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Svetlin

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Everything posted by Svetlin

  1. Yes, "Line15" is absurd, I have noticed this and found the correct entry - FrontPiston. Now, if I left "CastoringNodeName=" without entry, there is no movement at all, wheels just rotate in a straight line. If I write "CastoringNodeName=FrontPiston", then I get the strange steering rotation. I think I also know why, lucky you
  2. Thanks, but still does not work the way it should. RotationAxis controls just the wheel node, whereas I need to control both wheel and shock node at the same time to reflect the proper movement. I am affraid Wrench could be right that the node is not cut properly.
  3. Thanks, here is the modded: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 RetractTime=5.85 AnimationID=1 DragArea=0.35 HideGearNode=TRUE ModelNodeName=NoseGear InsideNodeName= ShockNodeName=FrontPiston ShockTravelAxis=Z-Axis ShockAnimationID= ShockStroke=0.10 SpringFactor=5.00 DampingFactor=2.0 WheelNodeName=Nose_Wheel ReverseWheelRotation=FALSE RollingRadius=0.318 CastoringWheel=TRUE CastoringNodeName=FrontPiston Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=90.0 InputName=YAW_CONTROL ControlRate=1.0 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 CompressGearOnRetraction=TRUE RotationAxis=Z-AXIS Here is the original: [NoseGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.85 RetractTime=5.85 AnimationID=1 DragArea=0.35 HideGearNode=TRUE ModelNodeName=NoseGear InsideNodeName= ShockNodeName=FrontPiston ShockAnimationID= ShockStroke=0.10 SpringFactor=5.00 DampingFactor=2.0 WheelNodeName=Nose_Wheel ReverseWheelRotation=FALSE RollingRadius=0.268 CastoringWheel=TRUE CastoringNodeName=Line15 Steerable=TRUE MaxSteeringSpeed=41.15 Locking=FALSE MaxSteeringAngle=95.0 InputName=YAW_CONTROL ControlRate=0.70 HasBrakes=FALSE BrakingCoefficient=0.99 RollingCoefficient=0.05 MaxDeploySpeed=128.61 MaxLoadFactor=6.0 CompressGearOnRetraction=TRUE RotationAxis=Z-AXIS My quota is full, so till I find out how to clear it, I can only post images in the Gallery. Hope these are better: http://combatace.com/gallery/image/16409-su-33-gear-2/ http://combatace.com/gallery/image/16410-su-33-gear-3/ Images taken at various extent of yaw control.
  4. Guys, I am trying to make the front landing gear of the Su-33 steerable in SF2:E, updated to latest patch. I am facing a strange issue, the gear does not turn properly: http://combatace.com/gallery/image/16408-su-33-front-gear-issue Anyone has a clue how to fix this?
  5. Some of Insky models are available at YEYEYE home age here: https://sites.google.com/site/pjowlworkshop2009/home/download-section Hope that helps
  6. Absolutely! @ Monty: Thanks, Monty, one more fact to my personal KB Will be watching this thread with utmost interest.
  7. Is it possible to modify the outer pylon on each wing, so that the missile rail is identified as launch rail and is not called for when drop tank or other weapon (RP, BOMB, etc.) is loaded? I see the missile rail pop out of the outer drop tank under each wing, but I do not know if this is something to code in the LOD file or to fix in the aircraft ini. Sorry, do not mean to be rivet-counter at all. Greatly appreciate your attention to detail in your models.
  8. Heading to strike
  9. Sorry, could't get that.
  10. HoneyFox, canards work fine in the way you explained the logic of their movement. Sometimes when both auto trim and pitch control work at the same time, there is the impression that canards work in the oposite direction. For my personal use, I did not really "fix a problem", but made a simple adjustment, that changed the way canards work and has the effect that fake is looking for. Great job of your team! Congratulations!
  11. Interesting on the outside, even more interesting on the inside :clapping:
  12. Yes, but had to give up the auto trimming to achieve it.
  13. Hm, now that's something interesting I see for the first time in SF series. Is it a WIP?
  14. SF2:E - Sea Harrier FA2 shot
  15. There were recent screen shots from Fubar512 for the Yak-38, see here: http://combatace.com/topic/55714-sf2-screenshot-thread/page__st__760 refer to posts #762 and #773 As for T50, last thing I've read was about some difficulties with the HUD, but the model was ready, if I recall correct. Time will tell.
  16. "Gimme fuel, gimme fire, Gimme that which I desire Ooh..." ...from a famous Metallica song, fits just right, don't you think
  17. Well, the F/A-18E/F models have a built-in towed decoy, which has an animation assigned. Not sure how it's done, but same way a towed banner could be made.
  18. Svetlin

    Aero L-39

    What a scenery, what a view... must have been a great experience and I can see its effect on you in the L-39 progress Seems the L-29, that I love to fly, is about to retire Nah, hope to be able to enjoy them both
  19. Svetlin

    Aero L-39

    Monty, that was a short vacation, but the model looks great! Do you consider adding an IRM missile rail to the pylons, so R-3R missiles could be loaded (like on the attached picture)? Hope you don't mind me asking.
  20. Thank you, Mr. lindr2
  21. Thank you, Lindr2, great job on the Bulgarian MiG-23BN skins.
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