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GKABS

+MODDER
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Everything posted by GKABS

  1. View File A-6C Intruder Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6C Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - added LAPR-25 - TRIMM_pod - Other addon All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Coupi: for making the data files and FM and the skin. Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, making new texture sets, fixed collision points, and hitboxes, fixed lights, and some small data issues reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general. and finally reworked my TRIMM_pod and made it a totally new one. I thank you for everything. Additional credits: I have added all weapons that are stated in loadout.ini. all weapons are made by Ravenclaw Zuni rockets for launchers except two refueling pods made by nyghtfall from his A-4 pack. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 10/16/2024 Category A-6  
  2. added missing sound files as well as updated the data.ini file for all the A-C versions A-6C Intruder 1.0.1 A-6B mod0 & mod1 Intruder 1.0.1 A-6A Late Intruder 1.0.2 A-6A Early Intruder 1.0.5
  3. I will upload soon
  4. A-6C Intruder 

    Thank you for your patience. I will upload the sound files and the fix as soon as possible.
  5. A-6C Intruder 

    Version 1.0.2

    277 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6C Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - added LAPR-25 - TRIMM_pod - Other addon All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You can use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Coupi: for making the data files and FM and the skin. Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A, and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, making new texture sets, fixed collision points, and hitboxes, fixed lights, and some small data issues reworked weapon stations, now it uses a common US 300gal tank, corrected attachment points for big and small bullpups, shrikes, and all weapons in general. and finally reworked my TRIMM_pod and made it a totally new one. I thank you for everything. Additional credits: I have added all weapons that are stated in loadout.ini. all weapons are made by Ravenclaw Zuni rockets for launchers except two refueling pods made by nyghtfall from his A-4 pack. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  6. Su-33 Flanker-D

    Version 1.0.1

    772 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-33 Flanker-D with 3 textures set All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=Natasha SoundFileXXX=OverAlpha SoundFileXXX=SovComms [Natasha] Priority=NORMAL 3DSound=FALSE FrequencyControl=TRUE NumBuffers=1 Looped=TRUE [OverAlpha] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE [SoVComms] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Virgin 1.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Coupi for making all the data files and making HUD ILS Mod and testing the model Compufat for working on the textures and testing the model. WINGSOVERISRAEL for sharing the model with us to work on and share with the community and testing the model. YEYEYE for the Cockpit Third Wire for making this outstanding game. I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  7. Thank you very much! I will certainly reach out when the time comes.
  8. Respected gentlemen, I am writing to inquire if any of you would be interested in joining our team as a texture/skinner expert. Our dear friend Compufat has unfortunately contracted a severe illness known as Oropouche Fever, and his overall health prior to this was not in the best condition. We sincerely wish him a swift recovery and a long and healthy life. In light of this situation, we are seeking a skilled texture/skinner to join our team. If you possess the necessary expertise and are interested in this opportunity, please do not hesitate to contact me. Best regards, Mohamad
  9. They are more than one check you PM
  10. BAC Strikemaster Mk. 80/81/82/83/88

    Nice work
  11. yes me too this is the problem the site certificate expired on 1 Oct 2024
  12. A-6C coming soon big thanks to yakarov79 for helping with the model and texturing (TRIMM_pod) and other things. also to Snapper21 for providing the model for this project.
  13. Hey @yakarov79! Would you mind checking your PM for a message?
  14. Hello, my dear friends, I have been having a difficult time with these shadows on the cockpit. I don't know how to get rid of them. In 3ds max there is nothing showing but with the LOD viewer and game they show. Any help would be really appreciated.
  15. I just merged the model without the texture after resetting the material and saved it. Then, I started a new 3ds Max file and merged the saved file without any material settings, and it worked with no more shadows in-game. Thank you again for your help, my dear friends. Now I need to reset all the materials and test to see if everything is okay after setting everything up.
  16. Thank you so much and you did help me more than enough you take care of yourself and stay healthy that is what is important. thank you again for everything gentleman.
  17. I will make the file and send it to you later tonight what about this setting
  18. I just found out that even making a simple box and adding a slice plane or just extracting one end of the edges I get the same shadows. and these are the settings under the preferences
  19. I tried this my dear ravenclaw but unfortunately didn't work. Thank you my dear swambast but that didn't work either I don't no what is happening did happen to me before. No the canopy is uvw mapped correctly and I checked and there isn't any overlapping the transparency. I really don't know. No they are not and they are not in the model but so how they show in the model only in the game and the LOD viewer.
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