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GKABS

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Everything posted by GKABS

  1. Just uploaded the last of the Afghan with SA-7 missile, I will complete the stinger missile next as well as I have started the MQ-9
  2. Updated the missile launchers and the missile location for both models, they just need to be a proved.
  3. Hi @yakarov79 I did the model animation adjustment as you suggested and it is great. but I am having a problem with the Booster starting time, if I set the delay for the booster to 0.2 or 0.5 instead of 0 the missile will drop to the ground. if I don't delay the booster then the MissileFireEffect will start as soon as the missile fire. and if I delete the effect from the booster and add it to the Sustainer Effect Name so it will show after the delayed time it only shows In Flight Effect Name only. so I am confused. Just to clarify this is to be done with the weapon editor correct?
  4. Thanks that worth trying I will test it Tomorrow.
  5. Thanks Gepard for the information, I will try to update the Strela 2. ;) That will be nice if the game engine let me do that "Ausstoßladung" expelling charge
  6. View File Afghan SA-7 site Hello and thank you for downloading my work. https://gkabs.net What's included: Afghan SA-7 site. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend Credit goes to https://www.textures.com as I use many of their photos to create the skins. Google for some photos and information. https://www.mixamo.com/ for using their free character making and rigging. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Extra. If you want to have the Afghan show in the mission editor [MissionData] NationName=Afghanistan ServiceStartYear=1970 ServiceEndYear=1995 //GroundObjectRole=AAA <----- GroundObjectRole=MISC <------ Availability=COMMON Exported=TRUE ServiceStartYear=1975 ExportEndYear=2030 ExportAvailability=COMMON Submitter GKABS Submitted 09/11/2022 Category Ground Object Mods  
  7. View File Afghan with SA-7 Hello and thank you for downloading my work. https://gkabs.net What's included: Afghan with SA-7 All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend Credit goes to https://www.textures.com as I use many of their photos to create the skins. Google for some photos and information. https://www.mixamo.com/ for using their free character making and rigging. also using free net model to use as references And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Extra. If you want to have the Afghan show in the mission editor [MissionData] NationName=Afghanistan ServiceStartYear=1970 ServiceEndYear=1995 //GroundObjectRole=AAA <----- GroundObjectRole=MISC <------ Availability=COMMON Exported=TRUE ServiceStartYear=1975 ExportEndYear=2030 ExportAvailability=COMMON Submitter GKABS Submitted 09/12/2022 Category Ground Object Mods  
  8. Afghan with SA-7

    Version 1.0.1

    78 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Afghan with SA-7 All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend Credit goes to https://www.textures.com as I use many of their photos to create the skins. Google for some photos and information. https://www.mixamo.com/ for using their free character making and rigging. also using free net model to use as references And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Extra. If you want to have the Afghan show in the mission editor [MissionData] NationName=Afghanistan ServiceStartYear=1970 ServiceEndYear=1995 //GroundObjectRole=AAA <----- GroundObjectRole=MISC <------ Availability=COMMON Exported=TRUE ServiceStartYear=1975 ExportEndYear=2030 ExportAvailability=COMMON
  9. I think I found what I needed I just made these changes and got the booster released after 1 sec and made set sustain duration for the motor to 2.8 and in total 3.8. I might be wrong but it's working. Please correct me if this is not correct by the game engine.
  10. Thank you for the information tiopilotos , I will try to apply it to the missile but the question how can I set the release time for the engine booster.
  11. Afghan SA-7 site

    Version 1.0.1

    98 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Afghan SA-7 site. All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike fighters 1 and 2. You need to contact me for permission to use outside of this scope. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Yakarov79 for making the SA-7 launcher and missile models as well as testing. thank you again, my friend Credit goes to https://www.textures.com as I use many of their photos to create the skins. Google for some photos and information. https://www.mixamo.com/ for using their free character making and rigging. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Extra. If you want to have the Afghan show in the mission editor [MissionData] NationName=Afghanistan ServiceStartYear=1970 ServiceEndYear=1995 //GroundObjectRole=AAA <----- GroundObjectRole=MISC <------ Availability=COMMON Exported=TRUE ServiceStartYear=1975 ExportEndYear=2030 ExportAvailability=COMMON
  12. Turkish Bayraktar TB2 UCAV

    Version 1.0.3

    431 downloads

    Hello, and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Bayraktar TB2 is a Turkish medium-altitude long-endurance (MALE) unmanned combat aerial vehicle (UCAV) model. this come with 6 Texutes (Azerbaijan, Morocco, Poland, Qatar, Turkey and Ukraine) All my files should include the Strike Fighters 2 Series game file, (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Version 1.0.3 Improve the FM and removed VTOl from the hud display. Thanks to Coupi. Version 1.0.2 Updated the data file thanks to yakarov79's help in showing me how to fix it. now the camera and the laser are working searching around for targets. 1.0.0 LICENSE: You are allowed to, use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Coupi for his early trying to work on the model and testing and for making the promo screenshots compufat for working on all textures for the TB2 (except the Turkish one) and for making the decals and testing the model. guuruu for making the all FM files, also for making the UMTAS Missile and Rail, and for reworking the UVW for the two missiles MAM-C and L. Thank you so much for all the time spent making this model come to life. Zurawski for using his outstanding MQ-10A Kodiak cockpit Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance, please contact me at gkabs@gkabs.net
  13. Fixed the missile but I need to make the booster release earlier than what I have.
  14. After posting the model screenshots I noticed the engine booster need to be correct.
  15. Just started my two month vacation in Türkiye, my second home. So wish me good vacation and you all be good in my leave. :friends:

  16. I had a problem working on the Afghan with SA-7 as I wanted to merge all the textures as one, but I had a problem resizing the UVW to the correct scale after, searching the net I found this script, and I thought of sharing it with you. you drop the script to the 3ds max window and you will find it under customize the user interface like in the attached screenshot. Martinez_ScaleUVWsByNumber.zip
  17. Yes you are correct, that is why I was thinking of setting the GroundObjectRole= Misc insted of AAA so it will show in the mission editer and you can place it in the correct place in the mission map, or I can make it smaller. I don't know but I will take your feedback in consideration.
  18. last of the SA-7 collection next I will make the Stinger missile and I will be using the same setting.
  19. Thank you I will try my best, sometime it's hard to adjust the hand after I collapse the rigged model
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