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GKABS

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Everything posted by GKABS

  1. Version 1.1.0

    91 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: DaNang Round-basket model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  2. Okay, I think I need to make these boats since I am working on the Vietnam boats to complete the set requested by Crawford
  3. DaNang longboat

    I will add it to my do list ;)
  4. View File Ha-Long longboat Hello and thank you for downloading my work. https://gkabs.net What's included: Ha-Long longboat model All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 04/01/2021 Category Cargo and Transports  
  5. The Ha-Long longboat uploaded I hope you will enjoy it as much as I had enjoyed working on it.
  6. Ha-Long longboat

    Version 1.1.0

    108 downloads

    Hello and thank you for downloading my work. https://gkabs.net What's included: Ha-Long longboat model All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net
  7. View File DaNang longboat Hello and thank you for downloading my work. https://gkabs.net What's included: DaNang longboat model All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder also, add the sound file name to the soundlist.INI under the flight folder If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Big thanks to guuruu and KJakker for helping me with all my questions regarding the data file Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 03/31/2021 Category Cargo and Transports  
  8. First game test for the first boat and I will have it ready for download as soon as I get the sound working. This is what I have for sounds under the Sound in the _data file and sound under the sound folder, and there isn't any sound coming out I don't know why? [Sound] EngineSoundName=GKViatboat MovementSoundName=ShipMovement I have tried with this and with the .wav added EngineSoundName=GKViatboat.WAV MovementSoundName=ShipMovement.WAV
  9. Did three small riverboats to complete the Vietnam boat collections I think I will make one or two more.
  10. Okay, I have 2 questions first, I have spent almost all day trying to get the tracking radar to match with the gun movement but I couldn't. the second one what ViewportPosition stand for? This is the data for tehr radar: [Superstructure] ParentComponentName=Hull ModelNodeName=Superstructure EffectSize=1.0 MinExtentPosition=-1.403,-1.096,-0.2345 MaxExtentPosition= 1.404,2.369,1.424 StructuralFactor=200.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=150.0 Armor .Thickness=150.0 Armor .Thickness=150.0 Armor[REAR].Thickness=150.0 Armor[TOP].Thickness=150.0 Armor[BOTTOM].Thickness=150.0 SystemName[001]=Radar //---------------FCS Radar and Optics---------------------------// [FCSRadar] SystemType=RADAR RadarType=SEARCH_AND_TRACK Targetable=TRUE ReferenceName=FCSTRS-Radar HasArmor=FALSE YawModelNodeName=FCSTRS-Yaw PitchModelNodeName=FCSTRS-Pitch RadarSearchTime=4.0 RadarTrackTime=4.0 DataLink=TRUE GunnerID=1 and this is the gun //---------------Gun---------------------------// [Gunner01] SystemType=GUNNER GunnerID=1 TargetType=AIR_AND_GROUND MinExtentPosition=-1.274,9.079,3.255 MaxExtentPosition=1.273,12.1,5.28 GunRange=16500.0 PitchAngleRate=35 MaxPitch=85.0 MinPitch=-5.0 DefaultPitchAngle=0.0 YawLimited=TRUE YawAngleRate=60 MinYaw=-130 MaxYaw=130 DefaultYawAngle=0.0 GunMinAltitude=0.0 GunMaxAltitude=11500.0 RangeFinder=6 BallisticComputer=6 YawModelNodeName=76mm-Gun-Base PitchModelNodeName=PitchtNode_76mm_Gun GunStabilization=TRUE GunRadarTracking=TRUE OpticalSight=TRUE DataLink=TRUE NetworkType= ReloadGunAtAngle=FALSE VisualSearchTime=4.0 ;ViewportPosition=0.028,14.61,4.938 ViewportPosition=0.0,0.0, 10 IndependentSearchChance=100 LookAroundChance=90 GunnerFireChance=100 GunnerFireTime=0.5 DetachWhenDestroyed=TRUE EffectSize=1.0 StructuralFactor=100.0 HasArmor=TRUE ArmorMaterial=STEEL Armor[FRONT].Thickness=20.0 Armor .Thickness=20.0 Armor .Thickness=20.0 Armor[REAR].Thickness=20.0 Armor[TOP].Thickness=20.0 Armor[BOTTOM].Thickness=20.0 [Gun01] SystemType=GUN GunTypeName=76mm62 GunnerID=1 MuzzlePosition=0.0274564,15.4408,4.44512 MaxAmmo=1000 TracerLoading=1 BurstAmount=1 EjectShells=FALSE and this is my full data file: GK-AlSanbouk-TNC-45_DATA.rar
  11. As soon as I complete the model you can download it from this site (combatace.com) the best community on the net that I have ever worked with.
  12. I will to that, you have been a great help to me my dear friend.
  13. Thanks to guuruu and angelp I got the tracking radar working.
  14. Yes, that did the job it works great. In Maxz everything is correct and I reset the model using the X-form tool to the nodes and retested it, but not working. Big thank you angelp, for your advice and help.
  15. Thank you gentlemen for you help I will check and try the two suggestions.
  16. Excellent, thanks again for your help as always.
  17. I would like to know what is the best setting for a texture in 3d max material Editor. I know it all depends on the service that you mapped the texture for. for example these three elements: Specular level Glossiness Soften
  18. Welcome to our community Frank, and happy to see a real pilot enjoying SF2.
  19. View File Crotale SAM system CROTALE mod by GKABS 1) Historical background The Development of the Crotale Surface-to-Air Missile system began in 1964. The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP). It was said that South Africa paid 85% (France: 15%) of the first step development costs of this SAM System. The Crotale was named "Cactus" for South Africa. Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the R440 missile were the two prime contractors. South Africa received the first systems in 1971. In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 2 Firing Units. The Armée de l'Air bought this SAM system in order to protect their airfields. The Crotale in this first opérational version (Crotale 1000) was above all engaged for the Egypt-Libya and Angola wars in the 1980s. Further developments were launched for several customers among the 15 ones which ordered this system. 2) Installation in your Strike Fighters 2 installation(s) There are 2 options : - The "Sand" version in order to put in any "Desert" type SF2 install, - The "Green" version for any "European" type SF2 install. So you'll find them into 2 separated packs ready to play :) If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 3) Credits - Coupi for suggesting the model, document, creating the data files, and testing. From the bottom of my heart thanks. 4) LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net https://gkabs.net Submitter GKABS Submitted 04/23/2020 Category Ground Object Mods  
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