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GKABS

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Everything posted by GKABS

  1. This will be next but I will take some time off to do other projects. and this to go with it.
  2. After 6 hours I completed the PBR MKII, I think someone will be really happy to see it completed. Next will be the testing and the data files. if anyone wants to do the data files and the testing please let me know.
  3. The PBR is coming along great I think I surprised myself with how fast I am working on it and I think I will have a surprise for you all soon (Been working on it for more than 10 hours today ). Vietnam here we come again.
  4. Do you see the resemblance

    Just found another photo
  5. Throughout the history of war, mankind has always developed technologies for new and up-to-date conditions. Some trials have yielded positive results, and the technology has reached the current status. However, in some cases, the trials did not give what was expected or were found too far from the realistic point of view. In this article, we will examine a little known and interesting product that has been put on the table due to a need. Since warplanes entered the battlefield, it has been possible to reach much longer ranges and much faster than land vehicles and even helicopter platforms. The armies felt the need to rescue a personnel who had fallen behind the enemy zone of the battle line. Or he felt the need to sneak personnel into the enemy's side of the battle line. These needs pushed to produce solutions by using the available technological products. In the UK in the 1990s, AVPRO company came to this need with a different solution. EXINT Pod! The Exint Pod developed by AVPRO was literally a capsule integrated into the pylons (Turkish: Salan), which are located in the wings and hulls of aircraft and helicopters and where ammunition and other tools can be attached. This capsule was produced for the purpose of carrying people, not to carry bombs or avionics as can be predicted. Yes, carrying people on the wings of a warplane ... The above-mentioned need was felt in the situations experienced in the conflicts that took place in the Gulf and the Balkans. Occasional civilian hostages had to be rescued, the pilot of a downed plane had to be rescued from the enemy line, and special forces soldiers had to infiltrate the enemy line. Since almost all of these needs are far from helicopter range and require high speed, Exint Pod actually seemed like a great solution. 1 Image: Crashed Apache pilots are recovered with another Apache EXINT Pod. 2 Image: Sea Harrier rescues civilians with EXINT Pod. 3 Image: Sea Harrier provides infiltration with EXINT Pod. In the first design, the pod was 4 meters long and was designed to accommodate two people. However, other than human, equivalent weight medical equipment, etc. It could also be filled with material. The cabin was of course developed with an internal oxygen and heating system, as there was a helicopter or a person to be transported by a fighter jet, which would further strain the conditions. With these possibilities, it could be used at very high altitudes and high speeds. In addition, the cabin was also equipped with a parachute system and a satellite-assisted rescue system for situations such as when the pilot of the fighter plane carrying the cabin could not leave the cabin somehow. With subsequent tests and improvements, the cabin evolved into a design to accommodate a single person and enough supplies. Although AVPRO also carried out tests on a British Sea Harrier GR5 fighter plane (a platform capable of vertical landing and take-off), these tests did not come to the level of a live candidate. There is no clear data on whether it is also included in the UK inventory. According to some WEB sources, Israel has purchased this project and the first produced samples for AH-64 Apache helicopters and approved for use. 1 Visual: Apache AH-64 EXINT GRIER POD 2 Visual: F35 GRIER POD design Although the EXINT Pod was seen as a life-saving product at first glance, it also brought some difficulties. Primarily, up to 4 EXINT Pods that can be placed in under-wing releases were exposed to the enormous noise of Sea Harrier's Rolls Royce engine due to its proximity to the engines. Apart from this, due to the distance of the capsule from the center turning point of the plane, it was exposed to excessive G pressure force. As if this were not enough, many effects of flying at the speed of sound were seen. An experimental air-ambulance version of the P-38
  6. The 707-320 is completed and was sent to the paint shop. I will be working on the TAI Anka next to go along with the Bayraktar TB2. Please any one have any blueprint or good photos that will be very helpful.
  7. Yes you are correct, this is just for the outside view I will be using one of the ready-made cockpits
  8. Completed the in-flight cockpit I will add two pilots and an engineer in the back seat.
  9. The Corona Virus Thread

    Wishing you a speedy recovery for you and everyone else who gets this virus.
  10. Russo, this is my first time making it I am just testing the water here. lol I don't know what to do I am just making a simple cockpit, and I will be using one of the existing full cockpits
  11. View File Oshkosh M978-Fuel Truck and M977-Truck Hello and thank you for downloading my work. https://gkabs.net What's included: M978 HEMIT and M977 HEMIT models All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder. [TargetTypeXXX] <-------- Change to the next number at the bottom of your types list Name=GK_M977_HEMTT FullName=GK_M977_HEMTT ModelName=GK_M977_HEMTT.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK_M977_HEMTT DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh= DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list Name=GK_M978_HEMTT FullName=GK_M978_HEMTT ModelName=GK_M978_HEMTT.LOD TargetType=MISC ActiveYear=0 TargetValue=50 UseGroundObject=TRUE GroundObjectType=GK_M978_HEMTT DamagePoint=140.0 ArmorValue=24516080.0 ArmorType=2 RepairRate=0.150 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh= DamagedModel= DestroyedEffect=MediumShortStructureCollapse DestroyedModel=BUILDING1_DESTROYED.LOD SecondaryChance=100 SecondaryEffect=LargeFire If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. turbosquid for using their model photos for references and for some texture. https://www.turbosquid.com/Search/3D-Models/m978 Some textures have been used from other games that were in the google search. Google for some photos and information. gerwin for some of his data file And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Submitter GKABS Submitted 01/16/2021 Category Ground Object Mods  
  12. Exceptional work my friend, and thank you to everyone who contributed to the project.
  13. TB2 first test flight by Coupi, I extend my gratitude to him for taking the time to get it ready for the game.
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