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Content count
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Last visited
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229
Files posted by GKABS
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M109A2 howitzer static/dynamic with berm and sandbags
By GKABS in Ground Object Mods
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
M109A2 howitzer models one static and dynamic with berm and sandbags.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please change the XXX with the correct number from your //Soundlist:
[SoundList]
SoundFileXXX=155MM_M126
SoundFileXXX=TankEngine
SoundFileXXX=GKTankTrack
SoundFileXXX=50caliber
[TankEngine]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[GKTankTrack]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=FALSE
Looped=TRUE
NumBuffers=4
MaxDist=500.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[155MM_M126]
Priority=NORMAL
Looped=FALSE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[50caliber]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
The soldier is free model is from MIXAMO WEBSITE
https://www.turbosquid.com/3D-Models/free-fbx-model-soldier-military-character-rigged/516949?referral=3dmdb
(I am sorry that I don't have the model template for the texture in photoshop)
compufat for helping me with the textures big thank you.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Site
gkabs.net
gulfknights.net
107 downloads
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Two M109A2 howitzer models
By GKABS in Ground Object Mods
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Two M109A2 howitzer models one static
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please change the XXX with the correct number from your //Soundlist:
[SoundList]
SoundFileXXX=155MM_M126
SoundFileXXX=TankEngine
SoundFileXXX=GKTankTrack
SoundFileXXX=50caliber
[TankEngine]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[GKTankTrack]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=FALSE
Looped=TRUE
NumBuffers=4
MaxDist=500.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[155MM_M126]
Priority=NORMAL
Looped=FALSE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1500.000000
MinDist=400.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[50caliber]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
compufat for helping me with the textures big thank you.
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
Site
gkabs.net
gulfknights.net
106 downloads
0 comments
Submitted
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What if north Vietnam had the M-84 MBT
By GKABS in Ground Object Mods
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
What if north Vietnam had the M-84 MBT
All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please change the XXX with the correct number from your //Soundlist:
[SoundList]
SoundFileXXX=PKT762
SoundFileXXX=TankEngine
SoundFileXXX=TankTrack
SoundFileXXX=grenade
[PKT762]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[TankEngine]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[TankTrack]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=FALSE
Looped=TRUE
NumBuffers=4
MaxDist=500.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[grenade]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Nightshade/PR for searching information for the tank blueprint.
AleksejFonGrozni as I have used his 3d model as a blueprint (I have taken a screenshot to make the model)
https://sketchfab.com/3d-models/m-84-main-battle-tank-a6839bb9b0d7403aa80951c31d76fe18
3Dimitrije as I have used his 3d model as a blueprint (I have taken a screenshot to make the model)
https://sketchfab.com/3d-models/1984-uro-akovic-m-84-141ef5a5934742329b7d618c2e004f92
compufat for making textures for North Vietnam had the M-84
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
1.1.0 Update
Added the Koaxial PKT MG.
fixed the texture and corrected some.
Thanks to strahi and his update of the user list and more information about the tank.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
48 downloads
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M-84AS / M-84AB1 Yugoslav MBT
By GKABS in Ground Object Mods
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
M-84AS / M-84AB1 Yugoslav MBT model
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please change the XXX with the correct number from your //Soundlist:
[SoundList]
SoundFileXXX=PKT762
SoundFileXXX=TankEngine
SoundFileXXX=TankTrack
SoundFileXXX=grenade
[PKT762]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[TankEngine]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[TankTrack]
Priority=NORMAL
3DSound=TRUE
DopplerEffect=FALSE
Looped=TRUE
NumBuffers=4
MaxDist=500.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
[grenade]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
1.0.0
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Nightshade/PR for searching information for the tank blueprint.
AleksejFonGrozni as I have used his 3d model as a blueprint (I have taken a screenshot to make the model)
https://sketchfab.com/3d-models/m-84-main-battle-tank-a6839bb9b0d7403aa80951c31d76fe18
3Dimitrije as I have used his 3d model as a blueprint (I have taken a screenshot to make the model)
https://sketchfab.com/3d-models/1984-uro-akovic-m-84-141ef5a5934742329b7d618c2e004f92
Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
107 downloads
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blast shield Blast Shield
By GKABS in Structures
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and add the following lines to _TYPES.ini file
[TargetTypeXXX]
Name=Blast Shield-4NL
FullName=Blast Shield-4NL
ModelName=GK-Blast-Shield-4NL.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypeXXX]
Name=Blast Shield-4WL
FullName=Blast Shield-4WL
ModelName=GK-Blast-Shield-4WL.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypeXXX]
Name=Blast Shield-NL
FullName=Blast Shield-NL
ModelName=GK-Blast-Shield-NL.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypeXXX]
Name=Blast Shield-WL
FullName=Blast Shield-WL
ModelName=GK-Blast-Shield-WL.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
96 downloads
0 comments
Updated
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Concrete Blocks
By GKABS in Structures
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=Concrete Blocks
FullName=4 Concrete Blocks
ModelName=GK-Concrete-4Blocks.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
[TargetTypeXXX]
Name=Concrete Block
FullName=Concrete Block
ModelName=GK-Concrete-Block.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
76 downloads
0 comments
Updated
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Windsock
By GKABS in Structures
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=Windsock-New
FullName=Windsock-New
ModelName=GK-Windsock.lod
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=0.001
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
AnimationID=1
AnimationTime=1.0
Effect=RedlightEffect
EffectOffset=0.0,0.0,36.0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
80 downloads
0 comments
Updated
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Airbase radar
By GKABS in Structures
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=AB_Radar
FullName=AB_Radar
ModelName=GK_AB_Radar.LOD
TargetType=RADAR
ActiveYear=1960
TargetValue=200
UseGroundObject=FALSE
DamagePoint=1.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.555
StartDetectChance=80
StartIdentifiedChance=20
IncreaseDetectChanceKey=10
MaxVisibleDist=6000.0
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=GK_Radar-Destroyed.LOD
SecondaryEffect=SmallExplosionEffect
SecondaryChance=50
AnimationID=1
AnimationTime=2.0
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
149 downloads
0 comments
Updated
-
Control Tower
By GKABS in Structures
Hello and thank you for downloading my work.
What's included:
All my Zip file should include the Strike Fighters 2 Series game files (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=AB-Tower
FullName=AB-Control Tower
ModelName=GK-Control-Tower-Yellow-B.lod
TargetType=TOWER
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=20.00
StartDetectChance=100
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=GK-Control-Tower-Destroyed.LOD
DestroyedEffect=SmallTallStructureCollapse
DestroyedModel=tower1_destroyed.LOD
SecondaryEffect=SmallExplosionEffect
SecondaryChance=100
Or
[TargetTypeXXX]
Name=AB-Tower
FullName=AB-Control Tower
ModelName=GK-Control-Tower-Brown-B.lod
TargetType=TOWER
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=20.00
StartDetectChance=100
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=GK-Control-Tower-Destroyed.LOD
DestroyedEffect=SmallTallStructureCollapse
DestroyedModel=tower1_destroyed.LOD
SecondaryEffect=SmallExplosionEffect
SecondaryChance=100
This model comes with 2 skins.
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit for photos to create the skins goes to:
- https://www.textures.com
- http://www.evidence.org.kw/index.php
- https://picryl.com/search?created_date_from=1990&created_date_to=1995&q=kuwait hangar&page=3
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
99 downloads
0 comments
Updated
-
Chu containers & HESCO WALL
By GKABS in Structures
Hello and thank you for downloading my work.
What's included:
all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to the Terrains folder and the following to _TYPES.ini file
[TargetTypeXXX]
Name=Container 4RWW
FullName=Container-4Rooms-WW
ModelName=GK-Container-4Room-WW.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Container 7Room
FullName=Container-7Room
ModelName=GK-Container-7Room.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Container-LRoom
FullName=Container-L-Room
ModelName=GK-Container-L-Room-1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Container Room
FullName=Container-Room
ModelName=GK-Container-Room-1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Jersey-Barriers
FullName=Jersey-Barriers
ModelName=GK-Jersey-Barriers.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Container-7RWW
FullName=Container-7Room-WW
ModelName=GK-Container-7Room-WW.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=building1_destroyed.LOD
SecondaryChance=50
SecondaryEffect=SmallExplosionEffect
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
and daddyairplanes for sharing his photo, many thank to him.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
90 downloads
0 comments
Updated
-
BTR-50
By GKABS in Ground Object Mods
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
there are 2 skins for the model and I have made a bump file.
Installation:
Copy folder to Objects/GroundObject and the following to _TYPES.ini file
[TargetTypeXXX]
Name=BTR-50
FullName=BTR-50 APC
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-BTR-50
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-BTR-50-Destroued
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
The gunner - skin form SP1
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
147 downloads
0 comments
Updated
-
5 New City buildings
By GKABS in Structures
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=City BuildingGK1
FullName=City BuildingGK1
ModelName=GK-Building1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK2
FullName=City Building GK2
ModelName=GK-Building2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK3
FullName=City Building GK3
ModelName=GK-Building3.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK4
FullName=City Building GK4
ModelName=GK-Building4.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=City Building GK5
FullName=City Building GK5
ModelName=GK-Building5.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=600
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=30000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
If you need any further help please read the knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
128 downloads
-
Air Base Bunker
By GKABS in Structures
Hello and thank you for downloading my work.
What's included:
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=AB Bunker
FullName=Air Base Bunker
ModelName=GK-Bunker.LOD
TargetType=AMMO_STORAGE
ActiveYear=0
TargetValue=200
UseGroundObject=FALSE
DamagePoint=70.0
ArmorValue=2451608.0
ArmorType=2
RepairRate=0.050
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=AmmoDumpExplosion
DestroyedModel=bunker1_destroyed.LOD
SecondaryChance=0
If you need any further help please read the knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
73 downloads
0 comments
Updated
-
Mountains and rocks Terrain
By GKABS in Structures
Hello and thank you for downloading my work.
What's included:
There are 39 models included in this file and 10 texture maps
all my file should include the Strike Fighters 2 Series game file (.LOD), .ini and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=Mnt1
FullName=GK-Mnt1
ModelName=GK-Mnt1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
---------
just replace these 3 lines to match the .old file name
Name=Mnt1
FullName=GK-Mnt1
ModelName=GK-Mnt1.LOD
"
--------
If you need any further help please read the knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google map for information
3d max terrain
MaxMounts
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
85 downloads
0 comments
Updated
-
3 MT-LB models and 122-mm howitzer D-30H
By GKABS in Ground Object Mods
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
there are 3 models for the MT-LB and 1 model for 122-mm howitzer D-30H
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-MT-LB
FullName=GK-MT-LB
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-MT-LB
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX]
Name=GK-MT-LB-D30H
FullName=GK-MT-LB-D30H
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-MT-LB-D30H
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX]
Name=GK-MT-LB-WT
FullName=GK-MT-LB-WT
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-MT-LB-WT
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX]
Name=GK-D-30H
FullName=GK-D-30H Artillery
TargetType=MISC
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=GK-D-30H
RepairRate=0.555
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=tank_destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and susierucy for the skins
and many thank to yakarov79 for sharing his file to study, I learned a lot from his file, therefore my skinning have improved and I started using UVLayout and that is a big improvement to my work
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Big thanks to susierucy for her help with making coloring and making the skin form me. https://susierucy.com
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
167 downloads
-
6 Ground add on models for the new coming Airbase102
By GKABS in Structures
Hello and thank you for downloading my work.
What's included:
6 ground addon models for the new coming Airbase102
all my files should include the Strike Fighters 2 Series game file (.LOD), .ini and the texture required.
Installation:
Copy all the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=AM-32A
FullName=GK-AM-32A
ModelName=GK-AM-32A.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=100.0
ArmorValue=300000.0
ArmorType=1
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=12000.0
DamagedModel=
DestroyedEffect=LargeTallStructureCollapse
DestroyedModel=
SecondaryEffect=MediumExplosionEffect
SecondaryChance=100
[TargetTypeXXX]
Name=AM32C-17
FullName=GK-AM32C-17
ModelName=GK-AM32C-17.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=AM32C-17W
FullName=GK-AM32C-17W
ModelName=GK-AM32C-17W.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Ammo-Wood-Box
FullName=GK-Ammo-Wood-Box
ModelName=GK-Ammo-Wood-Box.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Cargo
FullName=GK-Cargo
ModelName=GK-Cargo.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
[TargetTypeXXX]
Name=Tool-Box
FullName=GK-Tool-Box
ModelName=GK-Tool-Box.LOD
TargetType=MISC
ActiveYear=0
TargetValue=20
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=barrack1_destroyed.lod
SecondaryChance=100
SecondaryEffect=SmallExplosionEffect
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and the skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for information and some photos.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
https://gkabs.net
100 downloads
0 comments
Updated
-
PT-76
By GKABS in Ground Object Mods
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
there are 2 models for the GK-PT-76
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-PT-76
FullName=GK-PT-76
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-PT-76
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX]
Name=GK-PT-76-Folded
FullName=GK-PT-76-Folded
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-PT-76
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-MT-LB-Destroued.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need to change the skin please just rename the one you want to use to GK-PT-76-6.jpg
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and skins
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
153 downloads
-
vbtp-mr-guarani VBTP-MR-Guarani
By GKABS in Ground Object Mods
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
VBTP-MR-Guarani model
GK-VBTP-MR-Guarani.001.LOD
GK-VBTP-MR-Guarani.002.LOD
GK-VBTP-MR-Guarani.003.LOD
GK-VBTP-MR-Guarani.Destroyed.LOD
6 Skin for the model
all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
Name=VBTP-MR-Guarani
FullName=GK-VBTP-MR-Guarani
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-VBTP-MR-Guarani
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-VBTP-MR-Guarani.Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
f you need to change the skin please just rename the one you want to use to VBTP-MR Guarani-2.jpg
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and skins
the soldier model is free from the net with the skin.
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
113 downloads
0 comments
Updated
-
BTR-60PB & BTR-60PB-Turret-less
By GKABS in Ground Object Mods
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
2 models BTR-60PB & BTR-60PB-Turret-less. They come with 4 skins Green, Tan, Tan1, and Egypt.
All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
Name=BTR-60PB
FullName=GK-BTR-60PB
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-BTR-60PB
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Tank_DESTROYED.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
[TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
Name=BTR-60PB-Turret-less
FullName=GK-BTR-60PB-Turret-less
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-BTR-60PB-Turret-less
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Tank_DESTROYED.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and skins
Soldier SF model.
Soldier free net model with some alteration by me.
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
143 downloads
- btr-60pb
- btr-60pb-turret-less
- (and 1 more)
-
zastava-m55 Zastava-M55 Single AAA
By GKABS in Ground Object Mods
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Zastava-M55 model
All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
Name=Zastava-M55-S
FullName=Zastava-M55-S AAA
TargetType=MISC
ActiveYear=0
TargetValue=100
UseGroundObject=TRUE
GroundObjectType=GK-Zastava-M55-S
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
DestroyedModel=Truck_destroyed.LOD
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and skins
Strahi for testing and making the data file big help many thanks.
Soldier model free form net and skin by me.
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
126 downloads
0 comments
Updated
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Ahmad Al-Jaber Air Base
By GKABS in Structures
Hello and thank you for downloading my work.
https://gkabs.net
this is the long-awaited Air Base that I have been working on for about 6 months and it's not 100% completed. I still need to add more static airplane parking space and complete the night lights for side runway.
What's included:
48 models all new with the Shadow ini file for all the 44. this air base is modeled using the Ahmad al-Jaber Air Base in Kuwait and you can use the same for the Ali Al Salem Air Base
https://en.wikipedia.org/wiki/Ahmad_al-Jaber_Air_Base
https://en.wikipedia.org/wiki/Ali_Al_Salem_Air_Base
all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Credit goes to the following:
- GKABS for creating the model and skins
- Menrva for helping me with testing the AB more than one time. Big Thanks to you my friend.
- https://www.textures.com as a use a lot of their photos to create the skins.
- Google lol for searching for information and downloading some of the photos to use with some skins
- MFS communities that I took some ideas from to make some models.
- And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
If you need any assistance please contact me at
gkabs@gkabs.net
--------------------------------------------------------------------------------------
Installation:
Just follow the readme file included with the zip file
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
250 downloads
-
BTR-70 APC
By GKABS in Ground Object Mods
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
BTR-70 model with 5 skins. and 4 models from high to low poly.
All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=BTR-70
FullName=BTR-70 APC
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=TRUE
GroundObjectType=GK-BTR-70
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=GK-BTR-70-Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and skins
Strahi for testing and making the data file big help many thanks, bro.
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
141 downloads
-
BTR-40
By GKABS in Ground Object Mods
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
BTR-40 model
All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
[TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
Name=SovietBRDM
FullName=BRDM
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=TRUE
GroundObjectType=GK-BTR-40
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
DestroyedEffect=SmallRocketGroundExplosion
SecondaryEffect=VehicleFireEffect
SecondaryChance=50
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and skins
yakarov79 and Crusader for Sending the model file to study big help.
Coupi for sending me a great link for information and a photo of the model.
http://www.krasnayazvezda.com/terre/materiels/transport_troupes/btr40.php
Stratos for sharing with me the PSP Weathering Layer file
Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
Many thanks to you all.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
121 downloads
0 comments
Updated
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Civilian Airport 7 separate models terminals, gates
By GKABS in Structures
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
One main Airport building and two terminals plus three different gateways.
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Terrains folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-CMT
FullName=GK-Civilian Main Terminal
ModelName=GK-CMT.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CMT.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CT1
FullName=GK-Civilian Terminal
ModelName=GK-CT1.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CT1.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CT2
FullName=GK-Civilian Terminal
ModelName=GK-CT2.LOD
TargetType=CITY_BUILDING
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CT2.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CG1
FullName=GK-Civilian gate
ModelName=GK-CG1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=9000.0
CollisionMesh=GK-CG1.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CG2
FullName=GK-Civilian gate
ModelName=GK-CG2.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=9000.0
CollisionMesh=GK-CG2.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CG3
FullName=GK-Civilian gate
ModelName=GK-CG3.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=9000.0
CollisionMesh=GK-CG3.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=BUILDING1_DESTROYED.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CC-GROUND
FullName=GK-CC-GROUND
ModelName=GK-CC-GROUND.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CC-GROUND.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=MEDIUMCRATER003.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
[TargetTypeXXX]
Name=GK-CA-Light
FullName=GK-CA-Light
ModelName=GK-CA-Light.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
CollisionMesh=GK-CA-Light.OLD
DamagedModel=
DestroyedEffect=MediumShortStructureCollapse
DestroyedModel=MEDIUMCRATER003.LOD
SecondaryChance=100
SecondaryEffect=LargeFire
also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up.
[TargetAreaXXX]
Name=Civelian Airbort
Position=603000.00,505844.00
Alignment=FRIENDLY
Location=5
ActiveYear=0
Radius=2000
Target[001].Type=GK-CMT
Target[001].Offset=266.00,633.00
Target[001].Heading=0
Target[002].Type=GK-CT1
Target[002].Offset=266.00,633.00
Target[002].Heading=0
Target[003].Type=GK-CT2
Target[003].Offset=298.00,255.00
Target[003].Heading=-180
Target[004].Type=GK-CG1
Target[004].Offset=564.00,591.00
Target[004].Heading=10
Target[005].Type=GK-CG2
Target[005].Offset=422.00,591.00
Target[005].Heading=0
Target[006].Type=GK-CG3
Target[006].Offset=489.00,591.00
Target[006].Heading=0
Target[007].Type=GK-CC-GROUND
Target[007].Offset=408.00,511.00
Target[007].Heading=0
Target[008].Type=GK-CG1
Target[008].Offset=348.00,643.00
Target[008].Heading=225
Target[009].Type=GK-CG3
Target[009].Offset=562.00,644.00
Target[009].Heading=180
Target[010].Type=GK-CG2
Target[010].Offset=597.00,618.00
Target[010].Heading=-90
Target[011].Type=GK-CG2
Target[011].Offset=490.00,644.00
Target[011].Heading=-180
Target[012].Type=GK-CG3
Target[012].Offset=348.00,591.00
Target[012].Heading=0
Target[013].Type=GK-CG3
Target[013].Offset=421.00,644.00
Target[013].Heading=180
Target[014].Type=GK-CG1
Target[014].Offset=256.00,477.00
Target[014].Heading=95
Target[015].Type=GK-CG2
Target[015].Offset=255.00,552.00
Target[015].Heading=-270
Target[016].Type=GK-CG3
Target[016].Offset=308.00,478.00
Target[016].Heading=-90
Target[017].Type=GK-CG2
Target[017].Offset=255.00,408.00
Target[017].Heading=90
Target[018].Type=GK-CG3
Target[018].Offset=308.00,550.00
Target[018].Heading=-45
Target[019].Type=GK-CG1
Target[019].Offset=308.00,404.00
Target[019].Heading=-80
Target[020].Type=GK-CG3
Target[020].Offset=283.00,302.00
Target[020].Heading=0
Target[021].Type=GK-CG1
Target[021].Offset=256.00,337.00
Target[021].Heading=100
Target[022].Type=GK-CG2
Target[022].Offset=308.00,335.00
Target[022].Heading=-90
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS for creating the model and creating some of the textures
Terminals and gates textures were taken from free to use X-plane.
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
110 downloads
- civilian airport
- airport
- (and 2 more)
-
Airport flood-lights
By GKABS in Structures
Hello and thank you for downloading my work.
https://gkabs.net
What's included:
Airport flood-lights
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
Installation:
Copy the files to Objects folder and the falowing to _TYPES.ini file
[TargetTypeXXX]
Name=GK-CA-Lights
FullName=GK-CA-Lights
ModelName=GK-CA-Lights.LOD
TargetType=MISC
ActiveYear=0
TargetValue=50
UseGroundObject=FALSE
GroundObjectType=
DamagePoint=140.0
ArmorValue=24516080.0
ArmorType=2
RepairRate=0.150
StartDetectChance=20
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=8000.0
CollisionMesh=GK-CA-Lights.LOD
DamagedModel=
DestroyedEffect=SmallFire
DestroyedModel=
SecondaryEffect=SmallExplosionEffect
SecondaryChance=35
If you need any further help please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
GKABS model and textures
Google for some photos and information.
And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
If you need any assistance please contact me at
gkabs@gkabs.net
99 downloads
0 comments
Updated