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GKABS

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Files posted by GKABS

  1. 3 Russian Pilots

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    3 new russian Pilot models
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    This is for the SF2 series ONLY.
    Installation:
    Copy the files to Objects\pilot folder
    Add these lines to the _DATA.INI file to any jet you would like to add the new pilot too.
    [Pilot]
    PilotModelName=XXX                     <---- replace the XXX with the .old file name for the pilot
    PilotHeadNodeName=GK_Head    <----
    if you have a two-seater add the Copilot as well.
    [CoPilot]
    PilotModelName=XXX                     <---- replace the XXX with the .old file name for the pilot
    PilotHeadNodeName=GK_Head    <----

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop
    Fuse
    FaceGen
    If you need any assistance please contact me at 
    gkabs@gkabs.net

    62 downloads

       (1 review)

    0 comments

    Updated

  2. Mistral missile manpads

         
        MISTRAL MANPADS  mod by GKABS
        Only for SF2
        1) Historical background
        MISTRAL MANPADS is a very short-range air defense weapon system, firing the MISTRAL, latest generation fire-and-forget missile.
        It features a lightweight man-portable launcher. It can be easily transported and operated from the ground, a vehicle, a building, or a ship. MISTRAL                 MANPADS is normally operated by a gunner and a crew commander. However, if the mission is carried out in a simple tactical environment, it can be operated by one single soldier.
        MISTRAL is a man-portable, fully digital, heat-seeking missile, designed to meet the requirements of all branches of the armed forces. It boasts a 97%                 proven success rate and higher reliability than any other existing low-level air defense missile.
        Type        Manportable surface-to-air missile
                Place of origin    France
        Specifications
        Length        1.86 m
        Diameter    90 mm
        Crew        2
        Effective firing range    up to 6 km
        Warhead    High Explosive with high density tungsten balls
        Warhead weight    2.95 kg
        Laser proximity or impact triggered
        Engine    Solid Rocket Motor
        Maximum speed    800 m/s, approx. Mach 2.6 (high supersonic)
        Guidance
        system
        Infrared homing
       2) Installation in your Strike Fighters 2 installation
        copy to object folder 
       3) Copy the files to Objects folder and add the falowing to _TYPES.ini file
        [TargetTypeXXX] 
        Name=MANPAD_Mistral
        FullName=MANPAD_Mistral
        TargetType=SAM_LAUNCHER
        UseGroundObject=TRUE
        GroundObjectType=MANPAD_Mistral
        ActiveYear=1989
        TargetValue=100
        RepairRate=0.550
        StartDetectChance=80
        StartIdentifiedChance=20
        IncreaseDetectChanceKey=10
        MaxVisibleDist=5000.0
        DestroyedEffect=SmallRocketGroundExplosion
        DestroyedModel=
        SecondaryEffect=VehicleFireEffect
        SecondaryChance=0
        If you need any further help please read the Knowledge Base at:
     
       https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       4) Credits
        
        - Thirdwire   
        - yakarov79 for mistral missile model and skin (Thank you, excellent job on the model ;))
        - Coupi for creating the data files, and testing.  From the bottom of my heart thanks.

        LICENSE:
        You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
        gkabs@gkabs.net
        Software used:
        3d Max 2009
        UVLayout v2 Pro
        Substance Painter
        Adobe Photoshop
        Fuse
        If you need any assistance please contact me at 
        gkabs@gkabs.net
     
     

        

    89 downloads

       (0 reviews)

    0 comments

    Submitted

  3. Crotale SAM system

        
        CROTALE mod by GKABS

        1) Historical background

       The Development of the Crotale Surface-to-Air Missile system began in 1964.
       The Crotale is a very short range SAM system (Sol-Air à Très Courte Portée or SATCP).
       It was said that South Africa paid 85% (France: 15%) of the first step development 
       costs of this SAM System. The Crotale was named "Cactus" for South Africa.
       Thomson-CSF for the radar and the electronics, and Matra (Engine division) for the 
       R440 missile were the two prime contractors.
       South Africa received the first systems in 1971.
       In 1971 France placed the first order for operational tests: 1 Acquisition Unit and 
       2 Firing Units.
       The Armée de l'Air bought this SAM system in order to protect their airfields.
       The Crotale in this first opérational version (Crotale 1000) was above all engaged 
       for the Egypt-Libya and Angola wars in the 1980s.
       Further developments were launched for several customers among the 15 ones which 
       ordered this system.

        2) Installation in your Strike Fighters 2 installation(s)

       There are 2 options :
        - The "Sand" version in order to put in any "Desert" type SF2 install,
        - The "Green" version for any "European" type SF2 install.

       So you'll find them into 2 separated packs ready to play :)
        If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

        3) Credits
        
        - Coupi for suggesting the model, document, creating the data files, and testing.  From the bottom of my heart thanks.
        4) LICENSE:
        You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2.
         For use outside of this scope, you need to contact me for permission.
        gkabs@gkabs.net
        Software used:
        3d Max 2009
        UVLayout v2 Pro
        Substance Painter
        Adobe Photoshop

        If you need any assistance please contact me at 
        gkabs@gkabs.net    
    https://gkabs.net
     

    108 downloads

       (0 reviews)

    3 comments

    Updated

  4. P-14 Tall King Radar

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    P-14 Tall King Radar
    This file work and tested on SP2 only
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-P-14
    FullName=P-14 Tall King Radar
    TargetType=EW_RADAR
    ;TargetType=RADAR
    ActiveYear=1959
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=GK-P-14
    RepairRate=0.555
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Radar_Destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    copy the GK-P-14 folder to the ground object
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
    Thanks to strahi for requsting this model to be made and making the data files I hope you will injout it 
    Me for making the model
    and big thianks to AC members for there help.
    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    80 downloads

       (1 review)

    1 comment

    Submitted

  5. Jet Hangars

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Collection of 2 hangars with 12 skins one with open doors and the other closed.
    For SF2 only
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-CHangar1
    FullName=GK-CHangar1
    ModelName=GK-CHanger1.LOD <---- change the number for the skin name you need
    TargetType=HANGAR
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    CollisionMesh=Shelter_Hardened1_col.LOD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=
    SecondaryChance=100
    SecondaryEffect=LargeFire

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    47 downloads

       (0 reviews)

    0 comments

    Submitted

  6. Jet Pilot SF1

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    New Pilot model
    All my files should include the Strike Fighters 1 Series game file (.old) and the texture required.
    This is for Strike Fighters 1 Series ONLY.
    Installation:
    Copy the files to Objects\pilot folder
    Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to.
    [Pilot]
    PilotModelName=GK-Pilot     <----
    PilotHeadNodeName=GK-Head    <----
    if you have a two-seater add the Copilot as well.
    [CoPilot]
    PilotModelName=GK-Pilot1    <----
    PilotHeadNodeName=GK-Head    <----

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Big thanks to Crawford for sending me the required MaxExporter_Max2009 and for testing the file in SF1.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop
    Fuse
    FaceGen
    If you need any assistance please contact me at 
    gkabs@gkabs.net

    34 downloads

       (1 review)

    4 comments

    Updated

  7. Jet pilot

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    New Pilot model
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    This is for Strike Fighters 2 Series ONLY.
    Installation:
    Copy the files to Objects\pilot folder
    Add these lines to the _DATA.INI file to any jet you would like to add the new pilot to.
    [Pilot]
    PilotModelName=GK-Pilot     <----
    PilotHeadNodeName=GK-Head    <----
    if you have a two-seater add the Copilot as well.
    [CoPilot]
    PilotModelName=GK-Pilot1    <----
    PilotHeadNodeName=GK-Head    <----

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop
    Fuse
    FaceGen
    If you need any assistance please contact me at 
    gkabs@gkabs.net

    144 downloads

       (2 reviews)

    10 comments

    Updated

  8. LED-TEMPORARY-RWY-CLOSURE-MARKER

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    LED-TEMPORARY-RWY-CLOSURE-MARKER
    this model come with two skin white and sand color.
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-LED-TRCM
    FullName=GK-LED-TRCM
    ModelName=GK-LED-TRCM.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=0.1
    ArmorValue=0.1
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=20
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4500.0
    DamagedModel=
    DestroyedEffect=VehicleFireEffect
    DestroyedModel=
    SecondaryEffect=SmallRocketGroundExplosion
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    24 downloads

       (0 reviews)

    0 comments

    Updated

  9. Airport flood-lights

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Airport flood-lights
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-CA-Lights
    FullName=GK-CA-Lights
    ModelName=GK-CA-Lights.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    GroundObjectType=
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    CollisionMesh=GK-CA-Lights.LOD
    DamagedModel=
    DestroyedEffect=SmallFire
    DestroyedModel=
    SecondaryEffect=SmallExplosionEffect
    SecondaryChance=35

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS model and textures
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    60 downloads

       (0 reviews)

    0 comments

    Updated

  10. Tactical Air Navigation System unit

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    This is the Tactical Air Navigation System unit
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-TANS
    FullName=Tactical Air Navigation System
    ModelName=GK-TANS.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-TANS
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    CollisionMesh=GK-TANS.LOD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and textures
    The texture from https://www.pngguru.com/ and https://www.textures.com/
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    65 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Civilian Airport 7 separate models terminals, gates

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    One main Airport building and two terminals plus three different gateways.
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-CMT
    FullName=GK-Civilian Main Terminal
    ModelName=GK-CMT.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CMT.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CT1
    FullName=GK-Civilian Terminal
    ModelName=GK-CT1.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CT1.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CT2
    FullName=GK-Civilian Terminal
    ModelName=GK-CT2.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CT2.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CG1
    FullName=GK-Civilian gate
    ModelName=GK-CG1.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=9000.0
    CollisionMesh=GK-CG1.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CG2
    FullName=GK-Civilian gate
    ModelName=GK-CG2.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=9000.0
    CollisionMesh=GK-CG2.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CG3
    FullName=GK-Civilian gate
    ModelName=GK-CG3.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=9000.0
    CollisionMesh=GK-CG3.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=BUILDING1_DESTROYED.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CC-GROUND
    FullName=GK-CC-GROUND
    ModelName=GK-CC-GROUND.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CC-GROUND.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=MEDIUMCRATER003.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    [TargetTypeXXX]
    Name=GK-CA-Light
    FullName=GK-CA-Light
    ModelName=GK-CA-Light.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=24516080.0
    ArmorType=2
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    CollisionMesh=GK-CA-Light.OLD
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=MEDIUMCRATER003.LOD
    SecondaryChance=100
    SecondaryEffect=LargeFire
    also, copy the following t0 _TARGETS.ini file if you want to see how I have set it up.
    [TargetAreaXXX]
    Name=Civelian Airbort
    Position=603000.00,505844.00
    Alignment=FRIENDLY
    Location=5
    ActiveYear=0
    Radius=2000
    Target[001].Type=GK-CMT
    Target[001].Offset=266.00,633.00
    Target[001].Heading=0
    Target[002].Type=GK-CT1
    Target[002].Offset=266.00,633.00
    Target[002].Heading=0
    Target[003].Type=GK-CT2
    Target[003].Offset=298.00,255.00
    Target[003].Heading=-180
    Target[004].Type=GK-CG1
    Target[004].Offset=564.00,591.00
    Target[004].Heading=10
    Target[005].Type=GK-CG2
    Target[005].Offset=422.00,591.00
    Target[005].Heading=0
    Target[006].Type=GK-CG3
    Target[006].Offset=489.00,591.00
    Target[006].Heading=0
    Target[007].Type=GK-CC-GROUND
    Target[007].Offset=408.00,511.00
    Target[007].Heading=0
    Target[008].Type=GK-CG1
    Target[008].Offset=348.00,643.00
    Target[008].Heading=225
    Target[009].Type=GK-CG3
    Target[009].Offset=562.00,644.00
    Target[009].Heading=180
    Target[010].Type=GK-CG2
    Target[010].Offset=597.00,618.00
    Target[010].Heading=-90
    Target[011].Type=GK-CG2
    Target[011].Offset=490.00,644.00
    Target[011].Heading=-180
    Target[012].Type=GK-CG3
    Target[012].Offset=348.00,591.00
    Target[012].Heading=0
    Target[013].Type=GK-CG3
    Target[013].Offset=421.00,644.00
    Target[013].Heading=180
    Target[014].Type=GK-CG1
    Target[014].Offset=256.00,477.00
    Target[014].Heading=95
    Target[015].Type=GK-CG2
    Target[015].Offset=255.00,552.00
    Target[015].Heading=-270
    Target[016].Type=GK-CG3
    Target[016].Offset=308.00,478.00
    Target[016].Heading=-90
    Target[017].Type=GK-CG2
    Target[017].Offset=255.00,408.00
    Target[017].Heading=90
    Target[018].Type=GK-CG3
    Target[018].Offset=308.00,550.00
    Target[018].Heading=-45
    Target[019].Type=GK-CG1
    Target[019].Offset=308.00,404.00
    Target[019].Heading=-80
    Target[020].Type=GK-CG3
    Target[020].Offset=283.00,302.00
    Target[020].Heading=0
    Target[021].Type=GK-CG1
    Target[021].Offset=256.00,337.00
    Target[021].Heading=100
    Target[022].Type=GK-CG2
    Target[022].Offset=308.00,335.00
    Target[022].Heading=-90
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and creating some of the textures
    Terminals and gates textures were taken from free to use X-plane.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    61 downloads

       (0 reviews)

    2 comments

    Submitted

  12. MIM-23 Hawk Missile System Unit

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    This is a complete new MIM-23 Hawk Missile System Unit.
    All my files should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the files to Objects folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=HAWK_ICWAR_NATO
    FullName=HAWK Continuous Wave Radar
    TargetType=EW_RADAR
    ActiveYear=0
    TargetValue=250
    UseGroundObject=TRUE
    GroundObjectType=HAWK_ICWAR_NATO
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_ICWAR
    FullName=HAWK Continuous Wave Radar
    TargetType=EW_RADAR
    ActiveYear=0
    TargetValue=250
    UseGroundObject=TRUE
    GroundObjectType=HAWK_ICWAR
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_ICWAR_Israel
    FullName=HAWK Continuous Wave Radar
    TargetType=EW_RADAR
    ActiveYear=0
    TargetValue=250
    UseGroundObject=TRUE
    GroundObjectType=HAWK_ICWAR_Israel
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_HIPIR_NATO
    FullName=HAWK High-Powered Illuminator Radar
    TargetType=SAM_RADAR
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_HIPIR_NATO
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_HIPIR
    FullName=HAWK High-Powered Illuminator Radar
    TargetType=SAM_RADAR
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_HIPIR
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_HIPIR_Israel
    FullName=HAWK High-Powered Illuminator Radar
    TargetType=SAM_RADAR
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_HIPIR_Israel
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_PAR_NATO
    FullName=HAWK High-Powered Illuminator Radar
    TargetType=SAM_RADAR
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_PAR_NATO
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_PAR
    FullName=HAWK High-Powered Illuminator Radar
    TargetType=SAM_RADAR
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_PAR
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_PAR_Israel
    FullName=HAWK High-Powered Illuminator Radar
    TargetType=SAM_RADAR
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_PAR_Israel
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_ICC_NATO
    FullName=HAWK Battery Command Post
    TargetType=MISC
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_ICC_NATO
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_ICC
    FullName=HAWK Battery Command Post
    TargetType=MISC
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_ICC
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_ICC_Israel
    FullName=HAWK Battery Command Post
    TargetType=MISC
    ActiveYear=0
    TargetValue=200
    UseGroundObject=TRUE
    GroundObjectType=HAWK_ICC_Israel
    RepairRate=3.22
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_KL
    FullName=HAWK MIM-23K Launcher
    TargetType=SAM_LAUNCHER
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=HAWK_KL
    RepairRate=3.22
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_BL
    FullName=HAWK MIM-23B Launcher
    TargetType=SAM_LAUNCHER
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=HAWK_BL
    RepairRate=3.22
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_CL
    FullName=HAWK MIM-23C Launcher
    TargetType=SAM_LAUNCHER
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=HAWK_CL
    RepairRate=3.22
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_EL
    FullName=HAWK MIM-23E Launcher
    TargetType=SAM_LAUNCHER
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=HAWK_EL
    RepairRate=3.22
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_AL
    FullName=HAWK MIM-23A Launcher
    TargetType=SAM_LAUNCHER
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=HAWK_AL
    RepairRate=3.22
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=HAWK_AL_Israel
    FullName=HAWK MIM-23A Launcher
    TargetType=SAM_LAUNCHER
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=HAWK_AL_Israel
    RepairRate=3.22
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Truck_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    credit goes to the following:
    1-KJakker for creating all the INI files and setting up the folders structure as well as testing and retexturing some skin for the project. Grate help. 
    2-strahi for his testing and feedback as well as sharing his knowledge with me. 
    3-ravenclaw_007 for creating the outstanding Hawk missile model as well as the missile textures. 
    4-tiopilotos for sharing his feedback and knowledge.
    5-GKABS for creating the rest of the models and texture
    This is really a group work and without you all and help this would not come this far, Thank you all.
    Please if I forgot anyone please let me know.
    And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    143 downloads

       (0 reviews)

    3 comments

    Submitted

  13. Ramon Airbase Israel

    This is uncomplete work for the Ramon Airbase Israel If anyone would like to complete it that will be great,  as I really don’t have the time to finish it.  you will find the max file as well as the link to the AB for google map and some screenshots that I used to get the AB models.
    Google map link to the AB


    42 downloads

       (0 reviews)

    0 comments

    Updated

  14. Giraffe 2D radar and 3d radar

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Giraffe 2D radar and 3d radar this was requested by strahi.
    All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
    Name=GK-Giraffe-R2D
    FullName=Giraffe 2D radar
    TargetType=AAA
    UseGroundObject=TRUE
    GroundObjectType=GK-Giraffe-R2D
    ActiveYear=1985
    TargetValue=250
    RepairRate=0.555
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
    Name=GK-Giraffe-R3D
    FullName=Giraffe 3D radar
    TargetType=AAA
    UseGroundObject=TRUE
    GroundObjectType=GK-Giraffe-R3D
    ActiveYear=1985
    TargetValue=250
    RepairRate=0.555
    StartDetectChance=80
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=10
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model (everything except the truck chase) and skins
    strahi for testing and making all the data file for the 2 models, big help many thanks, and I hope you will enjoy your request.
    The truck model is a free form https://free3d.com/ by ysup12 
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    87 downloads

       (0 reviews)

    0 comments

    Submitted

  15. BTR-40

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    BTR-40 model
    All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
    Name=SovietBRDM
    FullName=BRDM
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=TRUE
    GroundObjectType=GK-BTR-40
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=50

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    yakarov79 and Crusader for Sending the model file to study big help.
    Coupi for sending me a great link for information and photo for the model.
    http://www.krasnayazvezda.com/terre/materiels/transport_troupes/btr40.php
    Stratos for sharing with me PSP Weathering Layer file
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Many thanks to you all.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    77 downloads

       (0 reviews)

    0 comments

    Submitted

  16. BTR-70 APC

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    BTR-70 model with 5 skins. and 4 models from high to low poly.
    All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX] <-------- Change to the next number at the bottom of you types listing
    Name=BTR-70
    FullName=BTR-70 APC
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-BTR-70
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-BTR-70-Destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    Strahi for testing and making the data file big help many thanks, bro.
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net

    88 downloads

       (0 reviews)

    1 comment

    Submitted

  17. Ahmad Al-Jaber Air Base

    Hello and thank you for downloading my work.
    https://gkabs.net
    this is the long-awaited Air Base that I have been working on for about 6 months and it's not 100% completed. I still need to add more static airplane parking space and complete the night lights for side runway. 
    What's included:
    48 models all new with the Shadow ini file for all the 44.  this air base is modeled using the Ahmad al-Jaber Air Base in Kuwait and you can use the same for the Ali Al Salem Air Base
    https://en.wikipedia.org/wiki/Ahmad_al-Jaber_Air_Base
    https://en.wikipedia.org/wiki/Ali_Al_Salem_Air_Base

    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Credit goes to the following:
    - GKABS for creating the model and skins
    - Menrva for helping me with testing the AB more than one time. Big Thanks to you my friend.
    - https://www.textures.com as a use a lot of their photos to create the skins.
    - Google lol for searching for information and downloading some of the photos to use with some skins
    - MFS communities that I took some ideas from to make some models.
    - And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
    --------------------------------------------------------------------------------------
    Installation:
    Just follow the readme file included with the zip file
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net

    170 downloads

       (3 reviews)

    1 comment

    Updated

  18. Zastava-M55 Single AAA

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Zastava-M55 model
    All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
    Name=Zastava-M55-S
    FullName=Zastava-M55-S AAA
    TargetType=MISC
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=GK-Zastava-M55-S
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    DestroyedModel=Truck_destroyed.LOD
    SecondaryChance=100
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    Strahi for testing and making the data file big help many thanks.
    Soldier model free form net and skin by me.
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    79 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Zastava-M55 AAA

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    Zastava-M55 model
    All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
    Name=Zastava-M55
    FullName=Zastava-M55 AAA
    TargetType=MISC
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=GK-Zastava-M55
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    DestroyedModel=Truck_destroyed.LOD
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    strahi for testing and making the data file big help many thanks.
    Soldier model free form net and skin by me.
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    Software used:
    3d Max 2009
    UVLayout v2 Pro
    Substance Painter
    Adobe Photoshop

    If you need any assistance please contact me at 
    gkabs@gkabs.net
     
     

    98 downloads

       (0 reviews)

    0 comments

    Updated

  20. BTR-60PB & BTR-60PB-Turret-less

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    2 models  BTR-60PB & BTR-60PB-Turret-less. They come with 4 skins Green, Tan, Tan1, and Egypt.
    All my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
    Name=BTR-60PB
    FullName=GK-BTR-60PB
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-BTR-60PB
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Tank_DESTROYED.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
    Name=BTR-60PB-Turret-less
    FullName=GK-BTR-60PB-Turret-less
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-BTR-60PB-Turret-less
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Tank_DESTROYED.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    Soldier SF model.
    Soldier free net model with some alteration by me.
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for some photos and information.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    86 downloads

       (0 reviews)

    2 comments

    Submitted

  21. VBTP-MR-Guarani

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    VBTP-MR-Guarani model
    GK-VBTP-MR-Guarani.001.LOD
    GK-VBTP-MR-Guarani.002.LOD
    GK-VBTP-MR-Guarani.003.LOD
    GK-VBTP-MR-Guarani.Destroyed.LOD
    6 Skin for the model
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
    Name=VBTP-MR-Guarani
    FullName=GK-VBTP-MR-Guarani
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-VBTP-MR-Guarani
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-VBTP-MR-Guarani.Destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    f you need to change the skin please just rename the one you want to use  to VBTP-MR Guarani-2.jpg
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    the soldier model is free from the net with the skin.
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    65 downloads

       (0 reviews)

    0 comments

    Submitted

  22. PT-76

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    there are 2 models for the GK-PT-76 
     
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-PT-76
    FullName=GK-PT-76
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-PT-76
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=GK-PT-76-Folded
    FullName=GK-PT-76-Folded
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-PT-76
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need to change the skin please just rename the one you want to use  to GK-PT-76-6.jpg
    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and skins
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    106 downloads

       (0 reviews)

    0 comments

    Updated

  23. 6 Ground add on models for the new coming  Airbase102

    Hello and thank you for downloading my work.
    What's included:
    6 ground addon models for the new coming  Airbase102

    all my file should include the Strike Fighters 2 Series game file (.old), .ini and the texture required.
    Installation:
    Copy all the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=AM-32A
    FullName=GK-AM-32A
    ModelName=GK-AM-32A.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=100.0
    ArmorValue=300000.0
    ArmorType=1
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapse
    DestroyedModel=
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=AM32C-17
    FullName=GK-AM32C-17
    ModelName=GK-AM32C-17.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=barrack1_destroyed.lod
    SecondaryChance=100
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=AM32C-17W
    FullName=GK-AM32C-17W
    ModelName=GK-AM32C-17W.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=barrack1_destroyed.lod
    SecondaryChance=100
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=Ammo-Wood-Box
    FullName=GK-Ammo-Wood-Box
    ModelName=GK-Ammo-Wood-Box.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=barrack1_destroyed.lod
    SecondaryChance=100
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=Cargo
    FullName=GK-Cargo
    ModelName=GK-Cargo.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=barrack1_destroyed.lod
    SecondaryChance=100
    SecondaryEffect=SmallExplosionEffect
    [TargetTypeXXX]
    Name=Tool-Box
    FullName=GK-Tool-Box
    ModelName=GK-Tool-Box.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=20
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DamagedModel=
    DestroyedEffect=MediumShortStructureCollapse
    DestroyedModel=barrack1_destroyed.lod
    SecondaryChance=100
    SecondaryEffect=SmallExplosionEffect
    If you need any further help please read the knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and the skins
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google for information and some photos.
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
    https://gkabs.net

    69 downloads

       (0 reviews)

    0 comments

    Submitted

  24. 3 MT-LB models and 122-mm howitzer D-30H

    Hello and thank you for downloading my work.
    https://gkabs.net
    What's included:
    there are 3 models for the MT-LB and 1 model for 122-mm howitzer D-30H
     
    all my file should include the Strike Fighters 2 Series game file (.old) and the texture required.
    Installation:
    Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=GK-MT-LB
    FullName=GK-MT-LB
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-MT-LB
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=GK-MT-LB-D30H
    FullName=GK-MT-LB-D30H
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-MT-LB-D30H
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=GK-MT-LB-WT
    FullName=GK-MT-LB-WT
    TargetType=MISC
    ActiveYear=0
    TargetValue=50
    UseGroundObject=TRUE
    GroundObjectType=GK-MT-LB-WT
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=8000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=GK-MT-LB-Destroued.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    [TargetTypeXXX]
    Name=GK-D-30H
    FullName=GK-D-30H Artillery
    TargetType=MISC
    ActiveYear=0
    TargetValue=100
    UseGroundObject=TRUE
    GroundObjectType=GK-D-30H
    RepairRate=0.555
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=tank_destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100

    If you need any further help please read the Knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and susierucy for the skins
    and many thank to yakarov79 for sharing his file to study, I learned a lot from his file, therefore my skinning have improved and I started using UVLayout and that is a big improvement to my work
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Big thanks to susierucy for her help with making coloring and making the skin form me. https://susierucy.com
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
     

    107 downloads

       (0 reviews)

    2 comments

    Updated

  25. Mountains and rocks Terrain

    Hello and thank you for downloading my work.
    What's included:
    There are 39 models included in this file and 10 texture maps
    all my file should include the Strike Fighters 2 Series game file (.old), .ini and the texture required.
    Installation:
    Copy all the files to Terrains folder and the falowing to _TYPES.ini file
    [TargetTypeXXX]
    Name=Mnt1
    FullName=GK-Mnt1
    ModelName=GK-Mnt1.LOD
    TargetType=CITY_BUILDING
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=100.0
    ArmorValue=300000.0
    ArmorType=1
    RepairRate=0.150
    StartDetectChance=20
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapse
    DestroyedModel=
    SecondaryEffect=MediumExplosionEffect
    SecondaryChance=100
    ---------
    just replace these 3 lines to match the .old file name
    Name=Mnt1
    FullName=GK-Mnt1
    ModelName=GK-Mnt1.LOD
    "
    --------
    If you need any further help please read the knowledge Base at:
     
    https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

    LICENSE:
    You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
    gkabs@gkabs.net
    Credit goes to the following:
    GKABS for creating the model and the skins
    Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
    Google map for information
    3d max terrain
    MaxMounts
    And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
    If you need any assistance please contact me at 
    gkabs@gkabs.net
    https://gkabs.net
     

    69 downloads

       (0 reviews)

    0 comments

    Submitted

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