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simonmiller416

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simonmiller416 last won the day on October 20

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  1. If we have max files, I'd be happy to help, but... yes, this is a process that requires A to get to B.
  2. Based on my recent work on the S-400 system and my previous experience building DDGs, VLS may require further modeling(not about appearance, but about setting a virtual yaw axis). Does this "behemoth" have an editable original max file? (Just asking for now)
  3. OR, ensure you sir have installed/updated your graphics driver AND DirectX 10 components. I think the latter might be the key to solving the problem, if you have a brand new, clean system.
  4. My other current works is to improve the appearance of the external fuel tank, these adjustments and fixes will be carried out simultaneously.
  5. Copy that. WS10B_0 and WS10B_AB in Sounds folder are right files. Since the SFX worked fine in the game, I overlooked this point. Thank you.
  6. After all your discussion, I think it sounds like an oversight on the modder's part (I make similar mistakes too), maybe you can find the correct carriers in the download section.
  7. And the giant UFO on Independence Day
  8. Thanks for reporting. Will include in next update 23MM_Type23-3.7z
  9. I basically made some adjustments to the AIM-174B, such as drag cd, booster, and sustainer etc. This way it can reach a top speed of M3.5 when climbing to a glide altitude of about 24,000 meters (it may exceed this speed when starting a dive, but not by much) I also changed it to AHM, and it can be launched at a maximum range of about 340KM (according to the wiki data, the maximum working range of AIM-174 is between 240-400, so I took an intermediate value). Secondly,Seeker Range is change to 35km (I couldn't find precise data, so I made some extensions based on the common fact that AIM-120 seeker is usually 25km). Based on these adjustments, the AIM-174's workflow will be as follows: 1. Launch at the radar's maximum serch/track range and climb to glide altitude; 2. Utilize "midcourse correction" to simulate trajectory correction by an E-2 or other data link node before radar activation; 3. In the final 35km, terminal guidance will be provided by its own radar. I conducted multiple shooting tests. At 300km, it had a good interception rate against enemy troops with poor skills who hardly did any "dodge" and its performance was not too exaggerated. (I usually do similar work on all missiles with a range of beyond 200KM) What do you think? The attached file contains my first revised version,feel free to try it out if you'd like... AIM-174B_data.INI
  10. Thanks to Ravenclaw for his outstanding work!!! I've been really looking forward to his unparalleled detail in modeling. So I'm making some minor adjustments to AIM-174B. Therefore, I made some other adjustments to the testing environment. For example, I installed an Aegis system on Block3 FA18 that can lock targets at a distance of 400 nm. My targest is Su-35s flying 200km away. They will fly in relative or tangential directions to help me complete the test. I will launch the AIM-174 at an altitude of 10,000 meters and a speed of about Mach 1 to ensure that they are in excellent condition.
  11. won't be a problem, I almost immediately dropped my version after getting Ravenclaw one lol
  12. In SF2, I think it will most likely just be a bigger AIM-120 yeah... Even so, I think if I have time I will do several data simulations and shooting tests for it. While it has unparalleled range, it is large, and its drag and weight will affect the carrier's capabilities.
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