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simonmiller416 last won the day on October 20 2025
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About simonmiller416

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Yes, these kinds of things are impossible to prevent completely. Most of the content I create is based on assets found online, and even the parts I purchase can't completely avoid they were ripped from other games. I usually compare their texture details to determine their origin, which is why I don't plan to release some of the projects I made even for months, because they are "suspicious." Therefore, I would suggest you do similar work to eliminate this risk. Once you've finished, I think you'll be able to do whatever you want, OR perhaps someone will be willing to take over.
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So I usually don't advise people to do things they're not good at, even learning. However, based on current situation of SF2 community, yes, doing it yourself will be the fastest solution. I think my situation can serve as a reference for you: Before starting SF2 modding, I had already accumulated considerable skills in model and texture processing in other games such as ARMA3. At that time, I encountered quite a few problems, such as being unable to properly install 3ds Max 2009, pick the wrong version of Max, and experiencing LOD export crashes, etc., which almost delayed me for 2-3 years. Prior to this, I had also done a lot of INI and texture work. So I have some basic modeling and texturing skills,as well as ini, but far from expert level. Therefore, I choose to buy resources from websites like cgtrader, then apart the nodes, rework the textures, and create animations for them. Completing the modeling and animation parts isn't the hardest (or most time-consuming) part, the hardest part depends on your vision for the projects. Do you simply want to own it, or do you want it to be as close to how it should act in reality as possible? Even if it's only 50% similar?Then you might need far more than two weeks to complete a mod. In 2025, I released many mods here, many of which were started in 2024, and some even from 2022-2023. And here, we can even see many mods that had screenshots released back in the 2012s that still haven't been released. This is all very normal, no need to worry. So, maybe the P-8 will be your first project, maybe not, but perhaps it's worth a try, and take your time.
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I think Menrva discussed this in another thread, but I've forgotten where exactly, so I can't provide a specific link. In short, he analyzed that this only appears in modded TGP view. Actually, I've also encountered a similar problem (I haven't tried to reproduce this with stock aircraft and weapons, but it does occur with mods), and I don't know why either.
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I'm also writing a full-length novel, and I've completed approximately 1.4 million words so far (counting in our language). Of course, I won't promote it here, due to politeness and language reasons. It's basically told from the third-person perspective of an 18A officer (yes, based on real-life Green Berets), and it tells the story of the modern world encountering a medieval civilization in another world, essentially set against the backdrop of unconventional warfare and special opearations. It currently serializing on an online reading website, which is currently flooded with a lot of AI-generated garbage (I mean, the problem isn't the AI , but the authors who don't even bother to read the text generated). What surprised me was that there were even quite a few people who enjoyed reading those works, even though they were essentially just repetitive content and meaningless piles of words.
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I'm sure I've seen EA-18Gs without ALQ-218s more than once somewhere(as demo below), but the other 99% of the time they're with them on. Perhaps I should serve in the Navy for a while to confirm this.
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3W Discord
simonmiller416 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, I always think TW offical don't care about who posts what like his not even exist.
