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simonmiller416 last won the day on December 2
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1,928 +1000 ReputationAbout simonmiller416
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5th Gen Fighters
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WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yeah, so basically I will leave them to AI, as kind of "Atmosphere Group". -
WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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simonmiller416 started following guuruu
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Time to improve the old SF2 jets
simonmiller416 replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I thought this was a thread for updating stock aircraft...I just realized it actually targets all old mods -
Question about legality of using .LOD art assets
simonmiller416 replied to snowburn's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
But from a development perspective, perhaps some "commercial" resources are more suitable for completing such a project. After all, we will be facing different game engines, and many methods may be completely different. Even only for the appearance, for example in SF2, the number of polygons/vertices of a single part is limited. If it exceeds the limit, even if it can be exported as LOD, there will be problems in the game. Therefore, some high-quality resource, for example, may have 1 million vertices, so we have to split it into 333 parts. If you use something like it directly in other game engines, it may look very weird. If it were me, I would probably take a commercial resource and convert it from scratch into a usable form for your game. -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Now 3 new crew mods, 1 for pilots, 2 for gunners(left and right), I found a free low poly model looks similar to HGU-56,so I port to the game, enough for the looking I guess. Of course I still need to remove this weird glossiness. Besides, "The external features of the UH-60L model were essentially unchanged from the “A” model", and as far as I know, only very very early 60As dosent hava HIRSS, so personally I don't want one more standalone variant unless someone really need one.I would probably just differentiate them(A/L) by different values in DATA.ini. My next step is MH-60L/60L DAP, with or without refueling probe.I do like later MH-60Ms but to many modeling work to do. -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's a pity gunner can't engage ground targets -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Some progress -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'd like to, and actually have some idea about it. But maybe not all the details are as simple as 4 rotor blade to 5 rotor blade, I'll see what I can do -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
So start from UH-60A, a free source from FAB. I'll probably do some expand modelling based on it to include flare/chaff dispensers, A2A refueling tube, terrain-following/terrain avoidance radar balabala. So far,I referenced a data.ini for a UH-60, I can't remember where I got it from as it was so long ago, but it has a USN skin, I think you guys will have a clue. Anyway, it works fine, even if it's still pretty crappy to operate(it's bcuz of the game, not mod itself). I think I'd rather let the AI fly it ,and I could fly F-15E or in COIN missions the MH-60 DAP (maybe AH-60 which already there) and escort them to the mission objectives. btw , I am a fan of US Special Operation Forces,so I also plan to make a 160th SOAR pilot mod when I make the MH-60L/M (if I can), you know,black helmet and gleaming AVS-6/9... -
WIP Mega THREAD!
simonmiller416 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Some War Thunder situation... -
Ground Objects missile yaw/pitch problem
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Maybe I will fix a missile model on each launcher rack and not use Showmissile=True as a temporary solution at this stage. Yeah, after all, we usually don't stare at these ground units unless we are testing them. -
Ground Objects missile yaw/pitch problem
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I understand. I know the axis thing and I can tell I can set them right. key point behind is those “fake component” yeah, I did use them often, a single canard has 3 more axis etc etc. Its hard to talk more because I know its some logic thing.So I wont blame anything or been upset. But any example like bmp you mention is great, thanks! I will check that out. I cant let those missile “yaw” correctly, but it could be a way start -
Ground Objects missile yaw/pitch problem
simonmiller416 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't know why, but when I assign missiles to ground objects (including ships), they often fail to move with the YAW axis. As shown in the picture, on this IFV, the Pitch axis is good, but the YAW axis does not work. There is another project, a warship around 2000, has the same problem on its SA-N-20 launcher. I refer to the DATA.ini of some warships (such as the Perry ), and even if I use the same values, I can only get the same results. So I guess there is something I need to pay attention to during the modeling stage? Can you give me some tips? (Another thing that confuses me even more is that on the HIMARS I made earlier, rockets and missiles were apparently fully at right yaw and pitch angle) -
Need some minor modeling assistance
simonmiller416 replied to simonmiller416's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
or cgtrader yeah,and make sure the sources are legal,I can modelling some detail objects,so that I can save thousands of 2 weeks on B-Team.