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simonmiller416

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Everything posted by simonmiller416

  1. It's good to see progress, but is it possible to expand the light source, I think the real city lights should be a large area. Although I know it's just a proof-of-concept stage.
  2. Because I have encountered the same problem
  3. Imma using 3dsmax so can't offer more help, But I think if model looks fine in LOD viewer, but not in the game ,could still be the "too much faces" problem,Have you split the model down? For example, separate out flaps, slats... Or...could this be a scaling issue? Forgive me if I'm talking nonsense
  4. Definitely late, Gosh I agree, I really need full functional 4/5th Gen Fighters
  5. Exactly right, at least in SF2 we can have almost all aircraft assets spanning centuries, it's just that they can't all do professional simulations
  6. Really like the RealSky mod ,give us an excellent screenshot background. This bird is almost ready,as the J-20.It's just that there are still a few little problems bugging me, I think they'll be released at the same time once everthing done.
  7. In the meantime...Some more flight tests going on... Same FM problem with the J-20, after passing about Mach 1 the birds will automatically raise their heads...Need more adjustments... And still, the cockpit thing in the past 2 weeks I still could not make those...WEAPON_QUANTITY , WEAPON_STATION_SELECTOR or Weapon_Type_ID thins to work,I would have liked them to at least display my loaded weapons correctly in SMS,but... I still need more time to seek reference and learn more.
  8. Ohhhhhhhhhhhhhhhhhh(Imma jumping up and down) If you really have this plan that would be wonderful! Im not asking for this from start anyway!
  9. Btw, I was heard about 3.5K faces limit,is it true?
  10. Decoys? make sense!Thank you for the hint about parked statics. Ah and for the link tbh Im not sure about it, cuz I think I got the files in the early 2010s,maybe I have ,maybe not. How about post your "fixed" link, my frined? sry for I may not that sure about which one is it.
  11. Let's guess, SF3 or Falcon5, which one will be release first
  12. I think this is hopeless, but I still want to ask one more question, ladies and gentlemen, is there any clue about the modern version of Taiwan terrain? I've done my work and spent about an hour searching, but it seems the latest one is outdated still. In the version on my hard drive, some Taiwanese airports still have F104s parked, and Chinese airports still have Mig21s parked Jesus,imma flying 5th Gen Fighter!
  13. "Stealth Pylons" are indeed the best solution when we can only hand four weapons in the weapon bay (Kinda What If thing lol)
  14. Two-Seater Tuesdays

    Robust, Precise
  15. Yeah Yeah time to rush SA-22 But Having said that,maybe we can just let AI to do SEAD job in morden era, like HARMs only blow Radars
  16. Version 1.0.1

    98 downloads

    A collection of original menu images for my personal US-Iran campaign pack, I think they look good so share them with you guys. Usage: Copy all the folders into your SF2 main folder
  17. P.S. It can also be regarded as for the F-35C, I tried to make a new oriental mystery bird
  18. Yep, considering how old era the vanilla game based was... In fact, I also have the editor in EXP2, but usually, the objective of missions will point to the complete SAM site set by the terrain maker. Even if we destroy the radar, the site has lost its function,we will sitll need to blow up all the launchers within the percentage...Back to the old days...
  19. This is for sure, even in SF2, they are setting in a network.Kinda cool. It's just that the launcher still needs to be destroyed in the SEAD mission in sf2, which confuses me (haha, it's not exactly the case, considering the combat situation of the original version game, maybe the fighters did blow up all the anti-aircraft artillery in the 50s - 60s)
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