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SF2_La-15K_Fantal-K
SaVaGe posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
File Name: SF2_La-15K_Fantal-K File Submitter: SaVaGe File Submitted: 30 December 2016 File Category: What If Hangar LAVOCHKIN La-15K [KORABELNYI] NATO code Fantal-K -SF2- test in sf2NA-work This mod based on model La-15 by Pasko. 1952-72 yy. Fleet Defender. Weapons: 2-4-6 IRM(AA-1 AA-2 class) 2-4 SAHM(AA-1 AA-2 class)+3x23mm cannons . Missales: R55 - my varisnt AA-1 IR--Based on data R-13(repainted skin) R55R -/-/-AA-1 SAH --Based on data R-40(repainted skin) Radar. -Based on AN APS-4 radar pod(repainted skin) Hud display- from cockpit MiG-23ML(repainted) Cockpit- MiG-19(radar version) 3 skins: silver(with reds s.n); Blue NAVY(blue-whithe s.n)+ nose art-eagle based on real picture by capt. Maximenko from 120IAP (1988-89yy MiG-23MLD afganistan-uh-1& r-60 in hends by eagle in my version fury& r55); end NAVY camo blue-green-silver(yellow-black s.n) Wings drop tanks- MiG-9 model by Timmy.-no drop Sentral tank Metheor model Pylons-2xMiG21PFM Senter pylon+2x APU-60-1.+ dual rack IR AA-2 On carriers deck: static La-15 open cannopy. Holes.tga files- my variant. DATA.ini- i chenge engine to R-11-300 from stock MiG-21F-13 Crdits: Model La-15 -----Pasko Cockpit -----Stary 2IR dual rack ----Monsun Skins & hangar screen----SaVaGe & others G.mens. Click here to download this file-
- alternative history
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LAVOCHKIN La-15K [KORABELNYI] NATO code Fantal-K -SF2- test in sf2NA-work This mod based on model La-15 by Pasko. 1952-72 yy. Fleet Defender. Weapons: 2-4-6 IRM(AA-1 AA-2 class) 2-4 SAHM(AA-1 AA-2 class)+3x23mm cannons . Missales: R55 - my varisnt AA-1 IR--Based on data R-13(repainted skin) R55R -/-/-AA-1 SAH --Based on data R-40(repainted skin) Radar. -Based on AN APS-4 radar pod(repainted skin) Hud display- from cockpit MiG-23ML(repainted) Cockpit- MiG-19(radar version) 3 skins: silver(with reds s.n); Blue NAVY(blue-whithe s.n)+ nose art-eagle based on real picture by capt. Maximenko from 120IAP (1988-89yy MiG-23MLD afganistan-uh-1& r-60 in hends by eagle in my version fury& r55); end NAVY camo blue-green-silver(yellow-black s.n) Wings drop tanks- MiG-9 model by Timmy.-no drop Sentral tank Metheor model Pylons-2xMiG21PFM Senter pylon+2x APU-60-1.+ dual rack IR AA-2 On carriers deck: static La-15 open cannopy. Holes.tga files- my variant. DATA.ini- i chenge engine to R-11-300 from stock MiG-21F-13 Crdits: Model La-15 -----Pasko Cockpit -----Stary 2IR dual rack ----Monsun Skins & hangar screen----SaVaGe & others G.mens.- 2 comments
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So this is a bit of an interesting one in my opinion, having done the strategic warning/defense mission. Most folks know 99 Luftballons/99 Red Balloons, a fun dance song about a software bug triggering World War III and everyone dying, and I'm sure some folks know the Christmas song "Do you hear what I hear?" with its dark origins set against the Cuban Missile Crisis, but I personally hadn't run into this song until today: Fylingdale Flyer by Jethro Tull from the album "A," 1980. Now, I'm a fan of hard rock, heavy metal, and whatnot, but I'll also never hide the fact that I'm a fan of prog rock as well (which can easily delve into the hard rock side, King Crimson especially comes to mind in this regard), which Tull fits into. You may or may not like the song, based on that fact, but I think it's worth a listen for folks interested in how the times influence music. For those of you who don't know, RAF Fylingdales was one of the original three Ballistic Missile Early Warning System (BMEWS, pronounced "Bee-Mewz") sites. Site I was operational by 1960 at Thule AB, Greenland (wewt!), Site II at Clear AFS, AK by 1961, and Site III at RAF Fylingdales, England by 1963, with the purpose of providing advanced warning of Soviet missile launches against the US, UK, Canada, and other allies. RAF Fylingdales currently operates a three-faced Upgraded Early Warning Radar, continuing the site's role in Space Surveillance/Missile Warning/Missile Defense to this day. The song isn't as edgy as 99 Luftballons with the world coming to an end, but it does hit the right notes as it were, about false indications and warnings, and the potential destruction it could cause ("Keep your hands off that red telephone!"), but also makes an allegory to the Spanish Armada ("One last quick game of bowles"), which to me rings of doubt and hesitancy to report what's being seen on the screen. Never happened during my time performing that mission (hesitancy, that is), but then I have heard horror stories of stuff that happened in the '70's and '80's... Anyhow, just thought I'd share.
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The Strike Fighters series is over a decade old this year. The series is renowned among combat flight enthusiasts for it's open modability, gentle learning curve, and (foremost) the scenarios it models. When it comes to The Cold War, no other sim does it like the SF series does. As amazing as something like the DCS series may be, it won't let me shoot down Mig-15's over the Yalu one mission, then without even transitioning to a new program, shoot down a flight of Backfires with AIM-54's the next. That being said, the sim is not without it's issues. The first being the aforementioned fact of the sim's age. At eleven years old, it's certainly beginning to show some wrinkles. One of the most obvious wrinkles the sim shows is in the terrain engine. When creating SF:P1, TK elected to use the old style TFD/HFD terrain engine rather than the new .lod based terrains of his other contemporaries Lock-On and Il2. I presume this decision was for ease of design as TK is basically a one man show, and he probably had a lot of knowledge of this terrain type from it's usage in European Air War. While this terrain type isn't as detailed as others, it does have one great upside; ease of modding. The terrain releases over the years from the various modders for both sims has mapped virtually the entire planet as jet sim playground. We have maps for everything from Ethiopia to Cyprus to San Diego. The terrains have been getting more and more detailed with large numbers or new targets and target areas. The recent Desert v4 release being one of the shining examples of this. One area the detail has always been lacking though, is in the detail of the airfields themselves. When designing the original Desert terrain, because it was fictional, TK chose to create a number of air bases that use the general look of 60's-70's USAF bases. They look fine in a place like Dhimar, but once you port them to a place like Germany, they begin to stick out like a sore thumb. For forums member Rends, the look was too jarring. After learning the Strike Fighters modding basics, he got right to work. Gathering other members of the renowned German Modders Group they set out to turn the most important map in the SF series into the Real Deal™. I reached out to Rends to ask him some questions about this most massive undertakings. Your main project right now is your total reworking of the GermanyCE terrain. What was it that sparked you to take on such a large and complicated task? Well it was the watertower that disturbed me. I got SF2 because of the A-10 and found it a nice feature that it has a Germany Terrain. Once ingame i noticed the watertower and it looked so out of place. I felt like being on a US airbase in the States rather than on a German airfield. I realy wanted to change the waterower only but by then I was looking at the terrain no longer as a gamer but a modder. That's not good if you ask me ;-) An A-10 over the new GermanyCE, with targets moved into towns The screen shots you've shown off so far in the forums have been truly incredible. The level fidelity in the airbases is something we've rarely seen outside of say, Yakee Air Pirate. Buechel Air Base in particular. Do you plan on maintaining that level of detail throughout the whole map, or do you have a few "set peice" bases and then a number of "generic bases" to supplement them? You mentioned Büchel Air base. Once here at Combatace i found Images of Gepards german airfield mod and i asked at the german Forum where to get it. It took only a few days and Florian Ravenclaw007 and 76.IAP-Blackbird jumped on the bandwagon of what is now the Germany rework. Sure it's a Project started by me but a lot of stuff is done by other guys. Büchel and Pferdsfeld is Florians work and Ravenclaw and Blackbird made some stuff i couldn't found in the download section. Not to mention the help i got from the community here. It's fantastic. And yes the plan is to recreate most of the airfields. But as you mentioned this is a large Project and not be done in a few months. But don't worry i plan to upload an open beta soon*. I just want to know how it works on different computers. And there will be a release a short time after. From there on there will be regular updates until we have either finished the project or lost interest (i hope not,lol) The main gate at Büchel. Pretty fantastic! I metioned earlier about the scale of a task this large. But beyond just being a large task, it seems it would be quite tedious as well. Has the process of inserting objects via the notepad driven you to madness yet? I wish there was a real Terrain Editor out there with no need to place objects using notepad. Yes it can be boring and it is boring sometimes. But then you fire up the game and if all the stuff is there were it belongs, I'm satisfied. This helps not to become mad (sometimes) ;-) Continuing along the same lines, object placement and terrain re-working is a pretty complicated task. Did it take you long to pick this up? Once you understand how the game works [modding] isn't that difficult anymore. There are a few Tools out there and they are very useful. And I have modded other games in the past. Guess that helps too. A great before and after look at a factory target. The difference is huge. I noticed you're fairly new to the community, having only been registered since December of last year. Were you playing the SF series before then? No SF2 europe was the first game of the series I got. And I got it at the end of the last year. I knew some screenshots before but that's all. Before being a member of the SF/CA community, have you been a memeber of any other simming communities? I'm a longtime member at simhq to hang around, graviteam.com, a forum for 'Steel Fury 42' WWII tank drivers, and gametoast.com.A community dedicated to mod the StarWars Battlefront series; my second love after flight sims. Well thanks very much to Rends for allowing me to interview him and providing us with some great insight into this much anticipated mod! -Todd *This interview was conducted about a week or so before the article was posted. The afternoon just before this article was finalized, Rends provided an update about the beta version.
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I can not believe someone found this and uploaded it. The holy grail of USAF documentary films. Complete with F-15's fitted with turkey feathers the Wing...... http://www.youtube.com/watch?v=mY7SiLzczwI
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