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Showing results for tags 'glitch'.
Found 5 results
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KEY SETTINGS UNASSIGNED AND STUCK
JamesWilson posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
After a crash, my Strike Fighters 2 Europe keys appear all set as unassigned. There's no way i can set 'em. Even if i bind them, they still be unassigned. I EVEN TRIED REINSTALLING THE GAME, and they are STILL all unassigned... I seriously have no idea of what to do, since this happened only in Europe and not in vanilla game or North Atlantic. There's also another problem: keys look "bugged" in SF2 NA, since i binded all of them, but some still don't work. As these won't be enough, they're bugged also because if i set a key for a specified control, and then i try to unassign it re-pressing the same key on another command, instead of unassigning the first command, it glitches and i can set two or more commands with the same key... this clearly bugged out Could you please help and tell me what can i do to "unbug" all of this mess? Thank you a lot guys, i appreciate your help so much- 11 replies
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- sf2 north atlantic
- sf2 europe
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AUDIO COMMS MAKE MY GAME STUTTER AND FREEZE
JamesWilson posted a topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I got this problem: I run SFP1 pretty well, without any sort of issue. The only very tedious thing i have is that the most of the times a vocal call is given, my game freezes for like 1/2 seconds. This may sound like not a big thing, but TRUST ME, since this pops up for 8 comms given out of 10, this problem turns the game into UNPLAYABLE. And also (i got no idea why and what is the correlation with comms) almost every single time i shoot down a plane or i see an explosion in front of me, this issue happens. I thought it was a setting problem, maybe a graphical one, or something related to my PC, i could never ever though it was an audio file problem... I made many tests, but after several months of testing, removing all the audio calls files from the game files, i finally discovered what was the cause of those freezes: the audio communications. Even if the game is perfectly playable as it is right now, without any radio chatter, it would be nicer if i could play it with audio comms again, instead of just ambience, plane and weapon sounds, i really loved HQ calls, wingmen comms and radio chatter. I have no idea what could it be that "interfers" with the game and makes it freeze whenever a call is given, or even an explosion happens. Only removing all audio comms from game files the problem solved. Could you help me please? Any idea or suggestion would be great! Thank you a lot guys!- 6 replies
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- shoot
- explosions
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Strange Mirroring Effect
willtheboss323 posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I've been working on a skin for the Su-37 Terminator based off of a design from Project Wingman. The skin file, Terminator.bmp, appears to have both sides for the wings, but, when I just put the stars on one side, the part of them that is on the wing ends up mirroring over to the other wing, instead of just staying the way it is in the .bmp file like I want it to. Is there any way I can disable the mirroring so that it won't put the stars on the left wing as well? (I am referring to the top sides of the wings of course) -
HUD bug/glitch/problem
Mobius98 posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I've been having this HUD problem on some of the planes I've downloaded. Is any one else having this problem?? here is the problem--- here is a mod plane with a working HUD---- And to my knowledge all vanilla planes are fine. I have also tried to put other aircraft HUD in to the no-working planes but so far been unsuccessful. P.S. sorry if this is the wrong place to post this. Also I have searched for an answer here and else where before posting. Thanks for any help u can give!! -
Soo... I am working on the TMF Mirage F.1 and for some reason max would not open the texture files / show them in the original files so I had to make a blank scene and import the model by the merge function and redo the materials. Now, for some reason, the material glitches occasionally very badly, like so: This mostly occurs when there are effects present like flak bursts or afterburner. Is there some problem with my 3ds max materials?