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From the album Nihon Hitori 2020 Campaign Testing
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realSKY Environment
Menrva posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File realSKY Environment realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. Submitter Menrva Submitted 01/13/2019 Category Environmental Mods -
Version 1.7
3,292 downloads
realSKY Environment January 13th, 2019 (1st Release) by Menrva >For Strike Fighters 2 games This is my sky enhancement mod. It also combines the work of many other modders, in order to provide a realistic, better looking sky. Here below a quick summary of the changes: -Tweaked sky colours, something in between Cellinsky's widesky and the stock SF2 colours. -More realistic Night colours, sky and ambient are much darker. -More atmospheric, reddish transition from Twilight to Night. -New "dark blue" High Altitude colours (fly near space with a NF-104). -Moon produces a yellowish light instead of the default purple. -Sky is "wider" much like Cellinsky's widesky mod (background horizon clouds are bigger and more noticeable). -Added beautiful cloud graphics made by Cellinsky and ShrikeHawk, tweaked for each weather type. -Added a low number of stray clouds to Clear weather. -Added noticeable clouds to Overcast weather and Inclement weather, "fixing" a known SF2 "bug". -Combined various mods to produce a more interesting Rain Effect under Inclement weather. -Added Stary's lens flare effects from the SARCASM 2 mod, in place of Cellinsky's widesky effects. -Added Cloud Layer graphics by Stary, Fubar512 and Brain32. -Reworked secondary atmospheric effects, such as contrails and wingtip vortexes. In addition, the package includes alternative environment configuration files in the Alternative Weather folder; they enable different effects for the Inclement weather. You can choose between thunderstorm (default, adapt for most terrains), snowstorm (for cold, icy terrains) and sandstorm (for hot, desert terrains). For those who wish not to change the effect globally, I highly suggest to try the included terrain-specific environment example provided for stock SF2 terrains; the default global effect is thunderstorm, while terrains with their own environment file either use sandstorm or snowstorm as appropriate. Use this as a basis to customize other terrains. By setting the Effects to Unlimited, the game makes use of a DirectX 10 post processing effect; the stock game's post processing shader generates a pointless and horrible bloom effect which excessively blinds the player during twilight transitions. By default, realSKY includes a reworked post processing shader (TWPOSTPROCESS.FX) which provides more contrast, more vignetting, minor color correction and a daytime-only bloom effect, so it's miles better than what the stock game offers. Alternative post processing tweaks are included in the Alternative Shaders folder; choose the one you wish to try (check the included screenshots for fast comparisons) and overwrite the default one in your mod's Flight folder. If you don't care about the post processing effect, you may want to set the game's Effects to High in the Options menu. >Credits (in no particular order): -Cellinsky, for his fantastic widesky mod from which I borrowed some tweaks. -Stary, for his Thunderstorm and Heavy Snowfall weather mods, and his SARCASM 2 beta mod from which I borrowed some effects. -PanamaRed, for tweaks in regards to Clouds (especially the Broken weather ones). -Fubar512 and Brain32, for their Cloud Layer Top bitmaps, which I have smoothed for a better looking effect. -ShrikeHawk, for his CloudSkins mods, from which I took the spectacular cloud graphics. -BearGryllis, for his Thunderstorm Pack With Enhanced Lightnings 2.0b package. -Orsin, for his Improved Rain Effect and Heavy Rain 0.8 mods. -luk1978, for his interesting WeatherEffect package. -ArmedLightning, for his Special FX v2.2 mod for the GTR 2 game, from which I borrowed a lens flare effect. -baffmeister, for the idea of recreating sandstorm weather effects. -tiopilotos, for suggesting improvements on other subjects. -Eagle114th, for his Improved Wingtip Vortex mod which I have reworked. -JosefK, guuruu and Coupi, for their interest and support. I included the original readme files from the mentioned mods, where available, to the end of giving proper credit to everyone involved directly or not. >Disclaimer: This is a freeware; yet it can be redistributed ONLY in other CombatACE mods/mod packages. This mod may NOT in any way, shape or form be used in any payware additions. -
[Fictional] Republic F-7C Thunderstorm
Spinners posted a topic in Thirdwire: Strike Fighters 2 Series - File Announcements
View File [Fictional] Republic F-7C Thunderstorm Republic F-7C Thunderstorm for STRIKE FIGHTERS 2 This is a very simple mod of the stock MiG-23ML/P to give a fictional Republic F-7C Thunderstorm in service with the 428th and 429th Tactical Fighter Squadrons in the Vietnam SEA style skin with 'Combat Lancer' rudder flashes. The USAF SEA style scheme is a lucky find as it's one of the stock Czech camo schemes! Thanks TK! BACKSTORY During late 1958 the Langley Laboratory made the breakthrough that led to the realisation of a valid variable-sweep wing and by early 1959 Tactical Air Command (TAC) could see that this massive technological breakthrough could be the key to help them in their search for a tactical strike fighter to replace both the F-100 Super Sabre and the F-105 Thunderchief. Pretty soon however the numerical values for unrefuelled range and payload that TAC had attached to their mission requirements had the effect of turning all the paper studies from F-105 sized machines to much larger tactical bombers with a corresponding increase in cost and price and this reduced affordability was of great concern to TAC. In the Autumn of 1959 TAC wisely decided to split their requirement into a smaller tactical fighter to replace the F-100 and a larger tactical bomber to replace the F-105, B-57 and B-66. The larger aircraft would evolve into Specific Operational Requirement No.183 that would launch the important TFX (tactical fighter experimental) programme and eventually lead (via a tortuous route) to the outstanding but highly compromised F-111 family whilst the smaller aircraft would lead to Specific Operational Requirement No.182 or TAX (tactical aircraft experimental). Issued in March 1960 SOR182 called for a single-seat tactical fighter aircraft with “reduced dependence of paved runways” and with “the ability to carry a nuclear bomb at supersonic speed at tree-top height”. Requests for Proposals were immediately sent out to industry and Republic Aviation’s proposal soon gained the support of TAC by virtue of its use of a variable-sweep wing but also by the use of the existing J75 turbojet and F-105 avionics. With the end of F-105 production on the horizon Republic Aviation pushed hard for SOR182/TAX and in February 1961 they were rewarded with a contract for 24 prototype and pre-production YF-110 aircraft and 400 production F-110A machines and Republic wasted no time in bestowing the name of ‘Thunderstorm’ to the latest of their long line of fighter aircraft. Republic Aviation were fortunate in being awarded the contract before Secretary of Defence Robert S. McNamara had got into his stride and the programme largely escaped McNamara and his whiz-kids. Development moved swiftly and during 1962 the programme was re-designated F-7 under the new tri-service designation scheme and the first prototype took to the air on December 22nd 1962 a full year ahead of the F-111A. Entering service in June 1965 the F-7A was followed by the F-7B two-seat trainer version and the more advanced F-7C version that first deployed to Vietnam in March 1968 when a two-squadron wing transferred to Takhli Royal Thia AFB, Thailand in a deployment called ‘Combat Lancer’. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-7C folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-7C folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 22/05/2020 Version 1 - 17/08/11 Submitter Spinners Submitted 08/18/2011 Category What If Hangar-
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Version 2
262 downloads
Republic F-7C Thunderstorm for STRIKE FIGHTERS 2 This is a very simple mod of the stock MiG-23ML/P to give a fictional Republic F-7C Thunderstorm in service with the 428th and 429th Tactical Fighter Squadrons in the Vietnam SEA style skin with 'Combat Lancer' rudder flashes. The USAF SEA style scheme is a lucky find as it's one of the stock Czech camo schemes! Thanks TK! BACKSTORY During late 1958 the Langley Laboratory made the breakthrough that led to the realisation of a valid variable-sweep wing and by early 1959 Tactical Air Command (TAC) could see that this massive technological breakthrough could be the key to help them in their search for a tactical strike fighter to replace both the F-100 Super Sabre and the F-105 Thunderchief. Pretty soon however the numerical values for unrefuelled range and payload that TAC had attached to their mission requirements had the effect of turning all the paper studies from F-105 sized machines to much larger tactical bombers with a corresponding increase in cost and price and this reduced affordability was of great concern to TAC. In the Autumn of 1959 TAC wisely decided to split their requirement into a smaller tactical fighter to replace the F-100 and a larger tactical bomber to replace the F-105, B-57 and B-66. The larger aircraft would evolve into Specific Operational Requirement No.183 that would launch the important TFX (tactical fighter experimental) programme and eventually lead (via a tortuous route) to the outstanding but highly compromised F-111 family whilst the smaller aircraft would lead to Specific Operational Requirement No.182 or TAX (tactical aircraft experimental). Issued in March 1960 SOR182 called for a single-seat tactical fighter aircraft with “reduced dependence of paved runways” and with “the ability to carry a nuclear bomb at supersonic speed at tree-top height”. Requests for Proposals were immediately sent out to industry and Republic Aviation’s proposal soon gained the support of TAC by virtue of its use of a variable-sweep wing but also by the use of the existing J75 turbojet and F-105 avionics. With the end of F-105 production on the horizon Republic Aviation pushed hard for SOR182/TAX and in February 1961 they were rewarded with a contract for 24 prototype and pre-production YF-110 aircraft and 400 production F-110A machines and Republic wasted no time in bestowing the name of ‘Thunderstorm’ to the latest of their long line of fighter aircraft. Republic Aviation were fortunate in being awarded the contract before Secretary of Defence Robert S. McNamara had got into his stride and the programme largely escaped McNamara and his whiz-kids. Development moved swiftly and during 1962 the programme was re-designated F-7 under the new tri-service designation scheme and the first prototype took to the air on December 22nd 1962 a full year ahead of the F-111A. Entering service in June 1965 the F-7A was followed by the F-7B two-seat trainer version and the more advanced F-7C version that first deployed to Vietnam in March 1968 when a two-squadron wing transferred to Takhli Royal Thia AFB, Thailand in a deployment called ‘Combat Lancer’. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-7C folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-7C folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - 22/05/2020 Version 1 - 17/08/11-
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[Fictional] Republic F-7S Thunderstorm
Spinners posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
View File [Fictional] Republic F-7S Thunderstorm Republic F-7S Thunderstorm for STRIKE FIGHTERS 2 This is a simple mod of the stock MiG-23P to give a fictional Republic F-7S Thunderstorm in service with the Aeronautica Militare during the 1970-2005 timeline and includes the famous 'Devil' markings of 6 Stormo (154 Gruppo). You'll need to have SF2E for the Mig-23P LOD's (not included) and the pit from the F-105D_66 is used to get you flying. Radar and avionics are not my thing so forgive me if I've overlooked something but I like to make my mods nice and simple, just like me. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-7S folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-7S folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - February 9th, 2024. Submitter Spinners Submitted 03/22/2010 Category What If Hangar -
Version 2
121 downloads
Republic F-7S Thunderstorm for STRIKE FIGHTERS 2 This is a simple mod of the stock MiG-23P to give a fictional Republic F-7S Thunderstorm in service with the Aeronautica Militare during the 1970-2005 timeline and includes the famous 'Devil' markings of 6 Stormo (154 Gruppo). You'll need to have SF2E for the Mig-23P LOD's (not included) and the pit from the F-105D_66 is used to get you flying. Radar and avionics are not my thing so forgive me if I've overlooked something but I like to make my mods nice and simple, just like me. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the F-7S folder into your Aircraft folder. 2. From the DECALS folder drag and drop the F-7S folder into your Decals folder. That's it! CREDITS As always, thanks to Third Wire for a great little game/sim. And, finally, thanks to everyone in the wider Third Wire community. Regards Spinners Version 2 - February 9th, 2024.- 3 comments
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