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Showing results for tags 'tiles'.
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An error I made working on the city districts drew my attention to the COSTCT tile which only shows a staggering 6 times in the entire EAW world. I'm pretty sure there are hundreds of coastal towns and seaside resorts in Europe, one of which is the one I live in. So I feel I have a choice to make, add more to the EAW coasts or free the tile to be turned into a new city tile to add more diversity to the limited set in use. Personally I think that a village or city tile one coastal tile away from shore will work just as well, after all the entire coast and beach are merely app. 1 or 2 KM deep. The question though is what is a better use in a 64 small tileset? Furthermore with a universal tile border there is also a much better use for the river city tiles as they can now also function outside the cities and add more diversity, as was done with other nature's in EAWPRO. Besides that industries predominantly happen on river banks, so it adds to realism too. Vice versa there's also no reason not to use other bridges inside cities like London when borders are uniform, which had 5 at the time of the blitz. EAWPRO already uses dozens of instances of the unused stock rail bridge and a much higher number of any other bridge. They're even used as piers on coastal tiles too, making fun targets to destroy! Here's Londen Thames with added bridges, of course the fake crossing can be removed now too. VonBeerhofen
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or bringing order to the chaos. I've applied a previously described algorithm of grouping tiles on the Italian cities which forms them more into what one might call 'districts', i.e. more organized then what was shown in the previous thread. The fractal algorithm can create many different layouts using various parameters, one of which is determined by looking at an entire region and the neighboring tiles surrounding a particular tile. It then randomizes smaller groups it creates and adds an occasional seed between them so the group isn't just echoing a certain tile. In the below calculation groups are created from the outside inward, taking the city's shape into account, after all the surrounding tiles influence the outcome of the calculation. As part of the fun 1/2 of the tile map uses an inverted calculation as can be seen in the last 3 pictures which is Munich, hence it's border and center differs from the other pictures shown. The other 5 are London. You heard it first in www.combatace.com VonBeerhofen
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Any modders available to make a few river tiles?
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey everyone! Are there any modders available to make some river tiles for the ongoing SW Africa/Angola terrains? If you have any interest PM me please! Thanks! -
GIMP Help
Spudknocker posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey CA! I was wondering is there a way to make a preset or something like that to add the same amounts of saturation and contrast to a group of images...like a tileset? I'm trying to add a little saturation to increase the vibrance of a tileset and its a little time consuming doing it to 150+ images! haha -
View File Green Hell 3.5 Description: This is optional high resolution repaint/treemod for SF2:V VietnamSEA map, I call it "Green Hell 3.5" ;) SF2:Vietnam required for Vietnam map (doh!) SF2 all-merged install preferred made and tested im May 2013 environment -included both 1024x1024 pixels and smaller 512x512 pixels versions for those with older computers -repainted hangars/base objects from my WW2 hangars pack, fits this particular scenery ok in my opinion -city textures by Brain32 from his excellent Vietnam repaint, used under freeware license -full TOD coverage included Installation: Backup your Vietnam folder, unpack and move/copy new VietnamSEA to your Vietnam folder, overwrite when asked. Legal mumbo jumbo: Freeware license apply, no to be used as part of any payware have phun Stary Submitter Stary Submitted 09/20/2013 Category Tilesets for Terrains
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Version 1.0
3,613 downloads
Description: This is optional high resolution repaint/treemod for SF2:V VietnamSEA map, I call it "Green Hell 3.5" ;) SF2:Vietnam required for Vietnam map (doh!) SF2 all-merged install preferred made and tested im May 2013 environment -included both 1024x1024 pixels and smaller 512x512 pixels versions for those with older computers -repainted hangars/base objects from my WW2 hangars pack, fits this particular scenery ok in my opinion -city textures by Brain32 from his excellent Vietnam repaint, used under freeware license -full TOD coverage included Installation: Backup your Vietnam folder, unpack and move/copy new VietnamSEA to your Vietnam folder, overwrite when asked. Legal mumbo jumbo: Freeware license apply, no to be used as part of any payware have phun Stary- 23 comments
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