Fubar512 Posted March 4, 2008 Posted March 4, 2008 Admittedly a bit cheesey, but hey, the ini files and effects date back three years. At least the missile sound works.... http://forum.combatace.com/uploads/1204479..._43_3505640.wmv UPDATE: We have ICBMs! Too bad they fly off the map....lost track of them at 30,000+ meters altitude, and they were still climbing! http://forum.combatace.com/uploads/1204479..._43_4975475.wmv Quote
i90807065 Posted March 11, 2008 Posted March 11, 2008 Are they posted anywhere? Great idea btw! Quote
+76.IAP-Blackbird Posted March 11, 2008 Posted March 11, 2008 Can`t we put some AI behavior into the ini?! like climb until 30.000 than straight to the target "Try to get me!" Quote
+Tailspin Posted March 11, 2008 Posted March 11, 2008 We already have working arty - gun tubes, and MRLS (ok, BM-14-16 Kytushas). IRBMs could be made using some of the edits MJ did for the kytusha. We'd just need a lod * for missle. However, there's no way to track or engage them Wrench kevin stein * V2 lod from Edwards WW2 Euro map We've got working arty? Where? Do they do indirect fire? We could use some for FE. :yes: Quote
Wrench Posted March 12, 2008 Posted March 12, 2008 Yup. I don't know about indirect fire, as I've usually placed the batteries within LOS...juuuust out of range of each other. OTH, the Kytusha mod IS indirect, non-LOS Pasko's D-20 and my mod of his KS-19 into a 'passable' M-59 (although it looks just like what it is ...) are in the D/L section. Should be doable for FE; I don't have the expansion pak, but adding stuff to the existing guns should be pretty straight forward Wrench kevin stein Quote
Gr.Viper Posted March 12, 2008 Posted March 12, 2008 Hmmm.. you mean this one? http://forum.combatace.com/index.php?autoc...p;showfile=2996 Heh... those rockets are TV-guided.. might be impossible for FE Quote
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