+eburger68 Posted May 5, 2011 Author Posted May 5, 2011 dogshu: There's no problem with the CBU-24s on the B-26K -- just flew an armed recon mission and they work fine. I would recommend rechecking your key assignments. And don't forget to open the bomb bay doors when using the Attack loadout (CAS and Armed Recon mission), as the CB-24s are carried in the bomb bay in that loadout. Eric Howes Quote
DrArrow Posted May 27, 2011 Posted May 27, 2011 Any news with the May-2011 patches? Has the cloud issue been fixed? Quote
stingray77 Posted May 31, 2011 Posted May 31, 2011 Nope - doesn't seem so... But something else: I updated just yesterday and applied the Expansion Pack (plus my other stuff) once again. On a plain SF2V (not mergerd with some of the other series, and no TW-Expansion Pack), what data from the XP needs to be put into the mod-folder? Only the contents of the "Dec 2009 and later" folder, but nothing from the "Expansion Pack 2 / Dec 2010 and later"-folder, right? And: although I am pretty sure I did everything by the books, I had to find out that several of my aircraft were missing some texture-folders... I checked back every single a/c-folder and copied the missing data back into my new mod folder... Still, I'm left with the feeling, that sth. might be missing. Well, I'll find out over the time....... Quote
+eburger68 Posted May 31, 2011 Author Posted May 31, 2011 Stingray77: Follow the directions in the ReadMe. Eric Howes Quote
+Johan217 Posted May 31, 2011 Posted May 31, 2011 I only just got SF2V (version I purchased is May2011) and installed this Expansion Pack. I had a problem with missing carriers (i.e. aircraft blew up on mission start). Solved it by extracting the game's CVA-63.INI and SCB-125.INI into their respective mod folders. Haven't run into any game crashes or missing skins/loadouts yet. You may want to look into the COMMDATA.INI and SOUNDLIST.INI files, I think the patch changed these files (the new wingman commands, for example). Quote
+eburger68 Posted May 31, 2011 Author Posted May 31, 2011 Johan217: Sounds like the installer didn't install the proper files for the carriers in your case -- odd. As for the COMMDATA.INI and SOUNDLIST.INI changes, I am aware of them. We don't mod the COMMDATA.INI. The SOUNDLIST.INI changes are very minor, and they will be incorporated in a future update. Eric Howes Quote
+Johan217 Posted June 1, 2011 Posted June 1, 2011 My bad. I must have changed the commdata.ini myself then :) I just want to say that your mod improves the SF2V experience exponentially! Quote
+eburger68 Posted September 25, 2011 Author Posted September 25, 2011 Folks: This update files for teh WOV & SF2V Expansion Packs have been refreshed again. The September 2011 update contains the following changes: UPDATES & ADDITIONS - added optional A-1 cockpits based on the F-8's (by Stary) - updated ground wars for Steel Tiger & Easter Offensive campaigns - added new napalm effect (by Stary) to BLUs - updated NATIONS.INI for May2011 patch level - updated FLIGHTENGINE.INI for May2011 patch level - updated SOUNDLIST.INI for May2011 patch level - updated SQUADRONLIST.INI for May2011 patch level - updated ENVIRONMENTSYSTEM.INI for May2011 patch level - added new 3W VNAF A-1 textures - added VNAF camo texture to B-57B - overhauled Cessna180 & O-1E and added new cockpits to each - added USNGrey5 texture to F-8C & F-8C_66 - added three new textures to O-2A - added updated "Willie Pete" effects for May2011 patch level - updated terrain DATA.INIs for May2011 patch levels to correct visual problems with height maps, water levels, & coast lines FIXES - minor corrections to A-6A, A-6B, EA-6A, EA-6B, B-26K, B-57B, CanberraB20, Canberra20, F-100D, F-100D_64, F-100D_68, F-100D_WW, & O-2A - minor corrections/updates to most post-Dec2009 F-4s to account for model differences from earlier patch versions - minor corrections to most AAA, SAM, and radar ground objects - minor corrections to a number of other ground objects - minor corrections to several tanks & weapons Please see the full ReadMes for more information and installation instructions. Eric Howes Quote
+eburger68 Posted January 15, 2012 Author Posted January 15, 2012 Folks: This cumulative update package has been refreshed yet again. The Jan. 2012 Update contains the following new fixes & additions: UPDATES & ADDITIONS - Dels' A-1 cockpit included as an optional item - EZLead's "Staggered/Formation Take-offs" mod included as an optional item - A-1 Skyraider weapon stations & loadouts overhauled by Malibu43 - alternate USMC F-4 loadouts included in May2011 & later patch levels - F-102A flight model replaced - MissionChance schedules for most aircraft in Steel Tiger & Easter Offensive campaigns overhauled - a few new weapons added (others fixed) FIXES - cartoonishly large explosion debris reduced in bomb explosion and flak effects for Dec2009 & later patch levels - A-6A/B Intruder drop tanks fixed on May2011 & later patch levels - SouthVietnam terrain tweaked to prevent VPAF MiGs from intruding - CBU-14As & CBU-25s fixed to allow AI pilots to use them properly Eric Howes Quote
+eburger68 Posted September 28, 2013 Author Posted September 28, 2013 Folks:This cumulative update package for the SF2V Expansion Pack has been refreshed and updated again.http://combatace.com/files/file/10466-sf2v-air-ground-war-expansion-pack-v20-sep-2013-update/This is a big update, so let me summarize the highlights:- added 32 new target areas to the North Vietnam terrain- overhauled dozens of existing target areas- added 8 new aircraft (some optional variant models)- added around 20 new ships- updated most AAA, SAM, & radar objects- added 7 new Rolling Thunder campaign variants- added support for SF2NA (but not campaigns)The above list just covers the most significant changes and updates. Just about every aircraft has been tweaked in some way or another, and dozens if not hundreds of other tweaks or bug fixes have been implemented in other areas of the mod.I would strongly urge you to peruse the ReadMe, as it contains important information about what's changed with this update. I would call your attention to the following:- Min. requirements: you must have SF2 & SF2E installed in order to get several standard aircraft- VPAF Add-on: you must have the VPAF Add-on (available in the downloads section) installed before installing this update package:http://combatace.com/files/file/11794-sf2v-air-ground-war-expansion-pack-v20-vpaf-add-on/- Before proceeding with the main part of the installation process, you will entirely remove and replace three aircraft (incl. decals) -- see the ReadMe for instructionsSo, please do have a look at the ReadMe before diving in. It just might save you some grief later on.Eric Howes 1 Quote
+eburger68 Posted September 28, 2013 Author Posted September 28, 2013 Folks: So, it turns out that I forgot to include the new F-4 engine sounds in the update package. (sigh) They are attached to this post. Simply unpack the RAR file and drop the WAV files in the \Sounds dir of your Mods folder. I will upload a corrected version of the update package in a day or so. Eric Howes F-4_Sounds.rar Quote
+eburger68 Posted October 1, 2013 Author Posted October 1, 2013 Folks: The Sept. 2013 Update package has been updated. It now includes the previously missing F-4 sound files (same as posted above). Eric Howes Quote
+eburger68 Posted October 2, 2013 Author Posted October 2, 2013 Folks: Another minor bug has merged. This one affects the selection of player aircraft and squadrons in Red campaigns. So far as I can tell, only the MiG squadrons in the Red-side "American War" campaign are affected (that's the Red version of Rolling Thunder). I've made corrections to all Rolling Thunder variant campaigns, though, as a hedge. Attached to this post is a ZIP containing updated versions of all Rolling Thunder campaigns. Simply unzip and drop the enclosed folders into the \Campaigns folder of your Mods Folder, allowing Windows to overwrite existing files. Please keep in mind that these updated files require the Sept. 2013 Update for the SF2V Expansion Pack. Eric Howes rt-campaigns_upd.zip Quote
+eburger68 Posted October 4, 2013 Author Posted October 4, 2013 Folks: Yes, another minor fix for the Sept. 2013 update. Looks like I botched the implementation of MiGBuster's DIANE mod for the A-6A/B cockpits. Not sure how I managed to do that, but in any case a fix is attached to this post. To install, simply unpack and drop the A-6A and A-6B folders into the \Objects\Aircraft directory in your Mods Folder, allowing Windows to overwrite exisiting files. As with the previous fix, this one will be rolled up into a refreshed Sept. 2013 installer sometime in the next few days. Eric Howes a-6_cockpits_upd.zip Quote
+eburger68 Posted March 18, 2014 Author Posted March 18, 2014 Folks: Attached to this post is a mini-update package for the SF2V Expansion Pack. You must have the Sept. 2013 Cumulative Update package installed in order to use this update, which consists mainly of minor fixes and updates to various aircraft. This update also includes deck lighting (courtesy of Fubar512 & MiGBuster) for all aircraft carriers. A ReadMe with install instructions is included. Eric Howes SF2V_X-P_Mini-Update.rar Quote
Nightshift82 Posted May 26, 2016 Posted May 26, 2016 I just redownloaded the 4-part pack. Do I need to download the updates above as well to be up to speed? Quote
+eburger68 Posted May 26, 2016 Author Posted May 26, 2016 Nightshift82: You need the Sept. 2014 cumulative Update: http://combatace.com/topic/52002-sf2v-air-ground-war-expansion-pack-v20-sep-2014-update/ That's the only update you need. Eric Howes Quote
+daddyairplanes Posted May 29, 2016 Posted May 29, 2016 Any plans for a new addition Eric, given the new releases since 2014? (H-53, AH-1, OH-6, in house A-37 off the top of my head) Quote
+eburger68 Posted June 28, 2016 Author Posted June 28, 2016 daddyairplanes: Yes, there probably will be more additions. The A-37 at the very least, if only to remove the dependence on the A-Team model. Perhaps the AH-1s as well. I don't foresee going wild with helos, though, as the primary focus of the mod is on the various bombing campaigns against North Vietnam. Sorry, for the tardy response. I only saw this post today for some reason. Eric Howes Quote
+daddyairplanes Posted June 29, 2016 Posted June 29, 2016 No worries, good thing you did as Eole will have tge Vietnamese Tweets ready this weekend ish. He set those up to match up with the pack as best as possible, mine (USAF) are geared to my squadronlist but will work fine (each skin calls unit marks by specific number TailCode696, RudderStripe632 etc). Other suggestions: Sandies escorting Jolly Greens, Marhuk missions in late 72 ( AH-1J anti ship putside Haiphong). Quote
Barkhorn1x Posted May 17, 2018 Posted May 17, 2018 DK if anyone still reads old threads like this. I have coal black B-52Ds. Anyone know of a fix? Thanks. Quote
+daddyairplanes Posted May 17, 2018 Posted May 17, 2018 check the skins in the folder (are they jpg, bmp, dont exist). what you find will help determine the answer but short version is the game doesnt think it has anything to put on the model and the thread pops up to the top with a new posting, so yes necro threads walk the streets if you make them do so 1 Quote
Kots Posted August 1, 2018 Posted August 1, 2018 Hi guys! I need some help, when installing the September 2014 update do I have to copy and paste the part 2 to my mods folder after installing part 1. The readme is not clear on this. Quote
anunk47 Posted May 8, 2020 Posted May 8, 2020 Sorry being late for party.. I just wanna say "THANK YOU" very much to anyone who involved and spent their valuable time, sweat, money and maybe blood to create these masterpieces. As an amateur military scale-modeller, and not-so-hardcore NAM era enthusiast, what you guys done are helping me so much, to transform idea, skin & decal job, data and info to my works. and to pass boredom during COVID Lockdown & soc-distancing. once again, sorry for my limited English.. (my 10 years kid speak fluently than I do.. 😣) Thanks so much, Terima Kasih.. 🤗 Sincerely..Wings over Vietnam Vet.. since.. Pentium IV.. 1 Quote
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