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Guest BeachAV8R

SF2 - Training Mission #01

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Guest BeachAV8R

Hello Everyone! (First post!)

 

I've sat idly by waiting for an opportunity to dive into the Strike Fighters franchise and finally found the time. I posted my first in a series of mission reports at SimHQ:

 

01TRAIN01.jpg

 

Looking forward to learning a lot from this knowledgeable community on what I'm doing wrong.. :fool:

 

The report HERE!

 

Regards,

BeachAV8R

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Thank you, nice AAR!

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Guest BeachAV8R

No..thank YOU Stary for the great mods. I'm sure I either have, or will soon, run across something of your creations that will spice up my screens. I'm looking forward to getting through the training, then working on weapons delivery, then tackling some campaigns.

 

Should be fun!

 

Regards..

BeachAV8R

Edited by BeachAV8R
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Guest BeachAV8R

That is some great info and fun reading EricJ - I will reference them often..!

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SF is the true "sandbox" sim. You can fly almost anything versus almost anything and blow up, well, almost anything! :grin:

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Hi BeachAV8R.

To answer a few of the questions brought up in your AAR

 

3. Is it possible to change the information box size or text size in the bottom left corner?

4. Is it possible to have a very small padlock icon on targets that have been visually selected using the "E" key?

 

Oh yes - see screenies.

 

img00006nz.jpg

 

img00007s.jpg

 

 

In order to get a minimal HUD like above, first I used the CAT extractor to extract the relevant files.

Get it here

http://combatace.com...hiving-utility/

 

Copy the Flight Data cat from your SF2 directory into a temporary folder somewhere, and use the CAT app to unpack it.

(I copy it out so I don't FUBAR something in the main directory. Been there. Done that. :rolleyes:)

 

Look inside the unpacked folder and find the HUDDATA.ini.

Then edit the entries for [Display001],[Display002] and [Display003] to change the cone size and box size for friendly,enemy and radar targets.

In this case I changed

 

ConeSize=25 <<<<<changed to 12

BoxSize=10 <<<<<changed to 3

For a much less in your face HUD.

 

I also edited the font size for the info boxes.

TextFontName=Arial

TextSize=20 <<<<<changed to 12

 

You can try smaller numbers that this, but I found these figures just about right for my monitor.

 

Finally I edited out [Display004] and [Display005] to remove the HUD radar and floating waypoint triangles.

I did it by just deleting the entire entries for [Display004] and [Display005], but I believe you can achieve the same thing by adding a double forward slash in front of the entries.

 

Lastly - you need to now move your changed HUDDATA.ini into your MOD folder.

Your MOD folder is in Username/SavedGames/ThirdWire/StrikeFighters2.

Drop your new ini into the 'Flight' folder. If there is not one in you MOD folder then simply create one called 'Flight'.

 

Whilst you're at it you may as well edit the MESSAGESYSTEM.ini, and change the font size in that to 12 also.

Also move this changed MESSAGESYSTEM.ini into your 'Flight' folder. This will change the size of the message box in the bottom centre of the screen you get from Red Crown, other aircraft etc...

 

 

5. It appears there is no trim (or not much of a need to trim anyway)?

 

You can't trim the aircraft yourself. You'll find that they trim themselves according to your airspeed.

For example in the F4 (my favorite bird) below about 350 knots it feels as if it is trimmed down, once you get much above that it feels trimmed up.

It also varies according to what you are flying.

I've just started flying a Shahak, and man, as you approach Mach 1 in that thing it needs a whole load of forward pressure on the stick just to keep it level.

 

 

Looking forward to your next AAR Beach.

 

Sorry if I am teaching anyone to suck eggs here, that's not my intention.

But it took me quite a lot of reading the Knowldege Base and experimenting to figure the above out, so if it helps someone else out then why not?

 

 

 

Please don't clown me.

:grin:

Edited by davokingy

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Guest BeachAV8R

Thanks so much davokingy - that is great information and I'll get my install fixed up this evening (er..morning..)..

 

Awesome info..

 

BeachAV8R

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Here are some options for adjusting the in game hud settings

Open up your huddata.ini and you can make various adjustments to suite your needs.

 

InfoDisplay]

BackgroundImage=TextBackground.tga

//BottomLeftPosition=0.01,0.985 --slashes remove all the text in the bottom corners of the screen

//BottomRightPosition=0.99,0.985

DisplayWidth=0.20

VerticalBorder=0.0015

HorizontalBorder=0.008

EnemyTargetColor=1.0,0.0,0.0,1.0

FriendlyTargetColor=0.0,0.0,1.0,1.0

UnknownTargetColor=1.0,1.0,0.0,1.0

WaypointColor=1.0,1.0,1.0,1.0

TextFile=HUDText.str

NormalColor=1.0,1.0,1.0,1.0

WarningColor1=1.0,1.0,0.0,1.0

WarningColor2=1.0,0.0,0.0,1.0

AGLAltStart=609.6

AGLAltWarning=152.4

 

[Display001]

DisplayType=DIRECTOR

ObjectType=TARGET_ENEMY

ConeSize=15 you can also remove the cone by using 0

BoxSize=2 changing the red box to a red dot on visual target

BoxType=SQUARE

BoxColor=1.0,0.0,0.0,0.75

ConeModelName=redcone

 

[Display002]

DisplayType=DIRECTOR

ObjectType=TARGET_FRIENDLY

ConeSize=15

BoxSize=2

BoxType=SQUARE

BoxColor=0.0,0.0,1.0,0.75

ConeModelName=bluecone

 

[Display003]

DisplayType=DIRECTOR

ObjectType=NEXT_WAYPOINT

ConeSize=0

BoxSize=0 gets rid of the waypoint markers

BoxType=TRIANGLE

BoxColor=1.0,1.0,1.0,0.75

ConeModelName=whitecone

 

[Display004]

DisplayType=RADAR

PosX=0.865

PosY=0.015

Width=0.0 gets rid of the top right radar screen

Height=0.0

Alpha=0.60

InitTime=2.0

 

[Display005]

DisplayType=DIRECTOR

ObjectType=RADAR_TARGET

ConeSize=15

BoxSize=10

BoxType=DIAMOND

BoxColor=1.0,1.0,0.0,0.75

ConeModelName=

 

Hope that helps.

Edited by romflyer

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Hello,

If it could be possible to reupload great BeachAV8R training missions for SF2 I would be gratefull. This are the best, in depth training missions for SF2, unfortunatelly I lost the mission archives on my HDD and the original links for download are dead.

 

Regards.

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