Guest BeachAV8R Posted April 15, 2011 Posted April 15, 2011 Hello Everyone! (First post!) I've sat idly by waiting for an opportunity to dive into the Strike Fighters franchise and finally found the time. I posted my first in a series of mission reports at SimHQ: Looking forward to learning a lot from this knowledgeable community on what I'm doing wrong.. The report HERE! Regards, BeachAV8R Quote
davokingy Posted April 15, 2011 Posted April 15, 2011 That's a nice little read mate. Looking forward to the next part :wink2: Quote
Guest BeachAV8R Posted April 15, 2011 Posted April 15, 2011 (edited) No..thank YOU Stary for the great mods. I'm sure I either have, or will soon, run across something of your creations that will spice up my screens. I'm looking forward to getting through the training, then working on weapons delivery, then tackling some campaigns. Should be fun! Regards.. BeachAV8R Edited April 15, 2011 by BeachAV8R 1 Quote
EricJ Posted April 15, 2011 Posted April 15, 2011 (edited) Here's some of my tutorials... http://562.50megs.com/562nd/ Edited April 15, 2011 by EricJ Quote
TurtleHawk Posted April 16, 2011 Posted April 16, 2011 Hey BeachAV8R, Welcome, and thanks for the read. I recognize you from SimHQ. Quote
Guest BeachAV8R Posted April 16, 2011 Posted April 16, 2011 That is some great info and fun reading EricJ - I will reference them often..! Quote
JediMaster Posted April 16, 2011 Posted April 16, 2011 SF is the true "sandbox" sim. You can fly almost anything versus almost anything and blow up, well, almost anything! Quote
davokingy Posted April 16, 2011 Posted April 16, 2011 (edited) Hi BeachAV8R. To answer a few of the questions brought up in your AAR 3. Is it possible to change the information box size or text size in the bottom left corner? 4. Is it possible to have a very small padlock icon on targets that have been visually selected using the "E" key? Oh yes - see screenies. In order to get a minimal HUD like above, first I used the CAT extractor to extract the relevant files. Get it here http://combatace.com...hiving-utility/ Copy the Flight Data cat from your SF2 directory into a temporary folder somewhere, and use the CAT app to unpack it. (I copy it out so I don't FUBAR something in the main directory. Been there. Done that. ) Look inside the unpacked folder and find the HUDDATA.ini. Then edit the entries for [Display001],[Display002] and [Display003] to change the cone size and box size for friendly,enemy and radar targets. In this case I changed ConeSize=25 <<<<<changed to 12 BoxSize=10 <<<<<changed to 3 For a much less in your face HUD. I also edited the font size for the info boxes. TextFontName=Arial TextSize=20 <<<<<changed to 12 You can try smaller numbers that this, but I found these figures just about right for my monitor. Finally I edited out [Display004] and [Display005] to remove the HUD radar and floating waypoint triangles. I did it by just deleting the entire entries for [Display004] and [Display005], but I believe you can achieve the same thing by adding a double forward slash in front of the entries. Lastly - you need to now move your changed HUDDATA.ini into your MOD folder. Your MOD folder is in Username/SavedGames/ThirdWire/StrikeFighters2. Drop your new ini into the 'Flight' folder. If there is not one in you MOD folder then simply create one called 'Flight'. Whilst you're at it you may as well edit the MESSAGESYSTEM.ini, and change the font size in that to 12 also. Also move this changed MESSAGESYSTEM.ini into your 'Flight' folder. This will change the size of the message box in the bottom centre of the screen you get from Red Crown, other aircraft etc... 5. It appears there is no trim (or not much of a need to trim anyway)? You can't trim the aircraft yourself. You'll find that they trim themselves according to your airspeed. For example in the F4 (my favorite bird) below about 350 knots it feels as if it is trimmed down, once you get much above that it feels trimmed up. It also varies according to what you are flying. I've just started flying a Shahak, and man, as you approach Mach 1 in that thing it needs a whole load of forward pressure on the stick just to keep it level. Looking forward to your next AAR Beach. Sorry if I am teaching anyone to suck eggs here, that's not my intention. But it took me quite a lot of reading the Knowldege Base and experimenting to figure the above out, so if it helps someone else out then why not? Please don't clown me. Edited April 16, 2011 by davokingy Quote
Guest BeachAV8R Posted April 17, 2011 Posted April 17, 2011 Thanks so much davokingy - that is great information and I'll get my install fixed up this evening (er..morning..).. Awesome info.. BeachAV8R Quote
+PureBlue Posted April 17, 2011 Posted April 17, 2011 For a trimming work around, check here: http://combatace.com/topic/45551-activating-trim-and-how-to-map-it-to-a-controller/ Quote
Romflyer Posted April 17, 2011 Posted April 17, 2011 (edited) Here are some options for adjusting the in game hud settings Open up your huddata.ini and you can make various adjustments to suite your needs. InfoDisplay] BackgroundImage=TextBackground.tga //BottomLeftPosition=0.01,0.985 --slashes remove all the text in the bottom corners of the screen //BottomRightPosition=0.99,0.985 DisplayWidth=0.20 VerticalBorder=0.0015 HorizontalBorder=0.008 EnemyTargetColor=1.0,0.0,0.0,1.0 FriendlyTargetColor=0.0,0.0,1.0,1.0 UnknownTargetColor=1.0,1.0,0.0,1.0 WaypointColor=1.0,1.0,1.0,1.0 TextFile=HUDText.str NormalColor=1.0,1.0,1.0,1.0 WarningColor1=1.0,1.0,0.0,1.0 WarningColor2=1.0,0.0,0.0,1.0 AGLAltStart=609.6 AGLAltWarning=152.4 [Display001] DisplayType=DIRECTOR ObjectType=TARGET_ENEMY ConeSize=15 you can also remove the cone by using 0 BoxSize=2 changing the red box to a red dot on visual target BoxType=SQUARE BoxColor=1.0,0.0,0.0,0.75 ConeModelName=redcone [Display002] DisplayType=DIRECTOR ObjectType=TARGET_FRIENDLY ConeSize=15 BoxSize=2 BoxType=SQUARE BoxColor=0.0,0.0,1.0,0.75 ConeModelName=bluecone [Display003] DisplayType=DIRECTOR ObjectType=NEXT_WAYPOINT ConeSize=0 BoxSize=0 gets rid of the waypoint markers BoxType=TRIANGLE BoxColor=1.0,1.0,1.0,0.75 ConeModelName=whitecone [Display004] DisplayType=RADAR PosX=0.865 PosY=0.015 Width=0.0 gets rid of the top right radar screen Height=0.0 Alpha=0.60 InitTime=2.0 [Display005] DisplayType=DIRECTOR ObjectType=RADAR_TARGET ConeSize=15 BoxSize=10 BoxType=DIAMOND BoxColor=1.0,1.0,0.0,0.75 ConeModelName= Hope that helps. Edited April 17, 2011 by romflyer Quote
MigBuster Posted April 25, 2011 Posted April 25, 2011 where can i download SF2? http://www.thirdwire.com/ Quote
BoloG Posted May 4, 2015 Posted May 4, 2015 Hello, If it could be possible to reupload great BeachAV8R training missions for SF2 I would be gratefull. This are the best, in depth training missions for SF2, unfortunatelly I lost the mission archives on my HDD and the original links for download are dead. Regards. Quote
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