+Piecemeal Posted May 7, 2011 Posted May 7, 2011 Hi all. I'm just wondering if anyone's been working on updating the Hawk SAMs mod for use in SF2? I've noticed that since the Jan '11 update they haven't been working at all and I've been trying to work on it by comparing the DATA.ini files with stock SAM inis - without any luck. Quote
+Florian Posted May 7, 2011 Posted May 7, 2011 Have you tried Volker´s (ravenclaw_007) SF2 Hawk SAM? Are they affected also? Quote
Wrench Posted May 7, 2011 Posted May 7, 2011 all the ones included in my terrain mods work just fine! Even the Rapaiers wrench kevin stein Quote
+PureBlue Posted May 8, 2011 Posted May 8, 2011 Try these from the Anatolian Terrain (make sure to edit the userlists) They work pretty good. Quote
+Piecemeal Posted May 8, 2011 Author Posted May 8, 2011 Thanks for that guys. Got it working now. Just one curious question; how come the launchers were set as 'STATIC_AAA'? Quote
Fubar512 Posted May 8, 2011 Posted May 8, 2011 Thanks for that guys. Got it working now. Just one curious question; how come the launchers were set as 'STATIC_AAA'? They require a separate radar to be located along with them, and are best deployed using the SF default, 6x1 "star of David" layout. I can attest to the fact the ones supplied by Wrench use the right frequencies, and have the correct missile performance parameters. Quote
Wrench Posted May 8, 2011 Posted May 8, 2011 ...because Ed worked with me on setting them up!!! Quote
+Piecemeal Posted May 8, 2011 Author Posted May 8, 2011 One more query guys; how can I reduce the rate of fire for the missiles from three at a time to, say, two or one? Quote
+Piecemeal Posted May 8, 2011 Author Posted May 8, 2011 I got the launchers from the mod that amokfloo mentioned above http://combatace.com/files/file/9472-working-hawk-for-sf2/ And the radars from the ones from the Anatolian terrain that PureBlue provided above Quote
Wrench Posted May 8, 2011 Posted May 8, 2011 you'll find the newest ones in the Iran/Iraq terrain, in the 'put-in-ground-objects-folder' sub-folder, inside teh terrain folder. With correct frequencies, userlists and etc Quote
+Piecemeal Posted May 8, 2011 Author Posted May 8, 2011 The ones I mentioned above are working fine. I've just forgotten what lines to edit in the DATA.ini files. I 've been able to edit the missile firing rate before; I just can't remember which entries to edit. The missiles are firing off three at a time and are used up far too quickly in my opinion. Quote
Fubar512 Posted May 9, 2011 Posted May 9, 2011 The various Hawk launchers in Wrench's Irq/Iran terrain don't salvo by both design, and by placement. The latter is just as important. Quote
+Piecemeal Posted May 9, 2011 Author Posted May 9, 2011 Just tried out the Iran/Iraq terrain. I see what you mean. BTW, Niiiice work, Wrench!! So from what I can make out, this is the magic line I've been wondering about, yeah?: [WeaponSystem] TargetType=AIR MissileRange=24000.000000 MinMissileRange=500.000000 PitchAngleRate=8 MaxPitch=80.0 MinPitch=0.0 DefaultPitchAngle=30.0 YawAngleRate=15.0 YawLimited=TRUE MinYaw=-30 MaxYaw=30 DefaultYawAngle=0 MissileLaunchTime=10.0 <------------------------ ? YawModelNodeName=Turret PitchModelNodeName=Rails Actually, as regards battery placement, I've been looking a few interesting websites up as regards Hawk SAM site layouts Here's one on a few Danish sites: http://www.fortress-scandinavia.dk/Stevns/Ramme_Stevns_Hawk_eng.htm It's made me think about editing the Hawk sites in the Desert3 terrain to this layout: What do you think, lads? I'm sure there's enough 3rd party objects around to knock together something similar to the layout in the pics above Quote
Wrench Posted May 9, 2011 Posted May 9, 2011 Thanks PM!! As to the ROR, I'd use the existing FirCan for the lod, and just edit all the inis You don't want to put the HAWKs in berms; tried that and they tended to blow themselves up. the layout above is nothing, easy job. The setup I use is basically a 'mobile' setup (as designed by Nick Bell, who used to run a HAWK battery), designed for quick re-deplyoments to wherever. Quote
+Piecemeal Posted May 11, 2011 Author Posted May 11, 2011 Right. I've put together a HAWK battery loosely based on this web illustration below: I've already placed them in my Desert3 terrain in place of the old 'star of David' style ones. Tested them out as I went along with some MiGs and f**king hell; they're devastating to your MiG flight if you're above 1.000ft! Here's the layout: I know what you mean, Kev, when you mentioned about putting the launchers in berths. I tried out the ones from Sundowner's recent Desert Objects mod, but they were blowing up as soon as they lauched (might be a collision mesh issue). So instead I've used the older one I've already had in the terrain. They don't really interfere with the missile's line of fire and can usually go for low level targets. Quote
Wrench Posted May 11, 2011 Posted May 11, 2011 yes, indeed, those puppies WILL eat your lunch, steal your milk money, and rip up you homework!!! Quote
umm Posted May 11, 2011 Posted May 11, 2011 (edited) Excelant work Piecemeal :drinks:if you need any help wih your work please just PM me Edited May 11, 2011 by umm Quote
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