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Posted (edited)

http://www.youtube.com/watch?feature=player_detailpage&v=WJchqXg2LEQ

 

Is there any way this gun-sight can be made for the A-7D?  I was unaware, but apparently there is a fixed reflector sight superimposed on the HUD combining glass of the A-7D.  If someone could show me how, I would give it a shot.  I would love to have something like this in the game.  I fly the A-7 more than anything else, it's my favorite mud-mover!  Long live the SLUF!!

Edited by Delta6Actual
Posted

Cool - wonder if it was manually depressable

Don't know if it was, there's another video on youtube of a guy that has an actual A-7 gunsight, that he plugs in and works.  Doesn't do much more than that though.

Posted

[GunsightFront]

HasGunsight=TRUE

GunsightMilSize=50

GunsightName=USK-14_sight.tga

AGGunsightName=USK-14b_sight.tga

LeadComputing=TRUE

MinLeadRange=100

MaxLeadRange=500

DefaultLeadRange=250

MaxDepression=0

DefaultDepression=0

 

 

you can have more than one gunsight called out...since 2006. How this'd work with a HUD, I can't tell you

Posted

Roger that Wrench, but they will not simultaneously appear. I have modded most of the older jets and props so that I can "turn off" the gunsight by using one of Stary's blank gunsight tga.s and using the multiple sight entries that you displayed above. Want to look at something cool check out the stock F-8 cockpit ini.

Posted (edited)

Tested in SF2 only but should work in WOx version Israel and later

dark

post-2042-0-89539600-1383435521_thumb.jpg

 

bright

post-2042-0-03701400-1383435523_thumb.jpg

 

new: very bright

post-2042-0-96999000-1383440711_thumb.jpg

 

how :

 

move the 4 tgas into A-7x\Cockpit

 

extract cockpit ini and replace the GunsightFront section with the data below:

 

[GunsightFront]
HasGunsight=TRUE
GunsightMilSize=150
GunsightName=A-7D_sight.tga
LeadComputing=TRUE
MinLeadRange=500
MaxLeadRange=500
DefaultLeadRange=500
MaxDepression=260
DefaultDepression=50
GunsightFixedImageName=A-7D_sight_standby.tga

 

 

The standby reticle is displayed with A2A gun, A2G gun bomb rocket selected.

Two Three sights to choose from, dark and bright versions.

EDIT: Added a 3rd, very bright (Stary color from his MIII/Nesher sight mod) version which is visible

in most light conditions

The A-7D_sight.tga is only resized to keep the size proportional to the new standby reticle.

 

I'm making a mod for SF2 for all TW A-7 versions which also includes a HUD steerpoint mod.

 

EDIT:

attached file now includes a 3rd, very bright sight which is used by default

A-7D standby sight.zip

Edited by Crusader
  • Like 2
Posted

Absolutely incredible!!!  This went from pipe dream to reality in just a couple of days.  I just wanted to know how to do this, but as I can see, this was a project way out of my league.  Cheers to Crusader!!!clapping.gif.pagespeed.ce.letqCZTOMd.gif

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