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uuupppsss........ :blush:

 

Thank you for the info , i will change it right away  :good:

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So if I want install these beautiful rocket in my moddee SF2V I must delete any Lau-3 and -10 folder from Weapons folder right?

But I've checked the folder and the Lau-10 isn't present despite I can load'em on a plane...

And eventually which .zip download I need?

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Look in the download section. weapon add ons...

check for Ravenclaw´s weaponspack.

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Ok done!

I downloaded the Pack 2.0;anyway I don'r found the twin or triple Zuni launchers,as these loads interesting me very much,in order to arm Navy/Marines F-b/Js.

And LAU-3 of course!

Edited by RustyKurnass

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ok,a small report.

I downloaded the Lau-3 and Lau-10.zip from this discussion.

I made a try with the twin and triple Lau-10s in my full merger SF2V;and added the respective rocket that metched the pod name( ex: LAU-10A_Mk16_Mk24mod0 with Mk16_Zuni_Mk24mod0 )

But ,even if physically present,the pods was empty.

I searched for the stock Lau-10 folder to delete but without success despite I can using them.

Any help?

This is important 'cause I decided to add the twin Lau-3 to the SF2I ExtPack to load on the Sa'ar during the YKW Campaig.

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so probably you don't have ravenclaw's zuni rockets or there is error in names in data ini file of the weapon.

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Ok ,I've tryed the twin Lau-3 on the Sa'ar in the SF2I Ext Pack installation but nothing,I think ( IF I started understand something) for this: AttachmentType=USAF

So,exist a fix?

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attachment type for weaponstation in aircraft ini  data must match weapon itself attachment type.

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attachment type for weaponstation in aircraft ini  data must match weapon itself attachment type.

So,in the Ini file if I add USAF to the weaponstation will work?

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Ok I added the Twin Lau-3 pods,magnificent,look like in the pics on this book http://www.shopofphantoms.com/rhino/Pulsar/en_US.Shop.displayShop.8160./iafb001

 

 

 

H8I3eh.jpg

 

 

 

And look Marines F-4s with the triple Zuni,THIS'S CAS!!!!!!!!!!

 

 

e5szvb.jpg

 

 

lqCNPj.jpg

 

 

I love you modder guys!!!!!!

Edited by RustyKurnass
  • Like 1

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Ehi guys,hi all!

Dumb question:how do I use rocket pods from the beginning of a Campaign? I started a YKW campaign with the Sa'ar but 'till now ( about 10 missions flown so far ) and no sign of the twin Lau-3s,even in the loadout screen.

One of the reason of install thiese beautiful pods is that Israel used this configuration on the Sa'ar in the first days of war to stop the Arab tanks convoys.

I know that in the campaigns some armaments are available from some point in the game,but I need them from the start.

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Any help guys?

I searched in the KB but nothing of similar ( or I don't understand what search...).

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Does the pod shows up in single missions that are set in the same time frame as you campaign start date is? If not then probably some date mismatch or default quantity related. 

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logan4,

in the same year (1973) the pods are available.

 

Here the loadout screen

 

kyh3Y2.jpg

 

 

And there they are!

 

mV9QEF.jpg

 

 

I tryed also as per KB to add in the Loadout.ini of the aircraft,a new Attack loadout:

 

[Attack_73]
StartDefaultDate=1973
DefaultFor=CAS,ARMED_RECON
Loadout[01].WeaponType=LAU-3A_Twin_Mk40_M151
Loadout[01].Quantity=1
Loadout[02].WeaponType=LAU-3A_Twin_Mk40_M151
Loadout[02].Quantity=1
Loadout[03].WeaponType=Mk81
Loadout[03].Quantity=1
Loadout[04].WeaponType=Mk81
Loadout[04].Quantity=1
Loadout[05].WeaponType=Tank1300_Mirage
Loadout[05].Quantity=1
Loadout[06].WeaponType=Tank1300_Mirage
Loadout[06].Quantity=1
 

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I might have an old version of that but in the LAU-3A_Twin_Mk40_M151_data.INI it is set as Exported=False  which probably causes your issue. Of course I can be wrong by a mile. Try to set that to True and see if there are any changes.

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I might have an old version of that but in the LAU-3A_Twin_Mk40_M151_data.INI it is set as Exported=False  which probably causes your issue. Of course I can be wrong by a mile. Try to set that to True and see if there are any changes.

 

 

You're right.originally was FALSE ,but I've changed like also the AttachmentType

 

[WeaponData001]

TypeName=LAU-3A_Twin_Mk40_M151

FullName=LAU-3A (HE Frag) M151 Twin

ModelName=LAU-3A_Twin_Mk40_M151

Mass=78.299999

Diameter=0.225000

Length=2.010000

SubsonicDragCoeff=0.200000

SupersonicDragCoeff=0.770000

AttachmentType=USAF,NATO

SpecificStationCode=

NationName=USAF

StartYear=1965

EndYear=1990

Availability=3

BaseQuantity=50

Exported=TRUE

ExportStartYear=1965

ExportEndYear=1990

ExportAvailability=0

WeaponDataType=2

RailLaunched=FALSE

RocketTypeName=Mk40_M151

NumRockets=32

ROF=0.000000

FireEffectName=RocketPodEffect

FireEffectTime=0.150000

FrontCoverNodeName=Front_Cover

RearCoverNodeName=

 

 

If posting the Data.ini file I committed something illegal/wrong please delete immediately,I want damage the immense job done bi Ravenclaw_007

And in my other two campaign that I started after the Sa'ar one,a Shahak's War of Attrition campaign and YKW with the Ahit,the pod are in the loadout.

 

 

Gianni

Edited by RustyKurnass

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Try ExportAvailability=1 or 2 instead of the 0.

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Ehi logan,

look like that even changing the ExportAvailability to 2 don't work...

Look,this is the loadout screen of the Sa'ar ( Yom Kippur War ).

 

c0uUYD.jpg

 

 

The lack isn't only the Lau-3s,but also other weapons that the Israeli used ,like napalm and the 100 Kg. class bombs ( despite I can use the Mk-81...)

 

For comparison look at the A-4 ( again in the YKW ) that I started after the Sa'ar one.

 

 

jtvgYW.jpg

 

 

And to cover the Shahak ( Attrition war ) I needed three screenshots!

 

 

tUjMGq.jpg

 

Ao2P10.jpg

 

QjGYPG.jpg

 

 

As said many times before,I'm a veeeery rookie about PC and much more in the mods for the games,but thanks to your advice guys and the KB I was able to sort out some issue that I want since I started to play with the 3W sims ( yesterday I used the Cat extractor to obtain the F-4 Data.inis for the Marines/Navy versions to customize some loadouts),but at this point I really don't know what I need to do....

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It is because of weapon supply  in main campaign data INI file.

Go to campaign folder -  then open _data.ini file and look for type aircraft and check weapon supply llines..

It happens wehn user made campaign is made long before weapon addon....

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Mate,

the Campaign Data.ini

read as follow:

 

 

[AirUnit004]
AircraftType=SuperMystere_Saar
Squadron=105IDF
ForceID=1
Nation=ISRAEL
DefaultTexture=IDFCamo1
BaseArea=Hatzor Airbase
BaseMoveChance=0
RandomChance=100
MaxAircraft=24
StartAircraft=22
MaxPilots=24
StartPilots=24
Experience=100
Intelligence=40
Morale=100
Supply=60
MissionChance[sWEEP]=0
MissionChance[CAP]=10
MissionChance[iNTERCEPT]=10
MissionChance[ESCORT]=0
MissionChance=40
MissionChance[CAS]=90
MissionChance[sEAD]=50
MissionChance[ARMED_RECON]=40
MissionChance[ANTI_SHIP]=10
MissionChance[RECON]=10
UpgradeType=FIXED
Upgrade[01].Date=10/8/1973
Upgrade[01].Type=SuperMystere_Saar
Upgrade[01].Texture=IDFCamo2
Supply[001].WeaponType=AIM-9B
Supply[001].Quantity=60
Supply[002].WeaponType=Shafrir2
Supply[002].Quantity=60
Supply[003].WeaponType=Matra-155
Supply[003].Quantity=240
Supply[004].WeaponType=UK500LB
Supply[004].Quantity=240
Supply[005].WeaponType=UK1000LB
Supply[005].Quantity=60
Supply[006].WeaponType=MK82
Supply[006].Quantity=240
Supply[007].WeaponType=MK81
Supply[007].Quantity=240
Supply[008].WeaponType=MK83
Supply[008].Quantity=60
Supply[009].WeaponType=Tank1300_Mirage
Supply[009].Quantity=240
Supply[010].WeaponType=LAU-3A
Supply[010].Quantity=240
Supply[011].WeaponType=UK500LB
Supply[011].Quantity=120
Supply[012].WeaponType=Tank625_Mirage
Supply[012].Quantity=240

 

 

So the supply of the Lau-3 of other stores like the Matra-155.I can understand that maybe the absence of the napalm can be determined from it lack on the above ini,but the Lau pods are in the list.

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