59 files
-
Seasoned Wings Over Europe: 4 seasons full pack
By Stary
Seasoned Wings Over Europe:
4 seasons full pack
Environmental addon
for Wings Over Europe
(patched to Oct08)
This package includes all the files required to transform default summer Germany terrain into full 4 seasons one.
All four seasons higher resolution textures, all the ground objects, trees, cities and farms are included. No need to d/l anything other, should work out-of-the-zip. Includes the more realistic scaled trees and revised Forests and farms v 2.0 mod. 3 levels of detail to choose from.
Read the readme!
1,234 downloads
-
Graphical enhancement mod for TW games
By Nixou
Graphical enhancement mod for TW games
Wanna use today graphic features in the old fashion Wings of engine?
This mod when activated enables the Bloom feature ingame, a color correction
and an antialias filter, so you can enjoy the sunshine.
Those settings are configurable through ini file.
YOU MUST HAVE A RECENT GRAPHIC CARD THAT INCORPORATES PIXEL SHADING FEATURE TO USE THIS MOD!
Graphical mod enhancement presentation on youtube, part2 of the video: http://www.youtube.com/watch?v=c8eFRHwq7cM
*Installation:
-Drop D3D9.dll file directly into you TW game folder
-Drop the enbseries.ini file into the flight folder
If you are using any clouds mod at the same time (widesky...) rename the enbseriesMOD by enbseries.ini
and place this one instead of original.
Shift-F12 to activate/desactivate it ingame. You can tweak the ini file to configure settings as you wish.
Caution!!:This mod eats graphic card for breakfust and CPU for lunch, i would advise you not to use it if
you are under 50FPS during general playing without it. It would make 50frames to drop to 30 frames approximatively,
If you are at 30 frames you would drop to 20 frames, so don't be surprised.
Please before any other use than purely personnal, read the license.txt. Thx.
Have fun.
1,086 downloads
-
Hi-Res water normal map
By Paladrian
This is my favorite normal map for water, enjoy!
2,725 downloads
-
Missing trees for winter season
By Stary
Who's the greatest idiot on Combat Ace...?
Yep, it's me.
Here are the missing trees for Seasoned WOE: Winter edition.
Drop to your Winter subfolder of GermanyCE
347 downloads
0 comments
Submitted
-
Seasoned WOE: Winter edition
By Stary
Seasoned Wings Over Europe:
WINTER EDITION
Environmental modification (with higher resolution snow tiles)
Includes instructions and GermanyCE.ini file to make 3 seasons working in game
(Spring/Summer, Autumn and Winter)
733 downloads
0 comments
Submitted
-
Seasoned WOE: Autumn edition
By Stary
This package includes all the files necessary to transforn default summer GermanyCE terrain into fall one.
Incuded are all tiles repainted, new tod files and objects graphics.
Part of this package is brand new version 2.0 of "Forests and Farms" mod, with added cities and scaled down trees. Also new variables reduce the pop-ups of trees.
It's part of a bigger project called "Seasoned WOE", after finishing all four seasons I'll release data files and instructions needed to create true four-seasons Germany terrain.
553 downloads
-
Germany CE Rescaled Trees for Brain32 / Jan Tuma Tree Mod
By Bananimal
This is a set of rescaled trees for Jan Tuma's tree set mod for Brian32 GermanyCE repainted tiles. You must have Brian32's repainted tiles V1.0 for GermanyCE terrain to use this mod.
I have reduced the tree size to a more realistic size to help facilitate sense of speed and scale.
INSTALLATION:
Install Brian32's repainted GermanyCE tiles. Copy all the files in this package to your WOE\TERRAIN\GERMANYCE folder. Over write when asked.
That's it. Go fly.
Legal:
Permission to rerelease Jan's tress was given to me by Jan. I thank him for his allowing me to release this mod to the community. All terms of use from Jan's mod apply to this mod as this was originally his work. I just merely rescaled / added more trees. For freeware use only.
Cheers,
Bananimal
341 downloads
0 comments
Submitted
-
DESERT / ISRAEL2 ground environment update
By Stary
DESERT / ISRAEL 2 ground environment update ("tree mod")
Should work with any maps using default SFP1/SFG desert tileset in jet titles from the series. In all cases you'll have to use the desert.cat or manually extract and move the tiles from desert.cat to your terrain folder.
Not tested with the "desert replacement tileset"! Should work, but objects placement will be slightly incorrect.
1,104 downloads
-
New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
By Jan Tuma
New Forest and Trees modification for WOE Tiles_REPAINT_GermanyCE terain by Brian32
created by Jan Tuma ("Honza")
Version 1.0 - 20/11/2008
New forest and trees based on excelent "Forests and farms modification v 1.01" by CA_Stary
Terain original created by Brian32
1,664 downloads
-
New Forest and Trees modification for WOE GermanyCE original terain
By Jan Tuma
New Forest and Trees modification for Wings Over Europe GermanyCE original terain
created by Jan Tuma ("Honza")
Version 1.0 - 20/11/2008
Based on excelent "Forests and farms modification v 1.01" by CA_Stary
593 downloads
0 comments
Submitted
-
Heavy snowfall weather
By Stary
This tiny mod adds heavy snowfall conditions when flying in inclement weather.
Fits best the snow covered terrains (MajorLee's DBS, ANW winter etc.)
Very hard to find your airfield flying in this weather!
740 downloads
0 comments
Submitted
-
Green Hell 2 "shimmering buildings" fix
By Stary
This is a Green Hell 2 quick fix that eliminates the bug with shimmering rooftops on some city tiles caused by two buildings placed one ontop of another.
Extract to your VietnamSEA folder, overwrite. Works with any "level of detail" .tod version
Sorry, my bad.
1,380 downloads
-
Green Hell 2
By Stary
This is version 2.0 of my Green Hell mod for WoV. Main goal of this mod is to add dense tree coverage to the Vietnam map. New in the 2.0 are the heavily populated city tiles. Most of the files from 1.0 have been remade, adjusted or added.
Quick summary:
-Three levels of detail for you to choose from.
-All new jungle graphics
-Cities, the way they should be. More or less :-)
-Objects numbers per tile vary from x2 up to x4 more than in GH.
-All foliage graphics replaced by new, better blending with the terrain textures, and in higher resolution.
-More detail added to the villages, as an attempt to create better looking settlements, but still limited to what Terrain Editor can offer.
-Generally nicer views, lower framerates ;-)
3,830 downloads
-
Siberian Sky -- Contrails for strategic air warfare
By Lexx_Luthor
Purely experimental effects for radical hardcore fans of generals Curtiss LeMay and Yevgeniy Savitskiy ONLY.
This is an exhaust effect mod that can change the large scale visual environment across a map, so I hope its okay to put this in the Environment mod section.
Included are experimental contrails that attempt to model both quickly evaporating and persistent spreading ice crystals clouds that shine brightly near the sun, and range in lifetime from 5 seconds to 1240 seconds, which is about 20 minutes. The contrail tga uses the same game grafix calls as my Cirrus clouds, which makes sense since contrails can become cirrus clouds over time. Best used with the blue sky and sunglare ideas in the Siberian Sun mold.
Instructions and advice on game limits of the longer contrails are found in the Instructions file.
Pics and words soon available at this ThudWire forum thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
======================================================
UPDATE EDIT: Somewhat reduced max visible distances. Contrails 320 and 640 had 1000x too great a max visible distance for testing vs cirrus. Now reduced. Will update later if improved methods are found.
616 downloads
-
WoE Shader Effects 1.0
By Fubar512
INSTALLATION:
Assuming you have WoE (ie., "Wings over Europe"), the process is simple...just extract and place the folder named "Terrain" into the your Wings Over Europe Folder, and you're ready to go.
In all other titles, extract the watereffect.fx and the waternormaldot3 into the Terrain subdirectory of your choice.
In Strike Fighters, that would be "Desert". In Wings over Vietnam, it would be "VietnamSEA. In WoI, it's "IsraelME".
This effect is optimized for use with Brain32's WoE terrain using Cellisnsky's widesky 1.0 mod.
*NOTE*: I cannot guarantee that it will work to everybody's satisfaction with other ThirdWire titles, terrain sets, or environment mods.
KNOWN ISSUES: Cards that lack FULL DX9.0C support, such as ATI Radeon 9x -X1K series and the nVidia GeforceFX(5) series, may experience pixelation issues when close to the "water's" surface. The only workaround is to either turn off the shaders, or to break down and purchase a card that supports DX9.0C.
This effect is all but unusable in Windows Vista, due to its poor DX9 support.
The .FX files contained in the zip archive based on ThirdWire's original's, and re-compiled & debugged using ATI's RenderMonkey.
2,918 downloads
0 comments
Submitted
-
Madagascar (AE) tree mod
By Stary
Madagascar (AE) tree mod
for SFP1/WoE/WoV/WoI
version 1.0 20.07.2008
This is a "tree mod" to Madagascar terrain, known as AE (Africa, East). Adds trees, bushes, grass and other little stuff known to populate Earth's surface.
959 downloads
0 comments
Submitted
-
OTC 2 Cuba tree mod
By Stary
This is tree mod and tiles update for OTC 2 Cuba terrain.
Apart from adding varying coverage of trees, I've also did some retiling, to introduce new tiles for visuals improvement, and to avoid spawning of trees in the wrong place, eg. on runways, also not to have some targets in dense jungle, rather on less covered grounds.
Read the readme!
629 downloads
-
WideSky V1.0
By cellinsky
Widesky: all new environment for WOI/WOE/WOV (not FE!!!)
WHAT IT IS:
- all new 3D-clouds
- custom colors for sky, haze, fog
- custom colors for noon, sunset, dawn, night and everthing between
- custom sun-glare effect (lensflare must be ticked on)
- all new background textures
- new cloud layers
- much wider sky
INSTALLATION:
!!!!!!!!!!!! Important !!!!!!!!!!!!
Make a backup/copy of youre "flight" folder and name it to something like "flight default". In case you dont like
what you see, just delete it an rename the original folder back. Or do like I do: having different flight folders you can choose......
!!!!!!!!!!!! Important !!!!!!!!!!!!
Extract widesky.zip in youre main thirdwire directory. (WOI, WOE, WOV)
Or extract to a place of youre choise and place all the files in youre "flight" folder.
KNOWN ISSUES:
If you fly close to the overcast cloudlayer you will occasionally see some clipping issues. At least thats what I do with my ATI card.??
ACKNOWLEDGEMENTS:
Thanks to TK and crew for this fantastic series. And to all the modders making an outstanding game even more enjoyable!!!
Suggs and critics:
Marcel "Cellinsky" Aerni
marcelaerni@sunrise.ch
4,316 downloads
-
Siberian Sky -- moving warm front for strategic air warfare
By Lexx_Luthor
This is purely experimental, rather deep, and is a first attempt at roughly modelling a moving warm front.
This project is off the deep end and assumes success in setting up the cirrus mod here ~> http://forum.combatace.com/index.php?autoc...p;showfile=6567
The different types of clouds almost cover a standard size 1000km map. I try to have the clouds evolve to the storm area in the following manner...
Cirrus in clear skies.
Cirrocumulus in clear skies.
Cirrostratus filling out the sky.
High altostratus covering the sky.
Low altostratus covering the sky.
Low large puffy dark clouds in the storm area (I call it "stratus" but its not really stratus).
Rapid clearing behind the front (assume fast cold front).
For "stratus" and altostratus, I use the Smoke3 and Smoke4 tga files which are NOT in the ThirdWire sims. They can be found in older Bunyap Weapons packs.
I hopefully will be discussing ideas about this at the ThirdWire thread here, probably starting page 7...
~> http://bbs.thirdwire.com/phpBB/viewtopic.p...e1544904e1856b4
484 downloads
0 comments
Updated
-
Siberian Sky -- Cirrus clouds for Missions and Terrains
By Lexx_Luthor
This mod is an extension of my original cirrus tests from 2006 and produces multiple large layers of flat clouds at varying high altitudes, scattered across a map, and that can move with the wind defined in mission file. There are two methods of cirrus creation:
(1) A terrain target object that generates cirrus effects. This was derived from the stock power plant generator and the smokestack effect. This may be more suitable for the campaigns. Once installed in a terrain, it will be used automatically in all missions.
(2) A moving ship, with beginning and final waypoints, that generates cirrus effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect. This method is useful in hand made missions, and I hope to extend this to large scale moving weather systems.
The cirrus are most brilliant with the Siberian Sun mod where the deep blue sky offers great contrast with the white ice crystal cirrus, and the large sunglare causes the cirrus to shine bright around the sun.
I will explore this in detail, probably on page 7 of this ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?f=14&t=4964
....this is version 1.0 until I discover one of my standard mistakes in installation or content....
==========================================================
Original test cirrus mod from April 2006 here ~> http://forum.combatace.com/index.php?autoc...p;showfile=2471
541 downloads
0 comments
Updated
-
*update 2.0* Siberian Sky -- Aurora for Missions or Terrains
By Lexx_Luthor
Updated aurora 2.0 completely replacing previous versions, hopefully with better instructions and a deeper understanding of how these effects work. There are now two methods of aurora creation:
(1) A terrain target object that generates aurora effects. This was derived from the stock power plant generator and the smokestack effect.
(2) A moving ship that generates aurora effects during ship motion. This was derived from the stock Tanker ship and the ship movement effect.
The aurora are vertical hanging sheets -- vertical sprites -- at roughly correct height and colours, and these can be changed easily. Red only and green only also look great. The aurora images or "particles" fade into and out of view in about 20 seconds -- speed up game time to see a most pretty thing. This effect was made for my new 6000km strategic map, but can be used in any standard size map. Other aurora ideas will be covered at the ThirdWire thread below...
page 6 ~> http://bbs.thirdwire.com/phpBB/viewtopic.p...=a&start=40
213 downloads
0 comments
Updated
-
Enhanced Cloud Top Layer
By Fubar512
The default overcast and inclement cloud top bitmaps in any of the Thirdwire series (SF, WoV,WoE, FE, and now WoI), always seem to lack "depth". So, this is my attempt at rectifying that issue.
Installation is quite easy. Simply extract the four bmp files contained in this zip archieve (CloudLayerTop2-CloudLayerTop5.bmp), into your sim's "Flight" folder. And that's it!
To test, simply fly above the cloud deck under either overcast or inclement weather conditions.
To remove, just delete them and the game will revert to using it's original (and protected) cloudlayertop bitmaps.
Cheers,
Fubar512 and Brain32
935 downloads
0 comments
Submitted
-
"Green Hell" VietnamSEA map modification
By Stary
This is my second attempt in giving default map a better, rich-environment look.
This mod adds thousands of trees and bushes in the open farmlands, new, dense jungle in the mountains, little vietnamese huts (ok, not really), paddy-fields, ruins, temples, buffalos and so on.
I focused my work on variety of trees and bushes, not the buildings. City set WILL be released later.
________________________________________________________________________________
YOU NEED Brain32's high resolution VietnamSEA repaint for this to work properly!
________________________________________________________________________________
3,416 downloads
-
Forests and farms environment mod
By Stary
Forests and farms modification for Wings Over Europe
Version 1.01
-quick fix to repair wrong texture entry no. 102 in germanyce_data.ini
(missing texture bug)
This is a set of new bitmaps and .TOD files for Germany map in Wings over Europe.
It's aim is to create new, realistic looking ground environment, still maintaining acceptable framerate.
Adds lot of trees in woodland areas, some new farm buildings in farmlands, powerlines along the roads, and other little features on the ground.
2,811 downloads
0 comments
Updated
-
Siberian Sun
By Lexx_Luthor
By introducing additional camera lensflares, I created a very hard and brilliant tiny sun surrounded by a large glare. In optimizing the brightness of the sun and glare, I was pushed to deeply modify much of the Enviro file more than I thought was needed. One result has been the development of a different philosphy on aircraft lighting and its relation to terrain, sky, and cirrus clouds, appropriate to early Cold War strategic operations at high altitude. Another result has been a focus on improving terrain shading at low sun elevation angles.
Included are a number of Enviro files with varying levels of changes, two grafix tga files, and instructions to get started. This is an experimental mod and will be continually developed for my own use, but with some work can be adapted to any taste for any use by anyone. I don't know where to start here, as this goes far beyond just the sun effect. I've started a thread at the ThirdWire webboard with screenshots and will try to describe what I'm doing. If any are interested, it would be helpful if you poast your changes to your Enviro system and screenshots in the ThirdWire thread.
ThirdWire Siberian Sun thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?p=25572#25572
Several topics will be covered as listed below; all of them related to each other which requires a tricky balance among them to optimize the overall environmental effect.
Sky colours.
Intense sun and large sun glare.
Terrain shadowing at low sun elevation angles.
Sun glare effect on cirrus clouds and new contrails.
Ambient lighting, and direct sun lighting and sun reflections on aircraft.
Appearance of aircraft, objects, and exhaust/weapon effects against the terrain and blue sky.
Moonlight effects on all the above.
* INSTRUCTIONS *
The project assumes the latest SF1 version (currently, v.08.30.06) and the WoV/WoE equivalents.
Extract into a seperate folder for downloads. Then copy the 3 Enviro files and the two tga files into the sim Flight folder. To select an Enviro file to test with, rename it Environmentsystem. In the game grafix options menu, Camera Lens Flares must be turned ON for the Siberian sun to work, although in each Enviro file listed below at the location of the lensflare data, there are instructions on how to turn OFF the normal camera lensflares if desired while still using the new sun effect. The included Enviro files are...
Environmentsystem-0 --- Fully modded Siberian Sun Enviro file as developed currently, with full functionality of the stock Enviro file except the old sun.
Environmentsystem-1 --- the stock ThirdWire Enviro file with only the Siberian sun added, and the ThirdWire sun taken out. The hard intensity of the Siberian sun effect is rather washed out by the bright sky colours of the stock Enviro file, so...
Environmentsystem-2 --- the above Enviro-1 file with my current changes to the sunheight environment colour blocks (...[Day], [Day1], [Twighlight2], etc...). This offers darker sky colours so allows a relatively more intense sun effect.
In the fully changed Enviro-0, I use a new star tga file (ss-Star), and added changes to the stock [stars] data block. One may easily return to the stock Star tga file or the stock star Enviro data if desired. If you are now running a modded Enviro file, re-name it Environmentsystem-sav or otherwise BACK IT UP so you still have it.
987 downloads
0 comments
Updated
-
Download Statistics
14,212
Files12,493
Comments26,862
Reviews