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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. ====================================
      Wings Over Europe
      Readme File
      ====================================
       
      This Patch contains all the fixes from previous patch, and it can
      be applied to any version of Wings Over Europe.
       
      If you have installed any mods to the game, please be sure to manually
      back them up prior to applying this patch. Patch will delete any
      files that have been changed.
       
      Any mods that replaces stock data files (such as F-15A or A-10A add-on)
      will have to be reinstalled after the patch.
       
      List of changes in this Patch include:
       
      v08.30.06
      ---------
       
      * Support for TrackIR 6-DOF Vector Expansion has been added.
       
      * New Graphics Option, Water Detail, has been added. On video card
      with Pixel Shader 2.0 or higher, water will be animated when this
      option is set to HIGH.
       
      * On video card with Pixel Shader 2.0 or higher, terrain texture has
      more detailed bump map applied when Terrain Details setting is set
      to HIGH.
       
      * Cockpit mirror textures have been darkened so they're not bright
      white when Mirror Option is turned OFF.
       
      * F-15A's inner wing pylons have been repositioned to a more correct
      location.
       
      v07.10.06
      ---------
       
      * Campaign game have been made more stable.
       
      * Essex-class carrier no longer cause the game to crash in
      some WOV single missions.
       
      * Heads-up-Display not showing properly on Easy Avionics
      have been fixed.
       
      * Easy Avionics radar has a new and improved look.
       
      * Additional support for display with different aspect ratio,
      such as 5:4 aspect ratio common with LCD monitors, has been
      added.
       
      * Last two French squadrons starting campaign from a base not
      on the map has been fixed.
       
      * Acquire Radar Target key now allows you to visually lock on to target
      without line-of-sight checks.
       
      * Texture Skin sample on Loadout Screen correctly updates when selecting
      new texture set now.
       
      * Object .ini files are correcly updated based on TextureSet.ini file
      located in individual texture folder.
       
      * RWR sound getting cut off on some aircraft has been fixed.
       
      * MiG-23M and MiG-27 data has been tweaked.
      3,800 0
    2. This is an update to the original posting.
       
      Inspiration for this work came mostly from extending the excellent approach
      lights mod from Sidewinder86 (See here) and also reading up on Eightlein's details on lighting various airfield structures (here). I've extended that work and applied it only to Da Nang.
       
      Also see here for details on static/parked aircraft for Da Nang and installing the QRA sheds at the North end of the airfield.
       
      [update Info]
      I noticed that this mod makes heavy use of the ground object modifications I had included in my earlier 'statics' postings. For Da Nang that's fine, but, for all other fields in WOV that use Airfield_1 the lights would still appear, and that looked just plain weird. I've corrected this dependence with this update so you can have the lights only apply to one field.
       
      The extra lights entries detailed in this mod all live in a new file called VietnamSEA_Airfield1_DaNang.ini. This file is referenced from the existing "Da Nang Air Base" entry in the VIETNAMSEA_TARGETS.INI file. Simply change this entry to read the following:
       
      [TargetArea091]
      Name=Da Nang Air Base
      ...
      AirfieldDataFile=VietnamSEA_Airfield1_DaNang.ini
      ...
       
      The new extra lights in this mod illuminate all of the tall buildings and structures in the airfield vicinity:
      - ASR Radar dish
      - QRA Sheds (internal flood lights and external anti-collision lights)
      - Fuel tanks
      - Ramp fuel store
      - Ramp Hangars (external flood lights and anti-collision lights)
      - Heli-pad for RAF Rescue SH-3
      - Water tower
      - Bomb dumps
      - Control Tower
       
      This mod has only been tested with WOV but with some modifications this mod can be applied to SFP1. If the layout of Airfield_1 is the same then simply changing the names accordingly will enable SFP1 to pick up the changes.
       
      See the following forum entry for screenshots of the changes defined below: (http://bbs.thirdwire.com/phpBB/viewtopic.php?t=2798)
       
      I hope you like them.
       
      Regards, P.T. :-)
      677 0
    3. This is a set of 2 x alternate generic Jungle (SEA) camo skins for the F16.
       
       
      size: 1024x1024
      Tested on:
       
      F-16C Block 30 (folder:F-16C_B30)
      F-16C Block 50 (folder:F-16C_B50)
      F-16C Block 52 (folder:F-16C_B52)
      F-16N Aggressor (folder: F-16N)
      F-16A Aggressor (folder: F-16A_USN)
       
       
      Extended tail:
      F-16A MLU (folder: F-16MLU)
      F-16A Block 15 (folder: F-16A_B15V)
       
       
       
      May work on others now and in the future with similar templates - though does not work on the F16A Block 10 (F-16A_10) - (the tail goes screwy)
       
       
       
      Please read the README file to ensure the decals are installed properly.
       
       
       
      Many thanks to all involved in the F-16 project (Viper team) and for the templates.
       
      Tested in SFG and WOV but should also work in WoE
       
      Press the button below to download this skin and save it to your Desktop.
       
       
       
      Issues:
       
      For some reason including Decal001/2/5/6 in the Decal.ini file puts a faint grey line on the nose and a faint dark line under the intake. I will need to try either moving them slightly or putting them onto the skin :(
       
      Migbuster30/Coolhand29
      13 Sept 2006
      315 1
    4. The F-4 'tomb' is one of my favorite planes and having recently seen some photos of RAF F-4s at night I thought that the previous excellent work of Eightlein and others could do with a tweak here and there.
       
      This mod is my attempt to add or amend the current F-4 lights to match what I saw.
       
      Hope you like it. Regards, Paul T. (comrpnt) :-)
      235 0
    5. Hangar and Loading Screen for the F/A-37 Talon
      283 0
    6. Strike Fighters Medals Pack v2.0
       
      The standard Strike Fighters (“SF”) has medals available only for the three US services (USAF, USN and USMC). This add-on package adds medals for a host of other countries and air forces, so you can get medals flying non-US aircraft. The package does not interfere with any other SF mod.
       
      The Medals Pack provides medals for Argentina, Brazil, Britain, Belgium, China, Cuba, Czechoslovakia, Denmark, East Germany, Egypt, Finland, France, Greece, Hungary, India, Iran, Iraq, Israel, Italy, Japan, Netherlands, North Korea, North Vietnam, Norway, Pakistan, Poland, South Korea, South Vietnam, Soviet Union, Spain, Sweden, Syria, Taiwan, Turkey, West Germany and WWII Germany, plus extra medals for the USAF, USN, and USMC.
       
      Simply unzip this package to your Strike Fighters folder. All of the files in the Flight folder go in your Strike Fighters\Flight folder, and all of the files in the Menu folder go in your Strike Fighters\Menu folder. There is a full TXT document which explains it all, and lists all of the available medals.
      1,924 0
    7. Enhanced Red Lighting '79 Campaign by MKSheppard
      Readme File
       
      REQUIRED ADDONS:
       
      ------------
       
      New Nations Pack by Mike1
       
      http://forum.combatace.com/index.php?autom...p;showfile=1630
       
      ------------
       
      Alpha Jet by capun
       
      http://forum.combatace.com/index.php?autom...mp;showfile=587
       
      ---------
       
      F-16A Block 10 by xevilpetex, Mirage Factory, Team Viper.
       
      http://forum.combatace.com/index.php?autom...p;showfile=3099
       
      ------------------
       
      Jaguar GR.1 with updated HUD from Mirage Factory and ricunes.
       
      http://forum.combatace.com/index.php?autom...p;showfile=2910
       
      -----------------
       
      F-111 Pack by USAFMTL from Combat Ace
       
      http://forum.combatace.com/index.php?autom...mp;showfile=917
       
      ---------
       
      A-7D Corsair II by AD, Rafael, Marcello and Column 5
       
      http://www.column5.us/cgi-bin/counters/uni...-7DCorsairII.7z
       
      http://www.column5.us/aircraft/A-7DCorsairII_version_1.1.7z
      (1.1 upgrade)
       
      --------------
       
      Su-17M Fitter-C by AD, Sal, and Column 5 at Column 5
       
      http://www.column5.us/cgi-bin/counters/uni...rcraft/su-17.7z
       
      ---------------
       
      Tu-16 Badger G by Pasko
       
      http://www.column5.us/cgi-bin/counters/uni...rcraft/tu16g.7z
       
      ----------------------
       
      Tu-22K BLINDER-B by Howling 1
       
      http://forum.combatace.com/index.php?autom...mp;showfile=639
       
      --------------------
       
      V1.0 Changelog:
       
      - Added SPECAT Jaguar for the RAF; you'll need the addon.
      - Added F-111A Aardvark for the USAF.
      - Added the VVS, with MiG-23M, MiG-27, MiG-21MF, and Su-7BM
      - Added the East German AF, two units, MiG-21MF and Su-7BM
      - Added the Polish AF, two units, MiG-21MF and Su-7BM
      - Added a description of what plane each squadron flies, no more guessing!
       
      --------------------
       
      V1.5 Changelog:
       
      -Now a separate campaign in the picklist with an (E) prefix added, so you can play your original WOE supplied campaign.
      -Changed the F-111A to F-111F; added airfield in France for long range F-111F flights
      -RAF Squadron Weapons updated to work with the latest Weapon Pack.
      -Luftwaffe Squadron Weapons updated to work with the latest Weapon Pack.
      -USAF Squadron Weapons updated to work with the latest Weapon Pack.
      -124th TFS (Iowa ANG) with the A-7D Corsair II added and flyable.
      -388th TFW with a detachment of F-16As added and flyable.
      -JBG 34 with the F-104G added and is flyable.
      -Bundesmarine added with two squadrons flying from two new airfields.
      -All Soviet Su-7BMs changed to Su-17s. WARPAC allies still fly Su-7BM.
      -727 TBAP for Soviets made playable and flies the Tu-22K BLINDER
      -Added Soviet Naval Aviation flying the Tu-16G BADGER fron Poland.
      -Added Royal Netherlands Air Force with two units (F-104G squadron and F-16A Detachment)
       
      -----------
       
      Installation Instructions:
       
      1.) Install the addon aircraft listed above if you don't have them.
       
      2.) Place the Files in \Enhanced79\Menu into your \Wings Over Europe\Menu directory.
       
      3.) Place the Files in \Enhanced79\GermanyCE into your \Wings Over Europe\Terrain\GermanyCE directory.
       
      4.) Go to your AlphaJet directory, and replace the stock _DATA file with the one provided. This data file groups the weapons pylons together, and adds the WP attachment point allowing correct weapons to be used.
       
      5.) Go to your F-104G directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point allowing correct weapons to be used, and makes AS-34 Kormoran carriage work.
       
      6.) Add the new textures for the F-104G.
       
      7.) Go to your F-16A-10 directory, and replace the stock _DATA file with the one provided. This data file adds the WP attachment point, allowing light iron bomb carriage.
       
      8.) Add the new texture for the F-16A-10.
       
      ---------
       
      ACKNOWLEDGEMENTS:
       
      1.) To whoever uploaded the Marineflieger skin for the F-104G
       
      http://forum.combatace.com/index.php?autom...mp;showfile=374
       
      I used your decals on a stock WOE skin.
       
      2.) GeG for his Danish F-104G Skin
       
      http://forum.combatace.com/index.php?autom...p;showfile=2045
       
      3.) USAFMTL for his Belgian F-104G Skin.
       
      I used the decals and decal.ini file on GeG's Danish skin.
       
      4.) USAFMTL for his RNLAF F-104G Skin.
       
      I used the decals and decal.ini file on a stock WOE F-104G Skin.
       
      5.) tigertompa for helping me with the F-104G weapons fits, and the AS-34 Kormorant issue.
       
      ---------
       
      Future Objectives:
       
      Solve the problem I'm having with the Badger-G, Blinder-B, and MFG1 and MFG2 not seeing ships and attacking them.
      1,005 0
    8. A PDF file with a simple list of what kinds of homing mechanisms Soviet Air-To-Air Missiles have, next to the names they have in the latest Weapons Pack.
       
      Color Coded for easy ID; and great for figuring out what kind of approach to use with a R-60TM APHID C missile.
      1,102 0
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