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Bru-61 Gbu-40 Adding Problem Solved
By unitedLoves
Hi guys.
Correct attachment of the GBU-40 bomb to the BRU-61 carrier has been made in this patch.
Note: It is only for GBU-40 and it works without any problems.
Setup:Put the Bru-61 file in the weapons folder.
60 downloads
0 comments
Submitted
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PLAAF Weapon Pack Redux Part 1
By angelp
PLAAF Weapon Pack
This pack contains some Air to air and air to ground weapons fro PLAAF aircrafts and helicopters. Included are:
PL-2B IR WVRAAM
PL-5B IR WVRAAM
PL-7 IR WVRAAM
PL-8 IR WVRAAM
PL-9C IR WVRAAM
PL-10 IIR WVRAAM
PL-11 SAHM BVRAAN
PL-12 AHM BVRAAN
PL-15 AHM BVRAAN
PL-21 AHM BVRAAN
SD-10 AHM BVRAAM
//--Air to Ground weapons---------------------//
500-3 500 kgr GP Bomb
1000-3 1000 kgr GP bomb
CM-400AKG Anti ship Missile
LS6 Guided bomb (50 kgr, 100 kgr, ) Laser / IIR guided
LT-3 1000 lb Laser guided Bomb ( a GBU-24 equivalent)
HF-20 57 mm Rocket Pod
HF-22 57 mm Rocket Pod
// --------Bomb /Missile Racks---------------//
2AR_Ch X2 AHM Rack
2BR_Ch X2 Bomb Rack
TER_Ch TER for chinese bomb
SmartRack_Ch Rack for LS6 ( For Chinese SDB)
// ------J-10 Special weapons ---------------//
J10_BlueSkyIV J-10 Blue Sky Target Pod
J10_KG700 J-10 KG700 ECM pod
J10_SEAD J-10 Datalink / ECM Pod
J10_WDM7 J-10 WDM-7 Target pod
Also included an J-10 model that I used to test the weapons.
Instalation:
-------------------------------------------------------------
Put the content of the objects/ folder in your mod folder.
Crédits :
--------------------------------------------------------------
3d model (PL-2B, PL-5,PL-7,PL-8): RavenClaw007
3d Model, textures, INI files: angelp
This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace
Released under Combat Ace Fair-Use terms
152 downloads
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Kh-36 Grom-1
By one4five
installation:
1-unzip the file to a new folder.
2-move the new folder contents to your mod folder.
it`s recommended you have Stary`s unified effects pack installed.
*released under CombatAce terms of use*
112 downloads
0 comments
Updated
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kh-36 Kh-36 Grom-1
By one4five
used the very few data available regarding this missile to make it as accurate as it could get
here`re the specs which matter the most:
Range: 120 km
Guidance: satellite
Warhead: 250kg/penetrator
**Special thanks to Nuni for providing help on how to properly install the export plugin.
*THIS MOD IS RELEASED AS FREEWARE NOT INTENDED FOR SALE*
14 downloads
0 comments
Submitted
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AGM-84 Harpoon Missile Skin Pack
By Gavin1976
AGM-84 Harpoon Missile Skin Pack v1.0.0 (2020.06.02)
3072 * 3072 HD Realistic detail Skins
----------------------------------------------------------------
AGM-84A-1C
AGM-84E
AGM-84G-1
AGM-84L-1
-----------------------------------------------------------------
good flight !
Taylor Gavin 2020.06.02
196 downloads
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B61 Nuclear Bomb Pack
includet in this pack are
B61-1 USAF B61-2 USN B61-3 USAF , W-Germany , Italy B61-4 USAF , W-Germany , Italy B61-5 USAF B61-7 USAF B61-10 USAF B61-11 USAF B61-12 USAF , USN ? all effects you need to get this bombs working ( dont know who made them ) i made several versions of each bomb version , if a bomb has only a minimum and a maximum kt setting i made a version for each of the settings , in case the Bomb has several kt setting options i made a version for each option
i dont know if the USN will use the B61-12 but i includet the AttachmentType=USN for it
to install
PLEASE remove all existing bombs with the same or similar name as the bombs in this pack BEFORE you install the new ones from your mod folder
just drop the content of the includet folder in the respective folder of your mod folder
Have Fun ravenclaw_007
383 downloads
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[What If] AIM-7N for SF2
By Spinoee
AIM-7N Sparrow (What If) for SF2, any/all. What if the nuclear warhead element of the Sparrow X project was carried over to a version of the AIM-7F?
Installation: Just drop into your mods folder and go fly. Tested using the F-4T Air Superiority mod by dtmdragon, but should work with any AIM-7-capable aircraft.
Credits:
gunnypak for the AIM-7F
Aerial Nuke Effect: Lexx Luthor (got it from the F-106 pack by DaniloE31)
Modified AIM-7 skin with blue nose: Me (Spinoee)
69 downloads
0 comments
Submitted
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anti ship missle AGM-158C LRASM
By JosefK
AGM-158C LRASM by @JosefK
This is a data + skin mod of the AGM-158 for the C model, the Long Range Anti-Ship Missile or LRASM. All based on @FastCargo's AGM-158 JASSM for the anti-ship missile variant.
It's worth noting has a service start year of 2018 and is assumed to stop serving in 2050. Also the LRASM has a range of over 600 km/300 nm.
In Real-Life/RL, the LRASM has only been integrated with the B-1B and the F/A-18E/F Super Hornet but the intention is to make her work with the F-35 and vertically launch from ships. US Navy (USN) and Royal Australian Air Force (RAAF) only customers so far, but Sweden, Australia, the United Kingdom, Singapore, Canada and Japan are likely customers also. To read more, go here: https://en.wikipedia.org/wiki/AGM-158C_LRASM
Feel free to report any bugs. This is my first serious weapons mod effort.
173 downloads
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MIM-14 Nike Hercules
By DaniloE31
I was so sick of looking at the old Model of the Hercules SAM missile, that I decided to finally build one by myself. Learning the use of 3ds Max just for this purpose
It's not a super-ultra detailed model with 10 thousands of polys, like you see sometimes these days , but it was never ment to be so.
This package includes the minimum bundle to make the Nike Hercules system fully functional:
new MIM-14 Hercules missile - 3D model, texture & .ini-work DaniloE31 (that's me) Nike 4x launcher - model by ErikGen, .ini-work DaniloE31 Nike LoPAR search radar - model by ErikGen, .ini-work DaniloE31 Nike TTR tracking radar - model by ErikGen, .ini-work DaniloE31
The ini's in this bundle are set to a network called "NIKE" and work together so they actually fire missiles at the Red Planes!
You can install the pack in your ModFolder™\Objects\ , but in case you don't want to mess up your existing Nike Objects, you can also just take the following files:
Weapons\MIM-14\Hercules.LOD Weapons\MIM-14\ Hercules_LOD002.LOD Weapons\MIM-14\Hercules.bmp
and use the new missile. I used the very same Files & Node Names so you can eventually place the new LODs without the need of editing a single ini.
I hope you enjoy it!
DaniloE31
143 downloads
0 comments
Updated
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Tactical Laser System Pods
By nuni
**** Tactical Laser System Pod (TLS) ****
_______________________________________________________________________
This mod contains the Tactical Laser System from Ace Combat franchise.
You will be able to fly with a powerful laser beam generator, that can
tear a carrier up, blow up half of an airbase, or split in two bombers from
10+ km of distance.
The pack includes three versions of the TLS pod:
- TLS-01: A generic POD available to all countries
- TLS-01_F-15: Specific for F-15E
- TLS-01_Su-37: Specific for Su-37
(The exact F-15E and Su-37 are detailed below, they must be downloaded)
_______________________________________________________________________
*Installment:
Drop the content into your mod folder (C:\Users\[User Name]\Saved Games\ThirdWire\[ModFolder])
as usual, taking into account a couple of things:
1. There are two aircraft (F-15_14 and Su-37 Terminator), both folders only
contains two modified INIs. One is the DATA.INI from each aircraft and
the other is for LOADOUT. Both aircraft are the ones having its own dedicated
TLS Pod in Ace Combat 7, thus I picked both of these aircrafts from the
excelent Add-on mods that we have here. In case you don't have them, you can
download them from these links, install them and then copy the modified INIs
which includes the laser pod and loadout (AirToAirLaser).
The links to download them are:
F-15_14:
https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/
Su-37 Terminator:
https://combatace.com/files/file/15049-su-37-flanker-f/
2. Once you install the Red Laser Gun and copied some lines into the BulletObject.INI
there is a chance that the laser wont appear while you are firing it. In order
to solve this you should copy these lines in the R-TLS_Data (inside Guns folder)
[RedLaserEffects]
TracerEmitterName=RedLaserBeam
GroundHitEffectName=20mmGroundHitEffect
GroundHitSoundName=DirtHit
WaterHitEffectName=CannonWaterHitEffect
WaterHitSoundName=
ObjectHitEffectName=20mmObjectHitEffect
ObjectHitSoundName=Impact3
ArmorHitEffectName=20mmObjectHitEffect
ArmorHitSoundName=Impact3
AirBurstEffectName=FlakEffect
AirBurstSoundName=FLAK3
Then it should work fine.
________________________________________________________________________
TO SOUNDLIST
SoundFileXXX=TLS
//----------------------------------------
[TLS]
Priority=HIGH
Looped=TRUE
NumBuffers=2
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=3000.000000
MinDist=100.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
________________________________________________________________________
KNOWN ISSUES
1. The generic pod may not be visible during the loadout screen, this may happen
because the measures of the pod exceeds the limits from the Gun Pod station of
the aircraft. It can be fixed by adjusting the length/diameter/weight limit
in the weapon station of the aircraft.
Measures of the Pod (estimated from images of the AC7 pod and the real measures
of a SUU-23 Gun Pod):
Mass: 1406.7 kg
Length: 7.312 m
Diameter: 0.92 m (moreless)
2. Also, I have not managed to fly with the full loadout of the Su-37, in my case
It only loads the laser pod and the rest of the pylons are empty (I have to select
the weapons manually), I guess this may be a problem of my installation, if
anybody has this problem tell me.
________________________________________________________________________
Special thanks to:
F-15: viper63a
Su-37: denissoliveira
Effects from which I developed the laser beam effects, I took them from Stary Unified
Effects Pack.
And everyone who contribute in these projects, which are truly masterpieces.
________________________________________________________________________
And as always, this is a FREEWARE, any distribution under payment of these files are strictly forbidden.
Finally! If there is any problem or you want to give me your feedback I will love to
hear it, I hope it works well and enjoy!
Nuni
178 downloads
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ALARM missile
By guuruu
ALARM anti-radar missile
-----------------------------------------
To use missile copy Objects folder to your MODS.
ALARM rail
------------------
This part is to do. I used ALARM rails as weapon stations in my Tonka.
So maybe somebody will do ALARM rail as standalone rack.
I've added rails 3d files and skins and templates in this download.
Only what you must to do is set correct position and add ini file.
Have fun
Wojtek
146 downloads
0 comments
Submitted
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twin rocket-pods assembly , left and right
as requested i upload here some of my new rocket-pods as twin left and right assemblies , to use them you may have to edit the data.ini of the selected aircraft
rocket-pods includet are
- Aero - 7D - LAU - 3A - LAU - 3A/A - LAU - 3C - LAU - 10A to install copy the included weapons files to you Weapons mod folder and let overwrite if asked to
if you encounter any problems feel free to contact me
have fun , ravenclaw_007
275 downloads
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D-704 Buddy Store (Refueling Pod)
By Nyghtfall
Refueling Pod D-704 for SF2 v1.0
================================
*** any SF2 ***
This is a model of the Refueling Pod D-704, designed by Douglas.
Included is the following:
- D-704 with retracted Basket in HighVis White
- D-704 with retracted Basket in LowVis gray
- D-704 with deployed Basket in HighVis White
- D-704 with deployed Basket in LowVis gray
Pods are set up like the known BDOUG-pod as GP. A template is also included.
Installation
============
1. unzip to a temporary folder
2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
The included A-4E_65_DATA.INI is an example how to set up the Pod in your planes data.ini and is only
changed by adding a new weaponsstation for the Pod. This station works on all Skyhawks beginning from A-4B.
Credits
=======
- Thirdwire and TK for a great game
- ???? data.ini from the bdoug-pod as template
- myself - model, skins, template
If you created the ????-marked items, please contact me, so I can add your name in the credits! If I forgot someone, please PM me too!
Thanks
======
- cocas for help with learning 3D-stuff!
- mue for his great LODViewer, which is a big help!
P.S.
====
If you have any problems with this skin or have suggestions and hints, feel free to PM me.
25_09_2017
131 downloads
0 comments
Updated
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Naughty Vixen
By Mike Dora
This is a minor mod to give Wrench's excellent Sea Vixen FAW2 a 20mm SUU gun pod. It makes the aircraft (always one of my favorites) into quite a handy dogfighter and ground strafer. Just unzip the attached "Objects.zip" folder and drop it into your "VixenFAW2" folder.
This isn't just a pure fantasy. Well not quite. Some years ago I was on a sailing trip in the Caribbean, with an instructor who was an ex-FAA aircraft artificer (RN-speak for maintainer). He'd served on board HMS Eagle during her final commission, and told a tale of how 899 Sqn had somehow obtained a SUU-pod from their USN counterparts. The terms of the exchange weren't altogether clear, it seems to have involved a couple of cases of liquid morale restorative from the Eagle's wardroom (a fine RN tradition, history records that in 1945 the British Pacific Fleet used similar "currency" to maintain high serviceability rates for their mainly US-manufactured aircraft).
Seems that 899 managed to hang the SUU-pod on one of their Sea Vixens, but there the tale kind of peters out. My friend was very fuzzy on whether they actually managed to get it to fire.
What I have done here is assumed that Eagle's ever-creative air engineering department decided to hang the gun pod on the starboard outer pylon, the one that was already wired up for a buddy-buddy refueling pod. I've further assumed that they've somehow managed to adapt the refueling pod's power and control circuits from British to US voltage standards etc, to power and control the gun pod. Unfortunately they weren't able to go as far as altering the Sea Vixen's Pilot Attack Sight (PAS) to give it a lead-computing facility, so the pilot has to do the best he can with a fixed sight. This still works pretty well.
As for Controller Aircraft clearance? Shhh... !! (I learned first-hand how the FAA works on a TDY to HMS Ark Royal back in '78!)
So try it and have fun with a naughty Vixen!
Cheers
Mike
98 downloads
0 comments
Submitted
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AV-8B DropTanks in HD
By 331Killerbee
DropTanks for the AV-8B HD Series by 331KillerBee
ReadMe Included
AV-8B Drop Tanks for 331KillerBee's HD Skins to be used on all Versions of the AV-8B.
Done in accordance by a Guy that used to load them.....
Creadits: Bobrock for the Original AV-8B Series.
* Note: To be used with SF2 Series Installs. Not tested with SF1 Series.
Semper Fi!
331KillerBee
142 downloads
0 comments
Updated
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AIM-9JULI
This is the AIM-9JULI version.
it's based on a photo of an A-7E(H) in a magazine.
I 've seen other photos of "JULI's" on the internet, and are not all the same.
Possibly depending on which model are based, JULIs differ a bit.
ALL CREDITS to ravenclaw_007 on which the LOD/Skin is taken from.
v1.2
New ACCURATE Lod and skin made by ravenclaw_007!
Thank you much for your amazing work!
(Note - Photo still of the old version, it will be updated soon)
95 downloads
0 comments
Updated
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M61A2
The M61A2, improved version of the known M61A1.
ROF increased to 6600.
Currently, the M61A2 20mm gun is in production for the US Navy's F/A-18E/F Super Hornet multi-role aircraft.
101 downloads
0 comments
Submitted
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PBP-2-3S Monsun dual IR rack
By logan4
PBP-2-3S Monsun dual IR rack
A dual Atoll missile rail that was designed and used outside the USSR during the 60's with the Polish and East Gearman (LSK) Air Forces on the MiG-21PF(SPS) fighter jets untill the MiG-21MF/Bis versions entered in service.
Model was created based on the few available pictures and scale model brochures so could have minor diferences.
The rack model is for Thirdwire SF2 series.
Installation: Follow the content of ReadMe file
Copy all files into specific folders.
Optional:
In case you want to use this pylon on MiG-21MF/Bis versions you can find the relevant setting data in the given txt files - only for outside pylons. If you have a stock _data.ini then simply copy each section (systemname/station) to your main AC file and save it. In case you have an edited _data.ini file then change station and pylon ID-s as required.
For stock set simply copy over the loadout.ini and allow to overwrite. In case you have a modified loadout file then copy over the relevant sections and renumber as required.
The weapon data.ini is set with "SpecificStationCode" so it will only show up on those weapon stations where the parameters are set so no double loading will happen.
Credit:
Model,texture,ini edits by me.
Previous testings done by Gepard, dast24 and me.
Stock files: TW
This addon to be used/modified according to the CombatAce Freeware Agreement.
Enjoy!
Logan4
240 downloads
0 comments
Submitted
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Mk40 FFAR Skin Update.
By yakarov79
This is update for my weaponPACK included in AH-1G/Q downloads.
Originaly in pack there are FFARs with colors from 3dsmax. Here is version with skins.
You have to copy files (lod and bmp) into designated folders in your game weapon folder. Just that.
Copy old lod files in case you don't like new ones. New ones need skin to work.
There is also Mk40_m257 weapondata ini file. Copy it also to specific folder. It will fix not animated fins on this rocket.
Jarek.
Regards.
105 downloads
0 comments
Updated
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SF2 AH-1G_WeaponPACK
By stuntman
SF2 AH-1G_WeaponPACK
-------------------------
THIS PACKAGE INCLUDES WEAPONS PACK MEANT TO BE USED WITH YAKAROV79'S COBRAS:
- AH-1G Wings Over Vietnam-SF1 (link: http://combatace.com/files/file/15213-ah-1g-wings-over-vietnam-sf1/)
or
- AH-1G Wings Over Elsewhere-SF1 (link: http://combatace.com/topic/84911-ah-1g-wings-over-elsewhere-sf1/)
NO SF2 VERSION OF THESE MODS EXIST AT THE TIME THIS PACKAGE WAS DISTRIBUTED.
THE ORIGINAL VERSION OF AH-1G_WeaponPACK CAN BE FOUND HERE: http://combatace.com/topic/84912-ah-1g-weaponpack/
THE SF1 VERSION OF THIS WEAPON PACK WAS CREATED BY YAKAROV79, PORTED TO SF2 FORMAT BY STUNTMAN .
PLEASE REPORT ANY ISSUE IN THE DEDICATED SUPPORT THREAD AT COMBATACE FORUM.
Requirements***************************************
Any SF2 game, at any patch version.
Installation***************************************
Unzip Content in your mod folder/Objects folder.
S.
176 downloads
0 comments
Submitted
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Red Side Standard Weapons Pack - Full Beta
By Snailman
RED SIDE STANDARD WEAPONS PACK - FULL Beta 0.99
===============================================
While this pack is still considered Beta, it is a full version. Only 3D graphics and texture improvements are in progress.
Introduction:
---------------
Red Side Standard Weapons Pack (RSSW) is a standardized, simplified weapons pack for eastern bloc aircraft ordnance. The pack includes weaponry from a time frame from 1950 to 2000.
The main effort was to provide both users and modders with a stable and well organized collection of on-board weapons. With standardized references, station-specific entries and names there is no need for modders to include weapon files for the aircraft they have made and it is also more easy to construct proper stations and loadout arrangements.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory red-side player game experience while keeping
as much realism as possible. This also provides more challenge playing on the blue side. We did not yet apply general changes to blue side weaponry (like the Rear60 IRM fix) some weapons may appear more capable than their blue side counterparts. Even though RSSW was designed to improve red side player experience and flyable aircraft, we will of course apply these changes to blue side to keep a balance challenge level.
Effectiveness for guided weapons have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, Loadout ID, etc)
Contents:
-----------
- Simplified (reduced) version of Lindr2's SovietBombPack
- The latest 3D models of all Air-to-Air missiles with thoroughly revised characteristics (FM, Guidance, etc)
- Latest and updated 3D models of Air-to-Ground missiles with revised characteristics (FM, Guidance, etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- New racks for more realistic loadouts
Important changes:
------------------
- IRMs with Rear60 aspect has been reworked with higher Turn G and/or higher Track Rate, to compensate the faulty tracking game logic related to Rear60 seekers.
- R-3/R-13 series missiles has been classified to WP (Warsaw Pact) Attachment type. This was done to help 4th generation aircraft loadouts done for the 80's and 90's.
Future improvements:
++++++++++++++++++++++++++++
- Specific weapons for problematic aircraft loadouts (eg. racks holding rocket pods)
- Revised and standardized guns for on-board and gunpod use
- Patch loadout files for existing non-RSSW compatible planes
Credits:
--------
Weapon LODs: Lindr2, Krizis, Snailman - Please contact me if I left out someone.
Sources:
--------
Internet
- ru.wikipedia.org
- russian-ships.info
- militaryrussia.ru
- www.airwar.ru
- rbase.new-factoria.ru
- worldweapon.ru
- various forums
Books
- ????????? ??????????? ?????? - ??????-??????
- ????????? ??????????? ?????? - ??????-?????
- ?????????????? ????????? ?????????? ???
- ??????????? ??????????? ??????
- Aviatsionniye Takticheskiye Raketi (Karpenko - Bastion)
- Aviatsionniye Raketi Bolshiye Dalnosti (Karpenko - Bastion)
- Soviet Russian Aircraft Weapons (Yefim Gordon)
- Encyclopedia of Russian Aircraft Armaments and Avionics (Bilingual)
1,698 downloads
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Red Side Standard Weapons Pack - AAM Public test version
By Snailman
RED SIDE STANDARD WEAPONS PACK 0.90 Beta
========================================
This is a public test version, currently contains only AAM type weaponry. Full version will follow soon. Please try out equipment playing from both sides. AI vs AI combat is also to be observed. Note that missile perfomance is also affected by the launch platform's radar capabilities. You may have to edit your respective launch platform's plane data.ini in case of any weapon not appearing on the loadout menu. Contact me if help needed.
About 1000+ launch tests have been done per missile against planes with various maneuverability with or without CM at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
Red Side Standard Weapons Pack (RSSW) is a standardized, simplified weapons pack for eastern bloc aircraft ordnance. The pack includes weaponry from a time frame from 1950 to 2000.
The main effort was to provide both users and modders with a stable and well organized collection of on-board weapons. With standardized references, station-specific entries and names there is no need for modders to include weapon files for the aircraft they have made and it is also more easy to construct proper stations and loadout arrangements.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory red-side player game experience while keeping
as much realism as possible. This also provides more challenge playing on the blue side. We did not yet apply general changes to blue side weaponry (like the Rear60 IRM fix) some weapons may appear more capable than their blue side counterparts. Even though RSSW was designed to improve red side player experience and flyable aircraft, we will of course apply these changes to blue side to keep a balance challenge level.
Effectiveness for guided weapons have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, Loadout ID, etc)
Installation:
-------------
Extract the files into the respective "Addon" Folder on your system. It is advised, to install it into a fresh (cleaned up) Weapons folder.
This weapon pack will overwrite almost all soviet type ordnance including stock ones. RSSW compatible plane addons and their loadouts have been constructed to use RSSW weapon specifications, regarding StationSpecific entries, size, weight, diameter and availability dates. Because of that, remaining previous versions of soviet type ordnance may cause problems in loadout appearing with these planes.
Contents:
---------
- The latest 3D models of all Air-to-Air missiles with thoroughly revised characteristics (FM, Guidance, etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
Important changes:
------------------
- IRMs with Rear60 aspect has been reworked with higher Turn G and/or higher Track Rate, to compensate the faulty tracking game logic related to Rear60 seekers.
FULL VERSION FUTURE CONTENT:
++++++++++++++++++++++++++++
- Simplified (reduced) version of Lindr2's SovietBombPack
- Latest and updated 3D models of Air-to-Ground missiles with revised characteristics (FM, Guidance, etc)
- New racks for more realistic loadouts
- Specific weapons for problematic aircraft loadouts (eg. racks holding rocket pods)
- Revised and standardized guns for on-board and gunpod use
- Patch loadout files for existing non-RSSW compatible planes
Credits:
--------
Weapon LODs: Lindr2, Krizis, Snailman
Sources:
--------
Internet
- ru.wikipedia.org
- russian-ships.info
- militaryrussia.ru
- www.airwar.ru
- rbase.new-factoria.ru
- worldweapon.ru
- various forums
Books
- ????????? ??????????? ?????? - ??????-??????
- ????????? ??????????? ?????? - ??????-?????
- ?????????????? ????????? ?????????? ???
- ??????????? ??????????? ??????
- Soviet Russian Aircraft Weapons (Yefim Gordon)
- Encyclopedia of Russian Aircraft Armaments and Avionics (Bilingual)
478 downloads
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Nasams SAM system launcher
By JuanchoGomez
NASAMS (Norwegian Advanced Surface to Air Missile System) is a distributed and networked medium to long range air-defence system. NASAMS was the first surface-based application for the AIM-120 AMRAAM (Advanced Medium Range Air-to-Air Missile). The missile itself is named SL-AMRAAM (Surfaced Launched AMRAAM)
NASAMS (Norwegian Advanced Surface to Air Missile System), que significa Sistema de Misiles Superficie-Aire Avanzado Noruego, es un sistema de defensa antiaérea de rango medio-largo distribuido. NASAMS fue la primera plataforma terrestre para el misil AIM-120 AMRAAM, y el primer sistema de misiles superficie-aire en el mundo occidental con guía por radar activo.
239 downloads
0 comments
Submitted
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FAS 850 'Dardo III' update
By JuanchoGomez
New model, skin, and data ini of the argentinian stand off bomb FAS 850 'Dardo III' for Strike Fighters 2
Nuevo modelo, skin y data_ini de la bomba argentina FAS 850 'Dardo III' para Strike Fighters 2
159 downloads
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SF 2 French Naval Weapon's
By acesfakia
SF2 NA mar 2012
This is a beta test
for the French Naval weapon's 1= Malafon torpado system L4 and 2= Masurca missile
The weapon's working fine......until suffren class model come...then will work Great..!!!
Read the info's......
Is more for the Modder's........for the moment.....but if you want to test..it....i include info's.
Malafon pic's
https://www.google.gr/search?q=malafon&rlz=1C1GGGE___GR601GR601&espv=2&tbm=isch&tbo=u&source=univ&sa=X&ei=nsr8U8SDKdDkaMK0gfAB&ved=0CDMQsAQ&biw=1366&bih=643
Masurca pic's
https://www.google.gr/search?q=malafon&rlz=1C1GGGE___GR601GR601&espv=2&tbm=isch&tbo=u&source=univ&sa=X&ei=nsr8U8SDKdDkaMK0gfAB&ved=0CDMQsAQ&biw=1366&bih=643#q=masurca&tbm=isch
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