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    1. MiG-23 pit label fix

      Correction of typos and misspelling for Stary's MiG-23 pit. Also compatible with his MiG-23B/27 pit
      This cockpit is also a part of this pack:
      https://combatace.com/files/file/17310-third-wire-mig-23-fighters-made flyable-updated-for-sf2/
      Just drop textures into the pit folder and replace
       

      49 downloads

         (1 review)

      0 comments

      Submitted

    2. Kesselbrut & russouk2004 ME 109 COCKPIT JABO for SF 2

      Kesselbrut & russouk2004 Me 109 cockpit textures pack for Strike Fighters 2 (WW2 modded games). 
      I finished a pack for Kesselbrut & russouk2004 Me 109 cockpit, with new textures and new painting approach. 
      I worked in one edition that russouk2004 did in this cockpit to represent a Me 109 "Jabo" versions with the "ZSK 244 A-2/Zünderschaltkasten" (ignition switch box for bombs). This is a switch box, more realistic for 109E/F/G/K versions, but you of course, are free to use wherever you wish.
      The size of some instruments was slightly increased and TGA figures as well, for a better view of them. The cockpit 3D LODs are setted to use jpg files. 
      I'm including also, 5 optional textures for the pilot's legs (Ger_legs). You will find it in the folder (OPTIONAL LEGS).
      To use one of them just rename the file at your choice to ----> Ger_legs. 
      __________________________________________________________________________________________________________
      Installation instructions Strike Fighters 2:
      First make a back-up or rename your "original cockpit folder". This is just in case you wish return with your former cockpit later. Then just drop or copy my folder "cockpit" in your Bf 109 aircraft folder of your choice.
      __________________________________________________________________________________________________________
      *OPTIONAL*
      I slightly modded my MinPitchFront & my GunsightMilSize for a better cockpit and Gunsight views (see the screenshots).
      If you wish to use my MinPitchFront & GunsightMilSize edition ini, Open your Bf-109 cockpit data.ini and make these following editions:
      [GunsightFront]
      GunsightMilSize=125  <----------------- you must to add this valor.

      [CockpitSeat001]
      MinPitchFront=-57    <----------------- you must to add this valor.
      This is not mandatory. All cockpit files will work normally without this edition as well
      That's all.
      __________________________________________________________________________________________________________
      Credits:
      - Julio Junqueira skin textures (JPG & TGA files) for Me 109 cockpit.
      - Kesselbrut & russouk2004 for the Cockpit 3D LODs.
      __________________________________________________________________________________________________________
      - Thanks to Kesselbrut & russouk2004 for the excellent Me 109 cockpit model.
      - special thanks to CombatAce.com hosting the files.
      __________________________________________________________________________________________________________
      These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions. 
      __________________________________________________________________________________________________________

      46 downloads

         (0 reviews)

      0 comments

      Submitted

    3. Kesselbrut ME 109 COCKPIT RLM 66 for SF 2

      Kesselbrut Me 109 cockpit textures pack for Strike Fighters 2 (WW2 modded games). 
      I finished a pack for Kesselbrut's Me 109 cockpit, with new textures and new painting approach. 
      The size of some instruments was slightly increased and TGA figures as well, for a better view of them. The cockpit 3D LODs are setted to use jpg files. 
      I'm including also, 5 optional textures for the pilot's legs (Ger_legs). You will find it in the folder (OPTIONAL LEGS).
      To use one of them just rename the file at your choice to ----> Ger_legs. 
      __________________________________________________________________________________________________________
      Installation instructions for Strike Fighters 2:
      First make a back-up or rename your "original cockpit folder". This is just in case you wish return with your former cockpit later. Then just drop or copy my folder "cockpit" in your Bf 109 aircraft folder of your choice.
      __________________________________________________________________________________________________________
      *OPTIONAL*
      I slightly modded my MinPitchFront & my GunsightMilSize for a better cockpit and Gunsight views (see the screenshots).
      If you wish to use my MinPitchFront & GunsightMilSize edition ini, Open your Bf-109 cockpit data.ini and make these following editions:
      [GunsightFront]
      GunsightMilSize=125  <----------------- you must to add this valor.

      [CockpitSeat001]
      MinPitchFront=-57    <----------------- you must to add this valor.
      This is not mandatory. All cockpit files will work normally without this edition as well
      That's all.
      __________________________________________________________________________________________________________
      Credits:
      - Julio Junqueira skin textures (JPG & TGA files) for Me 109 cockpit.
      - Kesselbrut for the Cockpit 3D LODs.
      __________________________________________________________________________________________________________
      - Thanks to Kesselbrut for the excellent Me 109 cockpit model.
      - special thanks to CombatAce.com hosting the files.
      __________________________________________________________________________________________________________
      These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions. 
      __________________________________________________________________________________________________________

      42 downloads

         (0 reviews)

      0 comments

      Submitted

    4. Kesselbrut ME 109 COCKPIT RLM 63 For SF 2

      Kesselbrut Me 109 cockpit textures pack for Strike Fighters 2 (WW2 modded games). 
      I finished a pack for Kesselbrut's Me 109 cockpit, with new textures and new painting approach. 
      Releasing, optional textures for early Me 109 cockpit. The first Me 109s (B/C/D and early Es versions) had their interiors painted with the RLM 63 (grüngrau) which was later replaced by the RLM 66 (schwarzgrau). This option could be, very useful for the Me 109 made by Monty CZ.
      The size of some instruments was slightly increased and TGA figures as well, for a better view of them. The cockpit 3D LODs are setted to use jpg files. 
      I'm including also, 5 optional textures for the pilot's legs (Ger_legs). You will find it in the folder (OPTIONAL LEGS).
      To use one of them just rename the file at your choice to ----> Ger_legs. 
      __________________________________________________________________________________________________________
      Installation instructions for Strike Fighters 2:
      First make a back-up or rename your "original cockpit folder". This is just in case you wish return with your former cockpit later. Then just drop or copy my folder "cockpit" in your Bf 109 aircraft folder of your choice.
      __________________________________________________________________________________________________________
      *OPTIONAL*
      I slightly modded my MinPitchFront & my GunsightMilSize for a better cockpit and Gunsight views (see the screenshots).
      If you wish to use my MinPitchFront & GunsightMilSize edition ini, Open your Bf-109 cockpit data.ini and make these following editions:
      [GunsightFront]
      GunsightMilSize=125  <----------------- you must to add this valor.

      [CockpitSeat001]
      MinPitchFront=-57    <----------------- you must to add this valor.
      This is not mandatory. All cockpit files will work normally without this edition as well
      That's all.
      __________________________________________________________________________________________________________
      Credits:
      - Julio Junqueira skin textures (JPG & TGA files) for Me 109 cockpit.
      - Kesselbrut for the Cockpit 3D LODs.
      __________________________________________________________________________________________________________
      - Thanks to Kesselbrut for the excellent Me 109 cockpit model.
      - special thanks to CombatAce.com hosting the files.
      __________________________________________________________________________________________________________
      These textures are freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes. These textures may not in any way, be used in any payware additions. 
      __________________________________________________________________________________________________________

      45 downloads

         (0 reviews)

      0 comments

      Submitted

    5. TMF F-14 radar...sort of

      Update - sorry, forgot to mention you also have to go into the Cockpit INI and change the [RadarScope] NodeName from =radar_screen to =vdi; see pic.
      -----
      Third Wire's F-14 was nice but didn't have a dedicated RWR display.    The Mirage Factory's F-14 was fantastic, but the radar doesn't work anymore.  Both are needed, and a fleet defender that's sans-radar is pretty useless.  
      I edited the INI for TMF's F-14 (see first pic) and spliced in the avionics from TW's F-14_82.  So now TMF's awesome cockpit has a working radar, sort of....
      Problem:  TW's radar image is too large for TMF's radar display screen, so the edges are cut off.  I'm guessing you can only see about half to two-thirds of the radar image.  See pics for comparison.  Besides not seeing the full radar display, important target data along the edges are cut off also.
      Does anyone know how to scale down the TW radar image to get it to properly fit in the TMF cockpit display?  I haven't had any luck
      Thanks

      49 downloads

         (0 reviews)

      0 comments

      Updated

    6. F-15C MSIP Cockpit Repaint

      This is a quick repaint of the existing F-15C cockpit released on F-15 Superpack Redux 2016. I believe it has already been repainted by Viper63 back a while, however a few artifacts lead to my decision to redo the color and give it a TW color tone.
       
      Installation
      ________________________________
      Extract the  entire folder to <your SF2 mod folder>/Objects/Aircraft /F-15C    . When prompt to overwrite existing files, choose "Yes"    
       
      Credit
      ________________________________
      Original Cockpit Texture: Kesselburt
      Last Repaint: Viper63
       
      Legal Stuff
      ________________________________
      This file is released under Combatace Community Freeware Licence and shall not be used in any payware without prior consent.

      188 downloads

         (0 reviews)

      0 comments

      Updated

    7. F-104 Cockpit Texture Improvement

      This cockpit repaint is purposed to improve the existing F-104 A/C/G cockpit texture distributed through the F-104 packs available in Combatace.
      Many improvements took place to make a more unified look of the cockpit and remove some photographic feel of the existing pit texture set
       
      installation 
      ------------------------
      1. Locate your F-104 subfolder under your mod/Objects/Aircraft folder
      2. Overwrite the files under Cockpit folder.

      143 downloads

         (0 reviews)

      0 comments

      Submitted

    8. Better CCIP mod v1.1

      Better CCIP mod for SF1/2 series.
       
      This mod will prevent the CCIP and Gunsight dot from showing through any solid part of your cockpit. Leading to a much authentic bombing procedure.
       
      In SF1, this is done without any harm.
      In SF2, I have to remove 2 effect shaders which are used when your effect setting is at "Unlimited". So you lose some not-so-obvious effect.
       
      Installation
      ------------
      For SF1, just extract the file to the 'objects' folder
      For SF2, first extract the file in the 'objects' folder in your mod folder, then follow the procedure mentioned in the "Special note for SF2 users" to complete it.
       
      Credit
      -------
      Create: orsin (china insky team)
      Beta testing: HoneyFox (china insky team)
       
      Update
      ---------
      V1.0 initial release
      V1.1 fixed a problem in SF2

      957 downloads

         (3 reviews)

      4 comments

      Updated

    9. TW A-4A Cockpit repaint and ini tweaks

      Repaint of the Third Wire A-4A Cockpit and cockpit.ini tweaks. (TW DLC009 A-4A reuired for 'A' model pit components) Go to your A-4A and drop in – allow files to overwrite. Thanks to Nyghtfall and Wrench for their help in working the cockpit techniques/tweaks. Thanks to Third Wire and TK for the DLC009 A-4A. Thanks to all the Modders and Staff here at Combat Ace. A little tiny piece of pay back for all the outstanding work offered here at this great site! Enjoy, NIELS

      74 downloads

         (0 reviews)

      0 comments

      Updated

    10. Lightweight placeholders: Starfighters

      Proper mods take a severe toll in my laptop, so these are ini edits to provide a cockpit and make stock aircraft flyable using only stock resources. That being said, there are much better mods that are much closer to the real thing, i only provide this  in case normal mods cause performance issues in your install
      These are a few edits to make DLC28 and stock Starfighters flyable
      Basically, i used stock Crusader cockpits and tweaked them a little bit to serve as placeholders, so you will need SF2V, and to already have the aircraft themselves
      either (or both) from SF2E and DLC28
      F-104As are a basic F-8C cockpit with an F-4E gunsight
      Most others (F-104C, F-104C(61), F-104G, CF104 and CF104(72)) are the same plus a ground search radar
      And F-104C (66) and CF104(76) add an audio only RWR
      If any issue arises, please tell me, will try to fix ASAP.
       

      65 downloads

         (0 reviews)

      0 comments

      Updated

    11. Lighweight placeholders: Arab Mirages

      Proper mods take a severe toll in my laptop, so these are ini edits to provide a cockpit and make stock aircraft flyable using only stock resources. That being said, there are much better mods that are much closer to the real thing, i only provide this  in case normal mods cause performance issues in your install
      These are a few files to make DLC28 LARAF and EAF Mirages flyable
      Requires SF2I and Mirage3EL DLC, as it uses Nesher and Mirage3EL cockpits
      I just added dtmdragon's sight fixes for Nesher and Mirage3Os, and audio RWR.
      There are more juicy mods around, but if you like keeping it down to a few INI fixes, this does the trick.
      Just drop contents in your SF2 mod folder and everything should go where it has to.
      If something goes wrong, blame me and me alone, and please send a PM with the issue, will fix ASAP. Can't promise anything 
      since I've become a mature and dependable professional and I'm supposed to be busy all day, but tell me anyway. 

      75 downloads

         (0 reviews)

      0 comments

      Updated

    12. Lightweight placeholders: F-84F

      Proper mods take a severe toll in my laptop, so these are ini edits to provide a cockpit and make stock aircraft flyable using only stock resources. That being said, there are much better mods that are much closer to the real thing, i only provide this  in case normal mods cause performance issues in your install
      You will need SF2 (the basic, desert one) since this uses both A-4B and F-100D elements (the manual says SF2V doesn't include A-4Bs, and the compressed 
      files seem to agree, i can't tell since i'm on the complete edition) 
      It should just drop in the mods folder and ask you to overwrite a couple of things, if you have any issue with the fix just tell me.

      38 downloads

         (0 reviews)

      0 comments

      Updated

    13. Lightweight placeholders: Vautour

      Proper mods take a severe toll in my laptop, so these are ini edits to provide a cockpit and make stock aircraft flyable using only stock resources. That being said, there are much better mods that are much closer to the real thing, i only provide this  in case normal mods cause performance issues in your install
      It uses the MystereIVA cockpit with Mirage sights, so besides SF2I you need
      EXP 1. It has certain issues, among other things, it is basically a single engine, 
      two cannon cockpit with a two engine, four cannon aircraft, so you only get 
      gauges for one engine, and i don't even want to look at the ammo counter.
      Any other issues or suggestions, don't hesitate to send me a message

      57 downloads

         (0 reviews)

      0 comments

      Updated

    14. Florian's AlphaJet-A cockpit Fix

      This fix is for Florian's AlphaJet-A to improve the cockpit.
      To use with this addon :
      Back-up your files first because you may not like it.
      Reminder : the 3D model source of this cockpit is lost and won't be redone.
      Read the readme files first.
      You will have edited files :
      - the cockpit and avionics ini files
      - 3 textures for the cockpit folder
      In the In the AlphaJet_Data.ini file, change to
      "CGPosition=0.0,0.0,0.0"
      (because the original entry "CGPosition=0.0,0.0,-0.3" won't give the right position of the cockpit view)

      88 downloads

         (0 reviews)

      0 comments

      Updated

    15. Bae HawkT1a Cockpit.7z

      Bae HawkTmk1A cockpit for SF2 by me Russouk
      Hawk cockpit contents...
      Accurate ish pit of ealy Hawk cockpit before the SatNav box fitted to later versions.
      Instructions................
      copy Cockpit folder,and avionics and Cockpit.ini to Hawk folder.
      Add this to the Hawk ini 
      CockpitDataFile=T1A_Cockpit.ini
      AvionicsDLL=Avionics70.dll
      AvionicsDataFilename=HAWK_AVIONICS.INI
      Tested in new hawk model,so if you use my current model....open its data.in and copy pilots position to the new cockpit.ini...so...
      [CockpitSeat001]
      ModelName=
      OpenCockpit=FALSE
      Position=x.x,x.x,x.x
      Animations...controls...
      Shift and Zero opens canopy....
      H (hook) ket turns on gauges lights....basic but works...
      Animated canopy latches,brake lever,pilot feet and rudders,and working stick.
      also notice pilots digital watch....scoth taped to hud lol......
      Cockpit uses opencockpit=False
      to use default value remove the line from the cockpit.ini.
      [CockpitSeat001]
      ModelName=Hawk_Cockpit.LOD
      OpenCockpit=FALSE
      I prefer the setting included as it give illusion of real ish shadows etc.....
      Files are freeware and NOT to be used for any other purpose...
      also Files herein NOT to be uploaded outsie of CombatAce.com,under ayn circumstance,unless permission given.
      contact me at Russouk2004@gmail.com.
      Hope you like flying this pit....new hawk out soon...ish...time permitting.
      cheers.
       

      157 downloads

         (1 review)

      1 comment

      Updated

    16. DC-3 Cockpits.7z

      DC-3 \ C-47 Cockpit for SF2
      Converted from FSX Freeware DC-3 model.from http://flyawaysimulation.com
      I remade quite a few bits as they were poor...some parts remapped and moved...there are some recoloured pit textures too...will upload when later after ive altered them to fit what Ive moved...
      2 versions included....
      pilot only..
      and with copilot.
      Install............
      Drop selected cockpit folder into stock C-47A folder,after 1st deleting any cockpit installed....
      IF using as C-47A cockpit...
      Copy over details in suppled DC-3.ini to the C-47A ini and replace them with the lines supplied...
      CockpitDataFile=DC3_COCKPIT.ini
      then add supplied DC3_Cockpit.ini into C-47a folder.....
      If using Pilot only just copy cockpit folder in the C-47A folder supplied
      if using copilot LOD, replace the line in the cockpit.ini
      ModelName=DC3 cockpit.LOD   with...
      ModelName=DC3 CoP.LOD
      Then move the DC3 CoP.LOD into cockpit folder
      ......................................................................
      or,if converting to a DC-3.  (uses stock c47a.data.ini until new DC3 available)
      .......................................................................
      Rename C-47A Main Folder DC-3,and the C-47A.ini to DC-3.ini then replace some lines with these..
      [AircraftData]
      AircraftFullName=DC-3 "Dakota"
      AircraftShortName=DC-3
      CockpitDataFile=DC3_COCKPIT.ini
      then add supplied DC3_Cockpit.ini into C-47a\DC-3 folder.....
      If using Pilot only just copy cockpit folder in the DC-3 folder supplied
      if using copilot LOD, replace the line in the cockpit.ini
      ModelName=DC3 cockpit.LOD   with...
      ModelName=DC3 CoP.LOD
      Then move the DC3 CoP.LOD into cockpit folder
      Thats it...
      Windows open and close with gears as no option to link them...
      Animated.....Pilot feet,Rudder pedals,Flap,brake and gear levers...
      When I get around to doing the DC-3 will update the cockpit.
      lights...some are always on...ie,oil,fuel lights....
      autoplilot,gears and cab doors lights work but not manually...nightlight does work as I based this cockpit.ini on  basically default entries.
      any problems feel free to pm me and will try to answer asap...
      hope you like it and enjoy flying it...I think it looks good in game....im very happy with it...
      Thanks to...below for assistance and guidance..after me pestering them lol....not done many pits so thanks gents.
      Logan4...
      Yakarov79...
      Crusader.....
      Swambast.......
      cheers
      Russouk

      150 downloads

         (3 reviews)

      2 comments

      Submitted

    17. SF2_F35_HUD_Steerpoint

      Incorporates a waypoint marker in the middle of the HUD of the F-35.
       
      Installation :
      Extract files to Objects/Aircraft/F-35 (Any version) and overwrite when prompted.
      If required, rename the avionics.ini file to suit the version, e.g. F-35A_AVIONICS.ini to F-35B_AVIONICS.ini
       
      Credits :
      Fastcargo - Original F-35A/B/C Lightning II V 2.5 for SF2 pack
      JAT81500 - Armée de l'air Rafale Mod for SFP V2 (SteeringCue.tga and Steerpoint.tga)
       

      33 downloads

         (0 reviews)

      0 comments

      Updated

    18. 0.9 OPEN BETA FOR F-111 CCIP BY JOSEFK

      Here is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo.  Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/ 
      Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD.  The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111.  Especially since  there is no feedback when bombing from the Weapons System Operator/WSO in SF2.  
      Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon.  Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP.  The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2.  So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error.
      Maybe there is better, hence this being an open beta.  I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).

      79 downloads

         (0 reviews)

      0 comments

      Submitted

    19. La-5FN (Avia S-95 Cockpit)

      The La-5FN is the last of the La-5 modifications before improved La-7 and was one of the best prop planes. Designed to be contemporary to the universally feared German Bf-109, it maintains excellent energy retention, adequate speed, brutal acceleration, and an amazing turn rate. 
      Consider this pit as is, therefore consider it as beta. As issued, the cockpit position in the cockpit ini is for the Dev-A Team's La-5. If used on any other, the position will require some positioning adjustments.

      74 downloads

         (0 reviews)

      0 comments

      Updated

    20. Yak-9P "Frank" Cockpit

      This is YaK-9P Cockpit. I hope that you will like the mod.
      Cheers, Starfighter2

      136 downloads

         (0 reviews)

      0 comments

      Submitted

    21. Spitfire 9e Cockpit

      Spitfire IX (E Type) Cockpit, and for other late Merlin-powered variants.
      I hope that you will like this mod.
      Cheers, Starfighter2

      197 downloads

         (4 reviews)

      0 comments

      Submitted

    22. S-199 Cockpit

      Avia S-99/ S-199 Cockpit, may be used with later Bf-109 models as well - G...etc
      I hope that you will like the mod,
      Cheers, Starfighter2

      176 downloads

         (2 reviews)

      0 comments

      Submitted

    23. Mig-9 "Fargo" Cockpit

       
      This cockpit was too long on my computer and it wasn't uploaded, I just forgot about it. It should work with:
       
       
       
      The cockpit.ini file name may need to be renamed,and there may be a need to adjust the position of the cabin itself. 
      I am sure that even a less skilled user can do it with ease.
      I hope that you will like the mod.
      Cheers, Starfighter2 

      148 downloads

         (0 reviews)

      0 comments

      Submitted

    24. Mirage III & Nesher Gun Sight Fix.

      Mirage III and Nesher Gun Sight Fix.
      This mod corrects the Stock Third Wire Gun Sights for the Mirage IIICJ Shahak, Mirage IIICJ Shahak (71), Nesher and as a bonus the DLC 17 RAAF Mirage fighters.
      I recently read the Osprey book Israeli 'Mirage and Nesher Aces' and 'Mirage III vs Mig-21 Six Day War 1967.' Both books are full of gun camera images of Israeli Mirage IIICJ and Nesher fighters killing MIGs.
      From these I realised Third Wire has made an error on all the Mirage gun sights by aligning the (horizontally elongated) aircraft reference cross with the gun bore-sight and thus the gun piper. In the Nesher and Mirage IIIO that leaves the actual gun bore-sight cross sitting above the gun piper doing nothing.
      This mod corrects the position and alignment of the aircraft reference cross, gun piper and gun bore-sight cross (Nesher and Mirage IIIO).
      This correction should be applied to any other version of Mirage III, Mirage 5, Nesher or Dagger you have that uses a Third Wire Mirage cockpit and/ or Mirage gun sight.
      CombatAce fair use agreement applies.
      Cheers,
      Dan.

      225 downloads

         (0 reviews)

      2 comments

      Updated

    25. Tornado_F3_HUD_update_10oct2018

      Small update for the Tornado F3 HUD
      Adds new gunsight / HUD symbols.
      Not fully finished (WIP)

      129 downloads

         (0 reviews)

      0 comments

      Submitted

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