Incorporates a waypoint marker in the middle of the HUD of the F-35.
Extract files to Objects/Aircraft/F-35 (Any version) and overwrite when prompted.
If required, rename the avionics.ini file to suit the version, e.g. F-35A_AVIONICS.ini to F-35B_AVIONICS.ini
Fastcargo - Original F-35A/B/C Lightning II V 2.5 for SF2 pack
JAT81500 - Armée de l'air Rafale Mod for SFP V2 (SteeringCue.tga and Steerpoint.tga)
By JosefKHere is a wad of avionics.ini mods for the SF2 F-111s by @FastCargo. Now granted I recommend @viper63a's F-111 add-ons to graft on top of 'em you can get here: https://combatace.com/files/category/630-f-111/
Basically what I've done is add a CCIP or Continuously Calculated Impact Point to the HUD. The intent is to give you the chance to be a lot more accurate droping Mk 80-series dumb bombs in the F-111. Especially since there is no feedback when bombing from the Weapons System Operator/WSO in SF2.
Now I realize this isn't realistic for the days of the F-111 when there was absolutely NO helmet-mounted display that could project on top of a cockpit like now in 2020 with the Lightning IIs, Flankers, Fulcrums and arguably other front-line jets like the Super Hornet & Typhoon. Frankly from the research I've done most of the F-111 variants with the exception of the D likely never got a CCIP. The fact later models got a PAVE TACK to drop laser-guided bombs was a factor and of course, the F-111 had the Lead Computing Optical Sight that one can't program in SF2. So this copy-paste job of mine could very well be the next best thing with at least a realistic icon big enough to have some decent risk of circular error.
Maybe there is better, hence this being an open beta. I would also like to incorporate terrain following into a bigger avionics upgrade... ;-).
By starfighter2The La-5FN is the last of the La-5 modifications before improved La-7 and was one of the best prop planes. Designed to be contemporary to the universally feared German Bf-109, it maintains excellent energy retention, adequate speed, brutal acceleration, and an amazing turn rate.
Consider this pit as is, therefore consider it as beta. As issued, the cockpit position in the cockpit ini is for the Dev-A Team's La-5. If used on any other, the position will require some positioning adjustments.
By starfighter2This is YaK-9P Cockpit. I hope that you will like the mod.
By starfighter2Spitfire IX (E Type) Cockpit, and for other late Merlin-powered variants.
I hope that you will like this mod.
By starfighter2Avia S-99/ S-199 Cockpit, may be used with later Bf-109 models as well - G...etc
I hope that you will like the mod,
This cockpit was too long on my computer and it wasn't uploaded, I just forgot about it. It should work with:
The cockpit.ini file name may need to be renamed,and there may be a need to adjust the position of the cabin itself.
I am sure that even a less skilled user can do it with ease.
I hope that you will like the mod.
By dtmdragonMirage III and Nesher Gun Sight Fix.
This mod corrects the Stock Third Wire Gun Sights for the Mirage IIICJ Shahak, Mirage IIICJ Shahak (71), Nesher and as a bonus the DLC 17 RAAF Mirage fighters.
I recently read the Osprey book Israeli 'Mirage and Nesher Aces' and 'Mirage III vs Mig-21 Six Day War 1967.' Both books are full of gun camera images of Israeli Mirage IIICJ and Nesher fighters killing MIGs.
From these I realised Third Wire has made an error on all the Mirage gun sights by aligning the (horizontally elongated) aircraft reference cross with the gun bore-sight and thus the gun piper. In the Nesher and Mirage IIIO that leaves the actual gun bore-sight cross sitting above the gun piper doing nothing.
This mod corrects the position and alignment of the aircraft reference cross, gun piper and gun bore-sight cross (Nesher and Mirage IIIO).
This correction should be applied to any other version of Mirage III, Mirage 5, Nesher or Dagger you have that uses a Third Wire Mirage cockpit and/ or Mirage gun sight.
CombatAce fair use agreement applies.
By CrusaderSmall update for the Tornado F3 HUD
Adds new gunsight / HUD symbols.
Not fully finished (WIP)
based on a request here are all F-16 Cockpis from the Team Viper with NVG
the red cockpit light is removed for better NVG results , if you want it back you have to add the lines below in the , cockpit.ini / CockpitSeat001 , below the DiffuseLightFactor=0.5 entry
to install simply select the aircraft you need from the included file and overwrite the existing aircraft in your mod folder
if you have any problems feel free to kontakt me
have fun , ravenclaw_007
By orsinThis is a quick repaint of the existing F-15C cockpit released on F-15 Superpack Redux 2016. I believe it has already been repainted by Viper63 back a while, however a few artifacts lead to my decision to redo the color and give it a TW color tone.
Extract the entire folder to <your SF2 mod folder>/Objects/Aircraft /F-15C . When prompt to overwrite existing files, choose "Yes"
Original Cockpit Texture: Kesselburt
Last Repaint: Viper63
This file is released under Combatace Community Freeware Licence and shall not be used in any payware without prior consent.
By StaryThis is updated version of Mig-15 cockpit
This package is preset to be used with stock Thirdwire Mig-15 bis. "Expansion Pack I" required for Mig-15
several things changed in version 2.0 among them:
corrected gunsight a bit
slightly adjusted, smoother canopy framing
new slightly better and higher resolution textures for baked materials
more real-size lamps
other tweaks here and there
original mod description:
Crusader, Ravenclaw_007,RussoUK, Zurawski -for max examples and help on the way
This is simplified Mig-15/Mig-15Bis cockpit. Very similar to non-radar equiped Mig-17 one. Please note there are some issues with some instruments despite my battling with the ini horror -feel free to tweak and share!
By CrusaderMirage 5F cockpit made in 2007 by Olivier ANGUILLE (RIP)
Read README.txt contained in the file for the details.
The Mirage Factory
By CrusaderF-4E_75_AHUD (Austere HUD) mod
The real Austere HUD modification has been tested on F-4E 68-0304 during 1974-76.
The goal was to have a better sight display, primarily for air to air combat.
Further modifications were made to the radar for a quicker boresight lock-on and new dogfight
The Austere HUD modification remained a F-4E test and didnt went into production aircraft
Ive re-created the Austere HUD, using the TW F-4E_75 (required for the mod to work).
Ive used the
Wraparound desert skin for stock F-4E
for a quick "make it fly" setup (we dont have a proper Edwards Test Unit white with red trimmings
The real Austere HUD was a test setup, so its no problem to add/remove readouts to the HUD modes
to ones personal liking.
By Happy308This is a Stand-in Hawk T1 Pit I made for my own use.
I thought I share it with you guys.
It is based on the TW Mystere cockpit.
By KJakkerThis mod will get rid of the CanopyFrame mesh of the F-106_Pit.LOD so that you can have the equivalent of a proper Project Six Shooter canopy for your F-106.
By KJakker, 8/9/2016.
Credits: Original "F-106A_COCKPIT.INI" by Kesselbrut.
See ReadMe file for installation instructions.
By StaryThis is highly detailed, high poly cockpit model of iconic soviet jet fighter MiG-15 Bis.
Thanks to Do335 and Coupi for some very nice tweaks to my previous MiG-15 cockpits which were incorporated into this mod; also to Swambast for some reference materials.
I made my best to make most of the instruments working; possibly includes some new never before seen creative solutions ;)
Read the readme for the boring stuff and additional info.
By viper63aF-15E "Strike Eagle" Hi-Rez Cockpit Repaint
by Viper63a 2016/03/11
Warning! This mod includes hi-rez 2048x cockpit panels. Please backup and restore your current "Cockpit" folder if these files causes you any performance issues.
This F-15E cockpit was created for FastCargo's F-15 Super Pack. They may work for other mod packs, but I only tested these with FastCargo's pack. If you would like to download FastCargo's F-15 Super Pack, you can try this link...
Credits: Fastcargo, James Fox, Wrench, USAFMTL et all for the EXCELLENT mods in CombatAce!
This mod contains updated/enhanced F-15E Strike Eagle cockpit files. This mod will replace your current F-15E "Cockpit" folder, so back up!
To Install, Uncompress the zip file and copy the uncompressed "Cockpit" folder into your target F-15E aircraft folder in your Saved Game mod folder. Overwrite any conflicts.
Thats it! Enjoy!
By StaryFile version 1.1 check the changelog for more info
This is dual -two cockpits in one!- pack of slightly "what if" cockpits for IAI Sa'ar.
The cockpits are bit of "creative guesswork" Israeli updates of my SMB2 cockpit released earlier this month.
The two variants are BOTH installed in the same folder, you have two cockpit ini files so the matter of chosing the right cockpit is which one you'll point towards in SuperMystere_Saar.INI
SAAR_COCKPIT.INI -this one is basically upgraded and slightly repainted SMB2 cockpit with added RWR and some RHAW annunciators lights.
SAAR_COCKPIT_Upgraded.INI -this is slightly more advanced with slightly redesigned dashboard and it's frame (annunciators lights, moving of brakes and chute pull levers, removal of SMB2 style attention lights here and there etc) added RWR and tape-style AOA and accelerometer instruments. Currently the AOA doesn't work, blame my brainfarts.
I have addded new avionics data file that adds simple RWR (vector type, detection based on A-4F one) and 2.7NM range boresight radar for A2A ranging use.
The simpler version uses simplified gunsight from Kfir, the advanced uses one taken from Nesher to represent avionics, optics and electronics upgrades.
This pack assumes you have Saar installed in your SF2 installation -the stock Saar version prefferably but should work ok with 3rd party version (or other plane of your choice for that matter)
Unpack to SuperMystere_Saar folder, overwrite when asked.
now, by default this pack uses the CockpitDataFile=SAAR_COCKPIT.INI cockpit data, change to CockpitDataFile=SAAR_COCKPIT_UPGRADED.INI to use the other bit more advanced version.
By WrenchAs seen in this thread in the SF2 Knowledge base:
This zip includes fixes for all stock 3rd Wire Skyhawks by Crusader
Updated Cockpit.ini for TW A-4 Skyhawks (all variants) v1.0
- working Arresting Hook-Lever (all)
- working Landing Gear-Lever (all, except A-4A, as the "Landing_Gear_Indicator"-type is already in use for another display)
- ECM-Box (A-4E_67, A-4E_Ahit_73, A-4H_Ahit_73, A-4F, A-4F_Ahit, A-4L)
- Chaff-Box (A-4E_Ahit_73, A-4H_Ahit_73)
- Spoiler-Light (A-4F, A-4F_Ahit, A-4F_74, A-4H_Ahit, A-4H_Ahit_68, A-4H_Ahit_70, A-4H_Ahit_73, A-4G, A-4K, A-4L)
- WeaponSelectorKnob - Sidewinder selectable (A-4E_Ahit_73, A-4F, A-4F_74, A-4F_Ahit, A-4H_Ahit, A-4H_Ahit_73, A-4G, A-4K, A-4L)
- LABS-Display - displays distance to next waypoint (distance to target is not available as displaytype, so better than nothing)
- corrected A-4F_74.ini to use the proper cockpit
PLEASE read the enclose readme --- unzip to a safe place, and you'll have access to all that's needed to install!
By StaryVersion 1.3 posted, read the changelog.
I strongly suggest you keep the 1.2 version backed up in case you don't like certain aspects of changes introduced in 1.3 (specular effect you might find too excessive)
Super Mystere B2 cockpit
To install unpack to your Super Mystere folder, overwrite when asked
By NyghtfallThirdwire A-4E/F/G/H/K Cockpit Repaint by Nyghtfall v1.2
*** SF2V, SF2I, DLC 002 (A-4G) and DLC 005 (A-4K) required for the according Skyhawk-Models ***
*** tested in full 5-merged installation ***
All A-4E-based cockpits are now included with a repaint similar to the A-4F from the initial release, together with updated cockpit.inis:
- A-4E, E_65, E_67, A_Ahit, E_Ahit_73
- A-4F, F_74, F_Ahit
- A-4H_Ahit, H_Ahit_68, H_Ahit_70, H_Ahit_73
Early Variants (A-4A to C and L) will follow later, as they require some more paintwork.
Crusader did some excellent cockpit.ini-tweaks and corrected the following issues:
- chaff/flare counter entries for the A-4F_74 (one counter for chaff, one for flares)
- added entry for the ECM Control knob, will switch from "Rec" to "Rpt" if ECM is turned on
- ECM box, "Rec" light, new function, now works as Type=THREAT_SAM_WARNING_LIGHT . Thats the normal operating setting of the ECM, light indicates that emissions are received and ECM can be switched to transmit.
- Spoilers Indicator light - changed entry to use external animation link function, now the spoiler light works correctly (gears extended and ground contact, airbrake extended)
Initial Release v1.0
This is a repaint for Thirdwire's Stock A-4F and A-4F(74) Cockpits. While working on a proper A-4PTM-Cockpit based on the A-4F-one, this was a secondary result and maybe someone will find it useful. I aimed for an worn look and instruments, that are a bit darker than the stock ones and so I redid most instruments. I also corrected the font used on the instruments (special thanks to The Trooper for the font!). A slightly changed cockpit.ini for both planes is provided also. I corrected the ArrestingHook- and Gearlever, which are rotating levers now (rather than sliding ones).
- Landinggear-Lever only turns 47° instead of 90° --> In the Cockpit-LOD, the lever-mesh is missing the bottom, so I used this, to avoid a visible hole.
- US Navy and Marine Corps A-4 Skyhawk Units of the Vietnam War, Osprey 2007
- Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011
- A-4 Skyhawk Association, http://a4skyhawk.org/
1. unzip to a temporary folder
2. open "Put_Content_In_Your_Mod" folder and do as you were told, if asked to overwrite, say 'yes' :P
- Thirdwire and TK for a great game and nice models I used.
- Crusader ini-Tweaks for the update (Thanks m8!)
- me template, paintwork, ini-edits, zipping the pack.
- Crusader for your work to improve this pack!
- The Trooper for providing the proper font used on instruments.
- mue for his LOD-Viewer, which was a BIG help!
Use whatever parts you need as long as it's not for payware. And giving credits is also not to bad.
If you have any problems with this pack or have suggestions and hints, feel free to PM me.
By StaryThis is correct 360-degree F-94B cockpit, to replace my earlier F-94C Starfire released in 2015 (as we lack Starfire model still...)
unpack to your F-94B folder, overwrite when asked (you might want to delete replacement cockpit folder first if exists any)
By GeezerThis pack contains flight crew figures designed to fit Veltro's WIP FW189, but they can be used for most any other German WW2 aircraft. There are two different pilot figures - a fighter pilot and a bomber pilot. There are also two gunner figures that - with some repositioning - 3D model guys can fit into aircraft they are working on.
By The TrooperSu-25 cockpit repaint v.1.0
A repaint for Florian's Su-25 cockpit.
Florian - cockpit model
Extract it in your Su-25 folder and overwrite when prompted.
Released under CombatAce Fair-Use terms:
07 Feb 2016