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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

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    1. F-16C Aggressor Series By the Viper Team.
       
      Pack Includes:
      F-16C Block 30/32
      F-16D Block 30
      F-16N
       
      Pit by ravenclaw. (Ok now he has gone too far.....)
      Models by bpao, modified highly by Jat and ravenclaw.
      Skins templates by Migbuster and EricJ
      MFD panel glass by Stary
      Units skins by Sony Tuckson, Jat, Migbuster and EricJ
      ACMIs, CATM-9's and ALQ-167 by ravenclaw
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, for FM, Avionics work.
      Crash test Dummy and screens, Dave
      CrazyhorseB34, the other dummy
       
      To install:
       
      Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
       
      This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
       
      This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
      1,658 5
    2. IAF F-16A Netz Series By the Viper Team.
       
      Pack Includes:
      F-16A Netz_87
      F-16B Netz_87
       

      Pit by Thirdwire
      Models by bpao, modified highly by Jat and ravenclaw.
      Skins templates by Migbuster and EricJ
      MFD panel glass by Stary
      Skins by Wilco, Jat, and ravenclaw
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, for FM, Avionics work.
      Crash test Dummy Dave
       

      To install:
       
      Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
       
      This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
       

      This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
      1,042 4
    3. NATO Fighters Update #5 by eburger
       
      This version is for the latest patch versions and lots of "goodies".
       
      You will need NF4+ Parts 1-4 of course to have a complete mod.
       

      -----------------------------------------------
      NATO Fighters IV+: Post-Dec2009 Update Pack # 5
      -----------------------------------------------
       
      This package contains a fifth update pack for the NATO Fighters IV+ (NF4+) add-on designed for "Strike Fighters 2: Europe" (SF2E) from ThirdWire. It does several things:
       
      1) Adds new aircraft and ground objects
       
      2) Adds new textures to existing aircraft
       
      3) Adds large number of new ground objects
       
      4) Updates or adds over 200 weapons and guns
       
      5) Fixes or updates numerous other files in the
      original NF4+ mod
       
      6) Updates items for May2011 & Exp. Pack 2 compatibility
       
      This update pack should be applied to SF2E/NF4+ installations that are patched to the Dec2009 or later patch level and that already have the first four NF4+ update packs applied.
       
      IMPORTANT: If your NF4 installation includes Exp. Pack 2, you must be running at the May2011 patch level or later.
       
      Please note the those running at the May2011 patch level or later will have an additional installation step to add update files for that patch level to their installations. Those running SF2E Expansion Pack 2 will have still another installation step (after installing the May2011 updates).
       
      ~~~~~~~~~~~~
      Installation
      ~~~~~~~~~~~~
       
      BEFORE YOU INSTALL
       
      Before installing this update pack, please ensure that:
       
      - your SF2E installation is patched to at least the Dec2009 patch level;
      - the original NF4+ add-on is installed;
      - the first four update packs (or patches) are applied to your NF4+ installation.
       
      The four original NF4+ installation packages can be obtained from CombatAce:
       
      http://combatace.com...-1-main-folder/
      http://combatace.com...objects-folder/
      http://combatace.com...craft-folder-1/
      http://combatace.com...craft-folder-2/
       
      The first four update packs can also be had at CombatAce:
       
      http://combatace.com...09-patch-level/
      http://combatace.com...-update-pack-2/
      http://combatace.com...-update-pack-3/
      http://combatace.com...-update-pack-4/
       
      The latest patches for Strike Fighters 2 can be downloaded from ThirdWire:
       
      http://thirdwire.com/downloads.htm
       
      INSTALLING THE UPDATE
       
      Installation of this update is simple.
       
      1. Copy the contents of the \1_All_Patch_Levels directory to your SF2E Mod Folder,
      overwriting as prompted.
       
      If you are NOT running at the May2011 patch level or later (incl. exp. Pack 2),
      then you're finished. If you are running at the May2011 patch level or later,
      then proceed to the next step.
       
      2. May2011 Patch Level: if you are running at the May2011 patch level or later, then
      copy the contents of the \2_May2011 directory to your SF2E Mod Folder, overwriting
      as prompted.
       
      If your NF4+ install does NOT include Exp. Pack 2, then you're finished. If your
      NF4+ includes Exp. Pack 2, then you have one more step.
       
      3. Exp. Pack 2 Only: copy the contents of the \3_ExpPack2 directory to your SF2E Mod
      Folder, overwriting as prompted.
       
      That's it. You're finished.
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Changes, Fixes, & Additions
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      New Aircraft
      - AV-8A Harrier
      - Su-17
      - Su-17M2
      - Su-17M4
      - Su-20A
      - Su-22
      - Su-22M
      - Su-22M3
      - Su-22M4
      - Su-24M
      - Tu-22M3
       
      Other New Items
      - added 26 new ground objects, including APCs, tanks, trucks,
      as well as misc. other items
      - added large number of new weapons & tanks, many to support
      new aircraft
      - added 8 new guns
      - added 11 new pilots/seats (most for new aircraft)
      - added 28 new sounds (most for new aircraft)
       
      Aircraft Updates (All Patch Levels)
      - adjusted shadow data for a number of aircraft
      - performed minor tweaks/corrections to F-86K, F-102A, F-104A, F-106A,
      MiG-15bis, MiG-29As, Mirage 5BA, Mirage IIIC (TMF), Mirage IIIE (TMF),
      Su-27, & Tornado F.3
      - tweaked flight models for all F-16As
      - overhauled rocket stations/loadouts for F-84F (TMF)
      - added new camo texture to F-86K
      - updated Javelin w/ Wrench's mods
      - added six new textures to Javelin
      - overhauled MiG-31 w/ updated avionics & loadouts
      - overhauled flight models for Mirage 2000C & Mirage 2000D/N
      - added new drop tanks for Mirage 2000C
      - overhauled avionics & loadouts for Su-9B, Su-11, Su-15A, Su-15TM
      - completely overhauled Su-17M & Su-17M3
      - overhauled Su-24
      - overhauled Yak-25M & Yak-28B w/ latest updates from Lindr2
      - added several new skins to Yak-25M
       
      Misc. Updates (All Patch Levels)
      - updated campaigns, incorporating latest updates from ThirdWire
      - performed large number of weapons updates/tweaks
      - updated a number of Soviet AAA guns, SAMs, and radars
      - removed ability to target aircraft from several Soviet tanks
      - updated SquadronList.INI to incorporate Aug2011 additions
      - updated SoundList.ini to incorporate May2011 changes
       
      May2011 Updates
      - updated WP effects w/ Stary's changes
      - updated EnvironmentSystem.INI for May2011 using tweaks/changes
      from Stary & PanamaRed
      - updated B-57B, Hunter 4, Hunter 5, Hunter 6, Hunter 51, Hunter 9,
      & MiG-15bis to incorporate May2011 changes (already done for Exp.
      Pack 2)
      - updated CF-104s, F-104G, & F-104G_82 to incorporate May2011 changes
      - incorporated new May2011 skins into CF-104_72, F-4M, F-4M_75, F-84F,
      Hunter 4, Hunter 5, Hunter 51, Hunter 6, Hunter 9, & Mystere IVA
       
      Exp. Pack 2 Updates
      - updated campaigns, incorporating latest updates from ThirdWire
      - incorporated new May2011 skins for Canberra 2, Canberra 6, Canberra 20,
      Hunter 1, & Hunter 2
       
      ~~~~~~~
      Credits
      ~~~~~~~
       
      As noted above, this update pack adds a number of new items to the NF4+ add-on. These new items are from the following modders, who generously allowed their use:
       
      Wrench ........................................... AV-8A Harrier for SF2
      Stary & PanamaRed ................................ updated EnvironmentSystem.INI
      Paulopanz ........................................ F-86K updates
      Wrench ........................................... Javelin updates & new skins
      The Mirage Factory ............................... updated flight models for Mirage 2000C/D/N
      Lindr2 ........................................... Su-17, Su-17M2, Su-17M4, Su-20A, Su-22
      Su-22M, Su-22M3, Su-22M4
      Lindr2 ........................................... updates for Su-17M & Su-17M3
      Lindr2 ........................................... Su-24M
      Lindr2 ........................................... updates for Su-24
      Paulpanz ......................................... Yak-25M updates
      Lindr2 ........................................... Yak-28B updates
      Pasko ............................................ Euro & Desert SAMS/Vehicles Packs
      Abhi ............................................. AN-TQ1 Avenger
      Wrench ........................................... M-51 Skysweeper, SA-8/B Mobile SAMs,
      US 90mm AA
      Ojcar & Kesselbrut ............................... Bofors L70 AA Gun
      Kesselbrut/Gerald14 .............................. M3A1
      Kesselbrut ....................................... ZiL Family Transport Pack
      Crusader ......................................... BM-14-16 Katyuscha Mod
      RebelRyder ....................................... BMP-1, BMP-1_AT-3, BRDM-2, BRDM-2_AT,
      BRDM-3, ZiS Canvas
      Suicidal ......................................... BTR-60, Humvees
      Razvan Stanciu & EricJ ........................... BTR-80A
      grumpapotamus .................................... Lynx APC
      bigal1 ........................................... SCUD Launcher
       
      Credit for the original NF4+ add-on goes to Column 5, Dave (USAFTML) and the rest of the NF4+ team. For a list of all the modders whose work is used in the complete NF4+ add-on, see the original ReadMes included in \OriginalReadmes.
       
      If we have neglected to credit anyone here, please let us know. We will get it fixed ASAP.
       

      --------------------------
      eburger68 & Dave (USAFMTL)
      22 Aug. 2011
      1,952 3
    4. Tornado Gr1 and Gr4 for SF2 by Sundowner via AD.
       
      Hanger screens by Sundowner and Dave
      Various ini edits by Dave, Wrench, The and Sundowner
      Skins by Sundowner
       
      New weapon edits....by dtmdragon and IanH!!!! Thanks fellas.... Ian really busted his butt off in this so most of the credit goes to him.
       
      Included are the updated files for AD & Sundowners Tornado GR1 & GR4 series. Copy and paste these 3 folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Europe\) to update both the Aircraft and the new Weapons.
       
      This has been designed to work on everything from a Stock Game (Sept '11 patched) to a fully Modded install with NATO Fighters IV etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "RAF (WEAPONS NAME)" (they're all grouped together for ease of use) as these have all been designed and/or modified for this Tornado Pack specifically, even though the Weapons may seem to be identical to ones you already have.
       
       
       
      Aircraft Specific Info (in-game, not accurate to real life timeline) -
      ---------------------------------------------------------------------
       
      RAF TORNADO VERSIONS
      ---------------------
       
      GR1_82 (1982-1989) - Carrys Unguided 1000lb Slick/Retarded Bombs, BL-755 Cluster Bombs, JP233 & ALARM.
       
      GR1_90 (1990-1997) - The LGB years when the TIALD Laser Pod came into service which allowed it to carry 1000lb GBU-123 LGB's.
       
      GR1DS_90 Desert Storm (1990-1991) - Year limited for Op Granby (Desert Storm) only. It can carry the same weapons fit as the GR1_90 above.
       
      GR4_98 (1998-2005) - A complete systems overhaul of the GR1_90. Although massively upgraded from a GR1 due the RAF's lack of Hi-Tech weaponary this kept virtually the same weapons fit until 2002 when the RAF purchased their 1st truely Smart Weapons, the 1000lb Enhanced Laser/GPS Guided Paveway II and the Bunker Busting 2000lb Enhanced Laser/GPS Guided Paveway III.
       
      GR4_06 (2006-2020) - 2006 saw the RAF finally get the advanced set of weapons they needed which included new Litening III Designation pods, 500lb Enhanced Laser/GPS Guided Paveway IV, Laser & IIR Brimstone Anti-Tank Missiles, Storm Shadow Cruise Missiles, ASRAAM and the RAPTOR recon pod. Due to their higher collateral damage risk the larger Paveway III was phased out for the the new Super Weapon the Storm Shadow, a Stealthy 500+ mile ranged Cruise Missile. This weapons update makes it the most advanced combat load currently carried by any aircraft in the world.
       
      ROYAL SAUDI AIR FORCE VERSIONS
      -------------------------------
       
      GR1_93 RSAF (1993-2005) - The Royal Saudi Air Forces version of the standard GR1_90.
       
      GR1_06 RSAF (2006-2020) - A modernisation program in 2006 brought their GR1_93's to a GR4-Lite standard. It can carry IIR Brimstone (but not Laser) and Storm Shadow but none of the other advanced weapons/pods that a standard GR4 can carry.
       
       
       
      OTHER INFO
      -----------
       
      Loadout Screen -
      --------------
       
      GR1 & GR1 Desert Storm - The Top loadout box shows empty but it's the fuel and ECM pods, DO NOT TOUCH! Also it shows 4x ALARM fitted but it's actually 2x ALARM and 2x AIM-9.
       
      GR4/RSAF - The Top loadout box shows empty but it's the fuel, AIM-9/ASRAAM, ALARM and ECM pods, DO NOT TOUCH!
       

      Issues -
      ------
       
      1. Because the Tornado carrys all of it's offensive weapons underneath please view the 3 loadout pictures included to understand which drop-down menu is used for each type of weapon.
       
      2. The ALARM Missile model comes with it's own launch rail built-in. I've tried to hide it in the Aircraft models ALARM Launch Rail but a tiny part is still visable, sorry.
       
      3. The RAF's Enhanced Paveway III model is incorrect. I had to use a GBU-27 model as the current GBU-24 model (around which the RAF EnPW3 is based) is sized incorrectly.
       
      If you find anything broken, strange, doesn't look right or even if you're a Tornado buff and spot that somethings in the wrong place please let me know on the CombatAce SF2 forums.
       
      Hope you have fun with this.........................................Cheers!
      2,469 2
    5. F-16C Blk50/52 Series By the Viper Team.
       
      Pack Includes:
      F-16C Block 50/52
      Greek and Turkish Blk 50/52's
      Block 50/52+ mods.
       
      Pit by ravenclaw. (Somebody stop him!)
      Models by bpao, modified highly by Jat and ravenclaw. (You guys are one hell of a team)
      Skins templates by Migbuster (Went back and made even higher res skins...because he could)
      MFD panel glass by Stary (Did you know he does terrains and clouds too?)
      Units skins by Jat and Dave
      Skins: use of JanHas's F4 skins
      Turkish skins by Pureblue
      Greek pattern by EricJ
      Pilots: Base from Florian mod by JAT
      Loading Screens by ST0RM
      Weapons by ravenclaw and GrinchWSLG (Masters of disaster)
      Technical adviser, Sony Tuckson (If we got it wrong he cracked the whip!)
      Avionics by Jat and Crusader (You cant get anything past Crusader, the best MK1 eyeball in SF)
      Brain32, for FM, Avionics work. (He found that Mach 1 is FAST.)
      Crash test Dummy, Dave (Thank god he doesn't have a usable brain)
      CrazyhorseB34, ini work (and the other dummy)
       
      To install:
       
      Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
       
      This project started with a little mod here and there to make the Vipers more modern. FastCargo started the PM thread on 28 Jul 2011 and here we are 10 months later we have this.
       

      This mod is dedicated to Oli (bpao) he started us on this journey and I hope, I really hope, we lived up to his expectations.
       
       
       

      -------------------------------------------------------------------------------------------
      4,562 15
    6. Updated default F-16 for SF2 combined install. You must have SF2:Israel to use this mod. Updated Wrench's mod. Fixed decal tail problem with the first number not showing up.
       
      To install, drop into your mod folder and fly.
       
      Updates
      Switched to Migbuster USAF skins
      Added ACES II and adjusted data.ini accordingly
      Added Modusaf pilot
      Used new random decal format
      Updated Number.lst
      Added AIM-9L/9
      Added ALQ-119v16
      Added new hanger and loading screens
      Added 89th TFS "Rhinos" out of WPAFB
       
      Credits for the items I used:
      Wrench
      Ravenclaw
      Diego
      1,696 3
    7. 57th FIS, Keflavik, Iceland Circa 1975
       
      A skin for the F-4E_75 of the 57th FIS while the aircraft were in SEA camouflage. Sundowners templates were used. Thank you again kind sir.
       
      To install just put into your objects folder and let it overwrite. That's all there is to it. Enjoy
       

      Dave
      141 0
    8. This mod encompasses a 1948 war for independence campaign and an add to the default campaign by adding most of the missing units and countries involved. It’s as close as I could get it but I am sure someone will say it’s lacking something.
       
      READ THE README!!!!!!!!!!!!!!
       

      -------------------------------------------------------
      48-56 Mod Update: Change Log
      -------------------------------------------------------
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      SEP. 2011
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes & Updates
      ---------------
      - updated key INIs to support the May2011 & later patch levels
      - added some default objects so that the mod install can function
      as a complete, self-contained Mod (i.e., you can generate a new,
      separate Mods folder, delete the \Aircraft and \GroundObject
      folders, and install only what's included in this mod package)
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      APR. 2011
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - minor fixes to Independence War campaign
      - minor fixes to La Fayette
      - minor corrections to Canberra tip tanks
      - minor corrections/tweaks to all three Seahawks
       
      Updates/Additions
      -----------------
      - overhauled Suez & Kadesh campaigns to incoprorate
      new units, skins & use more realistic unit strengths
      - updated SquadronList.INI
      - added several new weapons
      - added new EAF, IDF, & French skins to C-47A
      - C-47A now flyable with custom cockpit
      - added new EAF & SyAAF skins to Il-28
      - added new numbering & kill-mark decals to Meteor 8
      - added kill-mark decals to MiG-15bis
      - added MiG-15UTI w/ four Arab skins
      - minor corrections to Mystere IVA decals
      - added six new skins for the Ouragan
      - all new skins/decals for all three Seahawks
      - added new skins & decals to Vampire 52
      - added new custom cockpit (based on Meteor 8) to
      Vampire 52
      - added RAF pilots for Canberra
      - added F-84F tank textures
      - added MF F-84F for Alternate Hunters Campaign
      - added Arab Medals Pack
       
      * Note: all new skins, decals, cockpits, & medals in this
      update were kindly supplied by Paulopanz
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      JAN. 2011
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - supplied missing muzzleflash.tga
      - fixed landing deck on HMS Albion
      - tweaked deck data on other carriers
      - fixed carrier landings for SeaHawks
      - fixed carrier landings for Corsairs
      - fixed carrier landings for Wyvern
      - fixed bomb sight on Canberra B.2
      - corrected errors in SeaHawk drop tanks
      - added RadarFamilyName data to several ground objects
       
      Updates/Additions
      -----------------
      - updated F-84F to incorporate new fuel tank nodes
      - updated Hunter 5 for Exp. Pack 2 to incorporates model changes
      - updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
      - swapped out old Canberra fm for 3rdWire SF2 fm
      - tweaked flight model for SeaHawks
      - overhauled SeaHawk FB.3 loadouts
      - made minor updates to Spitfires & P-51D
      - added Tank_Venom for Venom FB.4
      - added two skins to Canberra B.2
      - updated Suez & Kadesh campaigns to include new Venom drop tank
      - updated FlightEngine.INI for Exp. Pack 2 & later
      - updated SquadronList.INI to incorporate Exp. Pack 2 additions
      - updated IsraelMe.INI to include Water & Location .BMP pointers
      - added Su-85 & Su-100 for Arab forces
      - added IDF Super Sherman for Israeli forces
      - added 15 new weapons
      - updated several guns; added 85MM_D-8TG
      - added new campaign/base screen for naval units in Suez campaign
      - tweaked CampaignStart/End texts for Suez & Kadesh campaigns
       

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      JULY 2010
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - corrected available weapons for player flyable aircraft in campaigns
      - tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
      in Suez campaign
      - tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
      - fixed Canberra tanks to make them loadable
      - fixed Spitfire loadouts to carry drop tanks
      - re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
      Sea Hawk, & Wyvern
      - corrected loadouts & node names for Hunter 5/F5
      - tweaked several menu screens
      - corrected Suez campaign front line
      - created British Cyprus Location in Nations.ini & assigned Cyprus air
      bases to British Cyprus
      - added list of Neutral Locations to Nations.ini
       
      Updates/Additions
      -----------------
      - added triple-rocket pack & STRIM-400 to F-84F
      - added DH100 tanks to Mosquito FB.6
      - tweaked textures for Tank200_F84F & Tank450_MD450
      - added 300 gal slipper tanks to MiG-15bis
      - made MiG-17 & MiG-17F flyable
      - added one Israeli & two French skins to Ouragan
      - converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
      - removed extraneous Hangar, Loadout, & Loading .BMPs
      - overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
      - added MiG-17 to Kadesh campaign as player-flyable aircraft
      - added custom environment system based on WideSky/Better WideSky
      - added custom SpeechSystem.ini to suppress annoying wingman calls
      - added two pilots
      - added updated AAA package, including ground objects, guns, sounds, & effects
      - added updated IsraelME planning map .BMPs from ???
       

      --------------
      Eric Howes
      (eburger68)
      26 July 2010
      28 Jan. 2011
      19 Feb. 2011
       

      Thank you to these contributors:
       
      Monty CZ for the S-199. What a masterpiece.
      Florian for the updated RF-84F. She is uber good now.
      Gunrunner for the RF-84F skins. Perfect is not the word for it.
      Paul for the extensive work ON many many skins for the mod.
      guyran for the Arab version of the campaign.
      Wrench for the many add ons via Geo also the terrain work.
      Jimbeamer5 for his skin work.
      C5 for the FM work on the F4U-7
      Crusader for fixing the AU-1 and the F4U-7 and all the little tweaks.
      The Mirage factory for the Corsairs and other models.
      Bunyap for the Seahawks and Harvard
      Wilco my savior on the P-51 and Sptit skins
      Pasko for the Mossie and the MD-450
      Veltro for the Stirling and Halifax mods. Thanks Ed.
      kulbit80 for some skins a planning maps.
      eburger for tons of fixes and the MK1 eye ball.
      Lloyd for the skins on the Mossie and the Iraqi Sea Fury
      Skippybing for the Wyvern.
      Kess for the pits.
      Hinch for the great carriers.
       
      If I forgot anyone, let me know. I will correct it.
      My apologies ahead of time.
       
      Enjoy
       
      Dave USAFMTL
       
      10 Jun 10
       
      Missing cockpit pictures for the Wyvren added.
       
      16 Jun 10
       
      Various fixes by eburger68
       
      26 Jul 2010
       

      ---------------------------------
       
      8-56 Mod Update: Change Log
      -------------------------------------------------------
       
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      JAN. 2011
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - supplied missing muzzleflash.tga
      - fixed landing deck on HMS Albion
      - tweaked deck data on other carriers
      - fixed carrier landings for SeaHawks
      - fixed carrier landings for Corsairs
      - fixed carrier landings for Wyvern
      - fixed bomb sight on Canberra B.2
      - corrected errors in SeaHawk drop tanks
      - added RadarFamilyName data to several ground objects
       
      Updates/Additions
      -----------------
      - updated F-84F to incorporate new fuel tank nodes
      - updated Hunter 5 for Exp. Pack 2 to incorporates model changes
      - updated MiG-15bis for Exp. Pack 2 to incorporate new fuel tank nodes
      - swapped out old Canberra fm for 3rdWire SF2 fm
      - tweaked flight model for SeaHawks
      - overhauled SeaHawk FB.3 loadouts
      - made minor updates to Spitfires & P-51D
      - added Tank_Venom for Venom FB.4
      - added two skins to Canberra B.2
      - updated Suez & Kadesh campaigns to include new Venom drop tank
      - updated FlightEngine.INI for Exp. Pack 2 & later
      - updated SquadronList.INI to incorporate Exp. Pack 2 additions
      - updated IsraelMe.INI to include Water & Location .BMP pointers
      - added Su-85 & Su-100 for Arab forces
      - added IDF Super Sherman for Israeli forces
      - added 15 new weapons
      - updated several guns; added 85MM_D-8TG
      - added new campaign/base screen for naval units in Suez campaign
      - tweaked CampaignStart/End texts for Suez & Kadesh campaigns
       

      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      JULY 2010
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Fixes/Corrections
      -----------------
      - corrected available weapons for player flyable aircraft in campaigns
      - tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
      in Suez campaign
      - tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
      - fixed Canberra tanks to make them loadable
      - fixed Spitfire loadouts to carry drop tanks
      - re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
      Sea Hawk, & Wyvern
      - corrected loadouts & node names for Hunter 5/F5
      - tweaked several menu screens
      - corrected Suez campaign front line
      - created British Cyprus Location in Nations.ini & assigned Cyprus air
      bases to British Cyprus
      - added list of Neutral Locations to Nations.ini
       
      Updates/Additions
      -----------------
      - added triple-rocket pack & STRIM-400 to F-84F
      - added DH100 tanks to Mosquito FB.6
      - tweaked textures for Tank200_F84F & Tank450_MD450
      - added 300 gal slipper tanks to MiG-15bis
      - made MiG-17 & MiG-17F flyable
      - added one Israeli & two French skins to Ouragan
      - converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
      - removed extraneous Hangar, Loadout, & Loading .BMPs
      - overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
      - added MiG-17 to Kadesh campaign as player-flyable aircraft
      - added custom environment system based on WideSky/Better WideSky
      - added custom SpeechSystem.ini to suppress annoying wingman calls
      - added two pilots
      - added updated AAA package, including ground objects, guns, sounds, & effects
      - added updated IsraelME planning map .BMPs from ???
      48-56 Mod Update: Change Log
      ---------------------------------
       
      Fixes/Corrections
      -----------------
      - corrected available weapons for player flyable aircraft in campaigns
      - tweaked mission chance schedule for Canberra, Wyvern, & Sea Hawk FGA.6
      in Suez campaign
      - tweaked flight models for Mosquito FB.6, Sea Hawks, & Venom
      - fixed Canberra tanks to make them loadable
      - fixed Spitfire loadouts to carry drop tanks
      - re-worked loadouts for Canberra B.2, F-84F, Mosquito FB.6, Sea Fury,
      Sea Hawk, & Wyvern
      - corrected loadouts & node names for Hunter 5/F5
      - tweaked several menu screens
      - corrected Suez campaign front line
      - created British Cyprus Location in Nations.ini & assigned Cyprus air
      bases to British Cyprus
      - added list of Neutral Locations to Nations.ini
       
      Updates/Additions
      -----------------
      - added triple-rocket pack & STRIM-400 to F-84F
      - added DH100 tanks to Mosquito FB.6
      - tweaked textures for Tank200_F84F & Tank450_MD450
      - added 300 gal slipper tanks to MiG-15bis
      - made MiG-17 & MiG-17F flyable
      - added one Israeli & two French skins to Ouragan
      - converted remaining hangar, loading, & loadout .BMPs to .JPG or .TGA
      - removed extraneous Hangar, Loadout, & Loading .BMPs
      - overhauled Kadesh campaign to make it equivalent to custom Suez camapaign
      - added MiG-17 to Kadesh campaign as player-flyable aircraft
      - added custom environment system based on WideSky/Better WideSky
      - added custom SpeechSystem.ini to suppress annoying wingman calls
      - added two pilots
      - added updated AAA package, including ground objects, guns, sounds, & effects
      - added updated IsraelME planning map .BMPs from Kulbit80
      --------------
      Eric Howes
      (eburger68)
      2,187 4
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