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Strike Fighters by Thirdwire

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All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons

    1. Decals for DDR (LSK) applied on silver basic, little edited, skins.
      Complete working numbers sets.
       
      No more single, not numberd or “00” evil ones planes .
       
       
       
      Thanks to Delta576 for his “german mig-21mf decals”.
       
      I hope this will add real smell variety to your skies.
       
       
      Yours
      Paulopanz
       
       
      Readme and original picture included
      Works in all TK's Sims
      111 0
    2. Su-17/22 pack ver 2.0
       
      Su-17, Su-17M, Su-17M2, Su-17M3, Su-17M4, Su-20A, Su-20B, Su-22, Su-22M, Su-22M3
       
      used:
       
      Su-17M Model & Skin by AmokFloo
       
      Su-17 Model & Skins by Dave
       
      Desert Skin: Su-20 Egyptian Air Force by Gepard
       
      Sound by Spillone104
       
      ECM pod's & PTB-800 Drop Tank links (download & copy to weapons, new ini (SPS-141-1I, SPS-14-1F,SPS-141-1F, SPS-141-1D,SPS141-MVG) contains in my pack):
       
      http://forum.combatace.com/index.php?autoc...p;showfile=6976 &
      http://forum.combatace.com/index.php?autoc...p;showfile=6975
       
      Changes from 1.0
       
      - some bugs fixed
       
      - used new model for early planes (su-17,17M,17M2,22)
       
      - created Metel, L086, L066, Delta-NG2, Projector Pods
       
      - for Su-17M2 & Su-22 added NK-23 on nose
       
      - moments of Intertia recalculated
       
      - added Screens
       
      Metel Pod - special pod for Kh-28, used on Su-17M, M2, M3, 22M, 22M3, MiG-27M
       
      L086 V'yuga pod for Kh-27,58 - variant for Su-17M3, 22M3, 17M4
       
      L066 V'yuga pod for Kh-27,58 - variant for MiG-27K,D,M
       
      Delta-NG2 pod CGR control pod Used on Su-17M2, Su-17M3, Su-17M4, Su-22, Su-22M, Su-22M3, Su-22M4, MiG-23M (Late),MF, Mig-23ML,MLD
       
      SPS-141-1I Syren' pod - 5W ECM pod, 1F - 20W ECM pod, 1D- 100W ECM Pod, SPS-141MVG Gvozdika pod - new generation of Syren' family pod's
       
      Su-17 Hystory
       
      Su-17 First Version AL-7F Engine, 4 wing pylons, 2 fuselage pylons ungiuded weapons
      Su-17M AL-21 Engine, CGR Added , 2 backside fuselage pylons added, external ECM pod SPS-141 ARM Missiles (Kh-28 Only with "Metel'" Pod)
      Su-17M2 ARM Missiles (Kh-28 Only with "Metel'" Pod), centerline pylon added (ONLY FOR Kh-28), LGR Missiles (with external laser designator "Projector")
      Su-17M3 Version with internal laser designator KLEN-PS (KLEN-PM - for Mig's ), 2 additional pylons for IRM and 2IR (with APU-62). Fuselage pylons now supports Giuded weapons.
      Su-17/22M4 TV guided weapons, new KLEN-54 Laser Designator with LGB supports, centerline pylon removed
      Su-20A Export variant S-17M for WP members, IRM Support added (4 R-13)
      Su-20B Variant for other - no CGR, but GP supported on each 4 wing pylons, also used in CAP role
      Su-22 Export variant S-17M2 with MiG-23BN Engine, no ARM & LGB only, CGR, also used in CAP role
      Su-22M Export variant Su-17M3 with MiG-23BN Engine, KLEN-PS removed, no LGB, ARM Supported (only Kh-28), also used in CAP role
      Su-22M3 Export variant Su-17M3 with MiG-23BN Engine, all avionics Su-17M3 Keeped, only WP plane (Hundary)
      2,412 1
    3. NEW skins mig-21R CSSR 1969
      80 0
    4. This is a nice skin I take from the web.
      I have it in an old book, too.
      Made in italy using Wrench's templates.
      I hope you like it.
      [reloaded]
       
       
       
       
      Paulopanz
       
       
       
       
       
       
      Readme included.
      89 0
    5. A whole pack of loadout images for the Vietnam era. Tried to make them a consistent quality which blends in with the paper background.
      296 0
    6. Version 1.0
       
      Thanks to the following folks:
       
      TK - For the ThirdWire series of sims.
      Bunyap - The original modder who created the F-107 MAX file and released it to Dave.
      Dave - For providing the original model to me, decals, texture updates, loading screens
      Klavs81 - Original textures
      dwcace - For providing me with additional reference material
      To my fellow Combatace moderators - For helping me beta test and work out bugs.
      Any errors or mistakes are entirely mine.
       
       
      What you will need first:
       
      Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
       
      Strike Fighters Project 1/Strike Fighters Gold/Wings Over Vietnam/Wings Over Europe - One of these are needed to provide the wing fuel tanks, some decals, and either the F-104 or F-105 cockpit.
       
      This addon will currently not work properly with Strike Fighters 2 or Wings Over Israel (19 Jan 09).
       
       
      Aircraft Information:
       
      From Wikipedia: http://en.wikipedia.org/wiki/North_American_F-107
       
      The North American F-107, nicknamed "Ultra Sabre", was North American Aviation's entry for a United States Air Force tactical fighter-bomber design competition of the 1950s. The F-107 incorporated many innovations and radical design features, and was based on the F-100 Super Sabre. The competition was eventually won by the F-105 Thunderchief, and the F-107 prototypes ended their lives as test aircraft.
       
      The F-107A was originally designed as a tactical fighter-bomber version of the F-100, and was entered into a competition sponsored by the Air Force. Originally designated F-100B, the aircraft featured a recessed weapons bay under the fuselage, as well as an all-moving vertical fin and a control system which permitted the plane to roll at supersonic speeds.
       
      The aircraft's most distinguishing feature is its Variable Area Inlet Duct, mounted in an unconventional position directly above and just behind the cockpit, which automatically controlled the amount of air fed to the jet engine. The air intake was moved from the chin position (an arrangement later adopted for the F-16) to the unusual dorsal location as the USAF had required the carriage of an underbelly semi-conformal nuclear weapon. The original chin intake caused a shockwave that interferred in launching this weapon. The implications this had for the survivability of the pilot during ejection were troubling. It also severely limited view to the rear, although this was not considered terribly important for a bomber aircraft, it is notable during an era when it was assumed air combat would be via guided missile exchanges outside visual range.
       
      Extensive design changes resulted in its redesignation from F-100B to F-107A before the first prototype flew.
       
      The F-107 was never given an official name, but was sometimes informally called the "Ultra Sabre," referring to North American's earlier fighter designs, the F-86 Sabre and the F-100 Super Sabre. The flight crews referred to it as the "Man Eater," in reference to the position of the air intake directly above the cockpit.
       
      The designation "F-107A" was the only one assigned to the aircraft, though "YF-107A" is often used in publications.
       
       
      Notes and Limitations:
       
      Part of the SWOTUSAF series of aircraft.
       
      Because the real aircraft never proceeded beyond the prototype stage, loadouts, mission capabilities and operational paint schemes are projections only.
       
      3 skins are provided - The original prototype scheme, a natural metal scheme, and a Vietnam era scheme.
       
      Because this aircraft was in competition with the F-105, we projected that it would have taken over the Thud's role in Vietnam, in addition to the air superiority/interceptor role the original F-100 was designed for. So loadouts reflect this.
       
      The aircraft refers to some decals, visual effects, sounds, ejection seat and fuel tanks from the F-100D. The cockpit is based on a single engine fighter with a radar using the J75...either the F-104 or F-105 works fine...it defaults to the F-104 cockpit. You will have to install any other cockpit yourself.
       
      The FM is mainly based on the F-100D, and so shares that FMs limitations. The real test article reached 2.35 Mach...this model has gone up to 2.2 Mach in level flight.
       
      Animations for the canopy and air refueling probe use Animation control keys 1 and 2. Check your Controls page to figure out what keys you need to hit.
       
      This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
       
      Feel free to redistribute, as long as the original authors are given appropriate credit.
       
      Questions? Contact me at Combatace.
       
      FastCargo
      19 Jan 09
      1,901 0
    7. Libya Terrain Upgrade, Version 3.0 -- For SF/WoV/WoE and probably WoI/FE/SF2
       
      Ok, I know, I know...I said I'd NEVER go back to this terrain, but since the 2.0 FINAL was released I've learned a bit more on how to use the Terrain Editor...to wit:
       
      There has been extensive retiling of many of the major areas on the map, replacing LOTS of mismatched or ill-fitting tiles. The entire coast of North Africa, from Tunisa to the Libyan/Egyptian border and been completely retiled with matching units. Sicily and Greece, and the 'boot' of the toe of Italy have also been extensively retiled. Approximately 75% of the map tiles have been replaced -BY HAND!!!!-, making a much smoother and better looking map. Unfortunately, a couple of the target areas required small location adjusments, so that had to be corrected as well.
       
      Included in the package are new HFD, TFD, data and targets inis. The data ini has been fully updated to make use of the terrrain effects as per the 9/08 & 10/08 patches. Adjustments to sea level and uping the Alpha Object count have also been implemented in the data ini. Some trees are around, but not as many as I'd like.
       
      You =MUST= have the orginal Libya 2.0 terrain to make use of the Update Pak. It's available in the CombatAce download section at the following url:
       
      http://forum.combatace.com/index.php?autoc...p;showfile=6652
       
      The targets ini in this pak includes the "Targets Hot Fix", and the new planning maps from that package. So, don't worry if you don't have the Hot Fix pack.
      So, really...consider this the Ultimate Final Version....I'm NOT going back to it again. Promise!!
       
      = This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains ™ for the terrain cat reachback. This, however, has =NOT= been tested. You use it in these games (WoI & FE) at your own risk.
      For SF2 users ... don't know what you to tell ya...you're on your own! =
       
      As usual, there's more relatively simple install instructions in the enclosed readme. So, give it a once over...
       
      Happy Landings!
      Wrench
      Kevin Stein
      2,255 2
    8. Templates for the
      Alternative menu set for Strike Fighters/Wings over Vietnam/Wings over Europe/Wings over Israel
      Tested with Wings over Israel (October 2008b patch)
       
       
      Notices
      -------
       
      (1) Requires a display capable of a resolution of 1920x1200px
      (2) Requires the 1920x1200 menu set available at combatace.com
      (3) Provided "as is" - use at your own risk
       
       
      How to Use
      ----------
      Files are in .png format - open in your favourite image editor - insert a new layer behind the menu elements and copy in a new background image.
       
       
       
      © 2009, Kout
      --------------
      These files are made available under the Creative Commons - Attribution-NonCommercial-ShareAlike 1.0 license
      (Please visit http://creativecommons.org/licenses/by-nc-sa/1.0/ for details.)
      This basically means you are allowed to modify and redistribute these files, but that you should (1) give fair credit (2) distribute work based on these files under the same conditions as I did and you may not (3) use these files or works based on them for commercial purposes.
      92 0
    9. F-105G "What If" SKIN
      I hope you like
      SKIN By
      kei nagase
      YEYEYE
       
      If you have any questions, you can send an e-mail here
      462704847@qq.com
       
      ThankS!! :yes:
      90 0
    10. The 3M25A Meteorit (Kh-90) hypersonic cruise missile.
      1,296 3
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