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SF/WO* Add-On Aircraft

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SF/WoV/WOE/FE Add-On Aircraft

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    1. FILE TYPE: Aircraft
       
      BACKGROUND:
      Note: this is NOT compatible with Wings Over Israel.
       
      DESCRIPTION:
       
      This is the later Canadian Forces CF-104. This has an up-graded radar and avionics.
       
      CREDITS AND THANKS:
      Thanks for the written consent of the following community members:
      TK for his consent to upload non-core files,
      bobrock for his awesome template
      and Batman1978 for the cockpit.
      450 0
    2. This package upgrades the visual models for the F-4C and F-4D in Wings over Vietnam with several small details that have been bugging me for a while, and is really intended for the detail nut like me until the Mirage Factory releases a real F-4C/D upgrade. It also upgrades the textures for the basic USAF camouflage which I created some time ago, fixing some errors. The decals.ini for each plane are set up to use my USAF F-4 decals package available here at CombatAce (also due for an overhaul and update), but can easily be replaced by the default version for the F-4C/D if you don't like it. The LORAN F-4D uses the default F-4D decals and markings - so if you installed my LORAN packages don't use the
      decals.ini in this.
       
      This package adds four new airplanes so as to not over-write your default F-4C or F-4D. It consists of the F-4C block 21 (a typical post-1966 C model), an F-4D block 30 '67-'69 (the basic F-4D used between those years), an F-4D block 30 '69-'75 (the basic F-4D after the four nose ECM bulges were removed and capped off) and an F-4D with the LORAN AN/ARN-92 Chelton "towel rack" fuselage spine antenna.
       
      The textures vary in worn appearance from plane to plane as presented here. The '67-'69 F-4D version has upper surface star & bar with no blue outline as as typical of these airplanes when they left St. Louis for the first years of service in Southeast Asia.
       
      My minor add-ons include:
      Four nose AN/APS-107 ECM antennas on early F-4Ds (not in quite the correct ositions, but probably good enough)
      Silver radome tip
      Revised under nose RHAW antennas for F-4C and F-4D
      Upper fuselage IFF antenna on F-4D behind canopy
      Two black under fuselage antennaa (TACAN I think)
      Pitot tubes under nose, on left side of nose and inside air intakes
      Structural braces in between intakes and fuselage
       
      The inboard leading edge flaps work as they are supposed to. I have also added a newer shape for the 370 gallon external wing tank, which I have enclosed. Each data.ini defaults to this. You must know how to use the Weaponeditor to install it. I used the default values from the simulation's default 370 gallon tank in the weapondata.ini:
       
      Mike Druzolowski
      988 0
    3. **********J-8 Date INI FIX********************
       
      J-8 (Jian-8 Fighter aircraft 8) / F-8
       
      Fixed:
       
      1,The Rightwingstation is useabel now.
       
      2,I used Jug's excellent J-8 Finback Lighting.
       
      3,And thanks Wrench's Flashtime. :-)
       
      ***********************************************
      The J-8 was the first PLAAF aircraft of domestic design, with design work beginning in 1964.
      The overall configuration is a rather straightforward enlargement of the MiG-21/J-7 layout
      to accomodate two engines. Although it resembled Mikoyan's experimental Ye-152A, contrary
      to some early reports, it was not based on that aircraft. Production began in December 1979,
      with about 100-150 units of the first configuration entering service. Design work on the
      improved J-8-2 began in 1980, with production beginning in the late 1980. As with the cancelled
      "Super 7" upgrade to the single-engine J-7, the J-8II completely reworks the front end of the
      aircraft, adding a much larger radar and ventral air inlets, along with various other less
      pronounced improvements. The best that can be said of the J-8 is that once upgraded it will be
      no more than an advanced obsolete aircraft, comparable in configuration and aerodynamic
      performance to the Su-15 FLAGON.
       
      ****************************************************
       
      Installation
      1. Install the latest Weapons Pak:
       
      http://forum.combatace.com/index.php?autoc...p;showfile=2672
       
      2. Extract the zip file and copy the "J-8_DATA.ini" into J-8 folder,and replace it.
       
      Enjoy!
      607 0
    4. Bell P-400 "Airacobra", 39th FS Skin and Ini Pak, For SF/WoV/WoE PTO installs
       
      This is a semi-complete mod, re-creating the P-400, export version of the Bell P-39 "Airacobra". The skin represents aircraft from the 39th FS, 35th FG as seen around Port Morseby, PNG during mid-1942
       
      It is also to be considered a FULL replacement, minus certain files, for the P-400 mod that's been on my site for several years. This version gets a fully upgraded skin, with newly redrawn panel and rivet lines, and a replacement cockpit, based on the Dev A-Team's Hurricane.
       
      When I say "semi-complete", this means the aircraft LOD file is NOT included, NOR are the cockpit files from the Hurricane 1. You WILL be transfering these from their respective aircraft. Needless to say, you MUST have Wolf's WW2 Planes Pak for the LOD, and the DATs Hurri. Full instructions, and a parts list, are below in the "Install Instructions".
       
      I've supplied all the inis, misc bmps and tgas and various and sundry bits to make the process as easy as possible.
       
      The skin, as said above, is for the 39th FS, and has completely new redrawn panel and rivet lines. Aircraft ID numbers are as accurate as possible, based on research. Serial numbers are NOT used, as these were painted out in-theatre. In reality, although not painted on the aircraft, these birds were assigned RAF serials, as they were originally intented for the UK.
       
      A revamped, cleaned up version of my original P-39 Hangar Screen is included, as is the damage tga.
       
      -= NOTE: you must have the Bunyap Weapons Pak of 6/06 to get the WW2 weapons and guns and such =-
      - This mod has been tested in SF, WoV and WoE. This mod is NOT reccomended for use in a WW2 PTO style install of WoI, as it handles prop flight models in "a most unusual, and odd way"
       
      As usual, you are REQUIRED to read the enclosed readme for full, detailed install instructions.
       
      Good Luck, and Good Hunting!
       
      Wrench
      Kevin Stein
      360 0
    5. F-16B/79 Fighting Falcon, Version 1.0 By JA 37 Viggen
       
      The F-16/79 was a downgraded F-16A/B designed for export after former president Jimmy
      Carter announced a new arms export policy. American aviation companys could no longer sell
      military aircraft to foreign nations that was on par with that of the US Armed Forces.
      The F-16/79 was a version of the F-16 meant to comply with this policy. It used a General
      Electric J79 engine, and had a limited payload and weapons compatability. Venezuela was
      likely to be the first customer of this failed fighter.
       
      This is a mod of the F-16B Block 10 released by Team Viper. Tested in WOV and SFG. I have
      made edits to the INIs so that it now uses a J79 (engine data was from the F-4E) gave it
      chaff and flares, and made edits to the loadouts. I have also made Venezuela weapons. It
      also uses the J79 engine noises from The Mirage Factory Weapons Pack (NOT included).
      You'll be using the Weapons Editor (The one NOT ment for WOI) to add the Venezuela Weapons.
      You may also need to include Venezuela as a nation.
       
      KNOWN PROBLEMS: No decals, FM has to be tweaked, still need to toy with the engine, add
      more weapons for Venezuela (rocket pods)
       
       
      PS: ANY attempt to use this in Payware will result in something very bad. This mod now
      falls under the jurestiction of the Freeware Accords Treaty (fair-use modding)
      757 0
    6. MiG-31BM "Foxhound" Repair Package
       
      This package is designed an 'in the field' repair kit to fix several of the unfinished bits in the recently released Mig-31BM Foxhound.
      Included are tweeks to the data, loadout, cockpit, avionics inis, as well as several repainted bmps and tgas for the cockpit itself. Also, are 2 new APU-62 dual IR missile rails, with corrected weapons placement. These are based off the original units, but have been edited for use on the Foxhound -ONLY-.
       
      Other fixes include:
      Adjusting the operational years to more "Real Life" for this model, and making it "SOVIET" only
      Adjusting the cockpit position to match the pilot position on the external model
      Upgrading cockpit ini to the latest standard (SF/WoV/WoE); this includes adding the latest fixes for several intruments, post Patch 4
      Adding running lights and adjusting the Landing/taxi lights
      Adjusting the Loadout to fit semi-current knowledge and weapons; adding drop tanks,
      Repainting several cockpt bmps and tgas to have correct Cyrllic/Russian labels,
      Adjusting avionics, adding/replacing several display bmps/tgas
      Mod to decals ini, to use stock in-game bort numbers
      Several other tweeks I'm sure will become apparent as you fly (meaning: I can't remember them!)
      Addition of 2 "new" RWR sounds (can't remember where they come from)
      Switching over the engine sound to TMF's "MiGEngine"
       
      Unfortunately, there isn't anything I can do about the flight model, which still needs some attention by an expert. I don't have the understanding of how those things work, so .... it'll still 'bob and weave' as originally released.
       
      To complete the package, I've included The Insky Boys AA-9 Amos, and the weapons data to be added to your WeaponsData.ini, just in case you didn't have it before. Instructions to add the weapons in the 'Weapons' folder in the kit.
       
      Note: weapons loads are designed for use with the Bunyap Pak. If you're using another WepPak, you MAY need to add several weapons to it. This is of particular insterst for the A-G guided missiles (which are a 'best guess' at best!)
       
      READ the enclose readme for fully detailed, step-by-step instructions, plus a full listing of contributors. Without their help, I couldn't have fixed this bird
       
      Clear Skies!
      Wrench
      kevin stein
      3,724 0
    7. MV-22B Osprey
       
      Release v2.2
       
       
       
      “The V-22 Osprey is a joint service, multi-mission, military tilt rotor aircraft with both a vertical takeoff and landing (VTOL) and short takeoff and landing (STOL) capability. It is designed to perform missions like a conventional helicopter with the long-range, high-speed cruise performance of a turboprop aircraft. The V-22 was developed by Bell Helicopter Textron, which manufactures it in partnership with Boeing Helicopters. The initial operators are the U.S. Marine Corps and United States Air Force. The FAA classifies the Osprey as a model of powered lift aircraft.”… Wikipedia.
       
       
       
      Installation
       
       
       
      1.) Unzip the archive.
       
      2.) Cut/Paste the MV-22 folder within the aircraft directory of your Strike Fighters, Wings over Vietnam or Wings over Europe, Wings over Israel Installation.
       
      3.) Cut/Paste the sound file within the sound folder into the Sounds directory your Strike Fighters, Wings over Vietnam, Wings over Israel or Wings over Europe Installation.
       
      4.) Fly and have fun!
       
       
      Flight Instructions
       
       
      STOL – (Short Take Off and Landing) - Rotate the outboard engine nacelles (done by activating the keys you have mapped to controls thrust vectoring) above 45-degrees (I find around 60 works best). Release brakes, slowly feed in throttle. As you exceed 80 knots, apply full up elevator and apply full throttle. As you climb, raise gear and slowly rotate the engine nacelles to zero to achieve horizontal flight configuration. Approach landing in this configuration as you would a conventional aircraft.
       
       
       
      VTOL – (Vertical Take Off and Landing) - Rotate the outboard engine nacelles to their full 90-Degree position. Slowly apply throttle to exceed 75 percent (this will change with any cargo load or fuel use… adjust as necessary). While in hover mode, direction and attitude is controlled by pitch and roll. Rudder input controls rotation about the axis and throttle obviously effects climb or decent. Landing is a bit more difficult… You’ll need to rotate the engine nacelles to 90-degrees, reduce throttle and bank a bit to scrub off speed. Once below 240 knots, drop gear to increase drag, further reducing airspeed. As you slow to below 100 knots you will develop some buffeting… this is normal as the wings are obviously losing their lift. I find a good controlled decent can be achieved around 60 percent throttle. Goose the throttle a bit before touch-down to soften the landing.
       
       
       
      Operational Notes
       
       
      1.) It is recommended to fly the Osprey in hard-mode only to experience the flight model in it’s highest fidelity. The Ospreys FM is a bit too complex in the vertical flight profile to fly properly in anything other than hard.
       
      2.) Though the Osprey works in all iterations of Thirdwire flight-sims, it performed the best in Wings over Israel. Once the other iterations are patched to WoI standards, this will obviously change.
       
      3.) The real-world Osprey is fly-by-wire… the onboard computer does a lot of the workload that you will need to do to fly the Osprey smoothly and efficiently. Rule of thumb: Use small control inputs while in hover and don’t over correct when it gets squirrelly. If you ham-fist the Osprey it will throw you all over the place.
       
      4.) The cargo doors are opened by whatever key you have mapped to open bomb-bay
       
      5.) The AR Probe (air-refueling) is extended with whatever key you have mapped to extend the arrestor hook.
       
      6.) The engine nacelles are rotated with whatever key you have mapped to control thrust-vectoring.
       
       
       
      That’s it… fly have fun and don’t be afraid to critique.
       
       
      Legal gobble de gook
       
      Everything contained within this package was created me. Nothing within this package can be modified and uploaded as your own work or part of your personal package without express written consent from me. Nothing within this package can be included with any other free or commercial package without my written consent.
       
       
       
      David Zurawski - Zurawski@zur-tech.com
       
       
       
      www.Zur-TECH.com
      5,143 2
    8. This is the MiG-31BM Foxhound(Great Modernization) that't the late version of the Foxhound made by 101tfs and insky.cn community
      since 101tfs couldn't upload the Foxhound, i'm uploading this here.
      it needs a new FM and cockpit, so if you can help it will be great ;)
      the radar screen and rwr was made by Acidgraph and the cockpit repaint by MK2 with the F-4EJ Hud's
       
       
      have fun.

      4,771 1
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