This is a mod of Major Lee's America Northwest terrain mod using some terrain tiles from Deuce's GermanyCE2 tile set. The terrain tiles hopefully make for a more exciting feel. And the SAM sites will definately get your attention. The waypoints were changed to work better in multiplay dogfights. In an effort to get a more standardized mod for multiplay, I have included these directions, that when followed closely, should allow folks to successfully connect and be able to play dogfights and coop missions on it. And if played in single player mode, should prove to be a challanging terrain to fly on. I have included all the files needed for this mod to work except the VietnamSEA.CAT file. Because it's size is way to big for most people to download and they already have it. This mod works with Strike Fighters, Wings Over Vietnam, Wings Over Europe, and Wings Over Israel.
To install:
Unzip this file into your WOV\Terrain Folder
There should be a new folder created that is named AmericaNW
Next open your VietnamSEA folder and copy and paste the VietnamSEA.CAT file from there into the newly created AmericaNW folder. Open the AmericaNW terrain folder and rename that VietnamSEA.CAT file to AmericaNW.CAT.
That's it, you are good to go.
For those people wanting to use this mod with Strike Fighters Project 1 the directions are the same except use the Desert.CAT file.
For those people wanting to use this mod with Wings Over Europe the directions are still the same, only this time use the GermanyCE.CAT file.
If you want a couple good single player missions to go with this terrain, look here;
http://forum.combatace.com/index.php?autoc...p;showfile=5426
If you want a good campaign to play with using this terrain look here;
http://forum.combatace.com/index.php?autoc...p;showfile=5661
For Multiplay dogfights, you need to edit your WOV\Option.ini file.
In the [DogfightHost] section, change the following command lines to this:
RespawnTime=45
RespawnDistance=2000.000000
MinHeight=1500.000000
MaxHeight=1500.000000
HeightDeviation=5.000000
MinHeight and MaxHeight can be as low as 1200.0000 without causing to much trouble, you'll have to play around with that to suit yourself.
The Desert.CAT or GermanyCE.CAT files can be used instead of VietnamSEA.CAT file, but if you do use them, you might have to use a different figure in the MinHeight and MaxHeight parameters above for multiplay. Those you'll have to experiment with. I like to start a dogfight out as low as possible since the game doesn't allow one to start out on an airport yet. I had to keep the RespawnDistance close in to lessen the chance of respawning on the side of a canyon. I might recommend using Desert.CAT for Strike Fighter Project 1 and Strike Fighters Gold so you can be compatable when playing those sims, staying with VietnamSEA.CAT for Wings Over Vietnam, and using GermanyCE.CAT for Wings Over Europe. This mod works with Wings Over Israel as well using the IsraelME.CAT file.
Fixing the terrain swap bug in Multiplay:
The problem: There seems to be a glitch when swapping terrain in multiplay dogfights, in that the starting waypoints start out wrong. An example is when switching to the America Northwest Mountain Thaw mod AFTER playing on the VietnamSEA terrain. THe game starts out using the waypoints from VietnamSEA, not the waypoints programmed into the Mountain Thaw mod. To clear this up the host must exit the game and start a new game and everything works just fine. Then when you switch back to the VietnamSEA terrain, the multiplay dogfight starts out using the Mountain Thaw waypoint and again the host must close the game and restart a new one to clear things up. When this problem first presented itself, I thought the problem was in the terrain's Dogfight.ini files. It's not, those waypoints are correct and work as intended.
The Solution: In the WOV directory, create a folder named Options_Ini Backups. And inside that folder create two new folders, one named AmericaNW and another named VietnamSEA. Now, after you launch a multiplay dogfight using the AmericaNW Mountain Thaw terrain and it works ok, close out the game and copy the Options.ini file into the the Options_Ini Backups\AmericaNW folder. Then after you get a good dogfight game using the VietnamSEA terrain, again close out the game and copy the Options.ini file into the Options_Ini Backups\VietnamSEA folder. Then whenever you want to swap terrains in a multiplay dogfight, before starting the game go to those folders and swap in the correct Options.ini file.
I'm not entirely sure what's going on here, but this seems to work. Just editing the Options.ini file and saving the changes before starting the mission doesn't seem to work. This doesn't appear to be a problem with the terrain per say, but more of a "bug" in how the game loads the terrain. And this seems to be a problem not only with WOV, but with SFP1, SFG, and WOE as well. Perhaps someone in TK's group can fix this when they release a patch sometime, but in the meantime this will fix that problem. It's my guess the game loads the waypoints before loading the terrain, sticking you with the waypoints from the previous game. I'm of the opinion here that we may need an Options.ini backup for each terrain we use in multiplay dogfights. Some guys use the Range terrain and may have to create a Range folder (and Options.ini backup) within that newly created Options_Ini Backups folder they created above. And this appears to be host specific so only the host of a dogfight will need to swap out those Options.ini files for the various terrains they use when hosting a multiplayer dogfight. Also, multiplay coop missions seem to be uneffected by all this.
And lastly. It's fine with me if anyone wants to use this mod for further development. All I ask is you please give credit where credit is due.
Simple as that. You are now good to go in both single player and multiplayer modes.
This is a replacement for the Stock base as this one didn't do any justice to the real one.
This release is a beta release, update is planned once I get some feedback on any troubles it might give. I depend a bit on you since my time is too limited to do any serious testing.
It was created using Flight Simulator Scenery creator, Polaks converter for SCN to Target.ini conversion and a lot of cursing.
Detailed instructions on how to install and credits are included in the Readme.txt!
Have fun!
Disclaimer
To the best of my knowledge this mod is not compatible with YAP. No gurantees should you wreck YAP by installing it.
Buggerstein
Update V091: Parking Positions for Oct_2008 Patch
Sea variation tile For Strike Fighters Gold / Project 1
version 1.0
by Gerwin 1-11-2008
DESCRIPTION:
Adds some random darker areas to the Desert map's sea as to give
it a more natural and less monotonous look. Like in the the other
three official terrain sets.
Just a very subtile change, although it involved changing
about 25.000 entries in the tile map, fortunately it could be
done automated.
INSTALLATION:
To make this work add these two files to your SFP1 terrain folder
Sea2.tga (alternate sea tile graphic)
Desert.tfd (hex modified desert tilemap)
Desert_Data.ini (terrain datafile with additional 69th texture entry, oct 2008 version)
APPENDIX:
This is the additional texture entry in Desert_Data.ini:
[Texture069]
Filename=sea2.TGA
HasWater=2
HeightMap=sea1_hm.BMP
HeightMapScale=2.000000
Color=0.212429,0.268664,0.327297
SolidObjectTexture=
AlphaObjectTexture=
MipMapLevels=2
THANKS TO:
Third Wire for the Strike Fighters Based Games
Isreal 2 Terrain Upgrade for WoI -- Version 2.5
This update/rebuild is designed to REPLACE the one I released in March, 2008.
This is an extensive expansion of Gepard's "Isreal 2" full-scale map he made several years ago for Strike Fighters. What this will do, is allow its usage in WoI (or any of the other games, for that matter). There has also been a massive 'cleanup' of several of the additonal airfields as originally issued. I've removed, for the most part, all but one runway where there were mulitples.
Several new items have been added to the types ini, allowing the 1948-1967 timeframe for Historical missions and Campaigns in the Middle East region. This IS the full terrain =complete with tiles, tods, hm bmps in short, everything needed to correct pre-patch errors, and is designed to replace to earlier version, dated March 2008. This is updated to the latest standards, post 8/28/08 patch for WoI and WoV/WoE. This build repairs the sinking into the terrain, odd elevations and other funny business. Those still using SF will not benefit from this upgrade, and will not get the game generated parked aircraft.
It has been extensively upgraded, with new movement, targets and types ins. Water effects are active, so Vista users take note...more information for you is below in the Install Instructions. See "Notes for Vista Users" below.
Contraindicated: post-patch, the water effects for Vista users seem to be working.
It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; expecially the Desert skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. The SAMs are pretty important, as there are several batteries that call out for the SA-3 specifically, and the stock in-game SA-2s along the "SAM Fence" at the Suez Canal (although, they should be outside the historical year range I've designed it for this; call it a "backdated map"). As such, this map should be usable in the timeframes of 1948-2050.
Please note: the ground objects included in the March 2008 build are NOT included with this version.
It is designed to use either the Bunyap or Mirage Factory Weapons Pak; some of the names for the IDF air defenses (ie: the HAWKs and their associated radars) and their 'arranements', are taken from Nick Bell's 'NATO Air Defense Mod'; these are the names used for the 2 HAWK radars.
As stated above, it is =specifically= designed for use with Wings Over Isreal. It has -also- been tested in SF, WoE and WoV, but to have the proper feel, use it in WoI only.
Remember: this terrain IS designed with the 1948-1966 timeframe in mind; although there ARE many target areas still active for later years (ie: Canal SAM Fence, possibly the Cyprus airfields), but the WoI IsraelME terrain works best for 1967 and later years. As it was designed to.
As always, there's an extensive, highly detailed readme with step-by-step instructions. You all should know what to do by this point.
A (hopefully) full listing of contributors is in the readme...with my thanks for all their help.
Happy Landings!!!
Wrench
kevin stein
Afghanistan Terrain Preview
========================
I.
AFGHANISTAN Terrain IS MADE FOR WINGS OVER ISRAEL (WOI) !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This package is a work in progress preview. It should allow you a short view into this project. It is far away to be finished. Also, dont worry if you find bugs.
***************************************
II.
From December 1979 till now Afghanistan is a land in war. Soviets, Dushmans, Mudjahedin, Warlords, Taliban and Americans (OEF) destroyed the once florish land nearly completly.
-At the moment i have only 2 airbases operational as skeleton airfields. They still have to be finished.
-The terrain is only made between Bagram and Jalalabad. There you will find Taliban pockets of resistance.
- Missions which can be flown are CAS, Armed Recon, Recon, Strike,SEAD
-Air to air missions are impossible, because no taliban airfield is set (as historical correct)
-I recommend a seperate installation of WOI for Afghanistan terrain. The new nations.ini would otherwise make trouble with other terrains. (I set all nations = friendly, only Afghanistan= Enemy
So you can fly for the Soviets and the OEF troops( USA,UK,NL etc) against the same Enemy)
You can delete not needed planes (for instance Mirages) and groundobjects (SAM, Radar,most tanks etc) and you can include needed planes, like the Mi-24 or the A-10 more easily.
*******************************************
III.
INSTALLATION:
-Unzip the file into your Wings over Israel
Thats it!
******************************************
IV. Credits
At this place i want to say thank you to Geo for his permission to use his SquadCent files which i modified into Taliban warriors etc. And to Wrench for the Stinger site which i modified into Blowpipe and Strela site.
*******************************************
V.
Afghanistan Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
Sharing of Groundobjects which are part of this package needs the permission of their makers.
If you find bugs please post them in StrikeFighters section of Combatace.com forum.
*****************************************
VI.
Hope you enjoy it. Good Hunting along the Jalalabad road!
Michael (Gepard)
============================================
VII.
Made in Germany
Oktober 2008
============================================
Hi there this is a mod to replace the stock Nakhon Phanom RTAFB with a more real representation.
Detailed insturctions are to be found and followed in the readme_NKP.txt.
Have fun with it.
Updated for Sept 08 Patch
This is a mod to Wings Over Europe's GermanyCE Terrain, that modifies 13 sections of highway into airstrips that are usable for single missions, any mission editor, and campaigns. The runway size is set to SMALL, so only aircraft with a "MinBaseSize=SMALL" can use them. This mod does not modify any of the stock campaigns to use the new runways, but I did include instructions if you would like to do this.
Please read the README.
A rather generic-style set of planning maps for pfunkmusik's new Black Sea Terrain.
No readme is in the zip, so just unzip somewhere, like a temp folder, and just copy paste the 3 planningmap.bmps into the Black Sea terrain folder. When asked to "Overwrite?", just say yes.
As stated, they're pretty plane jane...and only show the airfields.
With thanks to Keith Bedford for creating this little goodis, so long ago
Enjoy!
Wrench
kevin stein