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Wings Over Flanders Fields by OBD Software

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    1. Zip file contents: This readme file, plus the seven following files:
       
      1) HPW German FM Pack 2.0
      2) HPW Allied FM Pack 2.0
      3) HPW Sopwith Pup 100 HP version
      4) HPW Sopwith Triplane 130 HP version
      5) HPW Spad VII 180 HP version
      6) HPW Spad 13 220 HP version
      7) HPW Spad 13 235 HP version
       
      DESCRIPTION OF MOD: Thank you for downloading HPW's FM 2.0 Mod! In addition to several important FM updates to the aircraft already found in FM 1.0 and 1.2, this mod adds several new Allied and German aircraft (see below), bringing the number of aeroplanes in FM 2.0 to thirty-two, plus five optional variants of the Sopwith Pup, Sopwith Triplane, Spad VII and Spad XIII, for a grand total of thirty-seven different aeroplanes!
       
      Please note that this mod does NOT change the empty weight of any aeroplanes flown by the AI and so does not reduce any weight advantage the AI may currently have over human players in the game. An "empty weight mod" which is compatible with this FM will be made available in the near future.
       
      LIST OF ADDITIONAL AIRCRAFT ADDED TO FM 2.0
      The following aircraft have been added to the new FM: DH5 <LI>Fokker Dr1 (now with flat turn)!! <LI>Sopwith Camel (initial release--update coming)! <LI>Fokker DVII, DVII OAW, and DVIIF <LI>Hannover <LI>Nieuport 11, 16, 17, and 24 (variants to follow) <LI>Se5a H-S and Viper versions <LI>Spad XIII 220 HP version Time permitting, I may also be able to include updates for a few other planes, including a few two-seaters.
       
       
       
       
      INSTALL INSTRUCTIONS
      Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder!
       
       
       
      In order to install the two main FM mods and the five "optional" mods, open the archive and double-click the folder named "HPW FM 2.0 and Additional Planes Mod." Click the "Extract" button and copy all seven files to the MODS folder created inside your CFSWW1 Over Flanders Fields folder when you installed JSGME into OFF. The files are correctly installed if you see all seven files plus this readme.txt the next time you start JSGME. After copying the files to the MODS folder, you can either keep or move the readme file to any other location on your computer.
       
      In order to activate the mod, simply start JSGME, highlight the FM mod you wish to use, and click the top button. Click okay and the mod will become activated. Later, if you decide to use one of the FM variants (for the Sopwith Pup, Triplane, Spad VII or XIII, for example), JSGME will display a message warning you that "enabling this mod 'may' have adverse effects on your game," and asking if you "are sure you wish to enable this mod?" This is normal and will not hurt your OFF installation. Later, if you decide to deactivate any of the FM variants or the main FM mod, simply deactivate the mods in reverse order.
       
      Important note: As in previous versions of my FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit completely out of the game and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for use with this wonderful simulation of WWI aerial combat. OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!
       
    2. Hello
       
      after working a few Hours on the Configuration of the Albatros DIII, I've made now some new Sounds for the German Fighters. I don't know if you like it, some of you might now think that it sounds like a Cessna
      I know the Sounds are not historically accurate, bur I simply like them.
       
      These new Sounds replace the Halberstadt DII, the Albatros-Series, the Pfalz and the Roland CII .
       
      New Startup Sequence and Exterior Sounds included.
       
      Simply copy the Sound-Folder into "Aircraft / Alb_DIII_early_Sqd". Backup first, if you don't like it.
       
       
       
      Have Fun, Andy
      54 0
    3. Hello Folks,
       
      as promised, here's my new Sound Mod. New Engines for a lot of Planes.
      I've tried to resample the Mercedes-Engine for the German Fighters, but had no luck. I've found nothing that fits perfect. But perhaps this one will come too next time...
       
       
       
      Installation is not difficult, please read the "ReadMe".
       
       
       
      Thanks to OBD Software for the Original Samples and for this wonderful Game!
       
       
       
      Have Fun, Andy
      96 0
    4. For this Albatros I have made a new Mauve-Green camo. JFM wrote to me, that the darker tone
      on the B+W photos was most likely the green; so I used Fokker's dark green here.
      Then I made a slightly lighter Mauve after the tone used in the Lozenge patterns.
      Wether it is historically correct or not - I liked what I had got.
       
      I used it on an early Albatros D.V - that is the originally delivered version with the headrest.
      This was later mostly removed by the Jastas for better vision, and finally given up by Albatros.
      But I wanted to fly one of these with an own skin, and here it is for all to use now.
       
      Jasta 10 was one of the four Jasta of "Richthofen's flying Circus" (Jasta 4, Jasta 6, Jasta 10
      and Jasta 11) - they were always in the thick of it. When they had the D.V they were in northern
      Flanders. So, if you want a lot of action, this skin could be the right one to use. Enjoy!
       
      Many thanks to the OBD Skinners, who created the immense output of over 3.400 skins for OFF.
      I work from their original works and would have been lost without that.
      45 0
    5. This is a SPAD XIII skin I did long time ago, but forgot to load up here somehow.
      Now nbryant asked me in the "Screenshots" thread, why I don't make "Allied" skins -
      well, here is one for you.
      The very most of the skin is of course the fine detailed work by one of the OBD skinners.
      Thank you guys for your incredible amount of wonderful skins!
       
      I have made the SPAD rather very clean, like an almost new craft, with all emblems
      painted on freshly. So, this may not be for the fans of weathering really.
       
      I have made the colours of the camo a bit more dynamic, and the emblems really
      juicy - one could say, it's over the top, but hey, it's fun. Enjoy!
       
      NOTE: Unzip the skin into this directory:
       
      CFSWW1 Over Flanders Fields > campaigns > CampaignData > skins
      53 0
    6. (revised 11/4/2012)
       
      IMHO This is the most balanced DM that I've played so far. So, now I have a harder time to take out enemies in multiplane dogfights. Mostly, I just hit and run to save my own craft from turning into swiss cheese. Dogfights are more satisfying and aces are a bit harder to destroy.
       
      Planes can still maneuver after taking just a few hits. I believe that the reason for this is that I adjusted the probability to hit parts of the plane according to the surface area. In the stock DM, most all probabilities were set at 100%. For example, now you'll have about a 10% chance to hit the aileron instead of 100% chance. So, it's not the first thing to get hit unless you aim for that part of the plane.
       
      Since I don't have a way to view the exact location or size of the damage boxes on each plane, I had to estimate where the damage boxes would be based on the name of the damage box in the xdp file.
       
      Other modifications are:
       
      -Inline engines have a 20% greater chance to get hit than rotaries
       
      -Lower the cable hit points on all aircraft to be more or less the same
       
      -Fuel leaks will start when the fuel tank reaches 20% of its hit points and explode when 45% or more of its hit points are gone. (vanilla is set to explode when all hit points are gone)
       
      -Oil leaks will start when 20% of its hit points are gone and loose all its oil when 45% of it is destroyed.
      (vanilla is set at 100% to destroy the oil reservoir)
       
      This will be my final version unless I get a bug report from someone.
       
      My contribution was only very minor, so all credits go to OBD software for their great sim,
       
      Installation is through Jonesoft's Generic Mod Enabler (JSGME).
       
      I still recommend to backup the aircraft folder locted at CFSWW1 Over Flanders Fields\aircraft just to be on the safe side.
       
      CREDITS - I appreciate the help from the following OFF members:
      Herr Prop-Wasche
      OlPaint01
      Fortiesboy
      Bletchley
      Wels
      Bullethead
       
      87 0
    7. .
       
      Due to the amount of interest in my recently posted map scan of the Hazebrouck sector of Belgium and France I am now offering a full-sized image of the next map to the east: the Tournai Sector, Map 5. I’ve assembled this one from about 60 high quality screen captures of the original example, which resides in the Lloyd Reeds Map Collection of McMaster University’s online library, (my sincere thanks to that fine institution for providing this and many other original WWI maps free of charge to those of us who study on such things). After I reassembled the image I made a fair amount of “repairs” and cleaned it up considerably and it now serves as a fine companion to the Hazebrouck map.
       
      Again, I hope those of you who fly OFF using paper maps and compass will find this wonderful old map useful.
       
      Cheers!
       
      Lou
       
      .
       
       
      63 0
    8. (revised 31/3/2012)
       
      All of these files come from the original "Bletchley's mission mods".
       
      I only adjusted the mission files. So, this basically is a rearrangement of missions from the original HiTR to not only match "Bletchley's mission mods", but also to avoid the scattering of waypoints when a mission is started.
       
      Now you can complete a mission using the waypoints on the map and it will be recorded as a sucessful mission. All missions will have wingmen, so no lone wolf mission types.
       
      Installation:
       
      Use JSGME to install these files - thanks to OlPaint01.
      58 0
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