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First Eagles - WWI and Early Years - Terrain and Environmental Mods

60 files

  1. Gibraltar Buildings & Trees

    Gibraltar Buildings & Trees.
     
    -------------------------------------------------------------------------------------------
     
    Bien, creo que el titulo expresa lo que contiene este paquete... :)
     
    Estos son mis primeros "tod" files completamente nuevos y originales. Poco a poco
    estoy ganando la batalla al "terrain editor"!
     
    Cualquier comentario o sugerencia es agradecida y bienvenida. Animo!
     
    -------------------------------------------------------------------------------------------
     
    Well, I think the title expresses what is inside this package ... :)
     
    These are my first completely new and original ".tod files". Slowly I'm winning the
    "terrain editor" battle !
     
    Any comments or suggestions are appreciated and welcome. Courage!

    254 downloads

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  2. Gib_B&T_update

    Bien, creo que los edificios que cree para el terreno del estrecho
    de Gibraltar tenian un aspecto demasiado "centroeuropeo". Por esta
    razon he creado un nuevo set de texturas para edificios con aspecto
    mas andaluz/arabe.
     
    De paso he aprovechado para sustituir los arboles por palmeras en
    algunos puntos. Un toque exotico...
     
    Tambien pense poner unas bailarinas haciendo la danza del vientre,
    el "descanso de guerrero"... pero me parecio excesivo... ; )
     
    Creo que el conjunto ahora ofrece una ambientacion mas apropiada (por
    supuesto, nada es perfecto... ).
     
    RECUERDA: debes tener instalado El terreno "Gibraltar" y para que esto
    funcione tambien debes tener instalado "Gibraltar Buildings&Trees".
     
    ------------------------------------------------------------------------------------------------
     
    Well, I think the buildings that I did for Gibraltar looks too "European center".
    For this reason I created a new set of textures for better-looking Andalusian/Arab
    buildings.
     
    By the way, I have replaced the trees with palms, in Some points..
     
    I think the set now offers a more appropriate look (Of course, nothing
    is perfect ... .)
     
    REMEMBER: You must have installed "Gibraltar" terrain and also must be
    installed "Gibraltar Buildings & Trees".
     
    (Seriously: I hate the google translator.)
     
    ---------------------------------------------------------------------------------------------------

    178 downloads

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  3. New FE2 in flight map

    What this mod will do:
    1 Replace all airfields, friendly or enemy, on the in flight map with black dots.
    2 Replace all map waypoint icons with a "pencil" X.
    3 Replace the IP waypoint icon with a "pencil" square.
    4 Use a red triangle for the target icon.
    5 Eliminate the Friendly and Enemy aircraft icons on the in flight map.
     
    What this mod will not do:
    Eliminate the flight path lines between waypoints.
     
    I've changed the color of these so that on some sections of terrain they will disappear, or be hard to see, but, according to TK, you're stuck with them, because they can't be removed. Feel free to use the Thirdwire color picker, available at here at CombatAce, to experiment with the color until you find one that works better for you.
     
    Please read the enclosed readme for installation instructions. This mod is freeware, and all my own work (what little of it there was) so feel free to modify it to your heart's content and share the results with whomever you like, just don't use it for payware.
     
    I hope you enjoy,
    Heck

    180 downloads

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  4. New gun fire effect for First eagles

    New fire effect for first eagles.
     
    This is nothing fancy but anyways.
     
    The muzzlflash.tga has been shamelessly stolen from Stary's hollywood effects mod.
     
    So all the credits go to him!
     
     
    I resized and adapted it for first eagles so you can enjoy a realistic and beautiful
    muzzle flash as in the picture.
     
     
    For those who want to know what they are buying, you can check how the gun fire looks like on this vid:
     
     

     
     
    ======Instructions=======
     
    Put the "effects" folder content into your own game effects folder.
     
    Edit your gundata.ini (in objects folder for FE1)
     
     
    like the following
     
     
    I want my vickers to have the flash
    Change whatever gunfireeffect you had to "NewFireEffect" :
     
    [GunData015]
    TypeName=303CAL_VICKERS_MK1
    FullName=.303 Vickers Mk I
    .
    .
    .
    .
    .
    MaxLightRange=1000.000000
    FireColor=0.150000,0.150000,0.150000
    GunFireEffect=NewFireEffect <------------------
     
     
     
     
    Do the same way for all other lewis spandau and/or whichever other gun you'd like to.
     
    Save with the gun editor
     

    291 downloads

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  5. Galicia - Eastern Front

    NOTE - This terrain is a complete revision of the Galicia Terrain. I recommend that you delete the original before installing Galicia Version 2.
     
    Version 1 Notes:
    Galicia was the name of a territory in northern-eastern Hungary and was the scene of major fighting during the First World War. It was invaded by the Russians early in the war, and was then recaptured by the Austro-Hungarians later. It was also a battleground after the war, first in fighting between Poland and the Ukraine, and later between Poland and The Soviet Union. Today the district is part of both Poland and the Ukraine.
     
    My Galicia terrain is based on the Verdun terrain, using the Cambrai.cat file, from First Eagles. It is a cosmetic change and is not geographically correct. Everything is the same as the stock Verdun terrain except for the following changes:
     
    - I have renamed all the locations in the Target.ini and Movement.ini with actual Hungarian place names from World War I. I did my best to match town locations with the terrain coordinates, but I couldn't always find an exact match.
     
    - I modified the terrain tiles to make the trench line narrower. I have included new terrain tiles with all the trenches removed from all the no-mans-land and trench terrain tiles.
     
    - Since the Eastern Front was much more fluid than the Western Front, I added some old battlefields to the terrain. Flying over a cratered area does not necessarily mean that you're flying over the front line!
     
    - I added much more forest and grassland. This terrain requires the Cambtai.cat file because Verdun doesn't have the grassland terrain tiles. I also removed some of the villages and airfields.
     
    - I have added Supply Depots. These use the airfield ground tile, but are covered with warehouses and other buildings, making them high value bombing targets.
     
    - I created new briefing maps with the new place names.
     
    - I swapped "Enemy" and "Friendly" locations to put Russia to the north.
     
    - I replaced two buildings with my own LODs. "vCity7" was a gray cube with rounded corners and randomly scattered windows. I have replaced it with a town hall style building. "FrTownBuilding4" was a three story village building. I have replaced it with something more like a hotel. These building have their own skins.
     
    - I created new buildings to replace most of the tents and canvas hangers. I made a Barracks building, a Headquarters building, a Storage building, and two hangars. I also made a (static) staff car for each airfield.
     
    - I made new skins for some of the buildings. These skins use some components from max188's Hi-Res Buildings and from mauricepiesligeros's Gilbraltar Buildings. I have altered them pretty extensively and added my own details.
     
    - All the airfields have been flattened and the surrounding terrain has been smoothed.
     
    - Since the Eastern Front had less air-to-air combat, I made more ground targets. I added factories to many of the cities to increase the number of bombing targets. I added a few more balloons for balloon busting missions, I added some truck routes for armed recon missions, and I added some ground attack routes for army co-operation missions.
     
    Everything else is the same as the stock Verdun Terrain. I have deliberately kept this as minimal as possible.
     
    Anything that works with Cambrai should also work with this, so you should be able to upgrade however you wish. I haven't tested it, but it should be possible to use the Cambrai seasonal tiles with the Galicia terrain (but the trenches will reappear during the other seasons.)
     
     
    Version 2 revisions:
    - I removed the duplicate airfield
    - I revised the hangars so they cast shadows now
    - I added SpinyNorman's Air Raid Warning Ambulances to all airfields
    - I repositioned some of the Anti Aircraft guns so they're not inside buildings
    - I made tweaks to some of the building skins and terrain tiles and I fixed the trees so they only have one trunk
    - I revised the Nations.ini, Targets.ini, and Movement.ini to be more compatible with the Eastern Front campaign
    - I added some airfields with wider aircraft spacing for bombers to take off without colliding
     
     
    Installation Instructions:
    If you haven't already done so, download and install SpinyNorman's Air Raid Warning Ambulances
     
    Unzip the file and move the folder named "Galicia" into your FirstEagles/Terrain folder.
     
    NOTE - You must have the wwiCambrai terrain installed (which came with FE Gold) in order for the Galicia terrain to work. Any mods you may have made to your Cambrai terrain should not affect Galicia.
     
    OPTIONAL - On my computer I made a separate install of First Eagles for the Eastern Front. I made map icons which use Russian insignia (instead of French) for "Friendly" planes and airfields. I have included those icons with this download and you can install them if you wish. - Warning! - installing these will change the map icons on all your other terrains as well.
     
    To install the map icons, open the folder named "OptionalFlightFolder" and copy the two files into your FirstEagles/Flight folder.

    539 downloads

       (1 review)

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  6. FE2 Realistic Campaign Weather Mod



    If you have ever noticed, First Eagles 2 has a problem with the Campaign Weather never changing after the first mission in any particular campaign game. Since TK will not apparently be updating First Eagles 2 with a patch to correct this bug, I have created a mod to circumvent this problem. This mod will allow you to manually change the weather in your campaigns missions so you do not have to fly the same weather over and over again.
    For this mod to really work well, you need three items (all of which are included in this package):
    Modified weather files
    JoneSoft Generic Mod Enabler (JSGME)
    Random Number Generator


    What this mod does is convert any Clear, Scattered or Broken weather into one of the five types of weather I have provided. Unfortunately I cannot convert the stock FE2 Overcast or Inclement weather because there is a setting inside the FirstEagles2.exe that mandates the cloud layer between the ground and the clear sky above and I have not figured out at this point how to circumvent that internal setting. Also rain can only appear in the stock inclement weather because of the same internal FirstEagles2.exe settings.

    What I can do is allow you to change any Campaign Clear, Scattered or Broken weather to 1. Clear; 2. Scattered Less (clouds); 3. Scattered More (clouds); 4. Broken or 5. Overcast. Each of the five Campaign Weather folders has three different weather looks to them and if you start with Clear in your Campaign, you have a forth automatic option (no horizon clouds), which is another FirstEagles2.exe internal setting.

    Tally Ho;
    Panama Red

    A long readme is included in mod folder on how to set up the FE2 Realistic Campaign Weather Mod.







    200 downloads

       (4 reviews)

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  7. Airfields for Large Planes

    This replaces the stock airfield for both FE1 and FE2. The planes are spaced 25 meters apart instead of 15 and arranged in two rows, 10 meters apart. For smaller planes, like the Morane Saulniers, they will seem pretty far apart, but the larger planes, like the Farman F.40 and the Caudron G.4, can now take off without colliding.
     
    In your Terrain folder, make a backup of your WW1_Airfield1.INI and replace it with mine. It will change all the airfields to the new configuration. All the parked planes and all the other spacing is the same as the stock airfield.

    163 downloads

       (2 reviews)

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  8. Galicia2

    This is a completely new version of the Galicia terrain. The new terrain includes new tiles and TODs, adjustments to the height map, many new targets and objects, winter and summer tiles. All necessary ground objects are included in the download. 
    Galicia was the name of a territory in north-eastern Hungary and was the scene of major fighting during the First World War. It was invaded by the Russians early in the war, was recaptured by the Austro-Hungarians later, and invaded by the Russians again even later.
    This download includes all the ground objects necessary for the Eastern Front. A more complete ReadMe file is included in the download. I have included instructions for updating an existing install or for making a completely new install. Instructions for both FE1 and FE2 are included.
    New in Version 3
    I have made all new farm and city tiles with new TODs. I have made many adjustments to the height map and changed the amount of tree and rough areas. Both summer and winter terrains are included.
    I have added a lot of detail to the battle fields, including machine gun placements, Austrian infantry units, debris in the battle fields, and more detail in the artillery batteries.
    I have added a lot of buildings to make the cities more crowded. I repainted the existing building skins and made some new buildings.
    I have added static aircraft to all the airfields and made many changes to the buildings, objects and other details to increase diversity.
    I have added about a dozen new airfields, field hospitals, and cavalry camps.
    I revised many of the ground objects and skins, and made some new ones for this terrain. All necessary ground objects are included in the download.
    Credits
    Gerwin's TFD editor was most helpful in making this terrain. I would not have been able to do it without this outstanding utility.
    I have included many of Geezer's maintenance figures, airfield objects, and AA machine guns in this download. Geezer also made some artillery for this project.

    485 downloads

       (4 reviews)

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  9. Vogesen2

    Vogesen – Version 2
     
    This is a complete revision of Gepard's Vogesen terrain uploaded in 2008. Add it to your Western Front install of First Eagles.
     
    NOTE – I have changed the terrain so much that Ojcar's Armchair Aces Vogesen Campaigns no longer work. I have named the new terrain “Vogesen2” so it will not replace Gepard's original terrain and you can still fly Ojcar's campaigns in the old map.
     
    The Vogesen Mountains are between the Alsace Valley and Lorraine Plateau, just north of Switzerland. Both Germany and France had held the territory at one time or another over the centuries. At the beginning of World War I the area was part of Germany. France set out to “liberate” the area and there was heavy fighting there during the first year of the war. After that, things settled down somewhat – there was still fighting, but no major offensives were launched until the end of WWI.
     
    My version of Vogesen is heavily based on Gepard's original terrain – the height map, tiles, and all the locations in the Alsace and Rhein valleys are virtually unchanged, I only made minor adjustments to what was already there. I have added at lot of locations to the west and north to fill the Lorraine area of the terrain and made extensive changes to the tiles there. I have completely reworked the targets.ini and types.ini to bring many of the new ground objects into the terrain. I leveled all the airfields, changed the trench lines through the mountains, and modified many of the skins.
     
    Credits
    Gepard deserves a lot of credit for all the work he did creating the original terrain. His castles, bunkers, and other “eye-candy” objects are still in the terrain.
    Many of the locations added by Ojcar are still in the map, although I renamed some of them, and made minor adjustments to their locations.
    Many of Geezer's ground objects are included with the download – including some of his ground crew, airfield objects, bunkers and forts.
    I have included the ambulances with this downlaod, but I don't know who made them. If anybody remembers who made the original ambulances, please let me know.
    Gerwin's TFD Tool was instrumental in the making of this terrain.
     
    Installation
    The Targets.ini requires that some Ground Objects be installed. You may already have these, if not you will need to install them in the Western Front install of your game.
     
    Cavalry Units for First Eagles – by Stephen1918 – French and German patrols
    FE AA Objects – by Geezer – French and German machine guns (FRMG and GEMG)
    Field Guns for First Eagles – by Stephen1918 – French and German
    Infantry Units – by Stephen1918 – French and German
    WWI Ground Objects – by Geo – Supply Wagons (Wagon and Wagen)
     
    I have included many of my own ground objects with the download. Copy everything from my GroundObject folder and paste it into your GroundObject folder. Note that there are some files not in any folder, these should remain outside of all the other folders in your GroundObject folder.
     
    Copy the folder named "Vogesen2" into your Terrain Folder.

    199 downloads

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  10. Caporetto V2 (Terrain & Campaign)

    Caporetto Terrain WW1 V2.0
    *******************************
    INTRODUCTION
    The Italian Front during WW1 refers to a series of battles fought between 1915 and 1918 in northern Italy between the armies of Austria-Hungary and Germany against Italy.
    Italy hoped that by joining the countries of the Triple Entente against the Central Powers it would gain Cisalpine Tyrol (today's provinces of Trentino and South Tyrol), the Austrian Littoral, northern Dalmatia and some areas of western Carniola.
    Italy had hoped to begin the war with a surprise offensive intended to move quickly and capture several Austrian cities.
    Well, the war soon bogged down into trench warfare similar to the Western Front fought in France.
    The included terrain represents the situation around September/October 1917, just before the battle of Caporetto.
    The Battle of Caporetto (also known as the Twelfth Battle of the Isonzo, the Battle of Kobarid or the Battle of Karfreit) was the greatest defeat in Italian military history. The battle was fought between the Entente and the Central Powers and took place from 24 October to 19 November 1917, near the town of Kobarid (now in north-western Slovenia, then part of the Austrian Littoral). The battle was named after the Italian name of the town (also known as Karfreit in German).
    Austro-Hungarian forces, reinforced by German units, were able to break into the Italian front line and rout the Italian forces opposing them. The battle was a demonstration of the effectiveness of the use of stormtroopers and the infiltration tactics developed in part by Oskar von Hutier. The use of poison gas by the Germans also played a key role in the collapse of the Italian Second Army.
    INCLUDED
    - Italian terrain/front WW1, situaton around summer/late summer 1917
    - 544 unique tiles
    - 10798 targets and 589 target areas
    - Terrain represents the most important battlegrounds on the Italian front (Monfalcone, Mt. Hermada, Doberdo and Doberdo Lake, Mt. Fajiti Hrib, Gorizia, Mt. Sabotino, Bainsizza plateau, Caporetto, Mt. Krn, Mt. Tre Cime, Mt. Cristallo, Mt. Lagazuoi, Mt. Col di Lana, Mt. Marmolada, Mt. Ortigara, Mt. Pasubio...and many other historical places)   
    - Needed ground objects are also included
    - Important mountains where done via satellite images (the tiles), like Marmolada, Mount Krn, Monte Cristallo, etc. all unique
    - All historical fortifications are included (mountain bunkers, etc.) and locations/naming correct (as good as it gets)
    - Major railroad lines included
    - Port of Triest acts as port of Pola with all the major Austro-Hungarian Dreadnoughts stationed there
    - Flying boat stations included with stationary Lohners and Macchi aircrafts
    PREREQUISITES
    - FE Gold or FE2
    - Very strong PC and GPU
    INSTALLATION
    1. PRELIMINARY WORK
    1.1 Extract file into a temporary folder like 'c:\temp'
    1.2 You'll find a new folder called 'caporettoV20' within 'c:\temp'
    1.3 For the campaign to work properly you'll need the following aircraft (you'll find them at the usual places)
    --- AlbatrosC3
    --- AlbatrosD3OAW
    --- AviatikC2
    --- AviatikD1
    --- Ca3
    --- Dfwci
    --- Hanriot_HD1_CAM
    --- Hansa_BrandenburgDI
    --- LloydC2
    --- Nieuport12
    --- Nieuport17
    --- oefD3_ba53a
    --- oefD3_ba153a
    --- oefD3_ba253
    --- PhoenixD2a
    --- PomilioPE
    --- RumplerC1
    --- SAMLS2
    --- SP3
    --- SPAD7_150
    --- SPAD7_180
    --- SPAD13
    --- SVA5
    2. TERRAIN INSTALLATION
    2.1 FIRST EAGLES 2
    - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly.
    - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS Folder - create the folder 'terrains' within if not already there
    - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\terrains\', e.g. your MODS Folder
    - Move the folders within 'GroundObject' directory from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') to 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Objects\GroundObjects', e.g. your MODS Folder
    2.2 FIRST EAGLES GOLD
    - This terrain uses the stock wwiCambrai.CAT file, You must have the "wwiCambrai" terrain from First Eagles for the wwiCaporetto terrain to work properly.
    - Move the 'wwiCaporetto' directory from your temporary folder (like 'c:\temp\caporettoV20\Terrain\wwiCaporetto') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Terrain')
    - Move the folders within 'GroundObject' from your temporary folder (like 'c:\temp\caporettoV20\Objects\GroundObject') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Objects\GroundObject')
    - If you've already my previous Italian WWI terrain, then you probably don't need these objects. In any case if asked to 'owerwrite', click NO.
    3. CAMPAIGN INSTALLATION
    3.1 FIRST EAGLES 2
    - Look into your personal Windows folder like 'C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2', e.g. your MODS folder - create the folder 'Campaigns' within if not already there
    - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') to C:\Users\<username>\Saved Games\ThirdWire\FirstEagles2\Campaigns\', e.g. your MODS Folder
    - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') to your FirstEagles2 installation directory (like 'c:\Program Files\First Eagles2\Menu')
    Aircraft Skins
    - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE2 aircraft skins. You'll already have the majority probably.
    3.2 FIRST EAGLES GOLD
    - Move the 'wwiCaporetto01' directory from your temporary folder (like 'c:\temp\caporettoV20\Campaings') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Campaigns')
    - Move the files (bmp's) from your your temporary folder (like 'c:\temp\caporettoV20\Menu') into your FirstEagles installation directory (like 'c:\Program Files\First Eagles\Menu')
    Aircraft Skins
    - All needed aircraft skins are included. Look for them into your temporary folder (like 'c:\temp\caporettoV20\Objects\Aircraft') add them like any other FE aircraft skins. You'll already have the majority probably.
    4. EXTRAS
    - You'll find several ZIP files within the temporary 'Extras' folder (like 'c:\temp\caporettoV20\Extras')
    Description:
    Terrain_wwiCaporettoFolder_oldCarst.zip
    - I've repainted the carst region tiles to make them look more like limestone in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder.
    Terrain_wwiCaporettoFolder_oldIsonzo_trench_dry.zip
    - I've added wet fields and water filled shell holes in this new version. If you like more the previous look, then just extract this file and overwrite the tiles within the wwiCaporetto folder.
    MenuFolder_Music_MainScreen.zip
    - If you like a bit more exciting musing in the main menue. Just drop this file into your 'Menue' folder.
    PilotDataFolder_Additional_PilotImages.zip
    - These are all the portraits of all aces on the Italian front during 1915-1918. Quite a lot of work went into this. If you like a more historical approach then use these and drop them into your 'PilotData' folder.

    CREDITS
    As usually I want to say thank you to all guys who helped me to create the Italian terrain, to TK, Jan Tuma, Stephen1918, ojcar, Gepard, Heck, geo, quack74, Edward, and specially Geezer. Sorry guys, can't remember all the names. Please contact me if you want to be named here. Thanks for files, suggestions, bug fixing, etc.
    DISCLAIMER
    The Italian terrain is freeware.
    You are free to modify and share it, BUT Commercial use is prohibited.
    If you find bugs please post them in First Eagles section of Combatace.com forum.

    257 downloads

       (1 review)

    0 comments

    Updated



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