- SF/WO* Aircraft Skins
- SF/WO* Add-On Aircraft
- SF/WO* Add-On Cockpits
- SF/WO* Weapons Mods/Skins
- SF/WO* Sound Mods
- SF/WO* Object Mods
- SF/WO* Add-On Ships
- SF/WO* Missions/Campaigns
- SF/WO* Maps/Terrain Mods
- SF/WO* Hanger/Menu/Loadout
- SF/WO* Utilities/Editors
- SF/WO* Joystick Config Files
- SF/WO* Patches
- SF1 DAT Mods
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JS-1_update
By rebel ryder
This update removes sudden movements of the tower and repair an error as they have to show the LOD.
[LOD001]
Filename=JS-1.lod
Distance=8000 --------------------------error sorry :)
[LOD002]
Filename=JS-1_LOD001.LOD
Distance=250
[LOD003]
Filename=JS-1_LOD002.LOD
Distance=500
[LOD004]
Filename=JS-1_LOD003.LOD
Distance=1000
[LOD005]
Filename=JS-1_LOD004.LOD
Distance=1500
[LOD006]
Filename=JS-1_LOD005.LOD
Distance=8000
And no Gunner
105 downloads
0 comments
Submitted
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VA-12 Flying Ubangis A-7E
By column5
This skin represents VA-12 during the 1975-1977 period while part of CVW-7 aboard USS Independence. This skin is only for the Mirage Factory A-7E.
Released under CombatAce Fair-Use terms. Visit the URL below for more info.
http://forum.combatace.com/index.php?showtopic=26131
216 downloads
0 comments
Updated
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VA-22 Fighting Redcocks A-7E
By column5
This skin represents a variation of VA-22 markings seen during the 1971-1974 period while embarked aboard USS Coral Sea. This skin is only for the Mirage Factory A-7E.
Released under CombatAce Fair-Use terms. Visit the URL below for more info.
http://forum.combatace.com/index.php?showtopic=26131
271 downloads
0 comments
Updated
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VA-15 Valions A-7E
By column5
This skin represents a variation of VA-15 markings seen during the 1975-78 period while embarked aboard USS America. This skin is only for the Mirage Factory A-7E.
Released under CombatAce Fair-Use terms. Visit the URL below for more info.
http://forum.combatace.com/index.php?showtopic=26131
204 downloads
0 comments
Updated
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VA-25 Fist of the Fleet A-7E
By column5
This skin represents a variation of VA-25 markings seen during the 1975-78 period while embarked aboard USS Ranger. This skin is only for the Mirage Factory A-7E.
Released under CombatAce Fair-Use terms. Visit the URL below for more info.
http://forum.combatace.com/index.php?showtopic=26131
270 downloads
0 comments
Updated
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VA-27 Royal Maces A-7E
By column5
This skin represents a variation of VA-27 markings seen during 1974 while embarked aboard USS Enterprise. This skin is only for the Mirage Factory A-7E.
Released under CombatAce Fair-Use terms. Visit the URL below for more info.
http://forum.combatace.com/index.php?showtopic=26131
253 downloads
0 comments
Updated
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VA-37 Bulls A-7E
By column5
This skin represents a variation of VA-37 markings seen during 1978 while embarked aboard USS Saratoga. This skin is only for the Mirage Factory A-7E.
Released under CombatAce Fair-Use terms. Visit the URL below for more info.
http://forum.combatace.com/index.php?showtopic=26131
299 downloads
0 comments
Updated
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Yet Another Spectre GunShip
By Tannethal
Hi there,
this is a mod based on the old Spectre Gunship by Pasko, so it's yet another Spectre Gunship.
It represents somewhat better a SEA AC-130A in Surprise package config.
I've tried my best to improve Paskos work by ini edits and make use of new possibilities with Sep2008 patch.
Therefor this will only work in WoX Sims.
I've updated the FM to the new patch, tweaked the guns, groundmap/terrainavoidance radar, added some gimicks like a spotting device and a fixed gunsight view.
Also added some ECM stations as seen on pics and included the correct serials for Surprise package AC-130A.
Detailed instructions to be found and followed in the readme_new.txt.
Have fun.
Buggerstein
1,632 downloads
0 comments
Submitted
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RA-5C Late Model V1.0
By Julhelm
RA-5C Block 10 V1.0
Credits:
Model, Textures and Weapons: Julhelm
FM: Fubar512 & Column5
Cockpit: Kesselbrut
Avionics: Moonjumper & Julhelm
---------------------------------------------
Features:
* This is a late model RA-5C with the uprated J79-GE10 engines and LERX's.
* Working linear bombbay and underwing hardpoints.
* New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things!
---------------------------------------------
Installation notes:
Do not forget to install the weapons by adding the data entries to your weapondata.ini file and opening/saving it with the weaponeditor.
---------------------------------------------
Legal s**t:
This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
You have been warned.
------------------------------------------
Nils 'Julhelm' Dücker
NilsD at bredband dot net
1,606 downloads
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A-5A V3.0
By Julhelm
A-5A V3.0
Credits:
Model, Textures and Weapons: Julhelm
FM: Fubar512 & Column5
Cockpit: Kesselbrut
Avionics: Moonjumper & Julhelm
---------------------------------------------
Updates:
* New accurate VAH-7 skin with individual decals and CAG artwork!
* Landing gear completely remodelled and retextured to be more accurate
* Forward fuselage is now more accurate in shape
* Nozzles have been retextured
* Linear bombbay system has been completely revised
* New models for the Mk27, Mk28 and Mk43 nuclear storetrains with accurate textures and complete entries for "dial-a-yield" functionality. As an added bonus, these nukes actually destroy things!
---------------------------------------------
Installation notes:
It is advised that you completely delete your old A-5A folder before installing this because of the many changes. Also, because of the extensive retexturing and remodelling, any old versions of skins or data.ini files will not work.
---------------------------------------------
Legal s**t:
This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
You have been warned.
------------------------------------------
Nils 'Julhelm' Dücker
NilsD at bredband dot net
1,609 downloads
0 comments
Updated
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A-5A Version V1.0
By Dave
A-5A: Julhelm Version V1.0
Avionics/HUD/ini work: Moonjumper
FM: Fubar512 RWR Sounds: Fubar512
Chief Crash Test Dummy: USAFMTL
Hanger Screen: Julhelm
Fixes:
Loadouts to carry conventional loads
Hanger Screen fixed
2048x2048 skins added by Julhelm
Tailcone removed as it is not needed for weapons use. It is built into the model.
From Kesslebrut:
- The Pit is freeware everyone can use it in his mods and release it without asking
- it would be nice if the Modder name me in his readme
- Commerial use is strictly forbidden - if someone pack it into an commercial Package or make otherwise money with it I'll hunt him to the end of the world.
3D - model: me
Textures: Thirdwire, Massimo Altieri (with friendly permission) and me"
To install just drop into your aircraft directory and fly.
Put the sounds in the sounds folder for a new RWR sounds.
From Julhelm
This mod cannot be used without prior permission or be sold in any way, shape or form. Commerial use is strictly forbidden.
Enjoy
USAFMTL
North American A3J-1 Vigilante
In November of 1953, the Columbus, Ohio Division of North American Aviation began work on a privately-funded design project for a carrier-based aircraft that would be a more capable platform for the delivery of a nuclear weapon than the Douglas A3D Skywarrior. The company gave its project the internal name of North American General Purpose Attack Weapon (NAGPAW). The aircraft was to be capable of delivering a nuclear weapon at speeds of up to Mach 2. In 1954, the NAGPAW was offered to the Navy in an unsolicited proposal.
The Navy was suitably impressed, but added some conditions. The original NAGPAW proposal called for a low-altitude penetrator which dictated an aircraft with a small wing area with a high loading to give an acceptable low-altitude ride at high speeds. However, the Navy wanted the aircraft to have the ability to launch from a carrier even in zero wind conditions, which requires a larger wing area. The obvious solution for this problem would be a variable-sweep wing, but the Navy had gotten cold feet about variable geometry aircraft in general after the failure of the Grumman XF10F-1 Jaguar, and decided that it would be a better idea to abandon the low-altitude penetrator mission in favor of better carrier landing and takeoff characteristics. Consequently, in January of 1955, the Navy changed the requirements, making a high-altitude Mach 2 dash capability primary and a low-altitude penetration capability only secondary.
The wing that was finally adopted was mounted high on the fuselage and had a sweep of 37.5 degrees and an area of of 769 square feet. The wing did not have ailerons--lateral control was via a series of spoilers hinged along the leading edges of the wing and deflectors arranged along the trailing edges. The inner wing trailing edges were fitted with large flaps, and the leading edges were fitted with extendible slats. The outer wing panels had hinges outboard of the control surfaces and flaps for folding for stowage aboard carriers.
The wing was fitted with a boundary layer control system on the trailing edge, which was automatically coordinated with the operation of the wing flaps. When the flaps began lowering, the system directed high-velocity air over them, which increased the lift and lowered the angle of attack required for landing. A external pylon could be mounted underneath each wing for the carriage of an external store or a drop tank.
The original design had twin vertical stabilizers, and this was actually how the mockup was configured when it was reviewed in March of 1956. However this was changed to a single vertical stabilizer shortly thereafter. The tailfin was a single piece pivoting slab. The amount of tail travel was restricted to 2 degrees left or right with flaps up and 8 degrees with flaps lowered to 25 degrees or more.. The vertical tail was sufficiently tall that it had to be fitted with a hinge so that the top could be folded to the left for stowage aboard aircraft carriers. An electronic countermeasures antenna, formation lights, and a fuel vent were installed in a fairing that extended from the trailing edge of the vertical fin at about 40 percent height. A radio antenna was installed inside a dielectric fairing at the extreme tip of the fin.
The horizontal tailplanes were of the all-flying variety and were hinged at a single pivot on each side of the extreme rear fuselage. The horizontal tail could perform a limited amount of asymmetrical deflection for roll trim, but could not actually provide roll control, which was the responsibility of the wing spoilers.
The fuselage was rather long and thin, with a radome at the very tip of the nose. For storage aboard carriers, the radome could be folded back. The aircraft was powered by a pair of afterburning General Electric J79 turbojets, mounted side-by-side in the rear of the fuselage. They were fed by individual air intakes on the sides of the fuselage. A unique feature was the use of variable geometry engine air intakes, the Vigilante being one of the first production aircraft to have this feature. They were designed to decelerate supersonic air to subsonic speed before it reached the engine air compressor.
In order to protect against the aerodynamic heating generated by flight at Mach 2, much of the internal structure was made of titanium.
The main landing gear members were attached to the fuselage sides, with the wheels retracting forward and rotating through 90 degrees to fit into fuselage wells. The nosegear also retracted forward. The advantage of forward retraction was that the landing gear would automatically be locked into place by the force of the airstream in the event of a hydraulic failure.
The aircraft carried a crew of two--a pilot and a bombardier-navigator, seated in tandem underneath separate clamshell-type canopies. The pilot had a frameless, wraparound windshield, and his canopy was sufficiently transparent to provide him with a fairly good view. The bombardier/navigator had only a tiny transparent window on either side. In the mockup, the bombardier/navigator was provided with a completely transparent canopy. However, it was felt that a completely blacked-out cockpit would be more effective for viewing a radar display or for protection against the glare of a nuclear blast, and the bombardier/navigator's canopy was completely solid in later designs. Prospective bombardier/navigators protested that a completely solid canopy would cause claustrophobia, and a compromise was worked out in which a small window would be cut into each side of the canopy. The bombardier/navigator had no forward view and he had no flight controls.
The aircraft was to be fitted with a HS-1/1A emergency escape system. The two crew members sat on individual ejector seats. The pilot could initiate the ejection sequence for both crewmen, which could be done by either pulling a face curtain or by pulling a handgrip underneath the seat. After activated, the seat would automatically pull the crewman into ejection position, after which both canopies would be blown away and a catapult-rocket system would fire and blast the crewmen up and out of the aircraft. A drogue chute then was opened to stabilize the seat, and shortly thereafter the crewman was separated from the seat and the crewman's parachute automatically deployed. The entire sequence took only 3 seconds. In the event the pilot was incapacitated, the navigator/bombardier could eject on his own. The HS-1 ejection seats were effective only at speeds above 100 knots, and were superseded in late production A-5As by the HA-1A with zero-zero capability.
The nuclear weapon was to be stored in an internal weapons bay. The weapons bay did not have a conventional bomb bay with doors opening underneath the bottom of the aircraft, since this would make it impossible to release the weapon at supersonic speeds. Instead, the Mk 28 nuclear weapon was mounted at the end of a long duct which extended rearward between the two engines and was ejected to the rear during release. The duct exit at the rear of the aircraft was capped by a clamshell-opening door, which was later replaced by a blow-away tailcone. The weapon was integrated with two jettisonable fuel storage tanks, which were generally emptied before the target was reached. The weapon and the associated fuel tanks were released as a unit by rearward ejection through the opening at the rear. As the bomb fell toward the target, the attached fuel tanks provided stability. In addition, a countermeasures device was included in the bomb bay that could be ejected before the release of the nuclear weapon.
The aircraft was to be equipped with a North American Autonetics AN/ASB-12 bomb direction system. It provided basic navigation and aircraft positioning. The nose was fitted with a GE Electronics multi mode radar, a North American NASARR radar computer, CCTV for daytime visual identification, a Radar-Equipped Inertial Navigation System, aand a Versatile Digital Analyzer. There was a TV optical scanner housed in a small bulge underneath the forward fuselage, just behind the radome.
The aircraft was capable of being refueled in midair, via a retractable probe on the port side of the fuselage ahead of the pilot's cockpit.
The aircraft had a primitive fly-by-wire flight control system in which stick movements of the stick were converted into electrical signals which fed into actuators that controlled lateral and l longitudinal movements. The actuators then mechanically positioned the control valves, the horizontal stabilizer, and the spoiler activators. There was a mechanical backup system in case this system failed.
On June 29, 1956, North American received a letter of intent from the Navy. On August 29, 1956, a formal contract was issued for two prototypes under the designation XA3J-1, which was later changed to YA3J-1. It took about two years for the first prototype to be ready. The first YA3J-1 (BuNo 145157) was rolled out of the factory on May 16, 1958. During the rollout ceremony, it was announced that the plane was officially named Vigilante.
The first flight of the YA3J-1 took place on August 31, 1958, North American chief test pilot Richard Wenzel being at the controls. Only a few relatively minor problems were encountered. The Vigilante went supersonic for the first time on September 5. The second prototype joined the flight test program in November.
The first production contract was issued in January of 1959. On June 3, 1959, the second prototype (BuNo 145158) crashed when a hydraulic and electrical system failure caused the pilot to lose control of the aircraft.
The initial A3J-1 production batches soon followed. 14 of them were employed in test flights. The 6th Vigilante made 14 launches and landings on the USS Saratoga (CVA-60) in July of 1960. Additional tests were made of the deck handling of the Vigilante.
Initial production A3J-1s were powered by a pair of J79-GE-2 turbojets, each rated at 15,150 lb.s.t. with afterburning. Very early on, the J79-GE-4 was introduced on the production line, followed very soon by the J79-GE-8, both of which were rated at 16,500 lb.st. with afterburning.
On December 13, 1960, an A3J-1 crewed by Cdr Leroy Heath and Lt Larry Monroe set a new altitude record of 91,450.8 feet.
The first A3Js were assigned in June of 1961 to VAH-3 at NAS Sanford, Florida. This was a Replacement Air Group (RAG), which was used to train aircrews and ground crew maintenance people for the Vigilantes that would be operating with the fleet. The operational debut of the Vigilante was in August of 1962 when VAH-7 deployed aboard the USS Enterprise (CVAN-65) for a short cruise in the Mediterranean. Deliveries to VAH-1 and VAH-3 followed shortly thereafter.
The linear bomb bay release method was never very reliable. The release often did not work properly, electrical connections were faulty, the ejection gun was unreliable, and there was poor separation and post-ejection stability of the store train of the bomb and two fuel tanks. In addition, it was not uncommon for the entire load to slide out of the bomb bay during a catapult launch, leaving the fuel tanks and bomb sitting on the carrier deck. Such were the difficulties encountered that the linear bomb bay system would never be used aboard aircraft carriers in fleet service.
In September of 1962, the A3J-1 was redesignated A-5A under the new Tri-Service designation system.
The A-5A could be equipped with a hose-and -drogue inflight refueling system using a buddy tank system housed in the linear weapons bay. The non-jettisonable system consisted of a 290-gallon buddy tank, two bomb bay fuel cells, a pump unit, and 78 feet of hose.
The A-5A achieved a reputation of being a difficult aircraft to land aboard a carrier. Pilot inexperience and a high approach speed resulted in several ramp strikes and losses of aircraft and crews.
In the early 1960s, the submarine-launched ballistic missile became the primary Navy strategic deterrent, and the A3J-1 no longer had a mission. In 1963, the Navy decided to halt any further procurement of the A-5A after only 59 had been built. With RA-5C deliveries beginning in January of 1964, the A-5As were removed from the heavy attack inventory and relegated to training roles. Most of them were returned to North American for conversion to RA-5C standard. Of the 59 A-5As built, 43 were eventually reconfigured to RA-5Cs.
1,331 downloads
0 comments
Updated
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Naval Air Reserve, NAS Dallas skin for the Mirage Factory F-8B
By Gocad
Naval Air Reserve, NAS Dallas skin for the Mirage Factory F-8B
-------------------------------------------------------------------
Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
Installation instructions
--------------------------
Extract the contents of the rar file named '7D_2' into a TEMP folder.
Read the text file for further instructions.
Legal stuff
------------
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
85 downloads
0 comments
Updated
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Naval Air Reserve, NAF Washington skin for the Mirage Factory F-8B
By Gocad
Naval Air Reserve, NAF Washington skin for the Mirage Factory F-8B
Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
Installation instructions
Extract the contents of the rar file named '6A_2' into a TEMP folder.
Read the text file for further instructions.
Legal stuff
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
79 downloads
0 comments
Updated
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VC-5 'Checkertails' drone controller scheme for the Mirage Factory F-8B
By Gocad
VC-5 'Checkertails' drone controller scheme for the Mirage Factory F-8B
Making this skin would not have been possible without the work done by the Gunfighters team and the Mirage Factory or without Column5's fantastic template. Thanks a lot, guys!
Installation instructions
Extract the contents of the rar file named '5DC' into a TEMP folder.
Read the text file for further instructions.
Legal stuff
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
118 downloads
0 comments
Updated
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Weapon Pack (Part 3)
By lindr2
To Install: see Readme.txt
Weapons list:
Soviet Union / Russia:
3M-14AE Club Cruise Missile
3M-54AE Club Anti-Ship Cruise Missile
3M-54AE1 Club Anti-Ship Cruise Missile
10Kh - V1 based Land Attack Missile
16Kh Priboy V1 based Land Attack Missile 2-engined
Kh-59 Ovod (Updated) booster added (with remove animation)
Kh-59M Ovod (Updated) booster added (with remove animation)
Kh-59M2 Ovod - new TV seeker & fins
Kh-59M Ovod (Cluster Warhead) (Updated) booster added (with remove animation)
Kh-59MK Ovod (ASM) (Updated) some LOD fix's
Kh-59MK2 Ovod (Land Attack) new version of MK
UB-2F Chaika Radio Guided Bomb - FritzX based RC Bomb
UB-2F-2 Chaika-2 Heat Guided Bomb - Heat Guided Bomb
UB-5F Condor Radio Guided Bomb - FritzX based RC Bomb
KAB-250L Laser Guided Bomb
KAB-250S GPS Guided Bomb
KAB-1500LG Laser Guided Bomb - new Gyro stabilized seeker
KAB-1500TK TV Command Guided Bomb (Updated) - added release animation
KAB-1500S GPS Guided Bomb - added release animation
R-77M Adder
R-77P Adder (ARM)
R-77T Adder
R-77M-PD Adder
R-77P-PD (ARM)
R-77T-PD Adder
R-77-ZRK Adder (SAM)
RAT-52 Torpedo (Updated) - added release animation
RAMT-1400A Schuka - RAT-52 'Big Sister' RC version
RAMT-1400B Schuka - RAT-52 'Big Sister' Active Radar version
RN-40 30KT Nuclear Bomb
RN-202 Ivan 58MT Nuclear Bomb
Kh-555 Granat - Kh-55SM with HE warhead
S-8OFP1 82mm Rocket (Penetrator) UB-8M1 Rocket Pod (Penetrator)
S-8OFP2 82mm Rocket (HE) UB-8M1 Rocket Pod (HE)
S-8OKOR1 82mm Rocket (Laser Guided) UB-8M1 Rocket Pod (LGR) - Note: ATR class weapon!
S-13KOR 132mm Rocket (Laser Guided)
S-13KOR-T 132mm Rocket AT (Laser Guided)
S-13KOR-OD 132mm Rocket FAE (Laser Guided)
S-13 LGR Launch Pod - Note: ATR class weapon!
S-24BME IR Guided Missile
S-25-O 340mm Rocket (Frag) - Note: Use NEW DATA!
S-25-OF 340mm Rocket (Frag/HE) - Note: Use NEW DATA!
S-25-OFM 340mm Rocket (Frag/HE)
S-25-IRS 340mm Rocket (IRS Guided)
S-25L 340mm Rocket (Laser Guided)
S-25LD 340mm Rocket (Laser Guided)
S-25-TV 340mm Rocket (TV Guided)
S-25-OF 340mm Rocket Launcher (HE/Frag) Note: Use NEW DATA!
S-25-O 340mm Rocket Launcher (Frag) Note: Use NEW DATA!
S-25-OFM 340mm Rocket Launcher (HE/Frag)
S-25 LGR Launch Pod - Note: GP class weapon
S-25TV_POD - Note: GP class weapon
PLAB-250-120 Bomb (Anti Submarine) - use in Russian Naval Aviation
RBK-500 PTAB Cluster Bomb - AT - 352 Bomblets Note: Use NEW DATA!
RBK-500 PTAB-1M Cluster Bomb - AT - 268 Bomblets
RBK-500 AO-2.5RTM Cluster Bomb - AT/AP - 108 Bomblets
RBK-500 SPBE-D Cluster Bomb - AT - 15 Bomblets
RBK-500U OAB-2.5RT Cluster Bomb - AT/AP - 126 Bomblets
RBK-500U BETAB-M Cluster Bomb - Anty-Runway - 10 Bomblets
RBK-500U OFAB-50UD Cluster Bomb - AP/AT - 10 Bomblets
RBK-500U PTAB Cluster Bomb - AT - 352 Bomblets
RBK-500U SPBE Cluster Bomb - AT - 15 Bomblets
PBK-500U SPBE-K GPS Homing Cluster Bomb - AT - 15 Bomblets
Tu-16 Pylon - Note: GP class weapon
China:
Yu-2 Torpedo (Updated) - added release animation
Iran:
AGM-379/20 Zoobin
AIM-23 Sejil - AA version of RIM-23
Farj-e-Darya (Heat) - TV version of Italian Marte Mk.2
Farj-e-Darya (HE) - TV version of Italian Marte Mk.2
GBU-67/9A - US GBU-8 based
GBU-78A - US GBU-15 based
Kosar Anti Ship Missile - C701 based
Kosar 3 Anti Ship Missile - C703? based
IRAN Kh-55 - Ukranian Kh-55 with HE warhead
Nasr Anti Ship Missile - C706? based
Retard-750 Laser Guided Bomb
Retard-1000 Laser Guided Bomb
Retard-2000 Laser Guided Bomb
Sattar-1 Laser Guided Missile - AIM-54 Based
Sattar-2 Laser Guided Missile - AIM-54 Based
Sattar-3 Laser Guided Missile - AIM-54 Based
Sattar-4 Laser Guided Missile - AIM-54 Based
TIS-33 Laser Designator - Chinese origin?
Toophan 2 Anti-Tank Missile - Updated Tow
Yasser Laser Guided Missile - RIM-23 body + M117 Warhead
IRAN TOW Launch Pod
Argentina:
AS-25K-RC Guided Missile
AS-25K-IR Guided Missile
AS-25K-TV Guided Missile
AS-25K-LS Guided Missile
MP-1000 Guided Missile
France:
AS-15TT Anti-ship Missile
Italy:
Marte Mk.2A Anti-ship Missile
Marte Mk.2B Anti-ship Missile
US:
ASM-2 Bat Glide Bomb
Mk4 1KT Nuclear Bomb
Mk4 3.5KT Nuclear Bomb
Mk4 8KT Nuclear Bomb
Mk4 14KT Nuclear Bomb
Mk4 21KT Nuclear Bomb
Mk4 22KT Nuclear Bomb
Mk4 31KT Nuclear Bomb
Mk5 6KT Nuclear Bomb
Mk5 16KT Nuclear Bomb
Mk5 55KT Nuclear Bomb
Mk5 60KT Nuclear Bomb
Mk5 100KT Nuclear Bomb
Mk5 120KT Nuclear Bomb
Mk6 8KT Nuclear Bomb
Mk6 26KT Nuclear Bomb
Mk6 80KT Nuclear Bomb
Mk6 154KT Nuclear Bomb
Mk6 160KT Nuclear Bomb
Mk7 8KT Nuclear Bomb
Mk7 19KT Nuclear Bomb
Mk7 22KT Nuclear Bomb
Mk7 30KT Nuclear Bomb
Mk7 31KT Nuclear Bomb
Mk7 61KT Nuclear Bomb
Mk8 25KT Nuclear Bomb
Mk8 30KT Nuclear Bomb
Mk11 25KT Nuclear Bomb
Mk11 30KT Nuclear Bomb
Mk12 12KT Nuclear Bomb
Mk12 14KT Nuclear Bomb
Mk14 5MT Nuclear Bomb
Mk14 7MT Nuclear Bomb
Mk15 1.6MT Nuclear Bomb
Mk15 3.9MT Nuclear Bomb
Mk17 10MT Nuclear Bomb
Mk17 15MT Nuclear Bomb
Mk18 500KT Nuclear Bomb
Mk28 70KT Nuclear Bomb
Mk28 1.1MT Nuclear Bomb
Mk36 9MT Nuclear Bomb
Mk36 10MT Nuclear Bomb
Mk39 3MT Nuclear Bomb
Mk39 4MT Nuclear Bomb
Mk41 25MT Nuclear Bomb
Mk53 9MT Nuclear Bomb
BGM-71D Tow-2A Anti-Tank Missile
BGM-71F Tow-2B Anti-Tank Missile
4,194 downloads
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0 comments
Submitted
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AC-130A Gunship UPDATED
By WombRaider
--------------------------C-130A Spectre Gunship----------------------------------
Thanks for downloading! This is a little mod of the stock C-130A offering available in the Wings Over Europe game, and in Strike Fighters Project One/Gold. I simply added some guns, and a nice cockpit, and painted it. This was released a few years back, but the lineup of the weapons were all defunct. I went ahead and placed the proper guns, and added a new one......A freaking M102 Howitzer cannon! It is a makeshift upgrade I did, and I like the results. It is pretty devistating as well. You will need Del's C-130 cockpit to make this work, or alternately, you an use whatever cockpit you want. I supplied an enhanced avionics suite, and also moved the cockpit position.
The US Air Force uses the AC-130 gunships for close air support, air interdiction, and force protection. Close air support roles include supporting ground troops, escorting convoys, and flying urban operations. Air interdiction missions are conducted against planned targets and targets of opportunity. Force protection missions include defending air bases and other facilities. Stationed at Hurlburt Field in Northwest Florida, the gunship squadrons are part of the Air Force Special Operations Command (AFSOC), a component of Special Operations Command (SOCOM).
INSTALL:
1.extract zip to root of your sim.
2.add weapon and gun data provided below
3.Copy/paste the cockpit folder from Del's C-130H ,J, or which ever one you have into your AC-130A folder.
4.Blow stuff up.
////THANKS\\\\
I want to give a huge thank you to Dels,Combatace, and the original author of the AC-130 gunpod. Without you, none of this would be possible. Del's makes some nice C-130s, and be looking forward to my mod of his bird next. I am going to make an AC-130U Spooky out of it. Look for that here soon, hopefully!
///DATA
Here are the entries for the weapon editor for the 2 pods. Add them to your Weapondata.ini file. Replace the WeapondataXXXX with the next number in sequence. Then use the weapon editor, open the forementioned Weapondata.ini file with it. Save it, and close! You are done. If you have bunyaps weapon pack, or any others installed, do a quick search of your ini to make sure you do not have these already.
The guns are in the next section. Pretty much the same thing, but you open your GunData.ini file instead. After that, open the gun editor. Open the Gundata.ini file, then save. You are now ready to go kick some ass!
///WEAPONS///
[WeaponDataXXXX]
TypeName=AC-130
FullName=AC-130 gunpod
ModelName=AC-130
Mass=100.000000
Diameter=0.000000
Length=0.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF
SpecificStationCode=
NationName=USAF
StartYear=0
EndYear=0
Availability=0
BaseQuantity=2
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=3
GunTypeName=20MM_M61A1
MaxRounds=45000
MuzzlePosition=0.000000,0.000000,0.000000
LightPosition=0.000000,0.000000,0.000000
AimDirection=0.000000,0.000000,0.000000
EjectShells=0
[WeaponDataXXXX]
TypeName=Howitzer
FullName=Howitzer Cannon
ModelName=Kanonenbehaelter_MK103
Mass=100.000000
Diameter=0.000000
Length=0.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF
SpecificStationCode=
NationName=USAF
StartYear=0
EndYear=0
Availability=0
BaseQuantity=2
Exported=FALSE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=0
WeaponDataType=3
GunTypeName=
MaxRounds=0
MuzzlePosition=0.000000,0.000000,0.000000
LightPosition=0.000000,0.000000,0.000000
AimDirection=0.000000,0.000000,0.000000
EjectShells=0
[WeaponDataXXXX]
TypeName=M38 Jeep
FullName=M38 Jeep
ModelName=M38JEEP
Mass=4000.000000
Diameter=0.090000
Length=3.340000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF,USN
SpecificStationCode=
NationName=USAF
StartYear=1960
EndYear=2040
Availability=3
BaseQuantity=200
Exported=TRUE
ExportStartYear=1960
ExportEndYear=2040
ExportAvailability=3
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=
DragAreaMultiplier=60.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=0
MaxTurnRate=0.000000
MaxLaunchG=0.000000
LockonChance=0
LaunchReliability=0
ArmingTime=0.000000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
ReleaseAnimationID=1
ReleaseAnimationTime=0.000000
ReleaseAnimationDelay=0.000000
EODisplayFlags=0
CEP=0.000000
[WeaponDataXXXX]
TypeName=Paratrooper
FullName=Paratrooper
ModelName=Paratrooper
Mass=85.000000
Diameter=0.200000
Length=2.000000
SubsonicDragCoeff=0.200000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,USAF,USN,UK
SpecificStationCode=
NationName=USAF
StartYear=1938
EndYear=0
Availability=3
BaseQuantity=1000
Exported=TRUE
ExportStartYear=1938
ExportEndYear=0
ExportAvailability=3
WeaponDataType=0
RailLaunched=FALSE
Retarded=TRUE
FinStabilized=TRUE
SpinStabilized=FALSE
EffectClassName=ParaGreenEffects
DragAreaMultiplier=20.000000
WarheadType=0
Explosives=0.000000
FusingDistance=0.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=90
MaxTurnRate=25.000000
MaxLaunchG=5.000000
LockonChance=98
LaunchReliability=90
ArmingTime=0.000000
SeekerFOV=5.000000
SeekerGimbleLimit=45.000000
SeekerTrackRate=50.000000
SeekerRange=25000.000000
ReleaseAnimationID=1
ReleaseAnimationTime=2.000000
ReleaseAnimationDelay=0.800000
EODisplayFlags=0
CEP=0.000000
//////Guns----------------------------------------
[GunDataXXX]
TypeName=105MM_M102
FullName=105mm M102 Howitzer
Caliber=105.000000
ROF=8.000000
MuzzleVel=472.000000
AmmoWt=15.000001
WarheadWt=3.200000
Reliability=100.000000
Accuracy=95.000000
AddLight=TRUE
MaxLightRange=2000.000000
FireColor=0.400000,0.360000,0.256000
GunFireEffect=ArtilleryFireEffect
GunFireSound=TankGun
EffectClassName=ArtilleryEffects
EffectTime=0.100000
TracerTexture=Tracer3.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=400000.000000
MaxStreakVisibleDist=100000.000000
TimeFuzed=FALSE
[GunDataXXX]
TypeName=57MM_S68
FullName=57mm S-68 Cannon
Caliber=57.000000
ROF=120.000000
MuzzleVel=1000.000000
AmmoWt=2.850000
WarheadWt=0.154000
Reliability=95.000000
Accuracy=62.000000
AddLight=TRUE
MaxLightRange=1200.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=37mmFireEffect
GunFireSound=AAA
EffectClassName=37mmEffects
EffectTime=0.100000
TracerTexture=Tracer2.tga
TracerSize=0.200000
TracerDistFactor=0.002000
TracerLength=0.018000
MaxVisibleDist=4000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=TRUE
[GunDataXXX]
TypeName=7.62MM_M134
FullName=7.62mm M134 MiniGun
Caliber=7.620000
ROF=4500.000000
MuzzleVel=1000.000000
AmmoWt=0.007000
WarheadWt=0.000000
Reliability=100.000000
Accuracy=70.000000
AddLight=TRUE
MaxLightRange=1000.000000
FireColor=0.500000,0.450000,0.320000
GunFireEffect=20mmFireEffect
GunFireSound=Vulcan
EffectClassName=20mmEffects
EffectTime=0.050000
TracerTexture=Tracer.tga
TracerSize=0.150000
TracerDistFactor=0.002000
TracerLength=0.015000
MaxVisibleDist=2000.000000
MaxStreakVisibleDist=1000.000000
TimeFuzed=FALSE
2,175 downloads
-
RF-101C ANG Skin Pack
By Dave
RF-101C ANG Pack
From each ANG state that flew them.
Arkansas
Michigan
Kentucky
Put into your RF-101C and go fly.
237 downloads
0 comments
Submitted
-
F-86E(M) 2^ Aerobrigata -Italian Air Force-
By Spitwulf
F-86E(M) Italian Air Force - 2^ AeroBrigata Intercettori Diurni (2nd Daylight Interceptors Wing)
---skin for Sabre Mk4 mod by Wrench---
(Sabre Mk6: original model by Zurawski)
This skin represents the early camo, later replaced with a "bare metal" style.
Tested in SF1 Gold, WoV and WoE (pre and post Sept. 2008 patch)
Skin resolution: 1024x1024
Please, see the readme for installation instructions and other stuff.
Credits:
Templates by: Guest? Author unknow, but i have found the templates here, at CombatAce.
Someone knows who is the author? I want to give him proper credits. Thanks!
Thanks to:
Steve S: for its great support in my first attempt to make an historical skin. Grazie Steve!
Soulfreak: for the interesting link.
Erikgen: suggest on slats. (Sorry, forgotten in my previous readme...)
Column5: for the decal tutorial in Knowledge Base section
All the italian section at Combat Ace forum. Thank for the support!
Wrench: for Sabre Mk4 mod.
Zurawski: for its outstandings Sabres.
Legal:
This skin is release under Freeware Licensing aka Fair User Terms. Simply 3 rules:
1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms.
2. You must give proper credit in your readme file.
3. If feasible, include the original readme along with your new mod.
For more informations, check this topics: http://forum.combatace.com/index.php?showtopic=26131
One more time: sorry for my English...
Spitwulf
Somewhere in North Sardinia, Italy
October 2008
160 downloads
0 comments
Submitted
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Voodoo Skin Pack
By Dave
Voodoo skin pack by Pappychksix and Dave
The SunRun3 folder goes into your RF-101C folder along with the KY folder.
27th TFW goes into the F-101A folder.
Sun Run and 27th TFW skin by Pappy. (Thanks Pete)
KY skin (just a decal job) by Dave.
Enjoy.
384 downloads
0 comments
Updated
-
Spanish MirageIIIE Air Force
By EsPeKTr0
This is a original product to mirage factory.Thanks all to offer this beautiful aircraft!!!
This is my first contribuition to this site and if i forget somebody please im sorry, Im newbe in this things .
209 downloads
0 comments
Submitted
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Tornado ECR/ITA IDS/HARM 155 E.T.S. "Sharkmouth"
By X RAY
2 sharmouth skins one for the Ecr/Ita and one for the Ids/harm Italian Air force.
393 downloads
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F101_450Tank_Green_multilod
By rebel ryder
Thank you very much, erikgen.
1 - Install the weapons of the F-101 with the editor of weapons.
2- Add this files to folder weapons.
More tips
Make a copy of FLIGHTENGINE.INI
play by changing these values:
[GraphicsSettings]
ZBufferDepth=24
MaxVertexCount=16384
MaxIndexCount=32768
MaxTextureCount=8192
MaxModelType=2048
MaxMeshPerScene=4096
MaxModelPerScene=4096
MaxLightPerScene=256
AspectRatio=1.333333
MinPixelSize=1.0
[FarSceneClip]
FarClipDistance=50000.0
NearClipDistance=3000.0
[NormalSceneClip]
FarClipDistance=20000.0
NearClipDistance=249.9
;[FarSceneClip]
;FarClipDistance=80000.0
;NearClipDistance=3000.0
;[NormalSceneClip]
;FarClipDistance=25000.0
;NearClipDistance=249.9
[NearSceneClip]
FarClipDistance=250.0
NearClipDistance=1.2
[LowDetailOption]
HorizonDistance=10000.0
;HorizonDistance=45000.0
DetailMeshSize=3
DetailLevel=0
WaterEffect=0
NoiseTexture=0
MaxTextureRes=128
[MedDetailOption]
HorizonDistance=40000.0
;HorizonDistance=50000.0
DetailMeshSize=4
DetailLevel=0
WaterEffect=1
NoiseTexture=0
MaxTextureRes=256
[HighDetailOption]
HorizonDistance=40000.0
;HorizonDistance=60000.0
DetailMeshSize=5
DetailLevel=1
WaterEffect=2
NoiseTexture=1
MaxTextureRes=512
[unlimitedDetailOption]
HorizonDistance=75000.0
DetailMeshSize=6
DetailLevel=1
WaterEffect=2
NoiseTexture=1
MaxTextureRes=-1
A greeting to all
135 downloads
0 comments
Submitted
-
F4D-1 Skyray Layered Templates
By Julhelm
F4D-1 Skyray Templates by Julhelm
---------------------------------------------
Legal s**t:
This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
You have been warned.
------------------------------------------
Nils 'Julhelm' Dücker
NilsD@bredband.net
174 downloads
0 comments
Submitted
-
F4D-1 Skyray
By Julhelm
F4D-1 Skyray V1.0
Credits:
Model/Cockpit/Textures/Weapons: Julhelm
Flight Model: Column5
Hangar Painting: Julhelm
---------------------------------------------
Features:
* Virtual cockpit
* Extensive exterior detail
* Accurate markings for VF-102 and VF(AW)-3
* Fueltanks with unit-specific markings
* Custom FFAR Rocketpods with radar targeting and which can be used by the AI when attacking aircraft!
---------------------------------------------
Installation notes:
Simply extract the F4D-1 folder into your Objects\Aircraft folder, the files in the F4D-1 Weapons folder into your weapons folder and then add the info contained in the two text files to their respective target files (gundata and weapondata) and run the editors to compile the files.
---------------------------------------------
Legal s**t:
This file cannot be used in any payware packages or such, it also cannot be changed or tampered with in any way, or uploaded in any shape or form by a third party without my consent or permission.
Failure to adher to these rules will be punished by summary execution by firing squad - Your next of kin shall be billed for the expended cartridge.
You have been warned.
------------------------------------------
Nils 'Julhelm' Dücker
NilsD@bredband.net
1,938 downloads
0 comments
Submitted
-
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