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Strike Fighters 1 Series by Thirdwire

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    1. F-20C TigerShark
      *****************
       
      BE AWARE:
       
      The F-20C TIGERSHARK pack is a mod of the F-20A TigerShark.
      It comes WITHOUT the neccessary file F-20A-R0b.lod
      You can get the file from F-20A package available at A-Team Skunkworks homepage.
      http://cplengineeringllc.com/SFP1/
       
       
      ----------------------------------------------------------
      I.
       
      This is the flyable version of *****s static F-20
       
      It represent the F-20C as it was intended as successor of the F-20A.
       
      Performance:
      Max Speed: Mach 2.1
      Acceleration from M0.9 to M1.2 at 30.000 ft in 29 seconds
      max turn rate: 20° = 18 seconds per 360° circle
      sustained turn rate 11.5°/sec at M0.8 at 15.000 ft
       
      Specification:
      Length 14,40 m
      Wingspan 8,30 m
      Internal fuel 5.500 lbs
      take of weight clean 17.260 lbs
      combat weight 50% fuel 15.060 lbs
      max weight 26.290 lbs
       
      Engine:
      1 x General Electric F404-GE-200
      Thrust 49,88 kN dry
      70,094 kN Afterburner
       
      Armament:
      2 x 20mm M-39 cannons 460 rounds
      up to 6 AIM-9 Sidewinder
      2 x AIM-7
      2 x AIM-120
      5 pylons with max 8.000 lbs external stores
       
       
       
      BE AWARE: the F-20C Tigershark is a high agile plane with a tendency of fast rolling and overrolling. Thatswhy dont move the stick to fast!
       
       
      +++++++++++++++++++++++++++++++++++++
      II.
       
      Known issues:
      - the model is low poly (was originaly intended to use as ground target only)
      - the skin is relatively simple, upper and lower side of the wings are similar
      - airbrakes are not visible
      - i used the F-15A cockpit which is the closest available to the F-20C cockpit
      - nose gear steering is not animated
       
      +++++++++++++++++++++++++++++++++++++
      III.
       
      CREDITS:
       
      I want to say thank you to ***** for the permission and his help to mod his static F-20A Tigershark
      The flight model is partly basing of TK's stock F-16A FM
      The cockpit is basing on TK's F-15 cockpit
       
       
      ----------------------------------------------------------
      IV.
       
      INSTALLATION:
       
      -Unzip F-20C files into your objects/aircraft folder.
      -Copy file F-20A-R0b.lod from your F-20 into your F-20C folder
      -Unzip Decals into your decals folder (If you dont have one, create one into objects folder)
       
      That it.
       
      ----------------------------------------------------------
      V.
       
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
       
      VI.
       
      The F-20C TigerShark is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
       
      ------------------------------------------------------
       
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      November 2010
      882 5
    2. Tu-22M3P EscortBackfire
       
      *************************************
      HISTORY
      *************************************
      This bird is fiction. First i saw such a plane in the very old computer game Harpoon.
      In some scenarios the Tu-22M3 bombers were escorted by a fighter version of the Backfire
       
      which was armed with long range missiles and a MiG-31 style radar.
      When HoneyFox released his excellent Tu-22M3 bomber i remembered the old Harpoon
       
      Story and modded the Backfire into a Fighter.
      Have fun!
       
      **********************************************
      Tu-22M3P for WOE, WOV, WOI, SFP1 credits
      **********************************************
      While making the EscortBackfire i used a lot of files made by other modders. Thanks for this
       
      files!
       
      The plane itself:
      ~~~~~~~~~~
       
      Modell and skin by HoneyFox
      Thanks for permission to make this mod.
       
       
      The Cockpit is taken from fabulous B-1B
      ~~~~~~~~~~~~~~~~~~~~~~~~~~~
       
      Cockpit by Dels
       
       
      And finally my little share
      ~~~~~~~~~~~~~~~~~
      I edited the Data file to implement the air to air missiles, added the ECM and Chaffs etc,
       
      modded the radar and HUD.
       
       
      I hope that i havent forgotten someone to give the proper credit.
       
      **********************************************
      INSTALLATION
      **********************************************
       
      unzip into your aircraft folder
       
      Thats it! Enjoy flying.
       
       
      ************************************************
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
       
      Dezember 2010
      930 5
    3. Tiran Panzers
      *****************
       
      ----------------------------------------------------------
      I. HISTORY
       
      In the 6 days war Israel captured hundrets of egyptian and syrian T-54 and T-55. In opposite to the common trevia the Israelis accepted this panzers as good, reliable and powerfull vehicles and used them under the designation Tiran in the IDF. Tiran1 were the T-54 and Tiran2 the T-55.
      Tiran panzers proofed very successfull in Yom Kippur war. For instance: the war deciding israeli panzer attack at Sinai was launched by Tiran vehicles. The major plus point of the israeli Tiran over their arab counterparts was the superior crew training. While arab crews were only able to fire from stand the israeli Tiran crews were able to fire while moving. Arab crews needed 20 -30 second for a aimed shot. Iraeli crews needed 15 seconds. The difference seems to be not much on the first view, but it is deciding.( Mind experiment: 10 egyptian T-55 and 10 israeli Tiran2 detect each other at the same time at a range of 1.800 meters, the israelis will fire after 15 seconds. At this range the hit chance of the vehicles gun (D-10TS) is 2/3 = 66,666% What means, that after the first israeli salvo only 3 to 4 egyptian tanks survive. If the egyptians fire 5 - 10 seconds later they will hit 2 - 3 Tiran. 7 - 8 surviving israeli tanks will shoot back and will kill the rest of egyptian tanks with the next salvo)
      During Yom Kippur war israeli forces captured further T-54, T-55 and T-62. The later ones were pressed in service under designation Tiran3. Modernised T-62 with 105mm gun L-7 got the designation Tiran 6.
      +++++++++++++++++++++++++++++++++++++
       
      II. CREDITS:
       
      The models itself are made:
      ~~~~~~~~~~~~~~~
       
      by TK
       
       
      and only the small ini edit are made by me.
       
       
      ----------------------------------------------------------
      III. INSTALLATION:
       
      -1. Unzip all files into your objects/groundobject folder.
       
       
      Thats it
       
      ----------------------------------------------------------
      IV. REMARKS
       
      For remarks, comments, bugs, etc please use the forum or send me a PM.
      -------------------------------------------------------------
       
      V. IMPORTANT!!!!!
       
      The Tiran Pack is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
       
      ------------------------------------------------------
       
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      December 2010
      234 0
    4. Persian Gulf Terrain -------------- Beta 0.5--------------------------
      *****************************************************
       
      This terrain is written for SFP1, but should work properly with WOI,WOV and WOE.
       
      +++++++++++++++++++++++++++++++++++++++++
       
      I. Short description:
       
      This terrain covers the most parts of the Persian Gulf from Strait of Hormuz to the oil fields of Bandar e Khomeni. It includes the coastal region of the Iran, the United Arab Emirates, Bahrain, Qatar and the coastal region of Saudi Arabia. Kuwait and Iraq are NOT included in this terrain, because an other terrain (Desert Storm) is already covering this area.
      At the moment Bahrain, Qatar, Saudi Arabia and the western part of Iran are ready for action in this terrain. Ground combat you will see on iranian soil, mostly in the Busher area.
      At the UAE and the eastern part of Iran only airfields are operational, no other targets. This will come with the next update.
      The tiles of the street network are only placeholders. I'm not satisfied with them. They will also replaced.
      There are some other issues which still have to be done. Dont forget. Its a beta release at the moment.
       
      Improvments of Beta 0.5
      1. 312 target areas instead 175 in Beta 0.1
      2. Iran is nearly finished. Rivers, towns, villages, bridges, some factories, ports, oil fields, Scud launchers, coastal defence missile launchers are set on the map. A SAM network around Bandar Abbas in the southeast of Iran ist installed now
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      II. INSTALLATION:
       
      Unzip all files into your StrikeFighters/terrain folder.
      Put folder Silkworm into your objects/groundobjects folder.
       
      Thats it.
       
       
      Q: What is to do to make it usable for WOI,WOV and WOE?
       
      For WOI open file Persischer Golf.ini with notepad editor
      overwrite line
      CatFile=..\desert\desert.cat
      with
      CatFile=..\IsraelME\IsraelME.cat
       
      For WOV open file Persischer Golf.ini with notepad editor
      overwrite line
      CatFile=..\desert\desert.cat
      with
      CatFile=..\VietnamSEA\VietnamSEA.cat
       
      For WOE open file Persischer Golf.ini with notepad editor
      overwrite line
      CatFile=..\desert\desert.cat
      with
      CatFile=..\GermanyCE\GermanyCE.cat
       
      Then you must download a tileset which is made for SFP1 desert terrain and install into the Perischer Golf folder. Be aware, that there are 19 new tiles, so that your terrain could be look something strange.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++++
       
      III. Credits. I want to say thank you to all guys who helped me to create the PG terrain, and made the new ground objects like cars, fireengine, floodlights, run- and taxiways ...
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      IV. This Terrain is Freeware. Commercial use is not allowed.
       
      +++++++++++++++++++++++++++++++++++++++++++++++++
       
      V.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      22 Januar 2011
      1,891 3
    5. North Cape Terrain
       
      by Baltika
       
      Beta v 0.6
       
       
       
      Credits:-
       
      Major Lee - core DBS Tileset
       
      Gepard - NATO/WARPAC Runways
       
      Stary - Germany CE Buildings and TOD files
       
      Wrench - NATO/WARPAC runway upgrade
       
      grumpapotamus - Doppler Radar Dome
       
      Deuces - terrain TOD tutorial
       
       
      Thanks to the whole gang at CombatAce.
       
       
       
       
      Unzip and drop the NORTHCAPE folder into your WoE/Terrain folder.
       
      Airbases in Norway are best for scenery.
       
       
       
       
      Recommended Files:-
       
      Groundobjects:-
       
      CVN-75 by Digital Overload
      http://forum.combatace.com/index.php?app=downloads&showfile=9684
       
      TAKR Orjol by Gepard
      http://forum.combatace.com/index.php?app=downloads&showfile=5497
       
      TAKR Admiral Gorshkov by X-RAY
      http://forum.combatace.com/index.php?app=downloads&showfile=5830
       
      UdaloyI by China Insky Team
      http://forum.combatace.com/index.php?app=downloads&showfile=10336
       
      UdaloyII by China Insky Team
      http://forum.combatace.com/index.php?app=downloads&showfile=10330
       
      BRDM_SA-9 by rebelryder
      http://forum.combatace.com/index.php?app=downloads&showfile=7740
       
      SA-11 & SA-17 by 101tfs
      http://forum.combatace.com/index.php?app=downloads&showfile=7627
       
      ScudLauncher & Missile by bigal1
      http://forum.combatace.com/index.php?app=downloads&showfile=6435
       
      Soviet SAMs by gabilon
      http://forum.combatace.com/index.php?app=downloads&showfile=3057
       
       
       
       
      Known issues:-
       
      Sea/water effects don't work, yet.
       
      Targetisation incomplete.
       
      TOD files incomplete.
       
      Tested in Wings Over Europe Oct 08 Patch.
       
       
       
      This terrain will be updated as and when time permits.
       
      Don't hold your breath ;-)
       
       
       
      Slàinte!
       
      Baltika
       
      4 April 2011
      1,225 6
    6. ****Hi res replacement tiles for DBS terrain v0.99b****
       
      This is a simple repaint of tiles for DBS terrain, the reasons this is not v1.00 are following
       
      - I am not happy with the transition from "SeaIce" to "Sea" area and need to make transition tiles to smooth it up, for that I will need original texturelist of the first DBS terrain...
       
      - As you will notice theese tiles are done in 1024x1024, I have been making such tiles on all my recent work anyway then downsizing them to 512, after a few days if there will be enough intrest in this I will post a poll on CA to see if anybody actually notices significant enough visual improvement for me to continue with 1024 tiles, yes I need test bunnies lol
       
       
      INSTALLATION:
      Simply unzip into DBS terrain folder and overwrite when asked, I recommend backing it up in case you want to revert to the old ones.
       
      NOTES ON PERFORMANCE:
      I didn't expirience any performance loss even with higher resolution tiles(2048) however, mission loading times will probably increase!
      926 0
    7. *****GermanyCE Terrain Tiles REPAINT v1.0*****
      by Brain32
       
      Terrain objects, trees and houses by CA_Stary
       
      1.Requirements - Wings Over Europe are required in order for this mod to work!!!
       
      2. Installation.
      Un-ZiP "GermanyCE" folder into terrain folder(X:\....\Wings Over Europe\Terrain) of your Wings Over Vietnam installation.
      As before with my VietnamSEA repaint I offer trees and objects in separate folder to enable simpler instalation for users that either don't want it or can't take the performance hit :)
      To install the trees and objects, simply copy all the files from "Objects" folder to x:\...\Wings Over Europe\Terrain\GermanyCE.
       
       
      2. Overview.
      The tiles are made with help of satelite imagery taken mostly from central - west Germany, mountain tiles were taken from Alps area, and shoreline tiles...well, from German coast lol. Nothing was hand drawn, all those shapes exist in nature but were violently connected together so they fit...
       
      3. Known issues
      First ofcourse it will have some errors, however the number of those is on par with default terrain if not even better, if however you do find some eye-poking errors please report them with a small image in file announcment thread.
      Again same as with VietnamSEA, I didn't work much with the cities, you will notice some improvement in transition city texture but nothing dramatic, it is planned for future update though I simply didn't have time for it now and didn't want a completely functional mod sit on my HDD for maybe months at 99% completition
       
      4. Did I forgot something?
      I sure hope not...
      2,923 2
    8. Original cirrus clouds, replaced by these newer effects here...
       
      ~> combatace.com/files/file/6567-siberian-sky-cirrus-clouds-for-missions-and-terrains/
       
      ----
      original description...
      :
      :
      *Beta* test, updated for SP3 and SP4 generation of Patches, of very large layers of high altitude cirrus clouds that can move across SF/WoV maps and can be set to any desired altitude (you can fly through these clouds). Cloud effects are created by a type of "ship" object that follows a waypoint across a map. Read the Install file, it describes what's going on here.
       
      The website is a thread on this at the ThirdWire SF/WoV forums.
       
      Thanks to TK/ThirdWire and all the modders who made this Aw-Sim possible. Thanks to Polak for encouraging me in this.
      876 0
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