128 files
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0 comments
Submitted
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ASAT for Wings Over Israel
By FastCargo
Readme for ASAT for WOI (Version 1.0)
********************************* Version 1.0 Original Release ********************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Wings Over Israel (as of 29 Mar 08) - This mod will ONLY work with WoI at this time.
Mirage Factory's F-15C MSIP - http://forum.combatace.com/index.php?autoc...p;showfile=5865
Bunyap's Range - http://forum.combatace.com/index.php?autoc...p;showfile=2658
Wrench's Range Upgrade - http://forum.combatace.com/index.php?autoc...p;showfile=6164
Optional to increase fidelity:
USAFMTLs F-15C Skin for the 57th FIS - http://forum.combatace.com/index.php?autoc...p;showfile=1572
Lexx_Luthor's 3-D rocket exhaust - http://forum.combatace.com/index.php?autoc...p;showfile=5998
Notes and limitations:
The 'Tselina ELINT Satellite' is a real satellite that existed in the 1980s. It was used as a target because I was able to find decent photos of it to build off of.
The ASAT missile was test fired once (and had a successful intercept), but was never approved for production.
I have not found any way to incorperate the satellite into a campaign and have it be designated as a target in a mission.
However, if anyone that's good at building single missions wants to incorperate it into a single mission, feel free to do so.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
29 Mar 08
834 downloads
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JSOW for the TW series
By FastCargo
Readme for JSOW for SFP1/WOV/WOE (Version 1.0)
********************************* Version 1.0 Original Release ********************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 28 Jan 08)
Notes and limitations:
Your aircraft will need to have EOGB on the weapon station in order to be carried. Also, the JSOW is 4 meters long, so you may need to check your weapon station limitations to make sure you can carry it.
The JSOW is a GPS guided glide bomb with about a 75km max range at altitude. It comes in 3 versions - the A model which is a cluster munition, mainly against soft targets, the B model which is anti armor cluster, and the C model which has a 500 lb class explosive warhead.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
1,034 downloads
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BLU-82 Daisy Cutter
By mammut
This is Heavy 15000lb BLU-82 Daisy Cutter Bomb that MUST lunch from an AC-130.
This model has not complete one but try it.I'm working on its 3D model And when I done it you will find it right here!
1,020 downloads
0 comments
Submitted
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J-7 tank 720L
By 101tfs
A 720L Tank used by the PLAAF
copyrights
The J-7 Tank is made by insky fallout3(this account 101tfs is a public account in insky forum,I just use it sometimes)
And copyright is keeped by fallout3 from insky forum.
Use,Modify and make Skins for this plane freely,and remind me that before do that.And don`t use it for commercial use or any use against China and the PLA and the Communist Party and so on.
If you upload the J-7 Tank to other forums and so on,please claim that it is orginally made by fallout3 from insky forum.
And you can write your suggestions below!(forum message is ok)
198 downloads
0 comments
Submitted
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Improved Small Diameter Bomb (SDB) and Rack
By FastCargo
Readme for the Small Diameter Bomb (SDB) for SFP1/WOV/WOE
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 10 Jan 08)
Notes and limitations:
I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine.
Aircraft weapons stations must have EOGR,TLR to be able to carry the SDB and use the BRU-61 rack.
The GBU-40 (SDB II) is a improved model that has an infrared sensor to help attack mobile targets. Also, it has a proposed terminal phase booster to maximize kinetic penetration. This booster will not engage until 1 minute after drop. So, if you want it...you gotta get some range first.
Paint schemes are approximations. The SDB has a LOT of different varients in schemes, so I went with the most reasonable. Early SDBs were orange for test, but more modern versions are gray variants.
For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You WILL HAVE to fiddle with your loadout.ini files to get it to use the right rack.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
10 Jan 08
838 downloads
0 comments
Submitted
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ECM Pod and laser Designator
By wingwiner
This is a pack of three weapons made by myself : Laser Designator model AN AAQ-13 , a Deceptive ECM Pod
ALQ-131, and - as a bonus - two Soviet BEAB bombs. All models in separate folders.
WARNING :
All of these models ARE NOT EXACTLY as oryginal equipment - some dimensions and shapes details are different and improved.
But message me any known errors !
3,735 downloads
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Whistler-9 rocket pod
By wingwiner
This is fictional rocket pod for 9 Hydra rockets. And alternative model for Hydra70 also included.
875 downloads
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P-270 Moskit (SS-N-22 Sunburn)
By FastCargo
Readme for the P-270 for SFP1/WOV/WOE
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Oct 07)
Notes and limitations:
The Moskit is a LARGE air to ground missile, but is also a ground to ground missile that can be fired off ships. It is known in NATO as the SS-N-22 Sunburn and is used to attack ships. This version is the non-nuclear warhead.
The air to ground version is meant to be mounted on the advanced variants of the Flanker family. For that reason I built 2 versions, one with an inbuilt plyon, one without a pylon to be used later in other applications (ships, advanced Flanker releases, etc). It also means that the missile is currently classfied as a EOGR, not a ASM.
Because the current Flanker (Su-27) does not have a large centerline pylon, or Anti-Ship capabilities, I added the following to the Su-27_data.ini.
Under the [Fuselage] entry I added:
SystemName[029]=LargeCenterlineStation
Under the // Weapon Stations I added:
[LargeCenterlineStation]
SystemType=WEAPON_STATION
StationID=11
StationGroupID=4
StationType=EXTERNAL
AttachmentPosition=0.0,-2.7,0.1
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,0.0,-1.0
LoadLimit=4200
AllowedWeaponClass=EOGR
AttachmentType=WP,SOVIET
ModelNodeName=
PylonMass=86.18
PylonDragArea=0.02
This is sort of a 'Band-aid' to allow you to use the Moskit to attack ground targets, however, you will need to add an Anti-Ship loadout to the loadout.ini AND add the ANTI_SHIP mission to the data.ini to be able to be targeted against ships.
You can also make the nuclear version of the missile by changing the warhead yield and effects type, or make new weapondata.ini entries that use the current missile models.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
25 Nov 07
694 downloads
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High Detailed AIM-120C Amraam - Updated
By wingwiner
This is alternative model of AIM-120 Amaam semiradar missile for Strike Fighters. All instructions and usable files for modelers are included inside.
AN Incorrect placement of middle stabilizers is now OK ! Update you last version, sorry.
Report me any known errors !
2,742 downloads
0 comments
Updated
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MOAB for SFP1/WOV/WOE (Version 1.1)
By FastCargo
***************************** Version 1.1 Notes ****************************
BLU-82 has been deleted.
Improved texture and animation for GBU-43 (MOAB).
Readme changed.
****************************************************************************
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Oct 07)
Notes and limitations:
The MOAB (GBU-43/B) is a very LARGE weapon. More than likely, it will not fit (without serious visual clipping issues) inside of any bomber. In reality it are dropped from cargo aircraft, specifically the C-130.
You will have to adjust the weapon station inside the cargo aircraft you want to drop from to 'fit' the weapon. Look specifically at the following limitations:
LoadLimit=
DiameterLimit=
LengthLimit=
AllowedWeaponClass=EOGB
AttachmentType=USAF
These limits MUST exceed the dimensions of the weapon you want to load...otherwise, it won't show up! The dimensions are spelled out very clearly in each weapon's weapondata.ini entry.
Also, if you have a problem with a weapon showing up, make sure you are within the years the weapon was used, and that your carrying aircraft is USAF...because I made these weapons non-exportable. Now, if you want to use it in another nation's aircraft, just change the Exported=FALSE (in the weapondata.ini) to Exported=TRUE. The other option is to change the aircraft's data.ini entry to NationName=USAF...like I did with Dels excellent Aussie C-130J.
Since weapons are 'hung' in the TW engine, coordinate systems to mount the weapons in the bay should not be based on where the 'floor' of the bay is...rather the floor plus the height (thickness) of the weapon is where it is mounted.
I've provided my WeaponsStation for the MOAB as an example using Dels C-130J:
[MOABStation]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=INTERNAL
AttachmentPosition=0.05,-2.1,0.4
AttachmentAngles=0.0,0.0,0.0
EjectVelocity=0.0,-35.0,1.5
LoadLimit=9600
LengthLimit=9.2
AllowedWeaponClass=EOGB
AttachmentType=USAF
BombBayAnimationID=3
BombBayOpenTime=5.0
BombBayCloseTime=5.0
Both weapons 'slide' out of the back using an extraction parachute. You should use the EjectVelocity numbers...they help prevent the weapon 'dropping' through the floor.
You WILL have to fiddle with your weapon stations quite a bit to make it look right when it sits in the cargo bay. I can't help you with that...but the knowledge base at Combatace and the PDF file with the latest WeaponsPack will help out a lot.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
22 Nov 07
1,218 downloads
0 comments
Updated
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SA-5 (S-200) Gammon (Version 1.1)
By FastCargo
************************ NOTE! NOTE! NOTE! *********************************
Version 1.1 has significant changes. Please read it fully! If you have the previous version of this weapon, allow all overwrites when copying the 'Objects' directory, and 'cut and paste' the Weapondata.ini entry to get up to date on the newest changes.
************************ NOTE! NOTE! NOTE! *********************************
Version 1.1
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
Capun - For helping me fix the SA-5 booster issues...I owe you two!!
Fubar512 - For revising the SA-5 Weapondata.ini entry to more challenging values.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The SA-5 in reality is a very big, long range SAM that's made to kill high altitude, slow manuvering targets. However, the TW engine may not support such a long range SAM.
And, though I didn't make one, there was a version of the SA-5 with a nuclear warhead! Maybe something you'll want to play with...
I have included all the texture templates along with the reference materials I used to build the models. Note there were several paint schemes...plus pictures of missiles in various states of repair. The templates should make it easier to make paint schemes for specific theatres...and to make better skins for the launch rail and Square Pair radar.
The Square Pair radar was VERY hard to find pictures of (I only found 2) so the model is very basic and most guesstimating.
I have included an experimental Barlock_data.ini file. It's a beta test of using the Barlock as a EW radar for the SA-5/Square Pair system...allowing for possibly VERY long engagement ranges for the SA-5. Just copy into your Objects/Groundobject/Barlock directory. Use at your own risk!!
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
18 Nov 07
1,430 downloads
0 comments
Updated
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AGM-142 for SFP1/WOV/WOE (Version 1.1)
By FastCargo
************************ NOTE! NOTE! NOTE! ***************************************
This update has made several changes, including additional weapons and a data pod. The readme has been revised heavily! If you have the previous version of this weapon, there are changes to the inis of the original AGM-142A and B. Recommend substituting the AGM-142 weapondata.ini entries you currently have for the entries listed below.
Please read this readme carefully to note the new changes!
************************ NOTE! NOTE! NOTE! ***************************************
Version 1.1
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The AGM-142A, AGM-142B, Popeye 2 missiles are TV/IR guided via a data link that transmits the nose view of the missile to be manually guided by the pilot. However, the TW engine doesn't simulate this combination, so I made the missiles laser guided with the 'Data Pod' a laser designator. This realistically simulates the need to carry the pod in order to be able to use the missiles (assuming the aircraft doesn't already have a laser designator). Therefore, to carry the pod, you need the weapon station to be able to carry LP, and LGR for the missiles.
Right now, the other users of these missiles besides the USAF is Israel (who developed the missile) and the RAAF for the F-111.
I have included the paint template for the missile if you want to tweak the paint scheme.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
14 Oct 07
1,230 downloads
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HellFire and BrimStone for SFP1/WOV/WOE (Version 1.1)
By FastCargo
******************************** Version 1.1 Updates *****************************
1. Readme Updated.
******************************** Version 1.0 Original Release ********************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 11 Oct 07)
Optional: A hex editing program and/or a graphics editing program (Paint Shop Pro, GiMP, etc)
Notes and limitations:
I have included the reference materials I used to make the weapons. And for advanced modelers, I have also included the skin templates if you want to make your own or improve on mine.
Here is which racks go with which weapons:
Brimstone - Brimstone 3-pack
AGM-114A - M-272, M-279, M-299
AGM-114F - M-272, M-279, M-299
AGM-114L - M-272L, M-299L
The reason the L model needs a different rack is that ATRs cannot carry EOGR weapons, so I had to make TLR versions of those racks. Don't mix them up when building your loadout files.
Aircraft weapons stations must have ATR,LGR to be able to carry the AGM-114A and F models...and have TLR,EOGR to carry the AGM-114L and BrimStone missiles. The A/F models require a laser, while the L and Brimstone are radar (we use GPS as a substitute) guided.
Paint schemes are approximations. The HellFire has a LOT of different varients in schemes, so I went with the most reasonable. Early HellFires were very olive drab...however, recent pictures show almost a blue/black appearance. Brimstone test articles were very bright colored...the real thing seems almost an off white.
For multi-pack carry, if the TW engine finds a multi-rack that is listed eariler in the Weapondata.ini that can carry the missile, it will use that rack instead. You may have to fiddle with your loadout.ini files to get it to use the right rack.
The BrimStone racks appear to angle down...the pictures of it I saw on the Tornado showed different angles...and some other mountings showed parallel. So I compromised and gave it a slight downward slant so it won't look real odd on different aircraft.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
11 Oct 07
2,036 downloads
0 comments
Updated
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ALARM for SFP1/WOV/WOE (Version 1.1)
By FastCargo
Readme for ALARM for SFP1/WOV/WOE (Version 1.1)
********************************* Version 1.1 Update List *************************************
1. Texture updated and resized.
2. If you already have the previous version of these files, just copy the Objects directory into your SFP1 install as per Instruction step 3, allowing overwrites.
3. Reference materials included.
********************************* Version 1.0 Original Release ********************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The ALARM is a BAe Systems Anti-Radiation missile designed to kill SAM/AAA radars. The real missile has a 'up and over' capability that allows it to descend on a parachute to wait for a radar to light up.
The ALARM uses it's own specific pylon...you will see them on the pylon until you fire, then the pylon will disappear.
The paint scheme is 'best guess', based on the few pictures available.
The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
6 Oct 07
2,102 downloads
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AGM-136A (Tacit Rainbow)(Version 1.1)
By FastCargo
*************************************** Version 1.1 Update List ************************************
1. LOD file smaller to reduce disk usage.
2. Pylon reconfigured to more plausible dimensions.
3. Switched to RAR format to reduce upload/download bandwidth.
4. Included reference materials.
5. If you already have the previous version of this file, just copy the Objects directory as per Step 3 in the Instructions, confirming all overwrites.
*************************************** Version 1.0 Original Release *******************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The AGM-136A was prototype for a cruise missile that was designed to loiter over a battlefield, then attack a SAM radar when it lit up. Basically, it was a combination a cruise missiles range/duration time, and the AGM-88 HARM ability to kill SAM radars. It however did not proceed beyond prototype stage before being terminated in 1992.
The paint scheme is 'best guess', based on the few pictures available.
The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM...except with more range.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
3 Oct 07
869 downloads
0 comments
Updated
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Vietnam PGM Pack (Pave Knife and GBU-12 Paveway I)(Version 1.1)
By FastCargo
*********************************** Version 1.1 Update Changelog ***********************************
1. Texture for Pave Knife improved.
2. Textures resized to save disk space.
3. Pave Knife LOD file changed with additional laser sensor detail.
4. Reference JPGs included.
5. Nose.TGA included for transparent part of laser sensor.
6. If you have already installed the initial version of this release, all you need to do is Step 4 of the Instruction block (Copying the Objects directory allowing all overwrites). No other changes are needed.
7. Changed to RAR compression format to save upload/download bandwidth.
************************************ Version 1.0 Initial Release ***********************************
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack and their GBU_USAF.bmp file from which the GBU-12 paint scheme is derived.
Mustang - For the great video tutorials.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 14 Nov 07)
Notes and limitations:
Aircraft weapons stations must have LGB to be able to carry the GBU-12, and LP to carry the Pave Knife. Also, note the Pave Knife was available for only a very few years and was daylight capable only (which can't be simulated in the TW engine).
Dimensions and capabilities for the Pave Knife are notational. Detailed information on the Pave Knife pods was VERY hard to find, so the external model size/dimensions/sensor window size/paint scheme is a lot of TLAR (That Looks About Right). Also, this paint scheme was the first skin I've done from scratch...so there will be errors (hopefully, small ones).
In reality, only a few F-4Ds and A-6s were wired to carry the Pave Knife. So it's a lot easier to get them in game than reality would specify.
The GBU-12 Paveway I model is based on the picture I was able to find on designation-systems.net. It was VERY difficult to find good information on the 500 lb class Paveway I model...most info concerned the 'folding fin' model, which is a Paveway II. I decided to redo the model differently from the stock Thirdwire one, because I felt the stock model was too short and had wrong fin diagrams to be correct. However, the paint scheme was a guess (using the Weaponspack GBU_USAF.bmp as a basis).
Speaking of GBU-12 models, this one's fins, because they are bigger, will cause visual conflicts if mounted with one on the center station on a TER. Best thing to do is carry them one to a pylon.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
906 downloads
0 comments
Updated
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THC cluster rockets pod
By wingwiner
This is Fictional ( only my own idea ) weapon - rockets pod for six big rockets. This unguided ( free launch ) rocket shoots a cluster bullets around target.
3D max project of this rocket included inside for modellers. A texture is from weapon pack, not my own.
829 downloads
0 comments
Submitted
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FIM-92 Air to Air Stinger and Missile Rack
By FastCargo
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Mustang - For the great video tutorials.
Capun - For helping me troubleshoot and fix some errors...that's 3 I owe you now!
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)
Notes and limitations:
The weapons stations where you want to carry the missile must have 2IR and IRM as allowable types.
The Stinger is a very small, short range IR missile...to be used in self defense. Mainly against similiarly armed opponents. Don't be thinking this is something to go on the offense with...
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
FastCargo
6 Nov 07
784 downloads
0 comments
Submitted
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ALCMs (AGM-86B and C)
By FastCargo
Version 1.0
Thanks to the following folks:
TK - For the ThirdWire series of sims.
Bunyap and Wpnssgt - For the original Weapons Pack.
Cylix - For the original ALCM for SFP1.
Mustang - For the great video tutorials.
Capun - For helping me fix the ALCM animation issues...I owe you one!
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
What you will need first:
Bunyap's Weapon's Pack - http://forum.combatace.com/index.php?autom...p;showfile=2672
Nuclear Weapons Effects - http://forum.combatace.com/index.php?autom...p;showfile=5271
Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm
Copy of SFP1/WOE/WOV patched to the latest standard (as of 22 Sep 07)
Notes and limitations:
Aircraft weapons stations must have NUC,CGR to be able to carry a nuclear ALCM, and EOGR to carry the convential ALCM. The nuclear ALCM uses INS guidance, and the conventional ALCM is GPS/INS (similiar to JDAMs).
Paint schemes are notational...I wasn't ever able to determine the actual paint scheme for real ALCMs. Most pictures I saw were of display models or test articles. The nuclear ALCM paint scheme is based on pics I saw of ALCMs on B-52s in the older Euro Camo scheme. The conventional scheme is based on ALCMs I saw on racks on newer Gunship Grey B-52s...basically all over solid grey with no external markings.
The ThirdWire sim engine does not support terrain following profiles. So these missiles will basically fly a straight line in a slow altitude decrease. So either launch them high...or make sure there aren't any mountains in the way... Also, because they come in at such a shallow angle due to their range...accuracy is an issue.
The nuclear explosive yield (for the AGM-86B) was direct caluation (300Kt x 100 (kilo) x 2000 (ton))...but doesn't seem destructive enough. Tweak if you want.
I have included a B-52G_DATA.INI and a B-52G_LOADOUT.INI modified to change the B-52G into an ALCM carrier. This will OVERWRITE your B-52G_DATA.ini weapon stations and B-52G_LOADOUT.INI. SO BACKUP THOSE FILES FIRST!!!! Be advised, because the visual model doesn't have the right external rails, and the internal bombbay is not the right size, you will see some visual anomalies. But only if you look real close...:). Also, ALCMs that are mounted at an angle will 'fly' at an angle after launch...this is a limitation on how the TW engine treats missiles.
This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.
Feel free to redistribute, as long as the original authors are given appropriate credit.
Questions? Contact me at Combatace.
870 downloads
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F-104 Starfighter series Recon Pod
By Wrench
This is just a littly quicky fix to create a generic Recon Pod for all the different Starfighters out there. It's alwyas bugged me we didn't have anything, and all the Zipper call for one in their loadout inis.
The shape is pretty generic, too. Rather bullet like, as it's based off the BLU-27 napalm canister. Since we don't actually have a proper shape, especially for the Canadian Vikon pod, this will have to suffice until a 3d modeler steps up and creates a real one.
I'm pretty sure I've got everybody covered, end user wise. You'll note the fairly complete listing of countries in the Attachemnt types:
USAF, ITALY, W_Germany, Norway, Japan, WP - this is for Pakistani and possibly Jordanian Starfighters - if you've created a country specific version for Jordan. I figgured it couldn't hurt to add it, right?
Dutch and Belgian users (of the Zipper, not players!) shouldn't have any problems loading it.
I've also included the layered psd file, in case anyone wants to mess with it. I think I got a pretty good 'sampling' of camera ports; 2 vertical, 2 staggered oblique panoramic. I mean, after all, it don't work anyway; its just for show!
Happy Photoing!
Wrench
Kevin Stein
468 downloads
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AIM9 Sidewinder
By wingwiner
This is high detailed model for sidewinder missiles for Strike Figters. Includes 3d.max project for designers who would like to modify that model. Note -there is no weapon data only the model and simple textures - create or copy any IRM missile weapon data in weapon editor and copy&paste name : AIM9V-KL as 3D model name.(paste .lod and bmps files to weapons directory of your Strike Fighters directory
838 downloads
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More effective FLAK
By Canadair
Modded gundata.ini
In this Gundata.ini file, all the relevant guns for soviet-originated AAA FLAK, have been powered up in such a way that makes "uncomfortable" hanging around straight and level on FLAK areas;
Baffmeister had the original idea and I just applied it to (hopefully) all soviet flak-armored AAA vehicles.
I had this file for while and it makes in my opinion for a decent immersion;
You can be wiped up fron the sjy with no warning if you don't jink and you do too many passages on the targets;
Unfortunately at the moment I am away from gundeditor and SFP1 or WOV equipped computer, so I can't recall all the guns modded, but they include the gun equipping
KS12, KS30 KS19 and M1939, plus others;
Installation is straight forward, back up your gundata and drop the gundata included in the objects directory;
Latest Weapon pack is required,
Of course the original gundata intellectual property belongs to wepaon pack designers
I wanted to share this file because I reallty think it adds to the immersion, and it might be a tedious process modifying all the guns;
Please note that in case you are shot dow by FLAK, in the debriefing screen it will just say "shot down" and not tell you it was FLAK
Complaints and bug report to pintogabriele@hotmail.com, althoguh I will be away from SFP1 for the next few months
Have fun, take care, and please give me credit should you use this file, and don't try making money out of it.
599 downloads
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F-104G Euro Tip-Tank Fix
By Wrench
Replacement Euro Green 170 gallon F-104G wing-tip drop tanks.
This little package is designed to eliminate the 'upside/sideways/backwards/or whatever is wrong with the "Tank_F104G" that we've all been experiencing.
Using a repainted bmp, and the stock 3rd Wire 104G tank lods, this should correct the problem of having the fins pointed in the right direction
The only problem that still exists, is that I haven't been able to quite figure out the bmp mapping to have the '2 tone', euro green upper and neutral gray unders. To that end, I've enclosed a PhotoShop psd template, that I created, so someone with a little more skill at that can finish it perfectly.
This will update the latest Weapons Pak, circa 6/2006
These tanks can be used on BOTH the stock 3rd Wire F-104G, and the one build by Ajundair. Designed for use with German, Italian or Dutch Euro camo schemes.
Full, detailed instructions in the enclosed readme -- PLEASE read and follow them, as you'll be using the weapons editor.
Safe Flying!
Wrench
Kevin Stein
371 downloads
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