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ALARM for SFP1/WOV/WOE (Version 1.1)

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Readme for ALARM for SFP1/WOV/WOE (Version 1.1)

 

********************************* Version 1.1 Update List *************************************

 

1. Texture updated and resized.

 

2. If you already have the previous version of these files, just copy the Objects directory into your SFP1 install as per Instruction step 3, allowing overwrites.

 

3. Reference materials included.

 

********************************* Version 1.0 Original Release ********************************

 

Version 1.0

 

 

Thanks to the following folks:

 

TK - For the ThirdWire series of sims.

Bunyap and Wpnssgt - For the original Weapons Pack.

Mustang - For the great video tutorials.

To my fellow Combatace moderators - For helping me beta test and work out bugs.

Any errors or mistakes are entirely mine.

 

 

What you will need first:

 

Thirdwire Weapons Editor - http://www.thirdwire.com/downloads_tools.htm

 

Copy of SFP1/WOE/WOV patched to the latest standard (as of 03 Oct 07)

 

 

Notes and limitations:

 

The ALARM is a BAe Systems Anti-Radiation missile designed to kill SAM/AAA radars. The real missile has a 'up and over' capability that allows it to descend on a parachute to wait for a radar to light up.

 

The ALARM uses it's own specific pylon...you will see them on the pylon until you fire, then the pylon will disappear.

 

The paint scheme is 'best guess', based on the few pictures available.

 

The TW engine does not support a 'loiter' type missile...so best way to use this weapon is like a standard ARM.

 

This is FREEWARE only, NO money is allowed to be made on the contents of these files, in whole or in part.

 

Feel free to redistribute, as long as the original authors are given appropriate credit.

 

Questions? Contact me at Combatace.

 

FastCargo

6 Oct 07


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