MiG-21MF_Syrian Air Force
--------3 New camo textures(2048X2048)
---------Improved some textures cockpit
---------New decals
And other minor changes (all not remember :))
This is a new version of the MiG-17 PFU.
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Installation instructions:
Copy all the files in the respective directory of your game folder,
(and you need a cockpit)
http://combatace.com/files/file/12852-mig-17-pfpfu-cockpit/
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Credits:
Spillone104, and his team from "11009-mig-17pfpfu-pack"
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I wish you good hunting!
The Focke-Wulf Ta 154 Moskito was a fast twin-engined German night fighter aircraft designed by Kurt Tank and produced by Focke-Wulf during late World War II. Only a few were produced and proved to have less impressive performance than the prototypes.
Model by Veltro2k
FM and testing by Charles
Texture skins by Charles
Virtual Cockpit by Kesselbrut, modified by Charles
Slow/Fast Prop textures by Russo
Please read the install readme included
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
Vought/Goodyear FG-1D Corsair (F4U-1D) Fuerza Aérea Salvadoreña (El Salvador Air Force) (wolf257)
-- For SF2, Any and All Versions
(Full-4 Merged reccomended, and/or SF2V due to the use of the destroyed A-1 Skyraider model*)
Many modifications and a complete reskin of Wolf257s F4U Corsair into those as used by the El Salvadoran Air Force. This is a complete aircraft, ready to unzip and fly away. Weapons, sounds, skins, decals, etc (for the most part!) are all included. This is basically the version I released in 2009, now uprated for SF2 usage with a new flight model and other minor tweeks.
This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install.
Happy Landings!
wrench
kevin stein
*=unless you download the 'WW2 Destroyed Planes Pak', and edit the data ini to point the wreck of your choice
(and yes, the appropriate terrain IS still being worked on!!)
Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) (TMF/MM)
- For SF2, Any and All,
This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. TMF original -7 readme is included. This is an SF2 revamp of the version I uploaded a few years ago.
This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1.
This is a COMPLETE aircraft, with almost all the trimmings, ready to unzip and fly away. Many tweeks have been performed on this, mostly by Column5 to the FlightModel. Some data ini mods by me (duplicating the HVAR stations) alow for wingfold and the ordanance to "stay put" the pylons. Canopy & wingfold is activated by manual animation keys; use Shift/0 for the canopy, Shift/9 for wingfold. Obviously, the FAH dosen't have carriers, but research indicated that the wingfold was never disabled. As always, all the external lighting has been updated to be historically/mechanically correct.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, please review the Legal disclaimers at the bottom - some changes have been implimented.
Special thanks to TMF, and Sony Tuckson in particular for permission to include all the bits and pieces. Many Thanks man!
Happy Landings!
wrench
kevin stein
F4U Corsair WW2 Pak (Wolf257)
= For SF2, Any & All (Full 5 Merged Reccomended*) =
Designed for use =ONLY= in a stand-alone SF2-based WW2 PTO Mods Folder!!!
*Note: Full-5 Merged reccomended, due to the use of SF2NA style 'carrier based' statements in the
aircraft's data inis. Working WW2-era aircraft carriers (and escorts) are required as well as
Terrains with working SF2NA-style _water.bmps and NavalMap=TRUE). There is a 98.6% probability that
this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to
fit them into the SF2 environment.
Please note, that in the case of NavalMap Terrains, USMC & RNZAF
aircraft =WILL= be flying off carriers, regardless that said aircraft versions/squadrons did or did
not in Real Life . It's a Game Engine "bug" that can only be fixed by have both a land-based and
carrier-based version of the aircraft (ie: "Nationalized")*
This is a compliation of all the work done to date on Wolf257's Corsairs, from 1stGen WW2 mods, converted, adjusted,tweeked, etc, for use in the SF2 environment. This package is designed (read: WILL) replace all other
previously released versions/variants/mods of these aircraft.
This package holds 6 complete aircraft, with all their skins and decals:
Corsair MK.IV (RNFAA- BPF)
F4U-1 (USMC Birdcage 'Stand In')
F4U-1A (USN, USMC, RNZAF)
F4U-1D (USN, USMC, RNZAF)
F4U-2 (Radar Equiped Nightfighter; USN, USMC)
F4U-4 (USN, USMC) *by TMF, specific for WW2*
For squadrons represented, just look in each aircraft's folder.
New cockpits, from the TMF -4/-7/AU-1 are being used on the Mk.IV, -1D. The -2 is using the radar-
equiped cockpit from the -5N. While not fully hisorically correct, they have the proper "look and
feel" for the era. The -1 & -1A still uses the original Wolf cockpit. With a small "enhancement"
Data inis (FM), loadouts, userlists, etc meet (almost, FM-wise) the latest standard. All skins are in
Jpg format, and decal randomization is TURE. See 'Notes' for more details.
All weapons are included, in SF2 formatting, as are sounds and a pilot figure.
Supplied, for Optional Use, is a slightly modified SquadronList.ini, with small name changes to some
USN & USMC squadrons, that may (or may not!) show the correct squadron name on the Loadout Screen.
Also supplied is a 'backdated' SCB-125_Data.ini for SF2NA users that will allow the anachronism of a
1950s-era angled-deck Essex class CV to work in WW2 (that also has =NO= working guns!!).
Good Hunting!
wrench
kevin stein
Vought Corsair MK.2, RN Fleet Air Arm, ETO
= For SF2, Any & All (FUll 5 Merged Reccomended*) =
A little something for the ETO-centric WW2 players!
Designed for use =ONLY= in a stand-alone SF2-based WW2 ETO Mods Folder!!!
*Note: Full-5 Merged reccomended, due to the use of SF2NA style 'carrier based' statements in the aircraft's data inis. Working WW2-era aircraft carriers (and escorts) are required as well as Terrains with working SF2NA-style _water.bmps and NavalMap=TRUE). There is a 98.6% probability that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
**Note x2: this is Wolf's Corsair, NOT the TMF version, available elsewhere
This pack represents aircraft from 1842 Naval Air Squadron, Royal Navy Fleet Air Arm, embarked on HMS FORMIDABLE during the time frame of the attacks against TIRPITZ.
Data inis (FM), loadouts, userlist, etc meet (almost, FM-wise) the latest standard. All skins are in Jpg format, and decal randomization is TRUE. A new DDS damage texture is included.
All weapons are included, in SF2 formatting.
A new SF2-compliant verison of the original 'box art' Hangar screen is included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too
For historical purposes, my original readme from 2007 is included.
Good Hunting!
wrench
kevin stein
This is an updated skinpack to reflect all USAF users of the SLUF after the bicentennial.
Every unit tactical unit is included, as well as the 4450th TG that was a cover for the
F-117A's at Tonopah. Most every scheme by every unit is in here; BUT for some units that had
different tail stripes for different flights rather than squadrons(i.e Puerto Rico), i picked one color and
went with that.
INSTALLATION
open the main folder, copy and paste into the mod folder of your choice and allow overwrites
INCLUDED
-4 diferent A-7D aircraft with one of the different paint schemes as a universal skin. changes
were limited to making 4 aircraft from 2, and adjusting the data.ini for the new droptanks
(A-7D_78TMF, A-7D80TMF, A-7D84TMF, A-7D_87TMF)
-1 A-7K with 4 different skins. droptanks for this are set for green as that is when the bulk
of these aircraft served was the SEA Wrap and Euro 1 era.
-3 sets of droptanks to work with the different A-7D models
- comprhensive decal set including 95 D model serials, 28 K model serials, and markings for
all units that flew in the paint schemes represented
- my expanded squadronlist.ini. helps to keep the tga's in order
References
Color and Markings #19: A-7 Corsair in USAF Service
Google Images
Thanks to / Credits
The Mirage Factory for the original aircraft.
macelena and Slartibartfast, whiteknight0664 and Muesli for checking this dummies work for errors
Dave, point man for permissions on TMF works
the greater CA community, for putting up with my dumb questions
TK, for the game itself
i hope you enjoy this little mod i put together
Kevin Unruh
aka daddyairplanes