Avion Marcel Dassault Mirage IIIE Armée de l'Air (France) Mod version v1.0
The Mirage IIIE was in service between 1964 and 1994. Improved version of the Mirage IIIC. The Mirage IIIE multi-purpose fighters were delivered with 2 versions: "Early" and "Late" variants presented into the SF2 game.
Install - Need Update July 2012 (Minimum), DLC Mirage IIIO and DLC Mirage IIIEL
Good flights!!!
Animed Cockpit - SHFT + 1
Texture Temp by Ludo.m54
data.ini - Coupi
decals - Ludo.m54
Texture - Ludo.m54
3D mod - Denis Oliveira
Cockpit and Avioncs ini - Coupi
Weapons - TMF SF1 Weapons pack.
Mirage M5E2 Egyptian Air Force
Animed Cockpit - SHFT + 1
Texture - Denis Oliveira
Template Texture - Ludo
3D mod - Denis Oliveira
Decals - Coupi
Data ini - Coupi, Denis Oliveira
Cockpit and Avioncs ini - Coupi
Mirage M5SDE Egyptian Air Force
Install - Need Update July 2012 and DLC Mirage IIIO
Animed Cockpit - SHFT + 1
Texture - Denis Oliveira
Template Texture - Ludo
3D mod - Denis Oliveira
Decals - Coupi
Data ini - Coupi, Denis Oliveira
Cockpit and Avioncs ini - Coupi
Mirage M5SSE Egyptian Air Force
Install - Need Update July 2012 and DLC Mirage IIIO
Animed Cockpit - SHFT + 1
Texture - Denis Oliveira
Template Texture - Ludo
3D mod - Denis Oliveira
Decals - Coupi
Data ini - Coupi, Denis Oliveira
Cockpit and Avioncs ini - Coupi, Denis Oliveira
Atlas Cheetah E south african Air Force
Install - Need Update July 2012 and DLC Mirage IIIO
The single-seater Cheetah E is regarded by most observers[who?] as having just been an interim fighter for use in the period before the Cheetah Cs became operational, due to the very short operational life of the Cheetah E, which was only a few years from its entry into operational service in 1987/88 to its retirement in 1992. It was fitted with a comparatively simple avionics suite and radar, and retained the Atar 9C-3 engine. Its typical mission while in service was as a standby interceptor, whereby a minimum of two aircraft, armed with two V3B (later V3C) missiles, would be on permanent alert status in case of an attack from the north.
All the aircraft were placed into storage, though the final example, No.842, was painted in a non-standard camouflage scheme and used for systems testing. No.842 is currently with the SAAF Museum, and is stored at AFB Swartkop. In 2003 Chile purchased five of the mothballed aircraft, numbers 819, 820, 827, 832 and 833. The country has also indicated its desire to purchase seven more aircraft (numbers 822, 823, 825, 828, 829, 831 and 834), subject to the agreement of a suitable purchase price. The Chilean Air Force (FACh) will use the Cheetah E airframes as a source of spares for its similar ENAER Pantera aircraft.
Animed Cockpit - SHFT + 1
Modelo - TK (Mirage IIIO)
Texture - Denis Oliveira
Template Texture - Ludo
3D mod - Denis Oliveira
Decals - Denis Oliveira
Data ini - Coupi, Denis Oliveira
Cockpit and Avioncs ini - ace888
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Sea Harrier FRS.2 for SF2 V1.1
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This update by Wrench, DTMDragon and myself brings the SF1 Sea Harrier FRS.2 upto SF2 standards. This has been designed to work on everything from any of the Stock Games (May '12 patched) including SF2:NA to a fully Modded install with NATO Fighters IV etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "Royal Navy (WEAPONS NAME)" (they're all grouped together for ease of use) as these have all been designed and/or modified for this Sea Harrier release specifically, even though the Weapons may seem to be identical to ones you already have.
Installation
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Unzip then copy and paste these folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 or whatever yours is called).
AIRCRAFT
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Aircraft Specific Info -
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Sea Harrier FRS.2 (1993-2006) - Used by the Royal Navy primarily for Fleet defence although it does have a useful, if limited, Strike/Anti-Ship capability. With it's immense power to weight ratio it accelerates/decelerates like a sports car and is 9G capable with a sustained 7G turn possible. Sadly the lack of money meant that the weapons loadout was fairly limited yet, for it's primary task, the Blue Vixen radar mated to the AMRAAM system proved to be world class.
OTHER INFO
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Loadout Screen -
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If you want to add the 2 Belly AMRAAM's (Group 5) in place of the gun pods (Group 4) then you also have to add the Belly Pylons which are also in Group 4 and they will replace the Gun Pods.
Issues & Optional Files -
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Refuel Probe - Sadly this was never skinned in the original model and with the new high resolution skins we now have it looked truly terrible and just didn't work so we've removed it until such time as a new one can be made and added via Fake-Pilot.
Optional Files - 2 different Hanger/Loading Screens, just copy/paste them into the aircraft folder.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
Change Log
--------------
V1.0 - Initial Release
V1.1 - Data.ini edited to allow Carrier Take Offs
THANKS
--------
This update was a collaboration between the following and my thanks for all their hard work and efforts go to them entirely -
"GUEST" - Original SF1 release with Automatic Nozzles.
DTMDragon - Various Ini Edits, Gun Pods/Belly Pylons & Manual Nozzles.
Wrench - Various Ini Edits & Hangar/Loading Screens.
ChrisBV - SKin and Decals.
AmokFloo & AleDucat - Pilot and Seat.
Monty CZ, Kesselbrut & VolksJager - Original FRS.1 Cockpit.
Ravenclaw007 - Once again for his fantastic weapons.
IanH (me!) - Weapons Pack, Loadouts & Various Ini Edits.
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Have fun and thanks for Downloading.............................................IanH
*************************************************************************************
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"What If" - Sea Harrier FA.4 for SF2 V1.1
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This is my "What If" version of the SF2 Sea Harrier FRS.2 I helped update with Wrench and DTMDragon.
Shortly before the paperwork scrapping the Sea Harrier FRS.2 was supposed to have been signed a Secret memo came from the US DOD claiming that its replacement,the F-35, was going to be much delayed, probably until 2015-2020. Rather than leave the Royal Navy toothless for a generation the decision was made to upgrade the Sea Harrier to FA4 status as a stop-gap until the F-35 was ready.
As well as a new cockpit, strengthened wings, improved avionics including a new ECM jamming suite and a slightly upgraded Air to Air weapons suite the Navy now decided that it needed it's Aircraft to have a precision capability if was to play any part in any possible upcoming conflicts. By this point the technical boffins at the MOD had upgraded the RAFs precision strike armoury with some World Class munitions, which gave the Navy access to these new weapons allowing it to greatly expand the previously limited strike role of the Sea Harrier. The newly designated FA4 (Fighter/Attack) will lead the Fleet Air Arm of the Royal Navy into a bright future which makes the descision to scrap them look short-sighted.
This has been designed to work on everything from any of the Stock Games (May '12 patched) including SF2:NA to a fully Modded install with NATO Fighters IV etc. The new weapons are standalone and will not affect other weapons packs, however you may see other weapons from your pack are available. Please use the ones labelled "Royal Navy/RAF (WEAPONS NAME)", they're all fairly grouped together for ease of use. These have all been designed and/or modified for this Sea Harrier release specifically, even though the Weapons may seem to be identical to ones you already have and may include upgrades to my previous weapons packs.
Installation
-------------
Unzip then copy and paste these folders into your Mod folder (usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 or whatever yours is called).
AIRCRAFT
------------
Aircraft Specific Info -
---------------------------------------------------------------------
Sea Harrier FA4 (2007-2020) - Originally used by the Royal Navy primarily for Fleet defence this upgrade makes it a truly multirole weapons platform with a world leading capability. With it's immense power to weight ratio it accelerates/decelerates like a sports car and the new wing makes it 10G capable with a sustained 8G turn possible.
OTHER INFO
-----------
Loadout Screen -
--------------
If you want to add the 2 Belly AMRAAM's (Group 5) in place of the gun pods (Group 4) then you also have to add the Belly Pylons which are also in Group 4 and they will replace the Gun Pods.
Sniper Pod - As this is the F-16 Chin Sniper pod in the loadout it shows up on the centreline but in-game it's where the right gun pod would be. The stock loadouts which require the Sniper pod also have the Left gunpod included which isn't possible through the In-Game Loadout Screen.
There is a nice update in 2015 when the RAF Meteor Air to Air Missile becomes available.
Issues -
---------------------------
Refuel Probe - Sadly this was never skinned in the original model and with the new high resolution skins we now have it looked truly terrible and just didn't work so we've removed it until such time as a new one can be made and added via Fake-Pilot.
Cockpit - There's no nozzle gauge and the Weapons locations on the Left MFD can be a bit glitchy.
*******If you find any issues or find that I've got something wrong please contact me on CombatAce - http://combatace.com/user/64030-ianh755/ *******************
Change Log
--------------
V1.0 - Initial Release
V1.1 - Carrier Take offs possible
THANKS
--------
This update was a collaberation between the following and my thanks for all their hard work and efforts go to them entirely -
"GUEST" - Original SF1 release with Automatic Nozzles.
DTMDragon - Various Ini Edits, Gun Pods/Belly Pylons & Manual Nozzles.
Wrench - Various Ini Edits & Hangar/Loading Screens.
ChrisBV - SKin and Decals.
AmokFloo & AleDucat - Pilot and Seat.
Dels - F-31 Cockpit.
Ravenclaw007 - Once again for his fantastic weapons + Sniper Pod.
IanH (me!) - Weapons Pack, Loadouts & Various Ini Edits.
*************************************************************************************
Have fun and thanks for Downloading.............................................IanH
*************************************************************************************
The A-4FG Skyhawk in German Service
For background history and details see this thread:
A-4FG (Marine)
This is the basic German Navy version of the A-4F with Superfox engine upgrade, used from 1970 to 1988. It comes with four skins:
- Norm 76 camouflage for Marinefliegergeschwader 1 (historical)
- Norm 76 camouflage for Marinefliegergeschwader 3 “Graf Zeppelin” (historical)
- Gull Grey camouflage for Marinefliegergeschwader 1 (semi-historical for the early German Navy aircraft came with the camos used in their forces)
- Arctic camouflage for Marinefliegergeschwader 1 (fictional)
A-4FG (Luftwaffe)
This is the basic German Air Force version, identical to the navy version but with slightly different mission profile and different pilot-skin. It comes with one skin:
- Norm 72 camouflage for Jagdbombergeschwader 44 (historical)
A-4FG ICE (Marine)
This is a substantial upgrade for the German Navy intended to provide advanced CAS and fleet defence. As such it is equipped with an APG-66, Amraams and Mavericks. From 1990 on, you also have access to KH-25L LGR. It comes with four skins:
- Norm 87 camouflage for Marinefliegergeschwader 1(historical)
- Norm 90J camouflage for Marinefliegergeschwader 3 “Graf Zeppelin” (historical)
- United Nations White for Marinefliegergeschwader 1(semi-historical)
- Desert Camouflage for Marinefliegergeschwader 1 (fictional)
Requires:
- Merged Install SF2 E+I+V.
How to install:
- Drop the folders into your objects-folder
Credits:
- Wrench for his template used to create the skins
- Dtmdragon for his help with the .ini-files
- Ravenclaw for bits and bytes from his F-4F skins
- Soulfreak for his decals
- The GMG for various weapons and pilots included in this package
by PraetorH
Dec 2013