F-5E Tiger II Sharknose v1 by Mod Mafia /The Mirage Factory
1982 and later variant of the F-5E with flat shark-nose and big LERX
Old model, not up to latest SF2 standard.
Should work in SF1 series with minor ini tweaks.
3d - BPAo , Northrop Seat by FastCargo
skins(*) - Sony Tuckson, Dave edited by Paulopanz
data ini FM - Column5, kreelin, Eburger68, Paulopanz
further work,testing etc - all of The Mirage Factory back in the days..
(*) 2 Austrian (new); 7 Swiss, 9 Rocaf, 5 Rocaf, 4 Aggressors (edited/upgraded from basic F-5E) Enjoy. @ paulopanz
Manual animations:
Key #10 = open canopy
contact: Crusader on CombatAce forums
This is a free mod , it can not be used in payware/commercial products or ported over into other games/applications without permission from Mod Mafia/ The Mirage Factory.
+-------------------------------------------------------+
| |
| Mikoyan-Gourevitch MiG-29K "Fulcrum-D"
Originally Mig-29C |
| |
+-------------------------------------------------------+
The Mirage Factory and Olivier ANGUILLE (BPAo) are proud to offer you :
The Mikoyan-Gourevitch MiG-29 "Fulcrum"
http://en.wikipedia..../Mikoyan_MiG-29
+----------------------------------------------------------+
This is a temporary mod of the great MF Mig29C to represent the Mig-29K naval version.
I have included basic cockpit,until suitable one is released.
This mod is until the new Mig29`s appear..I did it as a stopgap,and didnt expect to do so much to it to
bring it to the K version.
This is as is...so if not 100% correct,it will have to suffice til the new K arrives.
If you choose to mod the cockpit to match the K then it will have to be for personal use unless
otherwise allowed by original maker.
In this pack
Indian Navy "Black Panthers" Aircraft.
Numbers 800-815
I think the numbers are correct as far as I could find out.
Russian Navy (Kuznetzov)
numbers 300-320
also K painted for the Maks2007 Airshow.numbers again are from what little I could find.
numbers 940-949
This a\c has Folding wings..which are set by using SHIFT+0
canopy is SHIFT+9
Hook is H key
also has temporary refuel probe...it is basic as it would involve too much time remodeling the 3d
model,time I havent really got.This is used via the keys
Refuelprobe SHIFT+8
Once extracted,you will find in Aircraft folder,a folder
named common,copy the files to BOTH mig29K folders.
All effects are included,new afterburner effect..(closer to what ive seen)
sounds etc...copy and paste or move and click yes to overwrite.
Backup your files in case of error...it does happen...lol
Modifications....
Ab effect.
Folding wings.
Tail Hook
Proper flaps
Stabilizers (sharktooth)
Animated Fans
Refuelprobe SHIFT+8
I am currently redoiung panel lines and a few bits...will update asap.
I think that covers it all...if I have omitted anything..please post on the D\L page as its easier if in
one place.
Credits.
Mirage Factory..(goes without saying)
FastCargo for the loadouts and help with the folding wing issues I had.and testing.
Fubar is doing an FM...and testing.
thnx to others for advice and references.
Hope this mod will do until we get new models.
Thnx for downloading and enjoy.
Russouk
Russoworx [2013]
Curtiss SB2C-1 Helldiver
The Curtiss SB2C Helldiver was a carrier-based dive bomber aircraft produced for the United States Navy during World War II. It replaced the Douglas SBD Dauntless in US Navy service. Despite its size, the SB2C was much faster than the SBD it replaced.
Credits:
Original Model: Veltro2K
Cockpit: Kesselbrut
Textures:Charles
UVMapping and extra 3D work:Capun
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
Ex-US Navy A-7A rebuilt for Portugal, 44 refurbished with TF30-P-408 engines and an avionics fit similar to the A-7E.
A patchwork/decoupage of stock material: A-7B lod, A-7C Engine; A-7E Avionics & A-7D adapted skin.
Fitted with working wingfold (key 9) but denavalized.
This work is for my friend Daniel Cocas.
Credits:
- TK (as he left us I decided "to stole" this DLC from his bag)
- Mike 1 for decals from his original one for SF-1
Install: All in main mod folder.
Desfrutar (enjoy) !
@ paulopanz
Curtiss SB2C Helldiver
The Curtiss SB2C Helldiver was a carrier-based dive bomber aircraft produced for the United States Navy during World War II. It replaced the Douglas SBD Dauntless in US Navy service. Despite its size, the SB2C was much faster than the SBD it replaced.
Credits:
Original Model: Veltro2K
Cockpit: Kesselbrut
Textures:Charles
UVMapping and extra 3D work:Capun
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
This is part of a bigger project the complete restore of all the great material we have for the Tiger.
So this is the basic pack with the plane and USAF, Swiss, NVAF & VPAF skins.
Many other add on (or DLC ...) will follow.
What's in:
- the plane is fitted for SF-2
- the data.ini is tweaked (but some specialist could enhance the job)
- the lights are in place
- the gear wheels are on the ground
- the engine intakes are painted
- the IRM rails too
- Gerwin's damage files
- new screens
PS: I left the original Swiss nation entry so You will have NVAF, RoCAF etc. in each proper scenario.
But You are free to change in in USAF if You prefer.
Skins:
- 2 USAF
- 9 Swiss
- 1 NVAF
- 1 VPAF
About Skins:
- Swiss skin pack is remade in high res and higly enhanced
- Usaf Silver by Gerwin is in, lights edited and with 118 historical serial numbers
- Usaf old bare metal was redone
- NVAF & VPAF are restored, the last have own decalset now
INSTALL:
- all included: put only sounds, effects and objects folder in your main mod folder.
CREDITS:
- The Mirage Factory for the plane (original readmes in proper folder)
- Sony Tucson & Boz for temps (mixed and edited)
- Gerwin for USAF Silver skin & damage files
- Soulfreak for Swiss decals & consulting
- Evro for original Patrouille Swiss skin
- Mike 1 for original NVAF & VPAF skins
- Eburger 68 for data.ini edits in Viet pack
Enjoy
@ paulopanz
Well, this is my second update for the Razbam F-102, the first was pretty well recieved, to the point that Paulopanz is going to be releasing an update to his old skinpack for this aircraft, which by itself is beautiful and works very well with this release, (you just have to rename some stuff in the main ini.), gorgeous work, though. Anyway, I've been doing a little more research and it seems the F-102 was limited to the AIM-4A, AIM-4C and AIM-26A and B.* The other missles in the Razbam Weapons folder are part of the Super Falcon family and were not only physicaly larger but also looked like the ones in McGunny's Weapons Pack; I'm not sure if the stock ones differentiate between them or not. The sources I'm using also cover the Falcons employment in Vietnam in some depth, giving some insight on it's lack of sucess in combat; ie., this may have been due more to the fact that the F-4 did not have the specialized FCS of the aircraft it was designed for than the missle itself. The F-4 pilot had to manually perform a lot of functions that were completely automated when using the MG-10 or MA-1 Fire Control Systems, this and the fact that many of the missles were fired "outside of parameters" leads inescapably to the conclusion that "we" (both the SF1/2 community and TK) may have been entirely too hard on certain aspects of performance (low Accuracy, LockOnChance, Reliability, NoiseRejection, and CounterCounterMeasures values). Realistic modeling might be better realized by limiting TurnRate, SeekerFOV, SeekerGimbleLimit, and SeekerTrackRate; in other words they should probably have a much higher probability of intercept when used in their intended role against large, non-manuvering targets like Soviet bombers than against small nimble fighters. They did not have proximity fuses, being contact fused they would actually have to hit the target in order to pass their OpEvals and be accepted for use. This may sound naive, but I find it hard to believe the Air Force would have flown F-102s and F-106s as long as they did if they thought they couldn't hit the broad side of a barn. When used in their intended role, fired from aircraft equipped with the proper FCS I'm thinking these missles should really be much more potent in the SF universe than they are at present. Needless to say, any thoughts on this would be appreciated.
The other thing I'm modeling here is the removal of that damn radar hood; it looks great, and it would be great if you weren't actually trying to fight from this cockpit.This is what I kinda think of as the curse of looking real; at first glance it does look real, however a real Deuce pilot, leaning forward to place his helmet visor against the Radar Hood would have seen an entirely different picture than we do even if we zoom in to the max. The game just does not give us the same view angles; no matter how close we get there is still a huge segment of the radar sacreen we can't see. This update removes the Radar Hood and lets you see the entire radar screen.
So there it is. If you don't like being limited to the AIM-4A and C, with the Nuclear Falcon for those saturation attacks, if you like not being able to see squat on your radar screen even though the real pilots could, don't install this. On the the other hand, if you want a realistic loadout, and you want to be able to fight the aircraft to it's full potential (which seems to be much higher than anyone gave it credit for, if this thing had a gun you could OWN some Migs that gave the F-4, for example, a very hard time), then by all means install this and go out and KILL SOME MIGS.
So drop the aim.4LOD and the parts01bmp. into the remaining AIM-4 missle folders, then just drop the Objects folder into your mod folder and allow to overwrite. Enjoy.
*Edit: 1/05/13. Well wrong again. The AIM-4D is now cleared for use. Seriously, the documentation for this stuff is kinda thin, and what there is is sometimes contradictory. Doin' my best, if you know of any source material, please let me know.
SupGen
1/3/13
These are just some changes I came up with to fix some problems with Razbam's F-102A Delta Dagger.
1)Fuel guage-Corrected SystemName[021] to read FuselageFuelCell-gauge will now read the fuselage tank. Also changed tank amounts to more closely
reflect actual amount of fuel carried internally; most sources give this as 1,085 Gals or 7,335 Lbs.
2)HydraulicPressureGauge-Changed this to an OIL_PRESSURE_INDICATOR as there is no provision in-game for hydraulic pressure. Obviously not a true
reading, but better than a dead gauge.
3)Drop tanks-Changed these as all references were to 230 Gallon tanks; F-106 had 360's.
4)Fixed Fuel Low Left, Fuel Low Right lights, they now come on with 20Lbs fuel left.
5)Set emer fuel on light to come on at 600Lbs.
6)Changed missle names and added SpecificStationCodes to missles and aircraft to prevent mix-ups with stock or weapons pack missles as these are
larger and protrude thru the fuselage if used in the side bays. Also two AIM-26's with the correct StationCode. After all, if you can't
nuke it, fook it, no? Copy and paste the aim-4 lod.s and parts01 bmp.s from the weapons that came with the plane into their respective folders in
this mod. Install these into your weapons folder in the game. The AIM-26's have their lod.s; they are from McGunny's Ordnance Pack.
7)Fire control system-Changed this to Hughes MG-10; again F-106 was equipped with the MA-1. Adjusted Avionics ini. Search/Track Distance/Strength
entries to match those in the Data ini.
8)Changed the names of the Avionics, Cockpit, and Data ini.'s to be model specific to prevent mix-ups.
9)Added ReverseInput=TRUE and ReverseModelOrientation=TRUE to the rudder statement in the Data ini. to fix incorrect yaw.
After you've placed the aim-4 lod.s etc. in the missle folders just copy and paste the Objects folder either into your Razbam folder or into the
game after you've installed the aircraft.
Credits: Cliff11 for the rudder fix; you can blame me for the rest.
This has been tested in a July 2012 full merged install, it should work in earlier patches but it's untested.
(SupGen)
12/28/12