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    1. ****Royal Navy F-4K (75)****
       
      You have downloaded my version of the Royal Navy's pride of the fleet, the F-4K. It uses the ThirdWire F-4M model, so it's essentially just a repaint and some semi-fancy .ini editing.
       
      There are two skins, and markings for only one unit, No 892 Squadron. The first skin is what I thought the original aircraft looked like. The second skin is a total 'what-if'. What if the Royal Navy had never gotten rid of its big-deck carrier capability? What if they had upgraded the old Ark Royal and improved and updated the F-4K for modern carrier operations? The second skin is a low-viz grey with subdued markings. I really kind of like it, even if I'm the only one.
       
      REQUIRES SF2: EUROPE
       
       
       
      354 2
    2. F-100D, Air Pirate


       

      -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E/V =ONLY!!!= --


      (Can be used in any SF2 install that has the access to the F-100D)
       
      A "just for fun" mod . . .
       
      This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney.
      These are F-100D SuperSabres as flown by either Air Pirates, or a Freelancer ('guns for hire/Mercenaries').
       
      This package comes with 2 skin sets:
       
      "The Stukas" infamous Air/Ground Pirate gang that operated in Westen New Jersey, parts of New York, eastern Pennsylvania, parts of Ohio and that general region.
       
      A Plane-Jane natural metal for generic usage.
       
      This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods)
       
      Loadouts have been adjusted to reflect the 'lack' of sophisticated weapons in the Post-WW3 world (especially for the 'Bad Guys'), and include a 'nation-specific' AirPirate AIM-9B. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it.
       
      As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
      Again, as usual, the expected "Notes & Ramblings of a Mad(Wing)man" section for fun.
       
      Go Git 'em!
      Wrench
      kevin stein
      85 0
    3. F-104G, Air Pirate



      -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E =ONLY!!!=
       
      (it can acutally be used in any SF2 install that has the access to the F-104G)


       
      A "just for fun" mod . . .
       
      This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney.
      These are F-104G Starfighters as flown by either Air Pirate, or a Freelancer ('guns for hire').
       
      This package comes with a single skin set; A Garish Red/Yellow, as described in the first book. Those wishing other skins are advised to extract the USAFSilver1 and drop it into the main skin folder. Other, more "unusual" skins may be forthcoming. Depends on End User ™ demand, and my free time. Other than the 'pirate' badges, there are no other markings.
       
      This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods)
       
      This is a COMPLETE aircraft package, including the Zipper's cockpit and the hi-rez repaint by Batman1978; all is ready to just unzip, install and fly. The avionics ini has been modified to give you an 'audio-only' RWR.
       
      Loadouts have been adjusted to reflect the 'lack' of sophisticated weapons in the Post-WW3 world (especially for the 'Bad Guys'), and include a 'nation-specific' AirPirate AIM-9B. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it.
       
      As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
      Again, as usual, the expected "Notes & Ramblings of a Madman" section for fun.
      (this'll give the ADF somebody to contend with!)
       
      Enjoy!
      Wrench
      kevin stein
       
      Aferthought: this might also make a good skin for use in a Mercenary Campaign! For either side!
      119 0
    4. F-105D, Aerodrome Defense Force


       

      -- For FULL-4 Merged SF2 (Prefered) and/or SF2:E/V =ONLY!!!=
       
      (it can acutally be used in any SF2 install that has the access to the F-105D_66)


       
      A "just for fun" mod . . .
       
      This package represents aircraft from the fictional Post-WWIII world of the novel series "The Wingman", by Mack Maloney.
      These are F-105D Thunderchiefs, as flown from the Free Territory/Trade Zone know as 'The Aerodrome', based at what used to be Syracuse, New York, as owned/operated by Mike Fitzgerald.
       
      This package comes with 2 skin sets; one Natural Metal for the 'deconstruction era', after WW3 and during the time The Aerodrome was established and Fitz began building up business (so to speak), and a 3-tone camo, most likely used during The Circle War and and beyond.
      All are based of stock 3W items. New decals are supplied with Fitz's trademark "Shamrock"
       
      This mod creates a new, stand-alone aircraft (not exported, with no other user). It is best used in a stand-alone mods folder that is based on the post-WW3 world of "The Wingman". Although, it may fit into the 'alternate' world of the Global Sedition vs the North American Alliance. (as do many of my terrain mods)
       
      Loadouts have been adjusted to reflect the ADF role in air convoy escort and so forth. The canopy has been set to use a manual animation key. Use Shift/0 to open and close it.
       
      As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
      Again, as usual, the expected "Notes & Ramblings of a Mad(Wing)man" section for fun.
       
      Enjoy!!
      Wrench
      Kevin Stein
      80 0
    5. TW DH Vampire Fb.52 Flyable & Upgraded
       
      - SF-2I+Exp. pack 1 needed -
       
      ORDWAY's Vampire Cockpit installed
       
      NEW SKINS INCLUDED:
       
      - EAF stock Silver - historic arab/western numbers
       
      - EAF Macchi built - antiglare & historic arab/western numbers
       
      - FAL Silver - historic arab/western numbers
       
      - IrAF Camo 5° Sq. - historic numbers
       
      - RSAF Silver 5° Sq.
       
      - RJAF Camo 2° Sq. - historic numbers
       
      - AMI 4° Stormo Silver
       
      - AMI 6° Stormo Silver
       
       
      KillMarks for the Evil Ones! v1.0 by Horus3K applied on israeli/arab wars planes.
       
       
      Sound by Spillone104 (Who else?)
       
      Canopy open: key 10
       
      Bye
       
      Paulopanz
      553 1
    6. MAJOR UPDATE: 14/02/11
       
      Thanks to alejandro all 3d models are now correct. Squared off tail fin, braking parachute, varies aerials and antenna unique to the New Zealand A-4K Skyhawks have now been added. Due to the way they have been created with the fake pilot method an overhaul was required. I have also re done the markings on all skins, things such as walkway lines, stencils, warning markings etc are now historically accurate. A few other minor faults have also been corrected.
       
      When you re install this mod you will need to delete all previous RNZAF A-4 aircraft folders (A-4_70, A-4_72, A-4G_RNZAF, A-4_Kahu and A-4_Kahu_II) and override all files when you install it.
       

       
      This is the ultimate Royal New Zealand Skyhawk pack updated from my old Royal New Zealand Air Force A-4K Skyhawk package for Strike Fighters 2.After doing some major research for a RNZAF Skyhawk model kit I decided to upgrade my previous RNZAF Skyhawk pack but realising how much needed to be changed I decided to throw it out and create an all new far more historically/ technichally accurate pack.
       
       
      Features:
       
      * 5 different versions with separate models (all stock Third Wire) that cover the major changes to the airframes over the 30 years it was in service.
      - A-4K_70 Original 10 single seater Skyhawks introduced in 1970 with avionics humps (empty) and straight refuelling probes.
      - A-4K_72 Around 1972 the fleet started being retrofitted with angled re-fuelling probes.
       
      - A-4K_85 In 1985 the fleet started being repainted in Euro 1 camouflage.
      - A-4K_Kahu In 1986 a modernisation project was started that saw the removal of the avionics hump, an AN/APG-66NZ radar installed along with a glass cockpit, HUD, ALR-66 RWR, ECM, countermeasures and modern weapons capability.
      - A-4G_RNZAF In 1984 New Zealand purchased 8 A-4G Skyhawks from Australia that were eventually converted to the A-4K Kahu standard.
       
       
      * Over 24 different skins that cover all models of Skyhawk in New Zealand service from 1970 to 2001. Most are for the entire fleet but some are for specific aircraft with an unusual feature/ scheme etc.
       
      * Use of the ‘StartDefaultDate=’ feature ensures a historically accurate skin is automatically selected depending on what year you choose to fly.
       
      * 3 different pilot models that cover the change in flight gear over the years.
       
      * Extensive RWR.TGA files and updated RWR.LST
       
      * Historically accurate serial numbers depending on the time period and aircraft type.
       
      * Files and instructions to integrate the RNZAF A-4K into two of the the NATO fighters campaigns.
       
      * Data.ini files reflect my research into the actual A-4K and it's features.
       
      * Opening cockpits 'shift' + '0'
      * Working landing lights.
       
      * Reflective white strips added to some skins of late model aircraft as seen on real aircraft.
       
       
      Instillation:
       
      Note: Only tested in an all SF2 games merged install however it will work in some of the others as long as they have the right Third Wire A-4 models.
       
       
      * Historical:
       
      -Simply put files from the ‘Main RNZAF A-4 pack’ folder into the appropriate locations in you mods folder. Override when prompted.
       
       
       
      * Extras:
       
      - To add the RNZAF Skyhawk to the 1979 and 1986 NATO fighters campaign put the files from the ‘NATO fighters campaign’ folder into the correct place in your mods folder and override when asked. You will need to back up your campaign files first. You will need NATO fighters IV installed up to the Post-Dec2009 Update Pack # 3. http://combatace.com...-update-pack-3/ You will also need Alternate 1986 Red Storm campaign for NATO Fighters 4+ Dec 2009 Patch and Beyond by Dave installed for the A-4K to work in the 1986 campaign. http://combatace.com...tch-and-beyond/ This is because that is what I had installed when I edited the files to add the A-4K and those are the files I’ve uploaded here.
       
      - Fictional and What if skins: This will add a series of grey, Red flag and desert storm skins. Put the files from the ‘Fictional and What if skins’ folder into the correct locations in your mods folder.
       
      - A-4K II: In the ‘Proposed A-4K II’ folder is an additional aircraft that represents Phase II of the Kahu upgrade project. In 2000 when the F-16 was selected as a replacement for the Skyhawks an alternative option was also put together by the RNZAF which was Phase II of the Kahu upgrade done in the 80’s. These additional upgraded would involve a self designation capability for the LGBs, a new anti-ship missile and a new ejection seat. To this end the Litening pod had been selected and would have been migrated to the F-16 program if it had continued. To install simple put the files from the files from the ‘Proposed A-4K II’ folder into the correct locations in you mods folder and override.
       
       
      Credit: Third Wire for the game, James Fox for his RNZAF skins & decals that I used as a base and wilco for his angled re-fueling probe mode for the A-4K_Kahu & landing lights mods and alejandro for the 3d mods to make it a true K model Skyhawk.
       
      Note: I've deleted the old RNZAF A-4K Skyhawk Pack for SF2 as this replaces it.
       
      Enjoy,
       
      Dan.
       
      665 1
    7. This addon offers the various Mirage 2000B's standards in use in the French Air Force, namely:
       
      - Mirage 2000B S3: RDM radar, Snecma M53-5 engine, Matra Magic II and Super 530F, no refuel probe.
      - Mirage 2000B S4: RDI radar, Snecma M53-5 engine, Matra Magic II and Super 530F.
      - Mirage 2000B S5: RDI radar, Snecma M53-P2 engine, Matra Magic II and Super 530D.
       
      Compared to the single-seater, the 2000B is 19cm longer, is 219kg heavier and carry, internally, 60kg of fuel less.
       
      Credits:
      ********
       
      3D model: Amokfloo, reworked by JAT81500.
      Templates: Amokfloo.
      Cockpit, pilots and fuel tanks: The Mirage Factory.
      Skins: ludo.m
      Decals: JAT81500 (from the TMF's Mirage 2000 pack) and ludo.m (rework).
      Sounds: Couby, Oxyd, Dassault Aviation.
      Testing, ini tuning (mostly based on TMF's Mirage 2000 pack) and sounds importation: FDokal.
      Hangar and loading screens : Gustav.
       
      If I forgot anyone, let me know and I'll correct it asap.
       
      Thanks to everyone on C6 and Combatace forums whom helped with this project.
       
      *****************************************
      *This addon is and must remain freeware.*
      *****************************************
       
      Released under CombatAce Fair-Use terms:
      http://forum.combatace.com/index.php?showtopic=26131
       
      Ludo
      1,153 0
    8. Republic F-103A Thunderwarrior by FastCargo
       
      ********************** Version 1.0 (Initial Release) ***********************
       
      SF2 Version for Jan 2011 Patch and later.
       
      Aircraft Model - FastCargo
      Aircraft Textures/Templates - EricJ
      Decals - Wrench
      F-106 Cockpit - Kesselbut from Pasko F-106 package
      Some textures and FM work - FastCargo
      Weapons - Bunyap, adapted for SF2 by 331KillerBee
       
      Any errors are mine...
       
       
      Information on XF-103:
       
      http://en.wikipedia.org/wiki/Republic_XF-103
       
      The Republic XF-103 Thunderwarrior was an American project to develop a high speed interceptor aircraft to destroy Soviet bombers. Despite a prolonged development, it never progressed past the mock-up stage.
       
      In 1949, the USAF issued a request for an advanced supersonic interceptor to equip the Air Defense Command. Known formally as Weapon System WS-201A, but better known informally as the "1954 Interceptor", it called for a supersonic aircraft with all-weather capability, intercept radar and air-to-air missile armament. Republic was one of six companies to submit proposals. On 2 July 1951, three of the designs were selected for further development, Convair's scaled-up XF-92 that evolved into the F-102 Delta Dagger, a Lockheed design that led to the F-104 Starfighter, and Republic's AP-57. AP-57 was an advanced concept to be built almost entirely of titanium and capable of Mach 3 at altitudes of at least 60,000 ft (24,400 m).
       
      A full-scale mock-up of the AP-57 was built and inspected in March 1953. A contract for three prototypes followed in June 1954. Work on the prototypes was delayed by continued problems with the titanium construction, and more notably by continued problems with the proposed Wright J67 engine. The contract was later reduced to a single prototype. In the end, the J67 never entered production and the aircraft it had been chosen for were forced to turn to other engine designs, or were cancelled outright. Republic suggested replacing the J67 with the Wright J65, a much less powerful engine. The project was eventually cancelled on 21 August 1957 with no flying prototypes ever being completed.
       
      The design was given a brief reprieve as part of the Long-Range Interceptor - Experimental (LRI-X) project that led to the XF-108 Rapier. Part of this project was the development of the advanced Hughes AN/ASG-18 pulse-doppler radar and the GAR-9 missile. Republic proposed adapting the F-103 as a testbed for these systems, although it wouldn't be able to come close to meeting the range requirements of LRI-X. Some work was carried out adapting the mockup to house the 40 inch antenna, which required the nose section to be scaled up considerably. Nothing ever came of the proposal, and testing of the ASG-18/GAR-9 was carried out on a modified B-58 Hustler instead.
       
       
      Information on F-103A (this release):
       
      This aircraft is based on heavily on the mockup at the time of cancellation, with 6 of the smaller AIM-4 Falcons and 36 FFAR rockets.
       
      Performance is based on reasonable speculations and closely matches what was in the offical USAF proposed Standard Aircraft Characteristics document.
       
      Some specific things to note include -
       
      This is a point interceptor...designed to give you enough gas for maybe two passes at bomber type targets. It is recommended to be between 250 and 500 knots indicated for your attacks, as your FFARs and AIM-4s will tend to aim exactly at what the nose is pointing at within those speeds (this includes the AI).
       
      To activate the front 'viewport', cycle through your radar modes...be advised while you are using the 'viewport', the radar will not work.
       
      To extend the periscope on the external model, use the 'Arresting Hook' key.
       
      The front missile bays are automatic, the rear missile bays/FFAR pods are manual...you must open them with the 'Bomb Bay' key before you can fire either the rear missiles or FFARs.
       
      This model uses the newest ThirdWire exporter, and as such, the LOD files (except for the lowest 2) are not compatible with any version of the sim older than Jan 2011 (Exp 2 with the Jan 2011 patch). You have been warned...
       
      This will be a difficult aircraft to fly and be successful on a regular basis in 'Hard' mode. If you want an air-to-air challenge, this aircraft will give you one.
       
      Good luck and report any 'serious' issues (ie game crashing or grevious errors) to me at CombatAce.
       
      FC
       
      12 Feb 11
      775 1
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