AC-47 'Spooky' Minigun Model Pak
= For SF2, Full-4/5 Merged, Plus Expansion Pak 1 =
*Designed with SF2:V in mind*
A small update for the recently release AC-47 Spooky. This little mod adds the physical model (Lod) for the 7.62 miniguns, so they show sticking out of the fuselage. These have been added using the FakePilot method, so the "vitural" guns still remain active.
The AC-47 Pak can be found here:
http://combatace.com/files/file/12984-douglas-ac-47-spooky-gunship-for-sf2/
You'll be applying =THIS= package directly over the existing one, as a new data ini is supplied that mounts the guns. I've also changed the cockpit pilots back to the stock 'bone-dome' versions, as those are more correct.
The new miniguns and fakepilot are supplied, so not to worry when installing.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Also, PLEASE read the "Notes" section -- vital information in there that might assist you in playing this aircraft.
With extra special Thank Yous to RussoUK for whipping out the Lod in Max ... this really "ups" the look of the aircraft.
As time permits, the AC-47 Full Package will also recieve this update.
Good Hunting!
wrench
kevin stein
UUM7 Micro Missile Launcher Beta 1 (from Macross series) for Strike Fighters 2
HMM01 Micro Missile
Hello everybody !!!
This is for the folks who love Macross and miss a swarm of guided missiles swirling through the air.
Unfortunately the game interprets a missile pod as an air to ground weapon, so the AI doesn't use it in air to air engagements.
You can still use it and it's devastating in close dogfights but only in pilot controled aircraft.
There are 3 versions of the launcer and missiles. An IR and AR for air engagments and an IIR guided for air to ground.
The UUM7 pod holds 15 HMM01 missiles
IRM range - 8km
ARM range - 10km
IIR range - 10km
How it works : Select the UUM7 pod with your air to ground weapons key. Then switch to caged or air to air mode with your Hud mode setings key.
For the radar version you have to have the radar switched on and have a valid lock.
For the IR version, you can launch the missiles even if you don't have a lockon tone.BE AWARE that it is a fratricide missile due to the high off-borsight, it will lock on the nearest planes. Very effective on large formations of planes.
All three versions are fire and forget missiles.
The missiles are available from the year 1999 upwards.
Launchers can be loaded on USAF/USN type pilons that have rocket pod capability.
Have fun :)
Launcher, missiles and textures were made by me.
What you will need :
Copy of SF2/WOE2/WOV2/WOI2 patched to the latest standard
Thirdwire Weapons Editor for SF2 if you want to tweak the weapons - http://www.thirdwire...oads_tools.htm?
Install Instructions:
1. Read this entire readme :)
2. Drop the contents of the archive into your main MODS folder. Allow overwrites.
3. Start the game and blow up some stuff
Tested in SF2 and WOE2 only
Acidgraph
************************ Iranian Weapons for SF2 ****************************
This pack is designed for use in the Op Darius Mod. The weapons in this pack were originally made for SF1 by Lindr2 back in September '08. I've converted them to SF2 standard and reskinned them to be more "realistic" than the original skins were, however 99% of the work was done in Paint so don't expect miracles with the skins!
I've tested it in Op Darius with the Nov'11 Patch and everything seemed fine but let me know if you find anything.
All the following have been tested and work on all the Iranian jets, however because of the "AttachmentType" nations used for the various Iranian jets in Op Darius these weapons will be available for most Aircraft. To make the pack compatable with the Aircraft in Op Darius I've had to make a few changes to how the Radar guided Anti-Ship Missiles work so they are now IIR guided (that way you won't have to mess with A/C data files to get them to fit on the pylons)
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Installation
Drag and drop into your Op Darius Mod Folder - Usually C:\Users\YOUR NAME\Saved Games\ThirdWire\StrikeFighters2 Op Darius (or whatever you've called it)
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Weapons List - Due to sanctions Iran has it's own indigenous weapons program so I'll try and explain what each weapon is and it's guidance system.
AGM-379 Zoobin - TV Guided 1200lb Missile
Farj-e-Darya - TV Guided 300lb Anti-Ship missile
Fatter IRM - Heat-Seeking Air to Air Missile
GBU-67 Qadr - TV Guided 2500lb Glide Bomb
GBU-78A Ghassem - TV Guided 2000LB Glide Bomb
HK-55 Granat - Inertial Nav Guided 3300lb Cruise Missile
Kosar 1 - TV Guided 210lb Anti-Ship Missile
Kosar 3 - Radar Guided 250lb Anti-Ship Missile
Nasr - Radar Guided 750lb Anti-Ship Missile
Noor-A - Radar Guided 1350lb Anti-Ship Missile
Noor-B - Radar Guided 2000LB Anti-Ship Missile (extended range)
Retarded 750lb LGB
Retarded 1000lb LGB
Retarded 2000lb LGB
Sattar 1 - Laser Guided 1000lb Rocket
Sattar 2 - Laser Guided 1000lb Rocket
Sattar 3 - Laser Guided 1000lb Rocket
Sattar 4 - Laser Guided 1000lb Rocket
Toophan 2 and Launcher - Wire Guided Tow-Style Anti-Tank Missile
Yasser - Laser Guided 1750lb Rocket
TIS-33 Laser Designator Pod
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Issues - The original models and skin mapping weren't perfect so I've done the best with what I had to work with, however there are several issues which are beyond my control. The worst of which is the model for the Sattar 1&4 wasn't mapped fully so there's a thin slice where you can see through the model. 2nd is the Retarded LGB's only use a tiny section of the skin map meaning the text on the skin is repeated in mirror image on one side of the bomb. There's other minor issues but those are the biggest.
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Thanks to The following -
Lindr2 for the original weapons.
Dave & Edbuger for the Op Darius Mod and the weapons ini help.
Ravenclaw007 for the Skinning ideas & templates.
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Change Log
V1.1 - Weapon .ini's updated to SF2 standard, FRANCE added to nations (For F1-EQ)
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Attention !! this file contains only the lods and textures only !!!! Features 2 versions an early model and one with Stabilizing fins.
Installation: Make Copy of MK13 folder. Rename folder and change the INI's to whatever you want to call them. copy over the LOD and texture. move back to your objects weapons folder.
NOT TO BE USED IN PART OR AS WHOLE WITH ANYTHING THAT HAS TO DO WITH PAYWARE
New MK13 Torpedo model..
I would suggest first making a backup copy of the original.
Installing: Simply copy over the Mk13.jpg and the MK13 Torpedo.LOD into the MK13 torpedo folder in your objects/Weapons folder. Template included to do better skin.
As usual ,only to be used as Freeware . Under no circumstances shall it be used alone or as part of any pay ware Mod.
this is the "Lewis Gun" for use on the Tigermoth.
I forgot the include the textures for it, so here's the whole folder, lod, ini and the 2 missing skin bmps
Install:
just unzip, and drop into your /Weapons folder, allow the Overwrite
SF2 WW2 Luftwaffe Drop Tank Fixit Pak
-- Something for the WW2 ETO/MTO players --
= For SF2, Any and ALL WW2 ETO/MOT Mods folders =
This pack supplies 'rewritten' weapons data for the original, seperate LOD 300 Liter Luftwaffe drop tank.
This change has been necessicated by the release of (SUPERB!) new models for RussoUk's Bf-109 series WW2 Luftwaffe fighters. As these models make use of the 'built in to the aircraft lod' drop tanks, and said new tanks use the same name as the original seperate lod tanks.
What this mod does:
The data and loadout inis supplied herein are for ETO based FW-190s, from my various releases. For those other aircraft that call to the old "Tank_300_LTR_190" tank, particularly those MTO based (109, 190s, Stukas -RA and 87R versions), you'll be doing those yourselves. As well as any other ETO LW aircraft.
I've renamed the droptank data and main inis, to create a 'new' version, that replaces the older one, and supplied edited data and loadout inis for some aircraft (my FW-190 series).
Insturctions are below, as I can't do everything, for End Users to rename the callouts for any other LW aircraft that use this older style tank. It's a simple text edit, and damn near everyone SHOULD be able to handle it.
End Users =WILL= have to browse through all their LW and RA aircraft that may need this change, and make the appropriate edits.
As always, fairly easy to follow install instructions are included. So, please =READ= them BEFORE installing this mod!!!. The "Notes" section contains the full instructions for manually editating the others that WILL need it. A list of said aircraft is not included ...
Have Fun!
wrench
kevin stein
This is the entire /Guns folder from my WW2-centric Installs.
Basiclly, it's all the guns from the Gunny Pak, but with a few additions; those are mostly naval artillery.
instructions:
unzip to a temp folder or someplace easy to find, and drop into the /Objects folder of your WW2 install.
allow the Overwrite.
happy shooting!
wrench
kevin stein
=================== UPDATED 4/23/2013 ====================
Ver 2.0 -- now with all WW2 guns, naval and ground artillery
install instructions are the same; unzip, copy/paste and allow the Overwrite
This is a (by no means definitive) Weapons Pack for StrikeFighters2 WWll installs. I used Wrench's WWll Weapons Pack for SF1 (which itself was based on Bunyap's 2006 Pack) as a guide; I used 1948 as a cutoff point so a lot of stuff that was in that pack is gone. I tried to be fairly ruthless on that as I really don't see WWll continuing past that point; in my opinion it would have taken a lot of "what if" just to get there. None of this is original work on my part, I copied what I could from Killerbee's Ordnance Packll, what I couldn't find there I converted from the SF1 WWll Pack. It's more of a compilation so that most, at least, of what's needed for a WWll install can be found in one place. As usual, any screw ups are mine. Hope you enjoy it.
SupGen
2/16/13
This is the first mod I've ever made so I'm unsure of how sucessful it will be.
The Missile will look like the AGM-88, feel free to edit this if you have the capabilty, I don't.
Also unless you have an aircraft operating in the year 2000 or later you wont be able to use it unless you edit the AIM-160A_DATA. to do this simply change "StartYear" from 2000 to 1975, that should work for the F-15A.
Install:
Should be real simple, just dragg the AIM-160A file into your weapons folder.
The Aim-160A Screamer was a missile that I created on a whim to put the APG-63(v3) AESA aboard the F-15GE (Golden Eagle) to some use.
If this mod file does not work I appolagize, I had no way to test it, if you have a theory as to why it doesn't please tell me! I'd love to try and fixz it.