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    1. this package add one extra pylon for each wing and the jammer in the tail to a Super Etendad Modernized of Wrench
       
      find the aircraft in the next link
       
      http://combatace.com/files/file/12345-super-etendard-super-etendard-m-for-sf2-by-foxmonter/
       
      instalation
       
      replace the SEtendardM_DATA and put the folders on folder pilots
       
      Enjoy!!
       
      Level X game developers
      123 0
    2. SF2 WW2 ADF Loop Antennas for CBI Usage 12/14/2013
       
      -- Something for the CBI players --
       
      = For SF2, (Any and All) =
       
      *Note: may also be usable in 1stGen SF/Wo*; 08 level probable. 06 Level unknown*
       
      Two versions of Russo's ADF loop antenna as used by US aircraft in the China/Burma/India theatre in WW2.
       
      One is standard Olive Drab (for standard OD painted aircraft)
       
      The other is Natural Metal (for non-painted, NM aircraft)
       
      These are added via the "fake pilot" method, as seen on the recently released P-40K-5 mod and the P-47D Razorback for China. The "fake pilot" is included as well.
      The psd template, for those that want any other colors, is provided in the OD Loop's folder.
       
      As always, relatively (speaking) easy to follow, but highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
       
      Good Homing!
      Wrench
      Kevin Stein
       
      with exspecial thanks to Russo for making these!
      46 0
    3. Object Library 1 by Polak & CFS2 Midway Group 11/30/2013
       
      This is the collection, once posted at SimHQ of various and sundry buildings for use by
      terrain builders to add a to the target areas when building terrains. It is being
      reposted here at CA by request. Originally, it was NOT supposed to be posted elsewhere
      (than the original a SHQ), but as so much time has passed ... my judgement call is
      sharing is allowed.
       
      Thses objects will work perfectly in ANY of the 3W series: SF/Wo* 1stGens, SF2, and
      FE/FE2.
      This has been tested by me, over the years in ALL versions of the game.
       
      While more designed with WW2 Pacific (including CBI) in mind, they can be used even
      Europe and North Africa/Med. Well, pretty much anywhere that catches your fancy.
      Even unto Modern Times ™.
       
      Included, of course, are Polak's original readme, and the config files: a Desert_targets
      and Desert_types inis that lists the various objects for importation to other terrains.
       
      I've gone through all the skin tgas, and have painted out the odd green color, so they
      should look a bit better. However, that does NOT fix certain visual issues with some of
      the models from close up and at some angles. Also, there are a couple of them that
      simply do NOT work at all; they will cause CTDs or other game issues. Unfortunately, I
      don't remember exactly WHICH ones they are.
       
      Be adivsed: the _types listing is AS RELEASED in 2007 and/or 2009 (I think I made some
      changes back then). It does NOT reflect those change I do when adding them to my terrain
      works. This means the destroyed models, destroyed effects and secondary effects listed
      are NOT proper and correct. YOU will need to make the adjustments (or locate the object
      in the multitude of types inis from MY terrain mods, and copy/paste!)
       
      This is =NOT= a package of objects that can be used by the 'general masses'. It is being
      rereleased for those terraformers that can actually make use of them.
       
      As always READ Polak's readme, enclosed in the 'readme_and_configuration files' folder.
       
      Happy Targeting!!
       
      Wrench
      Kevin Stein
      259 0
    4. This is a package of 12 ground objects for the Republic of Korea Army, representing many of the significant combat vehicles from the 1970s to present. Several new guns and missiles are included.
       
       
      Note that these are all new models and not stand-ins or re-skins of existing ones. While they are relatively low-poly and low-res, if there is sufficient demand, I will update these models with more detail and improved textures at some point in the future.
       
       
      Featured South Korean vehicles include:

      M48A5K tank: Cold war era tank upgraded with a 105mm L7 gun
      K1 MBT: Modern tank based on the M1 Abrams (though smaller) with a 105mm L7 gun
      K1A1 MBT: Upgraded version of the K1 with a 120mm L44 smoothbore gun
      K2 Black Panther MBT: Advanced (and extremely expensive) battle tank with indigenous technologies and a 120mm L55 gun
      KM900 APC: Cold war era wheeled APC based on the Italian Fiat 6614
      K200A1 IFV: Modern tracked fighting vehicle based on the US-designed AIFV
      K21 IFV: Advanced fighting vehicle with a 40mm autocannon and anti-tank missiles
      K9 Thunder SPA: Modern 155mm mobile howitzer
      K136 Kooryong MRL: Modern wheeled 130mm rocket launcher
      K263 Vulcan AAA: Mobile anti-aircraft vehicle based on the M163 Vulcan Air Defense System
      K30 Biho AAA: Mobile anti-aircraft vehicle with twin 30mm guns
      K-SAM Chonma: Mobile tracked short-range SAM based on the modern Crotale system

      These ground objects are recommended for use with Wrench's latest Korea terrain. Please see the readme for full details. If you have any questions, comments, concerns, or constructive criticisms regarding this package, please do not hesitate to contact me. Thank you!
      443 0
    5. Hi!!! I felt tired of the "HUD" information, so I modified the HUDDATA.ini, and I'm sharing it with you guys!
       
      The attached photos speak for themselves. I only left the enemy red box, the red cone that marks it's direction, and the yellow diamond for radar acquisition. If you want, you can modify it to suit your needs. Just unzip, and move it to your mods folder, to the Flight directory. If you don't have one, create it. Doubts? Just PM!!!I hope you like it!!!
       
      Greets,
      Ignacioc91
      339 6
    6. SF2 WW2 Pilot Figures Pack 9/13/2013
       
      -- Something for Everyone --
       
      = For SF2, Any and All =
       
      *Note: these pilot figure may also work in 1stGen SF/Wo*. Be advised, that at pre-08 levels,
      folderized pilots won't work. YOu'll have to seperate the all out, like as was done in the Distant
      Past at 06 level*
       
      This is a compliation of pretty much ALL the WW2 Pilot figures available for use in the various
      aircraft mods now available (and by inference), and those to come.
      It is a comglomeration of work dating back nearly to the very beginnings of SF modding. The names
      of some of the contributors are Lost to History, but we thank them all. For those that I could
      remember, see "Credits" section below.
       
      This pack contains some 28+ pilot and crew figures, included the "FakePilot". This is JUST
      pilot/crew figures. Those "devices" that use the FakePilot method for adding radar pods, or pylons
      are NOT included. Aircraft Seats are also NOT included.
      See the enclosed "pilots in this pack.jpg" for the listing.
       
      As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read
      them!!
       
      Happy Landings!
      Wrench
      Kevin Stein
      225 0
    7. SF2 Lavochkin La-9 FM Tweeks Pak 8/21/2013
       
      = For SF2 (Any/All; Full5 Merged Reccomended!)
       
      **This mod will -NOT- work in 1stGen game installs**
       
      This pak contains a new _data.ini for the recently re-released La-9 packakage by PauloPanz.
       
      It incorporates a new FM, much closer to SF2 standards, that will prevent the aircraft from 'mushing' into the ground on AI controled wingmates. See "Notes" for (mostly) coherent Change List
       
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      ps: wilches prop fix has already been applied to this data ini
      123 0
    8. Dear simmers
      This files are made to fix the Bunyap´s great Lavochkin La-9/11 wich´s lacking the static prop. To install place the DATA.INI files inside the respective plane. The SLOWPROP.TGA goes to every skin folder replacing the older one. Now the Lavs got props when parked and start engine! Hope you guys like it.
      It´s a freeware, so you can use freely wich means that you don´t need to ask any kind of permission to post, change or anything else.
      Claudio Wilches - August 2013
      120 1
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