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    1. SF2 WW2 SDKFZ-251 Half-Track Mod
       
      -- Something for the WW2 ETO/MTO/Eastern Front players --
       
      = For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
       
      This pack contains a modification of Geo's German Army Sdkfz-251 "Hanomag" Half-Track. Even though the full vehicle is here (and an extra 'snow camo' skin, still zipped), it's mostly an ini tweek.
      What I've done is change it's GroundObjectRole= from TANK to TRANSPORT. This will allow the Game Engine ™ to use them in ARMED_RECON missions.
       
      But beware...
      It'll bite back!!!
       
      As always, fairly easy to follow, detailed install instructions are included. Please READ them FIRST!!!
       
      Good Hunting!!
      wrench
      kevin stein
      160 1
    2. US M-1 120mm AAA Gun
      - For SF2, Any and All -
       
      Simple modifications (read: ini edits) create the 1940s-mid 1950s 120mm radar directed US Auntie-Aircraft gun.
       
      Based on Pasko's KS-30 130mm, as this is the closest shape available. (unless a 3d guy builds a more accurate one). A new 120mm gun is included. As this gun was radar directed, I took a little poetic liscence, and 'built in' the search/track radar to the data ini itself (ala the ZSU-23 and M-51 Skysweeper).
       
      Simple easy to follow instructions are below, in the "To Install" section.
       
      Happy Hunting!
      (or flak dodging!)
      wrench
      kevin stein
      172 0
    3. Yellow US Fuel Truck
      = SF/Wo* & SF2 series Games (Any and All!) =
       
      A simple repaint of the stock OD US Fuel truck into a more 'easily' seen and sometimes period correct bright Yellow color. As used by the USAF through the 1950s and 60s; later models did seem to revert to OD and/or Theartre Camo patterns. To that end, the PSD templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins.
       
      Designed as a 'stand alone' vehicle, the skin can also be added to the existing (US) FuelTruck (NOT the Zil for Red Side!!) and hopefully, the Game Engine ™ will randomly select it for use in/on the various terrains.
      The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
       
      See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them! This is a perfect addition for use alongside BadFrank's Yellow and Red "Follow Me" jeeps! They'll all add a little color to an otherwise drab setting.
       
      Happy Gassing!
       
      wrench
      kevin stein
      192 2
    4. More Airbase Goodies
      = SF/Wo* & SF2 series Games (Any and All -hopefully*!) =
       
      A few more pieces of equipment, to place around airfields or bases, or other 'locations of interest'. The items are:
       
      Bulldozer (-original creator unknown, as it comes from waay back on the WW2 terrains)
      Road Grader
      Steamroller (these 2 by Sundowner)
       
      It should be noted at this time, these are NOT GroundObjects, like the yellow fuel truck recently released, but TERRAIN objects, that will need hand placement on your terrain of choice. Instructions are below in the "To Add To A Terrain" section.
       
      As always, fairly easy to follow (for Terraformers/Targeteers), yet detailed install instructions are included. Please read them!
       
      *note: as the grader and roller have been built in late model MAX, they may not work in SF/Wo* games. This has NOT been tested*
       
      With special thanks to Sundowner!!
       
      Enjoy!
       
      wrench
      kevin stein
      296 1
    5. SF2 Korean War Era Misc Items
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
      This package contains some of the various miscellanious items needed/required for a full Stand-Alone KAW mods folder.
       
      In this zip you'll find the following folders:
       
      Ground Object
      /Objects/Guns
      /Objects/Weapons
      /Objects/Pilots
      Speech
      Menu
      Flight (both contain new menu screens)
       
      This is a particularly LARGE download, so give youself some time. Most of the USN vessels are those seen in the recently released WW2 PTO Naval Units Pak; some (like the various cargoships, trawlers, and so forth) you may already have. All are updated to SF2NA standard. Some of the weapons and pilots have also been released recently in some of the aircraft; just allow the overwrite when asked. They're the same items.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
      If I've forgotten an item PLESE let me know, and I'll try to get it uploaded ASAP
       
      Good Hunting!
      740 0
    6. Civilian Fuel Truck
      = SF/Wo* & SF2 series Games (Any and All!) =
       
      A simple repaint of the stock Zil Fuel truck into something more 'civilian' looking for use around airports and such like. The templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins. Also supplied, is a red Phillips 66 skin, easily swapped.
       
      The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
       
      See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them! They'll all add a little color to an otherwise drab setting.
       
      Happy Gassing!
      wrench
      kevin stein
      135 0
    7. --------------------------------------------
      SF2 SAMs Pack
      --------------------------------------------
       
      This package collects updated versions of most SAMs that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
       
      - added new versions of existing SAMs (e.g., an SA-5BL on top of the existing SA-5L)
       
      - added new skins (Green or Tan) to objects that lacked one or the other
       
      - added missing Freq data to a number of radars
       
      - implemented numerous tweaks to launchers & radars to standardize data and improve performance
       
      - overhauled weapons to standardize data (w/ 3rdWire weapons as baselines) & improve performance
       
      - added RadarFamily data w/ associated TEWs entries and TGAs
       
      Please review the following section for notes on what's included in this package and how to install the various components.
       
       
      ~~~~~~~~~~~~~~~~
      Package Contents
      ~~~~~~~~~~~~~~~~
       
      In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
       
      - MISSILEOBJECT_ADDITIONS.TXT: additions to MissileObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
       
      - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
       
      - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
       
      NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
       
      http://thirdwire.com/downloads_tools.htm
       
      * * *
       
      You will also find the following directories, which include the main installation files:
       
      \EFFECTS: effects for the various weapons included; to be placed in \Effects in your Mods Folder.
       
      \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
       
      \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) SAM launchers and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these only as replacements for the corresponding main ground objects.
       
      \OBJECTS\GUNS: several guns for the several launchers that have them; to be placed in \Objects\Guns in your Mods Folder.
       
      \OBJECTS\WEAPONS: the missiles for the launchers; to be placed in \Objects\Weapons in your Mods Folder.
       
      \_SAM_SITES: data and files for building SAM sites in terrains and single missions -- for experienced terrain modders only.
       
      NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
       
      KB for SF2
      http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       
      KB for SF1
      http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
       
      ~~~~~~~~~~~~~~~~~~~~~
      Credits
      ~~~~~~~~~~~~~~~~~~~~~
       
      This mod package collects a large number of launchers, radars, weapons, and other files previously released at CombatAce.com in various packs or standalone mods:
       
      Pasko ......................................... "SAMs and Vehicles Pack: Euro & Desert"
      The Mirage Factory ............................ Weapons Packs for SFP1/WOE/WOI
      ErikGen ....................................... NIKE 4xMIM-14, HIPAR, LoPAR, & TTR
      Abhi, SUICIDAL, & YEYEYE....................... AN/TWQ-1 Avenger, Pantsir-S1
      bigal1 ........................................ Bloodhound SAM
      Kesselbrut .................................... ADATS, Rapier, Blindfire, Skyguard, Roland_Shelter, SA-9
      Pasko ......................................... Chaparral, Hawk launcher & radars, EW_Radar, SA-3 launchers, Flatface, Sidenet
      Fubar512 & Wrench ............................. Hawk INI tweaks
      Florian ....................................... Roland Rad
      CrazyhorseB34 ................................. Roland Rad desert skin
      FastCargo ..................................... SA-5, SquarePair, Firelight (based on SquarePair)
      Monty CZ....................................... SA-10 & Flaplid, Stinger site
      Fubar512 ...................................... SA-10 INI tweaks
      EricJ ......................................... SA-11 & SA-17
      EricJ & winterhunter .......................... Starstreak Stormer
      Gabilon ....................................... 2S6, Tor-M1, SA-13, MRoland
      YEYEYE ........................................ PAC-2/PAC-3 system, Akash SAM, TubeArm
      Gerald14 & Kesselbrut ......................... M6 Linebacker
      BANIDOS Team .................................. TAM VCLM
      rebel ryder ................................... BRDM-SA9
      Unknown author ................................ SA-8 & SA-9 (alternates from TMF Weapons Packs)
      ThirdWire ..................................... SA-2, SA-6, SA-8, Barlock, Fansong, StraightFlush
      WhiteBoySamurai ............................... R440/FM-80
      Nicholas Bell ................................. WOE Air Defense Mod (Hawk Sites)
      Wrench ........................................ Hawk Site upgrades/layout
      Fubar512 ...................................... NIKE-Hercules sites layout/placement
      OldDiego ...................................... SAMSite01
       
      If I have neglected to credit anyone whose work is included in this package, please let me know and I will correct this list of credits ASAP.
       
       
      ---------------
      Eric Howes
      eburger68
      16 August 2012
      2,184 12
    8. --------------------------------------------
      SF2 AAA Pack
      --------------------------------------------
       
      This package is an update to the mod of the same name previously released by Malibu43. It collects updated versions of most flak guns and AAA that have been released for the Strike Fighters series at ComabtAce.com. Updates performed include the following:
       
      - added new skins (Green or Tan) to objects that lacked one or the other
       
      - added missing Freq data to some fire control radars
       
      - implemented numerous tweaks to guns and radars to standardize data and improve performance
       
      - tweaked gun data to standardize data, implement new effects, & improve performance
       
      - added RadarFamily data w/ associated TEWs entries and TGAs
       
      Please review the following section for notes on what's included in this package and how to install the various components.
       
       
      ~~~~~~~~~~~~~~~~
      Package Contents
      ~~~~~~~~~~~~~~~~
       
      In the root of whatever folder you unpack this mod to, you will find the following standalone files, which include data to be added to various config files:
       
      - BULLETOBJECT_ADDITIONS.TXT: additions to BulletObject.INI, which should be unpacked from the ObjectData001.CAT in your SF2 installation directory and placed in \Objects in your Mods Folder.
       
      - SOUNDLIST_ADDITIONS.TXT: additions to SoundList.INI, which should be unpacked from the FlightData.CAT in your SF2 installation directory and placed in \Flight in your Mods Folder.
       
      - RWR-LST_ADDITIONS.TXT: additions to individual aircraft RWR.LSTs (these reference the new TGAs included in \Flight)
       
      NOTE: to unpack files from CATs, you will need the ThirdWire CAT Extractor tool, which can be found at ThirdWire's web site:
       
      http://thirdwire.com/downloads_tools.htm
       
      * * *
       
      You will also find the following directories, which include the main installation files:
       
      \EFFECTS: effects for the various guns included; to be placed in \Effects in your Mods Folder.
       
      \FLIGHT: new RWR TGAs for TEWS RWRs; to be placed in \Flight in your Mods Folder.
       
      \SOUNDS: sounds for the various weapons and ground objects; to be placed in \Sounds in your Mods Folder.
       
      \OBJECTS: includes custom gun tracer TGAs; to be placed in \Objects in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_BLUE: "friendly" (mostly NATO) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_RED: "enemy" (mostly Soviet/WP) AAA guns and radars; to be placed in \Objects\GroundObject in your Mods Folder.
       
      \OBJECTS\GROUNDOBJECT_XTRA: optional versions of various "Red" or "Blue" ground objects that use different models (but closely follow the "original" Red or Blue objects); use these as replacements for the corresponding main ground objects.
       
      \OBJECTS\GUNS: guns for the ground objects; to be placed in \Objects\Guns in your Mods Folder.
       
      NOTE: if you need assistance installing these items, please consult the KnowledgeBase at CombatAce.com:
       
      KB for SF2
      http://combatace.com/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
       
      KB for SF1
      http://combatace.com/forum/99-thirdwire-strike-fighters-1-series-knowledge-base/
       
       
      ~~~~~~~~~~~~~~~~~~~~~
      Credits
      ~~~~~~~~~~~~~~~~~~~~~
       
      This mod package collects a large number of AAA guns and radars previously released at CombatAce.com in various packs or standalone mods:
       
      Pasko ............................. "SAMs and Vehicles Pack: Euro & Desert"
      Nicholas Bell ..................... "WOE 1950's AAA Mod"
      Gerald14 .......................... "Russian Defence/ZSU-23-4 Pack"
      Monty CZ .......................... "SF2 WWII Flak Pack"
      Geo................................ "WWII Ground Object Pack"
      Pasko & Nicholas Bell ............. S-60, KS-30, KS-19P, ZPU-4, M-42
      Nicholas Bell ..................... Bofors L60/L70
      rebel ryder & Nicholas Bell........ M1939 flak guns
      Kesselbrut ........................ ZPU-1, OerlikonAAA, Skyguard, RH202, Zil-157_ZPU-1, US/UK_Cal50
      SUICIDAL-ART ...................... Bofors L60 AAA
      Geo ............................... 20mmAAA & M16_Quad
      Monty CZ .......................... HS-820 & HS-831
      ODS Team .......................... Firecan radar
      BANIDOS Team ...................... M167 VADS
      Gabilon ........................... Gepard
      Old Diego ......................... 51CalPit
      rebel ryder ....................... NV DShK
      EricJ ............................. Arab_DShK
      Wrench & 3rdWire .................. M-51 Skysweeper (based on KS-19)
      Unknown author .................... 37InchAA, 37InchEmplaced, TommyFlak37
      Pasko & Nicholas Bell ............. US_90mmAA (based on KS-19P)
      Spectre8750 ....................... GAZ-66_ZPU23
      Fubar512 .......................... ZSU-23 AAA tweaks
      ThirdWire ......................... BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23, ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163
       
      If we have neglected to credit anyone whose work is included in this package, please let us know and we will correct this list of credits ASAP.
       
       
      ---------------
      malibu43 &
      eburger68
      18 August 2012
      1,414 2
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