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    1. Julhelm's Container Ship for SF2


       

      Model and Textures: Julhelm



      Effects and .ini work: Fubar512


       
       
      This mod is designed and optimized for the SF2 series, and may not work properly in SF1.
       
      To install: Simply extract the contents of the 7z archive file into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic"
       
      Note that model's running lights will be on all the time. This is currently due to the limitations of the series.
       
      To enable the included sounds, you must have access to the soundlist.ini, which can be extracted from the flightdata,cat file. It must then be placed into your game's flight folder, and the following edits should be made to it (note, if you have a custom soundlist.ini already, simply add the following lines in their appropriate numerical order. Don't forget to edit the XXX entries to match your existing sequence).
       
      SoundFileXXX=Underway
      SoundFileXXX=MarineDiesel
       
      [underway]
      Priority=Normal
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
       
      [MarineDiesel]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=0
      397 2
    2. This model represents the first Littoral Combat Ship, USS Freedom, in commission with the US Navy since 2008. These vessels are designed to be fast, stealthy, and highly modular.
       
      This package includes decal sets for all current and future ships of the class, plus all necessary sounds, guns, and weapons such as the exclusive RIM-116 Rolling Airframe Missile. The ship can support two helicopters. See the readme file for full details.
       
      A SRBOC countermeasures system has been installed to help defend against anti-ship missiles. This system is still in the beta stages, but if well-received, will be added to my other models as appropriate.
       
      The weapon systems, collision mesh, and decals have been updated for compatibility with SF2: North Atlantic and the March 2012 patch. If you have not installed/do not plan to install either, this model will not work properly.
       
      When setting up a task force, using the USNgrey texture will allow hull decals based on the ship number. This is bugged in single missions (as the ship number apparently defaults to 90 and can't be changed), so select a specific texture set with the hull number you want.
       
      If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
      659 0
    3. This model represents the C-14 China Cat series, a small missile boat designed in China for use in the Middle East. It has been in service with the Islamic Republic of Iran Navy since 2002, and it is also used by the PLAN in limited quantities to test new light weaponry.
       
      The China Cat can reach speeds of up to 50 knots and can carry a variety of weapons. Three variants are included in this package with the following weapons:
      C-701, a very small anti-ship missile designed for attacking other patrol boats and fast attack craft.
      C-704, a significantly larger anti-ship missile developed from the C-701 designed for attacking medium-size vessels.
      122mm unguided rockets in a 16-round launcher for light artillery support

      All versions have a 23mm cannon on the bow in addition to the above.
       
       
      Optional for new modders:
       
      As this model was built as part of a tutorial I made for CombatAce, I have included the 3D Max files and texture templates in a separate package.
      CombatAce modders are free to modify these files as they see fit to create alternate configurations or entirely different vessels.
       
      If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!
      304 0
    4. "Udet-Seenotbojen" or Udet Rescue Bouy and S7-S13 Class E-boat for SF2 WW2 Battle of Britain Installs
       
      To install, copy the included Objects, Effects, Missions and Sound folders into your MOD folder and make the INI file edits described below. If you already have an E-boat in your ground objects, back it up. If you don't want a high poly E-boat model, maybe just install the Udet-bouy. Tested in a WW2 Install based on SFNA patched to June 2012 Level. You can also slip the E-boat into your Euro WWII as it is a ground object, same goes for the Udet-bouy but you will not be able to use the custom Target placement as this has been written for the Battle of Britain Terrain.
       
      All users should be prepared for longer load times as the E-boat model weighs-in at around 5.6 MB despite my poly-crunching and pruning -- the original was MUCH bigger this! If you want a smaller model, try copying and renaming LOD2 to LOD1 -- you will be missing crew, dingies and torpedos but have a smaller, but still big, file.
       
      Talking of the original, the base model that I've imported into SF2 is a fantastic 3DS Max model by Alvaro Alves of De Espona 3D Models and is released as a creation here under a Royalty Free License. The version here is very heavily edited and with mostly new textures.
       
      The Udet-bouy is my own creation.
       
      This started out as a small project to learn 3DS Max by making a low poly Udet-bouy but it kind of got out of control! So, a LOT of work for such a little object and it's big brother but worth it I think. If you're a 109 pilot with a damaged engine limping back to France, try a belly landing next to an Udet-bojen and then swim for it!
       
      Hope you like it,
       
       
      Steve T.
       
      February 2014
      137 2
    5. SF2 WW2 MTO Regia Marina Cargo Ship 2/20/2014
       
      -- Something for the WW2 MTO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      Yet another repaint/repurpose of Stephan1918's EXCELLENT First Eagles cargo ships. This time, we're representing merchant ships of the Italian Navy (Regia Marina) of WW2.
       
      This will give you something other than the stock cargo ship or anything else (available or not) for auntie-shipping missions in The Med
      These ships ARE armed, to 2 20mm guns, so they WILL shoot back when under attack!!
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. You'll also be editing your sound list, if you haven't already, to add the ship sounds
       
      Happy Hunting!
      Wrench
      Kevin Stein
       
      edit: the ship is NOW in the zip. sorry folks!
      172 3
    6. The Farragut class was the second destroyer class of the United States Navy to be named for Admiral David Glasgow Farragut.
      The class is sometimes referred to as the Coontz class, since Coontz was first to be designed and built as a guided missile ship,
      whereas the previous three ships were designed as all-gun units and converted later.
      Ten Farragut-class ships were ordered between 1955 and 1957.
      Each ship displaced 5,800 tons under full load, with a length of 512 feet (156 m), a 52-foot (16 m) beam and a top speed of 33 knots (61 km/h).
      Originally commissioned as guided missile frigates (DLG), they were redesignated as guided missile destroyers (DDG) under the fleet realignment in 1975.
      They were also the only redesignated ships to be renumbered as well under the realignment, with the first unit changing from DLG-6 to DDG-37 and
      all subsequent vessels being renumbered upwards in order.
       
      All ships of the class were decommissioned between 1989 and 1994 and subsequently scrapped.
       
      What's in:
      - a whole working escort class SF-2 ready for Vietnam era scenarios
      - numbers/names decalset
       
      (*) You need YAP to grab the lod file
       
      CREDITS:
      - Yankee Air Pirate (needed)
      - Paulopanz SF-2 porting & new decals
      - Colmack for missiles put in place
       
      INSTALL:
      - extract the rar
      - take Coontz2.lod in GroundObject/DLG-9 folder from your Yap WoV install
      - put it inside GroundObject/Coontz extracted folder
      - put all in your main mod folder
       
      enjoy
      @paulopanz
      362 3
    7. An SF-2NA post war porting of YAP Rising Sun Ward Destroyer, I hope useful in our campaigns in Anatolia, Formosa etc.
       
      - Artigliere (D553); Aviere (D554)
       
      - Doxa (D20); Niki (D63)
       
      - Gaziantep (D344); Giresun (D345); Gelibolu (D346); Gemlik (D347)
       
      - Lo Yang (DD-14); Han Yang (DD-15); Hsien Yang (DD-16); Nan Yang (DD-17)
       
      - Hatakaze (DD-182); Asakaze (DD-181)
       
      PS: Numbers blootherings fixed
       
      (*) You need YAP Rising Sun to use
       
      TO INSTALL:
       
      1) Take from YAP Rising Sun these files:
       
      Ward_1008
      Ward_1008_001
       
      2) Make a copy of Ward_1008 and rename:
       
      Ward_Col
       
      3) Put all 3 the files Ward_1008, Ward_1008_001, Ward_Col in each ship folder inside groundobjects folder inside this pack
       
      4) Move all in your mod folder.
       
      Enjoy.
       
      @ paulopanz
      186 2
    8. Kiev Add-on for SF2NA


       

      Effects and .ini work: MiGbuster and Fubar512
      Placement: MiGbuster


       

      requires Carrier Deck Illumination Beta 1.0



      &



      SF2NA


       
      This mod is written as an add-on to the Carrier Deck Illumination Beta 1.0 package.
      It does not conatin a working model of the Kiev, which is only available if you have a copy of SF2NA.
      It also requires the aforementioned carrier deck illumination package, which can be downloaded at: http://combatace.com/topic/81708-carrier-deck-illumination/
      To install: Simply drag the contents of the zip file, which is the "groundobject" folder, into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic"
       
      Note that this is a Beta, a work in progress, and as such, it is not perfect; We have taken a bit of a guess as to the decklight positioning on the Kiev, and it is probably not accurate. Also, the deck illumination will be on at all times. This is currently due to the limitations of the game engine, and our work-around to the illumination issue.
      236 2
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