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    1. This mod is something to complement Stary's Green Hell3 mod for SF2V. All airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects that were used in my Desert3 terrain and updated airfields for the Four Seasons mod.
      Airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a friendly 'vietnamSEA_airfield4' will now be 'BLUE_AIRFIELD4' and a North Vietnamese 'vietnamSEA_airfield4_NV' will now be 'RED_AIRFIELD4'.
      The amount of ground objects and buildings on all airfields are on a MUCH bigger scale than before, though I haven't really noticed much of a drop in FPS performance - although the mod's performance on your PC does depend on your own system and specs.
       
      ----------------------------------
       
      INSTALLATION (PLEASE READ CAREFULLY):
       
      * First, save a copy of your existing 'VietnamSEA' terrain (in case for some strange reason you might not be happy with this mod!).
      * Secondly, unzip this pack and allow the folders within to merge with your SF2V installation. If asked whether you want to replace files, allow them to be overwritten (you saved a copy of your original terrain, yeah?).
       
      You should be good to go then!
       
       
      Important Note: If you don't already have this, you should download it from the SF1 downloads section, otherwise North Vietnamese airfields will be missing a LOT of trucks:
       
      * Kesselbrut's 'Soviet Transport Mod', which can be found here: http://combatace.com/files/file/3667-soviet-transport-pack/
       
       
      CREDITS:
       
      *SF/WoV Runway Upgrade tiles by Polak
       
      *Hi-Res Runway texture tiles by JSF Aggie
       
      *Factory Target Area, Tactical Control Centre, HeadquartersR1, Gas Station and Tower H1 by Wingwiner
       
      *Enhanced Top Cloud Layer BMPs by Fubar512
       
      *Radar Facility by Grumpapotamus
       
      *Generic Hangars pack by Stary
       
      *South Vietnamese, American and SEATO flag by Wrench
       
      *Thai flag by pureblue
       
       
      *Borrowed Objects from Wrench's Libya Terrain :
      Round Tents
      Barbed Wire
      Fences
      Camonet
       
      *Borrowed Objects from Wrench's DBS Terrain :
      HotDog Stand
      'Deuces Bar & Grill' sign
       
      *Borrowed Objects From Falklands Mod :
      Stanley Tower
      Comm Building
       
      *Borrowed Objects From Desert Storm Mod :
      Satellite and Radio Antennas
      Sandbag walls
      Ammo boxes
       
      *Borrowed Objects From SF2 Range Terrain :
      Forklift and ShelterZU by Amokfloo
      Firetrucks by Ravenclaw
      FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
      Static Chinook model by Banidos Team
      Tools by Polak
       
      Thanks to the creators of all the above mods.
      Special thanks to all at CA for the fantastic mods that have been created over the years. And of course a very special thanks to TK for creating this unique mod series.
       
      NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve!
       
       
      Have fun;
       
      Piecemeal
      6th Jan 2011
       
       
      1,091 1
    2. The Apache Spirit Dancers have brought forth some more target drones for your new range. This is DRONE PACKAGE #2 for the Mescalero Proving Grounds. Please be sure to have parts 1 and 2 already installed.
      INCLUDED with this package are the following NEW target drones and BONUS aircraft:
       
       
      THE QF-9J Cougar: Former front line carrier fighter of the USN. An AGRESSIVE drone of good manueverabilty
      but no countermeasures.Operated by permanent USN detachment from China Lake. Type was
      fully expended by 1975.
       
       
      THE PQM-102A DELTA DAGGER: Former front line USAF interceptor. Retired and placed in AMARC storage,Arizona.
      Recalled for target drone use in 1975 because of its performance simularities to
      the Soviet Mig-21. An AGGRESSIVE drone of fair manueverability and limited counter-
      measures. Type fully expended by 1986.
       
      THE CQM-10B BOMARC: Former USAF air defense missile. Retired in 1972 and converted for target drone use.
      A PASSIVE drone of poor manueverability BUT SUPERIOR SPEED!! A pair of ramjet engines
      can hold MACH 1.7 over the range and MACH 3.5 at higher altitudes. Limited countermeasures.
      A "shoot quick or it's gone" target. Designed to simulate the MIG-25 Foxbat or SR-71 type
      recon aircraft. Ground launched via self contained booster rocket.
       
      THE QT-38A Talon: Former USAF supersonic Advanced Trainer. Obtained by USN in 1975. and converted to target drone.
      Retrofitted with belly-pod containing limited countermeasures. A passive drone of fair/good manuever-
      ability. Operated by permanent USN detachment from China Lake. Type still operational but retirement
      is immenent.
       
       
      THE QF-4B Phantom II: Former front line carrier fighter of the USN. An AGRESSIVE drone of good manueverabilty
      and good countermeasures.Operated by rotating USN detachment from US NAVAL MISSILE CENTER in.
      Point Mugu,Calif. Type was fully expended by 1990.
       
       
       
       
      --------------DRONE CONTROLLER-------------------
       
       
      THE FJ3-D2 Fury: Drone controller conversion of the FJ-3 Fury. Pilot can assume command of errant drones and activate
      self-destruct mechanism via radio control. Armed with (4x) 20mm cannon as secondary termination
      choice. Operated on a limited utility basis from 1955 until 1966.
       
       
       
       
      -------------RANGE "HUNTER KILLER" AIRCRAFT------(one of my personal favorites!!)
       
      THE F4D-1 Skyray: Short-lived, front line carrier fighter of the USN and later USMC. Designed as an interceptor for the fleet.
      Holder of several speed and climb-to altitude records of its day. Has (4x) 20mm cannon in wings with limited
      ammo. Primarily designed to intercept with unguided "Mighty Mouse" rockets in external pods. Can be con-
      figured to use early sidewinder missiles instead. Capable, but NOT USED for air/ground operations (due to wing
      stress problems). Limited internal fuel makes drop-tanks neccesary. VERY limited combat time over range
      once tanks are dropped.....WATCH YOUR FUEL!! Non-carrier use over land requires carrying of external
      NAVPAC which contains needed avionics for navigation (VOR-OMNI) and instrument apporach use (ILS). This pack
      is non-droppable and carried on centerline. Your Skyray wears the colors of FAGU.....the Fleet Air Gunnery Unit,Pacific
      out of NAAS ElCentro,Calif. 1958.
       
       
      A full READ-ME file with installation and CREDITS is included. ENJOY!!!
      476 3
    3. "GREEN HELL 3"
       
      Strike Fighters2:Vietnam map modification.
       
      Designed for stock SF2:Vietnam VietnamSEA and Modern Darwin map by Wrench
       
      Apart from these, should work with older maps using WoV/SF2:V tileset -Burma, Philippines etc in every sim from the series apart FE.
       
      Credits:
      Wrench, for Modern Darwin map, that forced me to do something with stuff dusting on my hdd
      Also for screens templates, used to create optional menu screens.
      ShrikeHawk -I think ajusted environmentsytem is based on his work.
      Combat Ace -self explanatory, you guys rock!
      TK, Thirdwire -for still giving me fun and bugs altogether.
       
      This is version 3.0 of my Green Hell mod for SF2:V
      After doing some work for Wrench's Darwin map, I decided to go fullscale, re-use my older tileset, finish the tod files, adjust several things and release this as part three.
       
      In comparision to previous incarnations of the mod that relied on fabulous tileset by Brain32, this one uses different tileset, based on stock one, thus changing the look significantly if you're familiar with GH series. My goal was to create universal tileset for South East Asia terrains.
      Also, as with every new patch old rendering bugs remain unchanged [:(] I decided to change the way of populating tiles, whidh is clearly visible in the jungle areas. No more large clusters of trees, replaced with smaller individual trees to minimize the possibility of rendering errors.
       
      As a bonus included are new environment system (based on great fork by ShrikeHawk) with reduces size of clouds and increased minimum altitude of these, to further minimize famous "trees vs clouds" rendering errors. Also I added new menu screens with GH3 theme I use in my SF2V install.
      2,335 0
    4. Welcome to the Desert Southwest of the United States of America. To be more precise.....you are in central New Mexico, home of the Mescalero Apache tribe. The year is 2011 and a new SF2 bombing range file is here.
      This is my attempt at creating the ULTIMATE place for SF2 fanatics to PRACTICE and MASTER their air combat skills. So put on your feathers and war-paint....grab your best horse..... and give it a try.......CHAMP
       
       
      Features:
      - Upgraded home airfield with additional facilities, additional runway and full lighting for night ops!
      -OVER 15 detailed target areas on the range for air to ground bombing,rocketry and gunnery practice. Numerous target types.
      - OVER 30 TYPES OF DRONES will challenge your air to air skills (or lack of them). Yes....you CAN fly the drones also!!
      - A detailed READ ME folder with INSTALLATION instructions, range overview, intel photos and of course CREDITS!
       
       
      Tested on all four SF2 titles......both stand alone and merged.
       
      This is part 1 (of 2 uploads to complete the range mod)
      First set of 8 drones and one drone controller included.
      Bonus set of F-4N Phantom "hunter-killers"
      Batteries not included.
      584 1
    5. This mod is something to complement the excellent Four Seasons terrain for SF2E. All airfields on both sides have been extensively facelifted and given a new lease of life by re-populating them with huge amounts of groundobjects that were used in my Desert3 terrain.
      Airfields have also been re-catagorised into two different groups; 'Red' and 'Blue'. For example, a NATO 'GERMAN_AIRFIELD4' will now be 'BLUE_AIRFIELD4' and a WarPac 'SOVIET_AIRFIELD_4' will now be RED_AIRFIELD4. The 'Camiones Agrentinos' trucks mod pack have been added as default items so I've included them to this pack also.
      The amount of ground objects and buildings on all airfields are on a much bigger scale than before, but I haven't really noticed much of a drop in FPS performance - although that does depend on your system and specs.
       
      ----------------------------------
       
      INSTALLATION (PLEASE READ CAREFULLY):
       
      * First, save a copy of your existing 'GermanyCE' terrain (in case for some strange reason you might not be happy with this mod!).
      * Secondly, unzip this pack to somewhere and allow the folders within to merge with your Strike Fighters Europe installation.
      * If asked to replace files, allow them to be overwritten (you saved a copy of your original terrain, yeah?).
       
      You should be good to go then!
       
       
      Important Note: If you don't already have these, you should download them from the SF1 downloads section, otherwise they won't show up on any WarPac airfields:
      * SAMs & Vehicles Pack by Pasko.
      * Soviet Transport Pack by Kesselbrut.
       
      Please be sure to include the enclosed 'Camiones Argentinos' truck models by Banidos Team & Suicidal (the default 'USTruck' models have been totally replaced by these, so downloading these trucks is definitely a MUST or there'll be no trucks on any NATO airfields!!)
       
       
      CREDITS:
       
      *Factory Target Area, Tactical Control Centre, HeadquartersR1 and Tower H1 by Wingwiner
       
      *Enhanced Top Cloud Layer BMPs and PECCO Crane model by Fubar512
       
      *Radar Facility by Grumpapotamus
       
      *Railway Station by Gepard
       
      *Generic Hangars pack by Stary
       
      *Desert Factories mod by Wrench
       
       
      *Borrowed Items from Wrench's Libya Terrain :
      Round Tents
      Barbed Wire
      Fences
      Camonet
       
      *Borrowed Items From Falklands Mod :
      Stanley Tower
      Comm Building
       
      *Borrowed Items From Desert Storm Mod :
      Satellite and Radio Antennas
      Sandbag walls
      Ammo boxes
       
      *Borrowed Items From SF2 Range Terrain :
      Forklift and ShelterZU by Amokfloo
      Firetrucks by Ravenclaw
      FloodLight, SmallGenerator, ConcreteBlock and SunShelter by Pureblue
      Static Chinook model by Banidos Team
      Tools by Polak
       
      Thanks to the creators of all the above mods.
      Special thanks to all at CA for the fantastic mods that have been created over the years. And of course a special thanks to TK for creating this unique sim series.
       
      NOTE: If I've forgotten anybody please get in touch so I can give you the credit you deserve!
       
       
      Have fun;
       
      Piecemeal
      30th Dec2010
       
       
      948 0
    6. Country Flag Pak #1 -


       

      = For SF/WoV/WoE/WoI/FE, and all SF2/FE2 series terrains


       
      This includes MANY of the country flags that I've used on several terrain mods, more or less packaged together for other budding Terrain Engineers ™, and any other that might need them, to add to whatever terrain they might fit on. Many of these are already out, in the myriad of terrains mods I've done. But this will make it a bit easier to find them. There are also many being held back, for use on forth-coming terrains (Central America, for example) Some are used on terrain still 'in the works', but being released here anyway (examples: India-Pak, Iran/Iraq).
       
      The lods and inis are all in ANSI, making the fully usable in ALL 3rdWire games.
       
      This pak includes (with their actual part name): Listed in no particular order.....
       
      - WW1:
       
      Imperial Germany - IGFlag (good for First Eagles)
      RFC - RFCFlag (WW1 Royal Flying Corp -uses RFFlag.bmp)
       
      - WW2:
       
      Imperial Japan - ijflag (Rising Sun-burst)
      Nazi Germany - 3rflag (swastika)
      Italy (fascist) - itflag (House of Savoy sheild)
      USA - USFlag (48 stars -good until 1959)
       
      - Post-WW2 and Later:
       
      USA - AMFlag (50 stars)
      Iraq - IQFlag
      Israel - isflag
      Egypt - egflag
      NATO - NOFlag (Yes, "NO" should be Norway, I'll that that one probably as NW)
      Netherlands - NLFlag
      Belgium - BLFlag
      UK - UKFlag
      Saudi Arabia - SDFlag
      Playboy Bunny - pbflag
      West Germany - GWFlag
      East Germany - GEFlag
      Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!)
      Canada - CAFlag
      Spain - ESFlag
      China - CHFlag (PRC)
      Global Sedition - GSFlag (the new style, 'dagger-through-the-earth')
      Greece - GCFlag
      France - FRFlag
      Indonesia - INDFlg
      India - INFlag
      Iran - IRFLag
      Italy - ITmodn (post WW2)
      Japan - JPFlag (post WW2)
      Libya - LYFlag
      Malta - MLFlag
      Madagasscar - MDFlag
      North Korea - NKFLag
      NorAm Alliance - ALFlag (new style North American Alliance, against the Global Sedition)
      Pirate 1 - P1Flag
      Pirate 2 - P2Flag (both seen on the Canary Island map)
      Australia - OZFlag
      Saudi Arabia - SDFlag
      SEATO - SEATOF (South-East Asia Treaty Org)
      United Nations - UNFLag
      Tunisia - TUFlag
      Red Cross - RdCros (for hospitals, aid stations, etc)
      RAF - RAFFlg (British Royal Air Force)
      RN - RNFlag (British Royal Navy the "White Ensign")
      Turkey - TKFlag
      Argentina - ARFlag
      Taiwan - RCFlag (Republic of China)
      North Vietnam - NVFlag
      Viet Cong - VCFlag
      South Vietnam - SVFlag
      Pakistan - PKFLag
      Qatar - QTFlag
      Bahrain - BHFlag
       
      I know I had others, but can't seem to find them! I can always remake them, or make new ones to "fill in the blanks" (especially for Europe ... a LOT more will be/ARE needed)
       
      It is ALSO highly reccomended you READ this entire document through before trying to use the parts included in this package. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. Because we're just that way
       
      Happy Terrain Building!!
      Wrench
      Kevin Stein
      239 0
    7. New tiles which reduce the size of the holes in the metal matting
       
      To install simply copy and paste the tiles into the terrain and job done.
       
      Thanks to Piecmeal for creating the terrain and allowing me to upload this mod.
       
      Freeware use only.
       
      Mikeymead.
      270 0
    8. This is simple addition of two more seasons (fall, winter) for my Formosa visual update mod. Created as simple 4-seasons tileset test for other project, I decided to upload it for everyone wanting to have "full seasons" tileset for this excellent map. Or to use it in other, more appropriate (climate wise) theatres.
       
      "Formosa Strait Taiwanhaixia" map was created by Gepard. Remember there are great fixes by Wrench, The. Apply these
       
      To install simply extract this package and move the files from the Formosa folder to
      your choosen Strike Fighters 2 MOD folder/terrains/Formosa folder, overwrite when asked.
       
      As this is just simple tiles pack, should work with Series1 too, but I don't have any installed at the moment to confirm.
       
      And sorry for not releasing it in DDS format, it's hard to teach an old dog new tricks
      346 0
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