Delivery of the Tu-16 to China began in 1958, and the Xi'an Aircraft Industrial Corporation (XAC) signed a license production agreement with the USSR to build the type in the late 1950s.
The first Chinese Tu-16, or "H-6" as it was designated in Chinese service, flew in 1959.
Production was performed by the plant at Xian, with at least 150 built into the 1990s.
China is estimated to currently operate around 120 of the aircraft.
What's in:
Xian H-6 (4 skin)
Xian H-6A (1 skin)
Xian H-6D (3 skin)
Xian H-6H (1 skin)
PLAAF Decalset
Credits:
- Spillone104 all 3D parts via FakePilots; new C-601, C-611 missiles; ini edits
- Erikgen Tu-126 cockpit modded by Spillone104
- paulopanz Skins, decals, screens, ini edits
To Install:
- You need SF-2NA
- put all inside your mod folder
Enjoy
@ paulopanz
Although the Tu-16 began as a high-altitude, free-fall bomber, in the mid-1950s it was equipped to carry early Soviet cruise missiles.
The Tu-16KS (Badger-B) version could carry AS-1 missiles over a combat radius of 1,800 km (1,125 mi).
These very large weapons were aerodynamically similar to the Mikoyan-Gurevich MiG-15 fighter,
fitted with either a nuclear or conventional warhead, had a range of about 140 km (90 mi).
They were intended for use primarily against US Navy aircraft carriers and other large surface ships.
Subsequent Tu-16s were converted to carry later, more advanced missiles, while their designations changed several times.
A versatile design, the Tu-16 was built in numerous specialized variants for reconnaissance, maritime surveillance,
electronic intelligence gathering (ELINT), and electronic warfare (ECM).
A total of 1,507 aircraft was constructed in three plants in the Soviet Union, in 1954–1962.
They were exported to Egypt, Iraq and Indonesia.
Egypt: 20 Tu-16KS; 6 Tu-16T; 20 Tu-16KRS2/K-11; Tu-16R
Indonesia: 25 Tu-16KS
IRAQ: 8 Tu-16; 8 Tu-16K-11
What's in:
A) New flyable planes (you need SF-2NA):
TU-16
TU-16A *
TU-16E *
TU-16K-10 *
TU-16K-10-26 #
TU-16K-10-26 (76) *
TU-16K-11-16 *
TU-16K-11-16 (72) *
TU-16K-26
TU-16K-26 (73)
TU-16K-26P *
TU-16KS *
TU-16-KRS2 *
TU-16P
TU-16P (72)
TU-16P (76) *
TU-16R *
TU-16R (76) *
TU-16RM-1
TU-16RR *
TU-16T *
(*) New variants (#) Different model
B) A plenty of skins for EAF, IrAF and AURI, too. Dedicated decalsets. All nation have some basic Tu-16 skins alongside specialized version in use.
C) All the weapon You need.
D) Original data.ini fixed, tweaked and lights enhanced.
E) Stock planes have dedicated restore files to use after patches to make flyables again.
TU-16K-10-26 will need to change lods, too as stated in its restore file.
Credits:
- Spillone104 3D parts, weapons (Cruise Missiles), sounds, effects, data fixing/editing, skins, tecnical research
- Erikgen cockpit (adapted from Tu-1269
- Paulopanz Skins, decals, screens, data editing, liveries reserch
- Y.Gordon & Lindr2 references
Install:
- all in main mod folder
hurray!
@ paulopanz
The PZL TS-11 Iskra (English: Spark) is a Polish jet trainer aircraft, used by the air forces of Poland and India.
It is notable as the main training aircraft of the Polish Army, the oldest jet still in service in Poland - and one of the most reliable.
What's in:
- a whole new model from Veltro2k
- 3 PWL Silver, 1 PWL Grey, 1 PWL Navy Blue, IAF Silver by me
- a brand new FM from Baffmeister
Features:
- canopy open key 10
Install:
- all in main mod folder
Credits:
I'ld like especially thank my friend Veltro for all the models he gifted us during these long years and
my friend Baffmeister,too, who make our planes flyng like real birds.
enjoy!
@ paulopanz
The United Kingdom bought versions based on the U.S. Navy's F-4J for use with the Royal Air Force and the Royal Navy's Fleet Air Arm. The main differences were the use of the British Rolls-Royce Spey engines and of British-made avionics. The RN and RAF versions were given the designation F-4K and F-4M respectively, and entered service with the Phantom FG.1 (fighter/ground attack) and Phantom FGR.2 fighter/ground attack/reconnaissance) British designations.
What's in:
This is F-4K DLC Royal Navy enhancement pack.
Stock skins have serials/nose door and aileron numbers.
New Skins:
F-4K
- 700P NAS (RNAS Yeovilton 1968)
- 767 NAS (RNAS Yeovilton 1969)
- Phantom Training Flight (RAF Leuchars 1976)
F-4K (75)
- Royal Navy FAA Jubilee 1977
- Royal Navy FAA 1878
Canopy open = 0; Wingfold close = 9 (automatic in take off closing)
Credits:
- Tk & Tw
- Purvis 1 for 1978 pics (V. 1.1)
Install:
- F-4K DLC needed (*)
- put the object folder in your mod install and overwrite.
Enjoy.
@ paulopanz
Well, I'm hoping this will be the last update for this aircraft; not much this time around, just that I found that the Case XX wing not only did not go into production in 1969, it's first flight was in May of 1957! It comprised the last 338 (or so) of the entire production run and was actualy the most important modification made to the aircraft after the introduction of the Area Rule in early production aircraft, enabling the F-102A to fly Mach 1 at 55,000 feet, a full 5000 feet higher than the earlier (Case X Wing) aircraft. The other change I made was to fold the (67) into the other Case X and XX Wing planes; it wasn't a different aircraft it just went to Nam.:) The big difference in installation is because of the consolidation of types; (from F-102A, F-102A (60), F-102A (67), F-102A (69) to F-102A, F-102A (CaseX), and F-102A (CaseXX), it is now necessary (because the ini. names don't match) to pull the aircraft Lod.s out of the Razbam folder and drop into this one (pretty much the same as you did for the missles in the previous updates).The Lod.s from the F-102A go in the F-102A folder, the Lod.s from the F-102A (60) go in the Case (X) Wing folder, and the Lod.s from the F-102A (69) go in the Case (XX) Wing folder. Don't forget Cockpit Lod.s for each. The Aircraft ini.s are setup to only use the main (Lod.1) Lod., however if you drop all three into each aircraft folder you can always change your mind at a later date. This also includes Paulopanzs' latest skin pack, adapted for the changes in folder names. Hope this works for everybody; any screw-ups are mine. I've managed to get a lot of animations in the cockpit working; lots of stuff happening when you engage a target. Good luck, good hunting those Commie swine, and I hope you enjoy it.
SupGen
3/4/13
I started this work some years ago. Armourdave made a great job.
My upgrades are fixing some (old) bugs and adding new skins + decals,
waiting for the promised extensive upgrades.
My start is from Eburger68 last great enhancement and Y.Gordon's bible.
What's in:
SU-17M4 (8 skins)
- Radar now works
- Camo 1/2/3 wing paint fixed - other things tweaked
- Navy, 2 German based, 1 Guards, 1 recon Skins added
- Decals tweaked and changed
- Silver one removed as I did not found any
SU-22M4 (16 skins)
- 4 PWL + historical decals
- 4 original Soulfreak German skins + new decals
- 2 IRAQI (1 old & 1 new)
- 2 Aghani (1 old & 1 new) + historical decals
- 1 CVL + historical decals
- 1 BVVS + historical decals
- 1 Angola + historical decals
- 1 VPAF + historical decals
Some new screens for both, decals randomizers etc.
Needed sound, pilot & weapons included.
Some more drop tanks too if You want to build a specific nation plane install.
Credits:
- Armoudave for the original model
- Eburger68 for upgrades
- soulfreak for SF1 German skins
- Y.Gordon for serials & references
Install:
- All in main mod folder
I realy hope that they will be useful for all our scenarios: NATO, SWEDEN, ODS, IRAN/IRAQ, VIETNAM etc. etc.
Enjoy
@paulopanz
PS: if someone (*) was able to remove the tail intake from the vert fin I have re-made the Su-17/22M3 too .....
In this new release from Banidos Team, we are proud to introduce the first FAA's Deltas, that arrived to Argentina in 1978. Just as the Nesher,
it isn't an easy plane to fly, never attempt turns below 300km/h if there is not enough energy.
The package contains new drop tanks and a new detailed model of Shafrir II missile.
About effects you'll realize when you reach Mach 1 that the famous round halo around the plane is generated, it remains only at that speed.
This model uses TW's Nesher cockpit from SF2I.
CREDITS:
Banidos Team
3D-ini: Aleducat
Skin: Torno
Any problem contact us at CombatAce.
SupGen work on this payware (but never upgraded) model urged me to complete and enhance my old skin pack.
(*) This is not a complete plane: you will need the original Razbam ($$$) one to work.
What's in:
- a tonn of USAF, ANG, TuAF, HAF skins
- many squadrons have commander stripes in first plane
- George W. Bush
- edited old stock skins (112 FIG)
- edited my old skins (525 FIS)
- SupGen's data included
- new SF-2 Loadout.tga
- squadron patches
- numbers randomizers
- different start dates
- weapons added
- AA Rockets are AA rockets and the misplaced one put in place
Credits:
- Razbam - as he made outstanding model
- SupGen - data editings (fantastic work mate)
TO INSTALL:
- Install your original add-on (maybe this time You will think You haven't wasted your money ....)
- copy the object folder in your mod folder and overwrite.
- That's all
Enjoy but "Cave Tigrim" !!!!
@ paulopanz