SF2 Chengdu F-7M Fishbed Series Pak by Mod Mafia/TMF
= For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) =
*Note: There is a distinct possibility that this mod MAY work in SF/Wo* 1stGen game installs. However, some data ini and avionics statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2, at the most current patch level. Your milage will vary!*
One of the "newer models" that were never quite completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
This package represents the F-7M (aka: J-7IIM) in PLAAF and Export service.
Skins included in the pack are:
China1 (white-ish in color)
Iran
Iraq (may not be historically correct!)
Pakistan
Silver2 (tagged 'generic' nationality)
The PLAAF and Silver2 skins use stock VPAF Bort numbers (again, not historically correct -I'm hoping someone will pick up the decal ball, and create correct ones)
Several of these export models have a start default date that corresponds with the 'End User Start Dates', ie: Pakistan in 1990,etc, as defined in the userlist.ini.
All skins are in jpg format, Decal Randomization is TRUE. Damage textures are the older tga versions.
All markings are decals,(excepting National Markings, which on some skins are painted on), and reference stock 3W items. The PLAAF Bort numbers may be incorrect; skinner/decal makers are !ENCOURAGED!! to create more correct ones.
All sounds, seats, and some etcs, are included. Weapons, for the most part, reference those already "stock" in-game items. However, in the usual "CYA" effort, a Chinese A-A missile is included. These come from the GunnyPak. "Newish" coding in SF2 allows for 'nation specific loadouts'; this has been used for those nations using Western style weapons.
The Canopy opens with the Standard Animation Keystroke , Shift/0. The RWR.lst for the F-7M references many items from dtmdragon's Updated Threat Library; the url/download link I cannot find! They were included in the J-7 Pak recently uploaded
When 'in game', you'll see on the Aircraft Selection Dropdown Menu...
Chengdu F-7M (TMF)
However, due to national model changes, some of the texturesets ini will show the pertantiant type (ie: Pakistan, F-7MP)
This will differentiate all these aircraft from any others you may have, either stock, user-made, imported from China, or whathaveyou.
As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
A full listing of credits, as always, is below the Install Instructions.
Good Hunting!
wrench
kevin stein
-for The Mod Mafia-
For Oli
Gloster Javelin FAW.9 for SF2 by Veltro2K
= For SF2, Full-4 Merged, and/or SF2E, both with Expansion Pak 2 (Reccomended!) =
(A Re-Upload, as the original seems to have vanished)
--
*Important Note:
The main reasoning for the need for Expansion Pak 2, is the aircraft's inis are pointing to the stock 3W EE Lighting's cockpit and avionics. This is required for proper use of the rebuilt Firestreak missiles (included).
However, if you do not have the required game installs/ExpPak, a simple edit of the main ini will return it to use the cockpit supplied, from the original 1stGen release. BE ADVISED -- You will NOT have the proper "shoot-cue" in the gunsight for missile launch, and will be using some 'Kentucky Windage' and range guess-timations. A more detailed explaination is to be found in the "Notes" section.
---
This is an upgrade/mod of Veltro2K's Gloster Javelin. Several of the inis have been tweeked, peaked and fiddled with. Although primarly tasked with CAP and INTERCEPT mission profiles in Real Life , the ESCORT and RECON profiles have been added for player enjoyment. There is NO ground attack capability. Several weapons are included; a updated FirestreakIR (from the old BunyPak, with all new data*), a 230 gallon wing drop tank, and the centerline tank from Veltro has been repainted. Skins/decal sets included are:
5 Squadron
11 Squadron
33 Squadron
41 Squadron by LloydNB
60 Squadron
85 Squadron by Syrinx (iirc!)
All skins now have the proper RAF Squadron Badge for their 'paint chip' on the Loadout Screen.
Data and loadout changes duplicate the hardpoints; one set is ONLY for missiles, the other is ONLY for use the new wing drop tanks. All lighting has been updated and repositioned, with the addition of landing lights. Gun aim angles have been adjusted to "center on the pipper" A new 'damage' dds file is included, as are new Hangar and Loading Screens for your viewing pleasure. A Userlist has been generated, even though these aircraft were never exported. It should be noted, that the destroyed model pointed to is the MirageIII, so having SF2E or SF2I is a MUST!!
As always, READ the enclosed readme for full, highly detailed, step-by-step install instructions. This package is set up for a 'drag and drop' style of installation -- everything has been divided into the proper folder format that SF2 needs/wants/requires. Of course, the usual "Notes" section for other important stuff; might want to read it, huh? VERY Important info in there... So, PLEASE read it through after unzipping, but before installing.
**The aircraft herein is released in "AS IS" Condition. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
Good Hunting!
Wrench
Kevin Stein
*=this is a seperate missile from the 3W Firestreak; for use only on the Javelin and Sea Vixen FAW1 & FAW2. This was done on purpose -don't mess with this!!! Seriously .. don't. All things are done for a reason.*
Tu-142 'Bear-F', Indian Naval Air Service
= For SF2 series Games, Full 5 Merged and/or SF2NA ONLY!! =
-An addition for the Indo-Pak Mod-
*As stated above you MUST have a Full-5 Merged install with SF2:NA to gain access to the Tu-95RT lods this mod requires. If you do not meet this minimum requirement, do =NOT= download this, as you'll be unable to use it.*
Ini mods, redecaling, etc, of the stock SF2NA Tu-95RT recreate (a passble) Tu-142 Bear-F as used by 312 Squadron "Albatross" of the INAS. All textures are jpg format; this should pose no issues for users at the latest patch level (April 2012 or later)
Although a cockpit IS provided, it's "suggested" that the aircraft be left under AI control. Several 'issues' have recently appeared on non-radar equipped cockpits for player use. I built this, basically, to have something 'interestering' parked around the large airbases.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them!
Also, the "Notes" section for more details, as there are a few small differences in the INAS Real Life version, from the 3W one.
Good Hunting!
wrench
kevin stein
SF2 Korean War Era F-86 Sabre Pak 12/14/2012
UPDATE
for
http://combatace.com/files/file/13604-sf2-korean-war-era-f-86-sabre-pak/
Features:
- new gunsights added (A-1CM and A-4 types, with rocket sight where applicable)
- 16x HVAR loadout enabled and weapon positions adjusted
- Cockpit fixes:
+ CGCockpitOffset=TRUE added
+ cockpit POV height offset set to 0
+ cockpit height position synchronized with pilot position
Notes on A/G rocket/bomb sight usage:
- bombing , use pipper (center dot) to aim
- rocketing, use bottom diamond for aiming rockets (pipper with F-86A)
Have fun
The KAW Mod Team
UPDATE
for
http://combatace.com...nval-sabre-pak/
Small adjustments:
- ammo capacity increased to 115 rpg
- new T-160 gun with correct muzzle velocity and ROF of 1500 rpm and no entry for tracer tga *
- shell ejection set to TRUE (only the links were retained inside)
- aircraft weight increased by 76 kg
- Cockpit fixes:
+ CGCockpitOffset=TRUE added
+ cockpit POV height offset set to 0
+ cockpit height position synchronized with pilot height position
* M39 cannon V0 and ROF are different . There was no 20-mm tracer ammo in Korea (only had API, HEI and a
practice round)
but they tipped API rounds into beeswax which gave a smoke trail when fired - wasnt perfect since the
smoke trail was short ranged.
Removing the tracer tga entry from the gun makes it a easy lookalike effect.
Have fun
The KAW Mod Team
Cessna O-1E BirdDog Pak -for 3rdWire O-1E-
= For SF2, Any and All
= Please Note: this is =NOT= a full aircraft mod. The LOD files are =NOT= included, as they are propritery of 3rdWire, and cannot be shared. So ... you =MUST= have one of the original 1stGen games - SFP1, WoV or WoE to extract the 4 needed LOD files from their Objects.cat. Instructions are in the 'To Install' section. =
This is a major overhaul of the stock, 1stGen O-1E BirdDog with a new, functioning cockpit, 4 skins and all new historically accurate serial numbers (albeit generic in nature, representing no particular unit; even the Canadian ones)
The skins are:
RCAF/CF CO-119 by ext (iirc)
OD Green by ???
USAF white (stock)
Pakistani Army Green (based on above, from Indo/Pak mod)
The RCAF/CF skin has all new decals, matching those used by Canada (*please seen "Notes" below for more on the CF serials*).
The OD Green skin from ?? has the "US Army" tag remade new, replacing that from my ancient L-19 mod, that was in the wrong font.
The USAF skin uses stock decals, as it has always done (F-100 serials).
Basically, other than stock National Insigia (and serials on the USAFWhite), all decals are new.
The cockpit is based off Kesselbrut's Yak-3 pit, HEAVILY modified to fit the O-1, with gauges repainted and converted/recalibrated to US standard (knots & feet). Some gauges do not work properly, but this is the closest we have (or more truthfully, the best I could
find). Lots of moves and other tweeks to both the data and cockpit ini make it fit like it kinda sorta shoulda.
Decal randomization is set to TRUE, so be at least at whichever patch level gave that to us.
The aircraft uses stock HVARs, but for fun I've included the M-60 underwing machine gun. So you can shoot stuff up. A revamped version of the 7.62mm M-60 gun is also included. A new Userlist.ini is supplied, with most of the Dog's users.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them -CAREFULLY-!! .... Also, see the "Notes" section for Vitally Important Information . Seriously ... you NEED to read it. In fact, after unzipping, you might want to read this document through before installing.
Happy Landings!
wrench
kevin stein
Grumman F-11F-1 Tiger
-- For SF2, Any and All --
This is an upgrade package of the F-11F by Fleet Defender & Co (originally released in 2005). All the skins and decals have been updated, with many new ones created. Ini edits fix the overbright landing light; other tweeks add new AI sections, place weapons more centered on the pylons, round count corrected, and some other minor adjustments. A new avionics ini is included, that adds the radar ranging gunsight. The cockpit used is the stock A-4B Skyhawk, which is available in all versions of SF2, excepting stand-alone SF2:I mods folders. Merged installs should have no issues whatsomever. The lead-computing gunsight statements have also been added.
4 skins and decals are included in this pak (all that I could find!). They are:
VA-156 (which became VF-111 in 1959)
VF-21
VF-33
VF-111
Skins are by various artists, hopefully listed (correctly!) in the Credits below. Several of the skins were repainted, from a partial template I created, to remove the painted on Modex numbers. These are now all decals.
Weapons included are just the 150 gallon drop tank; all others use stock in-game items.
I've added several Mission profiles that I'm sure the actual aircraft did NOT perform (Strike, CAS, Armed Recon, and Anti-Ship). They're there for the playability factor. If you don't want to perform them, just edit them out of the data ini.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
A full credits listing of those that worked on it, or contributed parts are below, and in the original release readme included.
Happy Landings!
Wrench
Kevin Stein
MiG-21Um "Mongol" by AmokFloo
= For SF2, Any and All* =
*Reccomended for Full-4 merged, as it references some decals from SF2:E and SF2:I*
Fairly Complete SF2 package of the MiG-21UM "Mongol", with a collection of skins (well, those that I had ... feel free to add others!). 10 skins/decal sets are included in this package. Looking through the 1stGen downloads shows several more skins that can be easily added.
You have these skins in this package:
4 Indian AF (24 Sq, 101 Sq, HAL, IAF Gray)
2 Czech
1 East German
2 Soviet (NM & Camo)
1 "Generic" overall Desert (tagged for EAF)
A new "Userlist.ini" is included (may not be fully accurate, and changes/updates are welcomed!). Minor tweeks to data, loadout and avionics inis. The avionics ini now as a gun-rangine radar and an audio-only RWR. A new Hangar screen is also included. All lighting has been adjusted to fit the aircraft, however, a landing light was NOT added. It also references the 'MiGEngine.wav' from TMFs MiGs (not included)
Decal randomization is set to true, for the most part. With a little luck, I got them all dialed in correctly!!! Feel free to make any/all adjustments and correction.
Weapons, with the exception of the MG pod are NOT included, as they use all stock in-game items.
The KV-1 seat is also included in the /Pilots folder.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them!
Happy Landings!
wrench
kevin stein
Q-5 Fantan Series Pak
= For SF2, Any and All* =
*Note: Full-4 Merged reccomended, but can be used in any game with access to the F-4F Phantom from SF2:E*
A new skin/decal pak for the Q/A-5 Fantan series, upgraded for SF2. This package is based off lindr2's work for 1stGen, which in turn is/was based off the Insky release, with some modifications/tweeks/fiddling around and general 'messing with'
to bring it more in line with SF2
This is a complete package, of 3 aircraft containing various and sundry cockpits -
Remember!!! you must have a Full-4 Merged, or at least acess to SF2:Es BLW F-4F Phantom, as the Q-5II references that cockpit. All other pits are included. Rebuilt data inis use the latest (Nov 2011) MiG-19 FM; while not perfect, work much better than before. A new userlist ini is included, for all models, regardless of A or Q
naming. They're still Fantans, no matter what.
Some name changes have been implemented by me; what was called the D is more closer to the A, so you have the following aircraft, keeping their PLAAF designation, regardles of export status
Q-5A
Q-5E (called Q-5D/E/F in the displayed name -they're nearly identical)
Q-5II
The original skins, of course, are included, as is a NEW Sudan AF for the Q-5E. New serial numbers for the SuAf are 'best guess' based upon the 2 photos I could find (SuAF shown in the screenie above)
of them.
New DDS damage textures are included, but they don't work as advertised. It's your choice to use them or not (turns the aircraft black for some reason -probably a mapping issue)
A 'home grown' template for A/D/E/F series is included for skinner.
PLAFF weapons, for the most part, are included, as are the pilots & ejection seats.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them! As well as the "Notes" section
Any/All faults, mistakes, etc are mine & mine alone.
Happy Landings!
wrench
kevin stein
Vought F7U-3M Cutlass (by Marcfighters)
- For SF2 (Any and All, but Full-4 Merged Prefered) -
This is an upgrade to the F7U Pak I released in 2008, and like the original, still a sort of Beta (Minus). This is simply because the aircraft model is/was NOT finished by Marcello. Details as to this rating are enumerated in the 'ori-2008_f7u_readme.txt' included.
It's suggested for a Full-4 merged, although it can be used in any version that has access to the F-4B, as that cockpit is referenced, and the A-4's 300 gallon drop tank. These should be available in all versions, perhaps excepting SF2I, as that lacks the F-4B as stock.
Several ini tweeks move this a little closer (well, in that respect) for SF2. For the change list, see the "Notes" section below.
2 skins/decal are included:
VA-116 (Gull Gray/White, from the original pak)
VF-124 (new, in 'natural metal')
I've also included the skin templates, just in case someone might want them (and IMPROVE them!!). Also included is the AIM-7A Sparrow & AIM-9A Sidewinder from the GunnyPak (in case you ain't go it). All other weapons/drop tanks used are stock in-game items.
As always, fairly easy to follow, detailed install instructions are included. So, please read them .... I've also included my original readme from the 2008 release -- might want to give a read. It states what's what with this, and why it's classed as a "Beta Minus" release, even now. So, again, please read it.
Good Hunting!
wrench
kevin stein
Lockheed S-3B Viking by FoxMonter
= For SF2, Any and All =
This is the (hopefully) full, compiled package of FoxMonter' S-3B "Viking" Sea Control Aircraft, upgraded/updated/fiddled-to-fit the SF2 series. I've assembled all the skin/decal sets I could find into one big lump.
Skins included in the pak are:
VS-21 Fighting Redtails +
VS-27 Sea Wolves *
VS-29 Dragonfires +
VS-30 Diamondcutters +
VS-30DS (Desert Storm) ?
VS-32 Maulers ?
VS-33 Screwbirds +
VS-33lo Screwbirds (Lo-Viz) +
VS-35 Blue Wolves *
VS-38 Red Griffins +
VX-1 Pioneers +
The suffix symbols designate the artist that created the skins/decals. The Key is below:
*=HrntFxr
+=Paul Nortness
?=IDK
All decals and decal inis have been fixed and updated to SF2 standards.
Several ini edits to the loadout, data and avionics also update them to SF2 standards (as of Aug, 2011). Wingfold and bombay animations have been seperated; bombay uses the standard Control/O (oh)key, and the wingfold is activated via the Shift/9 key. The cockpit is not equiped with an RWR display, so an 'audio-only' version is used. The flight model is unchanged.
A new, SF2-style photographic hangar screen is also included. I've also included several sounds called for in the data ini.
As always, READ the enclosed readme for full,detailed, easy-to-follow install instructions.
With thanks to all the skinners, and FoxMontor for their work!
Good Hunting!
wrench
kevin stein
This is the NATO E-3 Components TCA,(USAF designated CT-49A) based on the 707-320. These aircraft are use for pilot training of the E-3 Component and for cargo and troop transport as needed. Three are operated by NATO and a total of 5 have ever flown under NATO colors. This mod includes a touch up of the OTAN skin found in the TMF E-3A release and decals for all 5 TCA's ever registered in Luxemborg. It also includes the Sentry cockpit to make it flyable, or if you have the 707-300 already you can drop the CT-49 skin in and it will work as well. I hope you enjoy!
Daddyairplanes
This is The Mirage Factory's E-3A Sentry packaged as an individual aircraft for SF2 series. Included is a NATO skin by AmokFloo, the original 552d Flagship skin, and skins representing each squadron that flies the Sentry. Also included are decals for all NATO assigned aircraft and the Core 23 aircraft purchased by the USAF in the 70's. This should add some airborne eye candy to your installs, particularly Europe and the Middle East.
To install simply drop the folders into the correct areas of your mods folder.
Thank you to The Mirage Factory, AmokFloo, Dave and several others for their work on this project. i hope you enjoy this mod, and lets see how can form their favorite fighter on the wing long enough for a screenie!
Daddyairplanes
This is a modification of the original F-4D LORAN by mppd and brought to Gen2 standard by Wrench. I merely added the parts that made it a LORAN bird to the stock F-4D_78 and added four skins and three units from my skin/decal pack. As with most of my main install this mod deals with the post Vietnam era to the end of the Cold War.
After involvement in Southeast Asia wound down in 1973 the ARN-92 LORAN Phantoms were sent to 3 units for the precision strike role. These were:
23d TFS 52d TFW Spangdahlem AB West Germany
457th TFS AFRES Carswell AFB TX
704th TFS AFRES Bergstrom AFB TX
This mod highlights these units in all tactical paint schemes used by the F-4.
Thank you for downloading this mod, and I hope you enjoy it as much as I do.
Daddyairplanes
4 Jul 2011
EA-6B Prowler, for SF2 by Hawker, Agemmenon & 331KillerBee
= For SF2, Any and All (but designed for Full-5 Merged and/or SF2:NA) =
*It should work fine in non-SF2NA installs*
REMINDER: you =MUST= install this update package to the original download. The location URL and Full instructions , are below in the "To Install" section. It is also HIGHLY reccomended you read this entire document, after unzipping but BEFORE installing over the original download. There are a couple of extra steps you'll be taking...
The package builds further on the original SF2 conversion done by 331KillerBee, and expands the usable skin set "a bit."
Included is a mix of early Hi-Viz markings, and later Lo-Viz markings. They've been diferentiated by a "guesstimated" transition year of 1985, when the LoViz automaticlly appears. The HiViz skins are listed normally; the LoViz have the "lo" suffix. Decal randomization is set to TRUE.
Skins contained herein are:
HiViz -
VAQ-132 "Scorpions"
VAQ-134 "Garudas"
VAQ-140 "Patriots"
VMAQ-2 "Death Jesters" (later version?)
VMAQ-2 "Playboys" (early - folder is called Playboy)
Lo-Viz -
VAQ-130lo "Zappers"
VAQ-135lo "Black Ravens"
VAQ-136lo "Guantlets"
VAQ-138lo "Yello Jackets"
VAQ-139lo "Cougars"
VMAQ-1 "Banshees"
The folder and main ini have been renamed "EA-6B_AH" (for Agemmnon & Hawker) to keep this aircraft seperate from the stock TW EA-6B version that comes with SF2:NA. To further differentiate it from the 3W model, on the Aircraft Selection Drop-down, it will read as
"EA-6B Prowler ICAP II" (KB's work -not mine!)
The install method being used here will cause you to do a few more steps =BEFORE= installing, but they are all outlined in the "To Install" section. The new carrier lines for SF2NA have been added, but for End Users without SF2NA, it should pose no issues for use. The earlier Game Engine will simply ignore them. You will still be able to set them for carrier usage via the mission editor or campaigns.
As always, fairly easy to follow, yet detailed install instructions are included. Please read them! The Notes section contains further details, descriptions, elightenments, illuminations, and so forth. Be good to read them, too.
No, seriously ... unzip this archive and =READ= everything first!!! It's exceptionly important you do so....and equally important, to follow the instructions exactly as I've given them to you!
With thanks to all the skinners and ini dancers to kept this old mod from disappearing! KB's original readme is included, as are one or two from the skin downloads.
Happy Jamming!
wrench
kevin stein