SF2 WW2 SWP Bristol Beaufighter Mk.1C, RAAF, v.9 by Cocas 2/10/2014
-- Something for the WW2 PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level.
It was built for SF2 ONLY!! Also, some statements for anti-ship/naval strike
require having SF2NA as part of your merged install (meaning: your WW2 PTO mods
folder built from the SF2NA exe).*
*Note x2: This mod represents RAAF Beau Mk.1cs for SouthWestPacific use ONLY!
This is an Australian-only, Nationalized version. Seperate versions are in the
works for MTO and CBI usage, as their start/end dates tend to differ.*
This is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co.
This is part of a set of Beaufighters. This package contains 1 aircraft,
representing the early procduction Beaufighters ICs. These have the flat or no
dihedral horizontial stabs.
We are calling this "version 0.9", as there exists the possibility of more work
being required. But, we wanted to get them out into the hands of our WW2 End
Users for their examination and so forth.
This pack contains the following aircraft & skin/decal sets:
Beaufighter Mk.1C (Day Fighter/Strike)
No 30 Squadron, RAAF
This pack represents RAAF Beaus 1Cs, as they when they first arrived in-
theatre, and their use in SoWesPac (Read: New Guinea and Darwing maps) through
1944.
The Squadron Crest for each is used as the paint chip seen on the Loadout
Screen.
Skins are in jpg format, as are the bump maps. Damage textures are in DDS.
Everything is included, excepting the guns (you should have all these already).
All markings are decals, and decal randomization is set to TRUE.
As seen on the Loadout Screen, those letters marked with a star (*) have their
serial numbers matched 100% to their plane-in-group letter. Those withOUT the
star, while having served with 30 Squadron, could not be matched to thei
individual aircraft.
When in-game, you'll see:
Beaufighter Mk IC (RAAF) (CAF)
The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any
others you may or may not have.
As always, fairly easy to follow, yet detailed install instructions are
included. So, please =READ= them BEFORE installing this mod!!!. Also, give the
"Notes" section a read too.
Good Hunting!
Wrench
Kevin Stein
- for Cocas Aircraft Factory -
SF2 WW2 ETO Bristol Beaufighter Mk.1 series (Early), v.9 by Cocas 2/10/2014
-- Something for the WW2 ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level.
It was built for SF2 ONLY!! Also, some statements for anti-ship/naval strike
require having SF2NA as part of your merged install (meaning: your WW2 ETO mods
folder built from the SF2NA exe).*
*Note x2: This mod represents Beau Mk.1s for Northern Europe ONLY! Seperate
versions are in the works for MTO, PTO and CBI usage, as their start/end dates
tend to differ.*
These are BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co.
This is the first of a set of Beaufighters. This package contains 3 aircraft,
representing the early production Beaufighters. These have the flat or no
dihedral horizontial stabs.
We are calling this "version 0.9", as there exists the possibility of more work
being required. But, we wanted to get them out into the hands of our WW2 End
Users for their examination and so forth.
This pack contains the following aircraft & skin/decal sets:
Beaufighter Mk.1F (Day Fighter)
No. 25 Squadron
Beaufighter NF Mk.1 (Night Fighter)
No. 604 Squadron "County of Middlesex"
Beaufighter MK.1C (Coastal Command)
No 143 Squadron
No. 236 Squadron
Please note, on the 1C, you'll switch from the Standard Day Scheme (dark
green/light earth/sky) to the CC Sea Camo (MSG/DSG/sky) in 1942. The Squadron
Crest for each is used as the paint chip seen on the Loadout Screen.
Skins are in jpg format, as are the bump maps. Damage textures are in DDS.
Everything is included, excepting the guns (you should have all these already).
All markings are decals, and decal randomization is set to TRUE.
When in-game, you'll see:
Beaufighter Mk IF (Early) (CAF)
Beaufighter NF Mk.I (Early) (CAF)
Beaufighter Mk IC (CAF)
for the 3 aircraft. The "CAF" (for Cocas Aircraft Factory) will differentiate
these Beaus from any others you may or may not have.
As always, fairly easy to follow, yet detailed install instructions are
included. So, please =READ= them!!!. Also, give the "Notes" section a read too.
Happy Hunting!
Wrench
Kevin Stein
- for Cocas Aircraft Factory -
SF2 WW2 CBI RAF Thunderbolt Mk.I & Mk.II 2/10/2014
-- Something for the CBI players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod =MAY= work in SF/Wo* 1stGen game installs; However, due to the excessive modifications made to fit them into the SF2 environment, not all things will work. End Users do so at their own risk.*
**Notex2: These aircraft should =ONLY= be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from the Central or SouthWest Pacific areas.**
This pack contains modifications/reskin/redecaling/etc of Wolf257's P-47D aircraft (both Razorback & BubbleTop), and create a nation-specific version for use in the China-Burma-India Theatre (SEAC) by the RAF. This is the complete aircraft, with everything needed. This pak contains a skins for:
Thunderbolt I:
No. 261 Squadron, RAF
Thunderbolt II:
No. 5 Squadron (after converting from Mohawks)
No. 60 Squadron (after converting from Hurricanes, after converting from Blenheims)
261 and 5 Squadrons are finished in standard SEAC camo (Temprate Day); 60 squadron is finished in Natural Metal, as they didn't start Thunderbolt operations until May, 1945. That particular skin does NOT use the SF2 "start date" switch, as many of the squadrons continued in camo until VE-Day. You can select it from the drop-down in the usual manner.
All markings are decals, making it very easy for skinners to create other squadrons by simply making a new squadron code letter. Decal randomization is set to TRUE.
The Squadron Crest is used for the paint chip on all 3 skins.
A new (semi)compliant SF2 FM was assembled (as used on my other P-47 Mods). As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts.
New "box art" style hangar & loading screens (when art was locatable), New DDS damage textures. The skins are in jpg format, As is usual, all lighting is 100% historically correct.
Serial numbers are also historicaly correct for these Jugs, but should be considered "generic" in nature, as they represent no particular aircraft with the unit(s) depicted, But are correct for the model variants.
When in-game, you'll see:
Thunderbolt Mk.I (W)
Thunderbolt Mk.II (W)
on the aircraft selection drop down menu. The "W" is for "Wolf". This will diferentiate them from any other Jugs (RAF, USAAF or otherwise) you may or may not have.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
SF2 WW2 CBI RAF Mohawk Mk.IV 2/5/2014
-- Something for the CBI players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =MAY= work in SF/Wo* 1stGen game
installs; However, due to the excessive modifications made to fit them into the
SF2 environment, not all things will work. End Users do so at their own
risk.*
**Notex2: These aircraft should =ONLY= be used in a seperate CBI-centric mods
folder to prevent them from showing up where, historically, they shouldn't. The
Aircraft/GroundObject sets for CBI are substantially different from the Central
or SouthWest Pacific areas.**
This pack contains modifications/reskin/redecaling/etc of Wolf257's P-36
aircraft, and create a nation-specific version for use in the China-Burma-India
Theatre by the RAF. This pak contains a skin for:
No. 5 Squadron, RAF
As seen in the Assam & Imphal Valleys, and Eastern Bengal in late 1941 thru
1942 (end of service approx 1944). It is finished in standard Temperate Day
Scheme, with full color markings.
A new (semi) compliant SF2 FM was cobbled together. As has become expected, the
FM is NOT perfect, and needs further fine-tuning by Experts.
New "box art" style hangar screen, New DDS damage textures, New (AvHistory)
Engine sound, and a new 20# RAF bomb. The skin remains in BMP format, and decal
randomization is set to TRUE. As is usual, all lighting is 100% historically
correct.
Serial numbers are also historicaly correct for th Mohawk II/III/IV, but should
be considered "generic" in nature, as they represent no particular aircraft
with the unit depicted.
All markings are decals, making it easier for other skinners to replicate the
other Mohawk units in the CBI.
When in-game, you'll see
Mohawk IV (W)
on the aircraft selection drop down menu. The "W" is for "Wolf". This is done
as a 'just in case' Raven is working on a newer version (which I believe to be
the case, maybe?).
As always, fairly easy to follow, highly detailed install instructions are
included. So, please read them.
Happy Hunting!
Wrench
Kevin Stein
SF2 WW2 FAA Seafire Mk.IIb Pak by Cocas Aircraft Factory & Co (ver 0.9)
1/10/2014
-- Something for the WW2 Players For Various Theatres --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as
this mod references the stock 3W destroyed Spitfire*
This is tagged as Ver 0.9, as some minor fixes may be required. We wanted to
get it out into the hands of End Users , both for your flying pleasure, and
further examinations.
The package contains the Seafire Mk.IIb as issued to Fleet Air Arm squadrons in
1942. Essentially (in Real Life), an extenisvely modified Mk.V, with new naval
hardware, most importantly the A-frame arrestor hook. This version does NOT
have folding wings. The data ini contains the SF2:NA required statements for
carrier parking; unfortunately, the RN Fleet carriers we have use a smaller
wingspan statement. Aside from that, it is fully carrier capable, in the NA
environment; and was tested in such.
Skin(s) included with the package are:
Royal Navy:
No. 885 NAS, HMS FORMIDABLE (circa 2/42 in the Atlantic; aka "Home Fleet")
No. 807 NAS, HMS BATTLER (circa 1942, MTO, a CVE)
No. 834 NAS, HMS BATTLER (BEIF, circa 1944, yes the same CVE)
(In essence, a slight mish-mash of theatres! It is suggested that End Users
select the skin wanted/needed for a specific theatre, and delete the rest,
editing them out of the aircraft's main ini (ie: SeafireIIB_CAF.ini)
This pack makes use of the Brain32 trick of having the skin maps in the MAIN
aircraft folder, NOT in the individual squadron folders. As all FAA Seafires (for the most part)
were painted the same camo, this reduces the size of the package (slightly). Only the
markings (squadron codes, national insignia) change.
However..both 807 and 834 (folder called 'BEIF") have seperate 1 maps, as their
prop spinners are different colors.
All marking are decals, and decal randomization is TRUE. Other squadrons can
easily be done by creating new squadron code letters.
See "Notes" for more infomation on the individual markings.
An SF2 version of my "box art" style hangar screens is included. It's more a 'generic' Seafire screen, as
it depicts both I, IIb and IIIC models.
All aircraft use a "pool" of serial numbers. The serial numbers, while
'generic' in nature (representing no particular aircraft), ARE correct for the
variant depicted. The other markings are specific to each ship.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns
are also grouped, MGs in Group 1, the cannon in Group 2.
When in game, you'll see:
Seafire Mk.IIb (CAF)
on the aircraft selection dropdown menu. This will diferentiate =THIS= Seafire
from any others you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are
included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
SF2 WW2 Spitfire Mk.V Trop (RAAF, SoWesPac) Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W
destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users , both for your flying pleasure, and further examinations.
This package is for PTO (in particular, the Darwin and New Guinea regions of the South West Pacfic) Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in Australia.
= REMINDER: this is a Nationalized, Theatre-specific aircraft mod!!! =
The Skin(s) included with the package are:
No. 54 Squadron (RAF -tagged as RAAF for gaming purposes) (DL)
No. 79 Squadron, RAAF (UP)
No. 452 Squadron, RAAF (QY)
as based in and round Darwin, NT, Australia, and that general region. For all intents an purposes, this constitutes No. 1 Fighter Wing.
On the Loadout Screen, the plane-in-group letters that have a star (*) next to them have been 100% positively matched to their historically correct serial numbers. Those without a star, while having served within the Squadrons represented, could NOT be matched to any specific aircraft. This is true for all 3 Squadrons represented in this package.
The Squadron Crests are used as the paint chip, as seen on the Loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SWP (Oz, PNG) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You should have all the rest.
When in game, you'll see:
Spitfire Mk.Vb Trop RAAF (CAF)
on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
SF2 WW2 SEAC Spitfire Mk.V Trop Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
-- Something for the CBI players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users , both for your flying pleasure, and further examinations.
This package is for CBI (in particular, Burma and India aka "SEAC") Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in India.
REMINDER: this is for use =ONLY= in a WW2 CBI-centric mods folder.
The Skin(s) included with the package are:
No. 615 Squadron "County of Surrey" RAuxAF
as based in the Chittigong region of India (present day Bangledesh) upon arrival in-theatre.
The Squadron Crest are used as the paint chip, as seen on the Loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SEAC (Burma/India) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You
should have all the rest.
When in game, you'll see:
Spitfire Mk.Vb Trop (CAF)
on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
SF2 WW2 MTO Spitfire Mk.V (Trop) Pak by Cocas Aircraft Factory & Co (ver 0.9)
1/06/2014
-- Something for the MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as
this mod references the stock 3W destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users , both for your flying pleasure, and further examinations.
This package is for MTO (North Africa, The Med, etc) Spitfire V Trops -ONLY!!!- . Not to be used elsewhere! Seperate version(s) for CBI RAF and SoWesPac RAAF usage will be released at a later date.
Skins included with the package are:
RAF:
No. 92 Squadron, RAF "East India" (after transfer from the UK)
No. 417 Squadron, RCAF "City of Windsor"
No. 1 Squadron, SAAF
USAAF:
307th FS, 31st FG (MX)
308th FS, 31st FG (HL)
309th FS, 31st FG (WZ) (TORCH, and Post TORCh -yellow outline star/ball)
Free French AF:
GG II/7 FFAF (No. 326 Squadron RAF) (start 6/43)
Squadron crests (when locatable) or in AAF cases the squadron patch, are used
as the paint chip, as seen on the Loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN
aircraft folder, NOT in the individual squadron folders. As most MTO-based
Spitfires were painted the same camo, this reduces the size of the package.
Only the markings (squadron codes, national insignia) change.
All marking are decals, and decal randomization is TRUE. Other squadrons, RAF
USAAF, FFAF, etc can easily be done by creating new squadron code letters. The
Userlist ini has dates rounded to the closest whole month.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns
are also grouped, MGs in Group 1, the cannon in Group 2.
When in game, you'll see:
Spitfire Mk.Vb Trop (CAF)
on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire
from any other MK Vs you may (or may not) have.
An revamped SF2 version of my original "box art" hangar screen is included.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-