SF2 Post-WW2 SNCAC NC-900, AdA
-- Something for the Post-WW2 AdA --
= For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive modifications made to fit into the SF2 environment, not all features will be avaliable.*
A reskining/redecaling for Wolf's FW-190A5, recreate the SNCAC NC-900 variant. Approximately 120 of these aircraft were 'reassembled' from bits in service/repair depots/etc and used in the immedate Post-War period by the French Air Force. This is NOT a "What If..." aircraft.
Skins are in jpg format, and decal randomization is set to TRUE. There are 26 'serial number' markings for the tail. Use of my (patent pending) 'fake SqTail' Level 1 decal allows the game engine to assign it to 'Normandy Neimen', although in the 1945-48 time frame in carred the GC III/5 designation
Like the WW2 Luftwaffe Fw-190s, is share the same (semi) compliant SF2 FM As always, while it works quite well, further fine tuning is required by Experts.
Sounds, pilot figures, 'fake pilot' and pylons are are included, as well a new Hangar Screen. Guns use the 'standard' WW2 Luftwaffe cannon and machine guns; the French (AdA series) bombs, drop tank and ETC MER are not. They can be found with the other FWs, and the WW2 French Aircraft paks (for the bombs).
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, the "Notes" section for other important stuff of interest.
*Due to the age of the physical model (LOD), the mod is being released "as is" condition, as stated in the WW2 Luftwaffe FW-190 Paks*
Have Fun With It!!
wrench
kevin stein
SF2 WW2 PTO Mitsubishi G3M Nell Pak by Veltro2K
-- Something for the PTO players --
= For SF2, Full-5 Merged (ONLY!!!) =
*** Important Note: due to the use of SF2NA coding for the Naval Strike (aka 'Cruise Missle') usage, you MUST have built you PTO mods folder from the SF2NA exe. The torpedo supplied herein is set as a short range cruise missile, and will ABSOLUTELY NOT work in 1stGens at any patch level, and may not work properly in SF2 game installs withOUT SF2NA in the merged core files. Also, the use of 'open cockpit' and other statements in various inis preclude it use in SF/Wo* 1stGen games. Also, having SF2I Expansion Pak 1 is a must, as the destroyed model referenced herein uses the C-47A destroyed model. If you do NOT have SF2I Exp1, you'll have to find another desetroyed lod to reference.***
A re-release of Veltro's G3M "Nell" IJN attack bomber. Inside you'll find...
The original skin, overall green/light green-blue unders that I've tentativly identified as the Mihoro Naval Air Corps (later redesignated 701 Kokutai).
A NEW "quick and dirty" one by me, representing Chitose NAC (later 703 Kokutai), with 18 new 'plane-in-group/serial decals. It's also the green/blue-grey.
The skins are in jpg format, the orignal decals (17) are resued on the Mihoro/701 skin, and 18 new decal were created for the Chitose/701 skin.Decal Randomization is set to TRUE. All IJAAF/IJN weapons (bombs), including the NA-style semi-experimental 'cruise missle' torpedo. Pilot figures, and a 'new' engine sound from the AvHistory sounds set. Both the Hangar and Loading screens are brand new for this reissue.
To reduce the chance of conflicts with any other Nells you may (or may not) have, everthing is refered to by the 'v2k' suffix. So, when in game, you'll see
G3M2 Model 22 "Nell" (V2K)
on the aircraft selection dropdown menu.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
For those that still have the original release, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total.
**The aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. It 'are as it is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created.**
Good Hunting!
wrench
kevin stein
SF2 WW2 ETO Fw-200 Condor Pak
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**Note: Have a full-5 merged instal is reccomended, as the destroyed model referenced here reaches around to the stock destroyed AN-12. Also, due to modifications to various inis, this mod will probably -NOT- work in 06 level 1stGen game installs. 08 Level 1stGens may have some issues, but this has not/cannot be tested by me.**
This is a reissue of Veltro2K's Fw-200 "Condor" Maritime Patrol/Strike bomber. It has been partly reskinned and redecaled (KG.40 skin only) and had some tweeking done. The data ini contains several "SF2NA" only statements for Naval Strike and Naval Search. Be advised, a Full-5 Merged ETO mods folder, built FROM the SF2NA exe is reccomended!!
Skins remain in their original bmp format; new code letter decals (26; far more than usual Luftwaffe usage) and several NA-style ini tweeks. Decal randomization is TRUE. The KG.40-1 skin (wavy camo) remains as originall done by ?, and has no code letters. Other skinners are invited to 'fill in the blanks'.
Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included. Bombs are not; you should have them already. Operational service dates are rounded to 'whole years'.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
For those that still have the original releases, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total.
**These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**
Good Hunting!!
wrench
kevin stein
SF2 WW2 ETO Westland Whirlwind Mk.1 Pak
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
This pak contains a reissue of Veltro2K's WW2 Royal Air Force fighter/bomber aircraft. These are the complete aircraft, with various/sundry changes. Remember, this is the WW2 fighter, NOT the helicopter!!!
This pak contains the original 3 skins representing...
263 Squadron, in early 1940 camo (dark earth/green)
263 Squadron, in 1941-ish camo (medium sea grey/green)
137 Squadron, (also in the MSG/Gr)
The skins remain in their original bmp format. All new decals have been created for Squadron Codes, plane-in-group letters, and serial numbers. Serial numbers should be considered 'generic' in nature, as they represent no particular squadron affiliation, but ARE correct for the Whirly. Decal randomization is set to TRUE.
The late RAF MSG/Gr camo skins use the "DefaultStartDate" switch to activiate in Nov, 1941. Operational Service Dates are rounded to the closest whole month.
All new Hangar and Loading screens, in jpg format, are included, as are new damage textures in DDS format.
New engine sound, pilot figure and the drop tanks are also included. Guns and Bombs are not; they're the standard "RAF" bombs, that you should already have. The canopy operates via the Standard Animation Keystroke , Shift/0.
The flight model is (slightly) more SF2-compliant than the original, but as always NEEDS further work by 'those with the know-how'.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
For those that still have the original releases, it's advised you delete the aircraft and decals folders for them; this pak is desinged to replace them in total..
**The aircraft herein are released in "AS IS" Condition. There are some issues with the LOD that cannot be resolved. Period. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**.
Good Hunting!!
wrench
kevin stein
SF2 WW2 ETO Bf-109E-7 Jabo by RussoUK
-- Something for the WW2 ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod may =NOT= work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. Those that wish to try, do so at their own risk.*
This is a complete aircraft with (just) about all the fixings...
This mod represents Bf-109E-7s in the West (France based) during the 1940-41 time frame. The skin/decals are "representative" of 6(S)LG2 Jabo. The skin is in jpg format, and decal randomization is TRUE. Unlike most Luftwaffe JGs, the ground attack units (Schlachtgruppen) used letters instead of numbers. You have 18 letters.
Included are Sounds, weapons, in this case the AB-50 Frag/Cluster unit (minus standard LW bombs -which you should already have, along with the Guns), the ETC50 4-bomb MER, the drop tank and pilot figure, as well as new SF2 style hangar and loading screens (in jpg format)
The canopy operates on the standard animation keystroke Shift/0.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Full credits are listed below the Notes.
Happy Hunting!
wrench
kevin stein
SF2 WW2 Hawker Hurricane IIC (ETO), by Raven
-- Something for the WW2 ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs.
However, due to some of the modifications made to fit them into the SF2 environment (read: data
ini/cockpit tweeks, destroyed model, flare effects, decal randomization, etc), all the features
will =NOT= be working as designed.*
Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.IIC, create
an SF2-ish version. (although it needed very little work!!). This mod represents ETO based
Mk.IIcs as used in the "Night Intruder" role for attacks on The Continent. Most other Mission
Tasking remains.
Note: this is a COMPLETE aircraft mod, with all the bits and bobs included. Originially, I'd
planned ONLY for a smaller package with just the inis, skins and such, but chose to do a full
release. If you already have the IIC in your ETO mods folder, it's suggested that you either
delete it or rename the folder so the Game Engine don't see it.
1 new skin, and a slight revamp of the originial, from Raven's template, and bunches of new
decals. Included are skins for:
No. 87 Squadron "United Provinces" (Temperate Day/Night Unders -folder still called "Night")
No. 247 Squadron "China-British" (Overall Night)
As seen post-1941ish.
Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. All new
Squadron Codes, Plane-in-Group Letters and serial numbers were created. Decal randomization is
TRUE.
Cockpit mods replace the gunsight, and the loadout has been slightly adjusted. The CM flares
have been replaced by the KAW Parachute Illuminator flares (ie: pod) for night target
location/marking.
Weapons include the aforementions flare, their Effects, and the drop tank, converted to SF2
weapons format. Guns and bombs are NOT included; these you should have already.
The engine now uses the AvHistory Merlin sound.
The skins remain in their bmp format.
A new SF2 version of the original "photograph" hangar screen is included.
When 'in game', you'll see "Hurricane Mk.IIC (Raven)" on the drop down menu. This will
differentiate it from any other Hurri IICs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please
=READ= them =BEFORE= installing this mod!!!. Also, give the "Notes" section a read too. It
contains the Change List.
With Thanks To Raven for this bird,
Happy Hunting!
wrench
kevin stein
SF2 WW2 Hawker Hurricane IIB (ETO), by Raven
-- Something for the WW2 ETO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will work in SF/Wo* 1stGen game installs. However, due to some of the modifications made to fit them into the SF2 environment (read: data ini/cockpit tweeks, destroyed model, decal randomization, etc), all the features will =NOT= be working as designed.*
Some modificationa, tweeks, reskins and so forth for Raven's excellent Hurricane Mk.IIB (12 gun variant), create an SF2-ish version. (although it needed very little work!!). This mod represents ETO based Mk.IIBs. I'm treating this mark as the "Hurri-bomber" (sorta!).
Note: this is a COMPLETE aircraft mod, with all the bits and bobs included. Originially, I'd planned ONLY for a smaller package with just the inis, skins and such, but chose to do a full release (because I'm lazy). If you already have the IIB in your ETO mods folder, it's suggested that you either delete it or rename the folder so the Game Engine don't see it. Overall, the changes are fairly small.
1 new skin, and a slight revamp of the originial, from Raven's template, and bunches of new decals. Included are skins for:
No. 175 Squadron (original skin)
No. 174 Squadron "Mauritius" (new skin)
As seen post-1941ish.
Each skin has the squadron crest as the paint chip, as seen on the Loadout Screen. All new Squadron Codes, Plane-in-Group Letters and serial numbers were created. Decal randomization is TRUE.
Both use a "pool" of serial number and plane-in-group letter decals. Serials, while correct for this mark, represent no particular squadron usage, and should be considered 'generic' in nature.
Cockpit mods replace the gunsight, and the loadout has been slightly adjusted.
Weapons included are just the drop tank, converted to SF2 weapons format. Guns and bombs are NOT included; these you should have already.
The engine now uses the AvHistory Merlin sound (included). Canopy opens with the Standard Animation Keystroke , Shift/0.
The skins remain in their bmp format.
A new SF2 "photograph" style hangar screen is included.
When 'in game', you'll see "Hurricane Mk.IIB (Raven)" on the drop down menu. This will differentiate it from any other Hurri IIBs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them =BEFORE= installing this mod!!!. Also, give the "Notes" section a read too. It contains the Change List.
With MANY Thanks To Raven for this bird!!!
Happy Hunting!
wrench
kevin stein
SF2 WW2 ETO Boulton Paul Defiant Remod Pak
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-4/5 Merged (Reccomended/Preferred) =
This is a reissue of Veltro2K's Defiant 'turret fighter'. It has been reskinned/redecaled and had some tweeking done.
The skin is in jpg format, and has all new plane-in-group letter and serial numbers (historically acurate for Defiant Mk.1s, but representative of no particular unit). The squadron code represent No. 264 Squadron. There are some issues with this skin, as I couldn't quite figure out the mapping at the rear fuselage camo/sky unders parting line. To that end, the Home Grown template is included for any another skinners wishing to give it a try.
Engine sounds, pilot figures, BRAND new Hangar and Loading screens (in SF2 jpg format) are included.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! PLEASE read the "Notes" section for the change list, and other important notations. Also, the Legal Statement has been changed with regards to this aircraft.
For those that still have the original releases, you may wish delete the aircraft and decals folders for them; this pak is desinged to replace them in total.
**These aircraft herein are released in "AS IS" Condition. The source files have been lost, and there can and WILL be no modifications to the physical model. They 'are as they is' and you must accept them with this caveat in mind. Any and all issues/problems that cannot be solved via ini edits will exist forever, as new models are unlikely to be created**
Good Luck!!
wrench
kevin stein