This mod is a quick fix to revise the default camouflage skin to have the early tail codes.
I have used the stock silver skin tail numbers and added the "USAF" above them using a stock Third Wire "USAF" decal.
I have included an Excel spreadsheet listing the tailnumbers included and documenting as much as I know about that tail number.
I have also inlcuded jpg files from the internet that show what quite a few of them really looked like.
There are three basic variations: all white, black "USAF" with white number, and all black.
This is a completely separate skin so it does not overwrite any of the stock skins.
It is a copy of the default camo skin with ini edits to use the new tail codes.
To install this, simply copy the "Objects" folder extracted from this download to the "Objects" folder of the desired install's mod folder.
This pastes in the new skin for the F-105D and F-105D_66 as well as a new folder for the F-105 tail number decals.
This mod may be used by anyone to do anything as long as it does not involve payware.
The base decals were stock Third Wire decals, so they definitely should not end up being reused in any form of payware.
This pack includes the following:
Skins for VF-213 Checkertails and VF-74 Be-Devilers
Fixes as follows:
Droptanks are now part of the model and have their unique skins.
Main wheels have reduced radius so they no longer float above the runway.
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Legal:
Do not use any part of this package in any payware package. Do not claim as your own work etc.
Nils 'Julhelm' Dücker
10/03/06
Unpack into your Skyray folder. This patch adds normalmapping for the Skyray and also tweaked textureset entries to better bring out the specs and highlights.
RAZBAM F-102A ('60) Upgrade Pack
14 Skins for & USAF Squadron in EUROPE 62/66
stock 32Sq updated
100 real USAFE numbers 100
Preview here: http://forum.combatace.com/topic/52182-razbam-f-102-skinpack/
Put all in mods main folder
Enjoy.
Paulopanz
N.B. These Skins are dedicated to our kind, mighty ADMIN DAVE fan of the Deuces
What-if Army Air Corps Cessna AOP MkI (Green.) Skin for the Overkill payware O-1D Bird Dog available here:
http://overkill.combatace.com/
I recommend this aircraft highly - it is easily the most carefully researched and built aircraft I have ever seen for SF2, and sets new standards in every respect. Well worth the very reasonable contribution.
This aircraft skin is inspired by the Auster AOP Mk.6, a very similar aircraft used by the British Army and some Commonwealth armed forces. The serial numbers correspond to blocks used for AOP Mk.6 aircraft.
What-if Army Air Corps Cessna AOP MkI. Skin for the Overkill payware O-1D Bird Dog available here:
http://overkill.combatace.com/
I recommend this aircraft highly - it is easily the most carefully researched and built aircraft I have ever seen for SF2, and sets new standards in every respect. Well worth the very reasonable contribution.
This aircraft skin is inspired by the Auster AOP Mk.6, a very similar aircraft used by the British Army and some Commonwealth armed forces. The serial numbers correspond to blocks used for AOP Mk.6 aircraft.
CO-119 of the Canadian Army, 1960s. Skin for the Overkill payware O-1D Bird Dog available here:
http://overkill.combatace.com/
I recommend this aircraft highly - it is easily the most carefully researched and built aircraft I have ever seen for SF2, and sets new standards in every respect. Well worth the very reasonable contribution.
Bat Bird Texture pack
by: Fubar512
This texture-set represents Ed Rasimus's F-105D, "The Bat Bird", as it would have appeared in its heyday.
The USAF had not fully implemented the two-letter tail code in those days, so birds from the 421st TFS flew with their vertical stabs unadorned, save for an abbreviated code. And that code consisted of the last digit of the fiscal year in which a particular bird was ordered, followed by its 4-digit serial number.
"Nose Art" was not officially authorized, so the Bat Bird insignia was present for only two weeks during Ed Rasimus's tour with the 421st.
I've also taken the liberty of tweaking a few values in the F-105D-66 flight dynamics file, including its power plant's thrust values and altitude tables. The former was corrected to the proper values for a J75-P-19W mill, the latter simply an expanded table to more accurately reflect performance at altitude.
Engine, gear, and flap sounds have also been provided.
Installation:
Simply extract the contents of the zip archive into your SF2V mod folder. It will overwrite only one file (the F-105D_66.ini file), and that will no effect it in any other way, other than changing the displayed model's name to it's correct one, and adding the necessary lines of code for the new texture-set.
It will also create sounds folder, if you did not have one, already.
If you're unsure of the location of your mod folders (it's location depends on which flavor of Windows you're running), simply go to the SF2 knowledge base at www.combatace.com, where you'll find all the help you need, and then some : )
Enjoy....
fubar512