Republic F-84G Thunderjet by RussoUK
=For SF2, Any and All (Full-4 Merged Reccomended/Preferred,etc)
*Expansion Pak 1 may be necessary for WW2 era weapons, if not using the GunnyPak*
Some modifications, tweeks, and general fiddling on Russo's fine F-84G Thunderjet.
Skins provided are:
159th FBS, USAF in Korea
468th SFS, 508th SFW, USAF/SAC, Turner AFB, GA (both by JSF_Aggie)
6th Aerobrigata AMI (originally by Stephan S, with all new decals by me)
Royal Danish Air Force
Portugese Air Force, 20th Squadron
Generic Natural Metal (above 3 by me)
All new decals for the RDAF (historicaly correct, but representing no particular squadron) and a 'generic' set of serials and Buzz Numbers for the G-NM are included. As generic in nature, they represent no particular squadron, but these along with the G-NM skin can be used for other NATO operative countries (Greece, Turkey, etc). The 6 ACB skin has several actual, historic serials. These are marked with a star (*) on the number lst. All others ARE those as used by AMI T-Jets, but was unable to lock in a particular unit.
Some of the additions/changes are locating the node-name so the nose wheel now piviots for steering, addition of a landing light (nose only), canopy operated via manual animation key (use, as expected, Shift/0). Armor protection has also been upgraded. The avionics have been adjusted to activate the radar-ranging gunsight. A new userlist was also created -it may not be fully accurate, and adjustments are welcomed! Loadouts use WW2 era bombs from the GunnyPak, but is easily readjusted to use those from SF2 expansions 1 & 2. External drop tanks use the everpresent F-86 tanks for those under-fuselage mounts (closest shape and size). A new AN-M81 260 lb fragmentation bomb (from KAW) is included and used for CAS/Armed Recon.
The inner hardpoints have been split into 2 groups, as the G model had a nuclear delivery mode, with a bomb on one inner hardpoint, and a drop tank on the other. These early bombs are available in my 3W F-84F upgrade kit, available here at CA. For mission builders, an "alternative loadout for CAS/Attack/SEAD is included using the Triple rocket racks.
As always, fairly easy to follow, detailed install instructions are included. So, please read them!! PLEASE read the extensive "Notes" section ... there's Vital Information on operation uses and glitches that you need to be aware of.
Happy Landings!
wrench
kevin stein
IIAF F-86F-40 Sabre Aircraft/Skin Pak
=For SF2 & SF/SFG/WoV/WoE and maybe WoI @ 08 Levels and above=
This package creates a 'nationalized', stand alone aircraft for Zur's F-86F-40, representing Sabres as used by the Imperial Iranian Air Force in the 1960s/70s. aka "Swords of the Shah". Designed to fill in a small gap, between the Imperial Iranian AF prop-jobs (P-47s), and the third sets of jets (F-5A/B/Es and Phantoms; the first set being straight-winged F-84s, and these Sabres that replaced them). This nationalized version was created for specific reasons, outlined in the "Notes" section below.
The skin is a basic bare-metal, with serial number decals for 18 aircraft (standard squadron). With information so scarce, some "WAG" had to be used. The number conventions follow those as seen on F-5s and F-4 Phantoms,and a profile I found online, so should be relatively accurate.
As always, -READ- the enclosed readme for full, highly detailed, step-by-step install instructions. For those wishing to install to 1st Gen games, =PLEASE= make double damn sure you read the special section for you. I've tried to keep it as simple a possible, while covering all bases.
Good Hunting!
Wrench
kevin stein
Lockheed U-2A
=For SF2 (any and all merge levels)
*Note: as I'm not fully sure if "Dragon Lady" applies to this early model, I didn't add the name*.
This is a slight overhaul of Pasko/Column5's Lockheed U-2A recon plane. This is a full aircraft pak, with a modified cockpit. All new serial number decals have been created, historcally accurate for the USAF version, and those discoverable for CIA usage (US civil N-series). Both the original skins (NM and 'dark gray') are included. A new SF2-style hangar screen is included, as is Pasko's "PilotU2" , dressed in the 1950s style pressure suit.
The flight model feels pretty good in SF2, considering it hasn't been tweeked since 2005, but the aircraft is NOT a fighter, so don't expect massive manuverabililty. Other ini tweek remove some unneeded cockpit bits, add an audio-only RWR (couldn't find any info if A-models had jammer suites), landing lights, and a working Driftsight (ie: downward looking periscope). A destroyed model has also been assigned, for SF2 users.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
You should pay special attention to the "Flying the U-2" sections below, as it explains the use of the 'driftsight' and other things you'll need to know for correctly flying recon missions in this bird.
It is also highly likely this mod can be used in 1stGen SF/Wo* with minimal adjustments -- as 08 level game also use the /Decals subfolder, this should pose no issue whatsoever. Some data ini adjusment of the landing gear rolling radi may be necessary. Since I don't mod 1stGens anymore, this was not tested.
And yes, for those that look for such things, there are 2 Easter Eggs in the cockpit (actually, 3, but one seems to have disappeared!).
Happy Landings!
Wrench
Kevin Stein
P-2H "Neptune" Skins/Decals and Ini Update Pak
-- For SF2, Any & All --
This is a mod of the original P-2H (P2V-7) released by Tracker and the Argentine Modders Group, incorporating some tweeks perfomred by ChampionsVA56
You do NOT need to original download, but if you want the COAN skins, you'll need it to add them.
All inis, lods, etc, and 3 new skin and decal sets are provided. The inis have been 'adjusted' back to original USN state, with a completely new UserList.ini, descripting the different countries that used this late-model Neptune. (NOTE: RAF is not listed, as they used only earlier models, with the gun turrets. Hopefully, I also got the users & years farily close, too)
Skins included in this set are:
VP-18 "Flying Phantoms", NAS Jacksonville as seen during the Cuban Missile Crisis
VP-65 "Tridents", NAS Point Magu, in the mid/late 1960s through the 1970s
VP-69 "Totems", NAS Whidbey Island, in the 1970s *
(* revamped version of pappychksix's, now with decals)
All new decals are included, many with historically matching BuNums-to-Modex numbers (wherever possible, and the information was discoverable). The Basic Skins for the USN Gull Gray/White and Seaplane Gray and White, can be used for many other countries, simply by creating new skin folders, copying the relevant files, and creating new textureset and decals inis that reference the proper markings and nationality.
A new weapon is included; the Mk.44 lightweight torpedo (note: it needs a new lod, as it's using the Mk.13 which is too long, but it works just fine!!). Loadouts have been corrected, with some reengineering of mounting points. Not perfect, but very workable.
Other ini edits use Champ's landing gear & light fix, and I've replaced the pilot figures with the stock 'Prop_Pilot' with the baseball cap. The engine sound has also been replaced, and supplied. It's not what I consider a perfect match, but it's seems what should be farily close.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
Warning Note: If installing fresh, do not use the original download;s inis, use these =ONLY=!!! If/when installing the COAN skins, use =ONLY= the skins, and nothing else!! You will mess things up severly, and have to start completly over.
Happy Landings!
Wrench
kevin stein
B-58A "Hustler"
-- For SF2, Any and All --
This is a modification of Pasko's B-58 Hustler, to bring it more in line with SF2 standards.
If you have the 2009 SF2 Update, just install this directly OVER your pre-existing folders, allowing the overwrite. If you don't, don't worry about it.
Two skins are included (the same basic skin used twice), with all new 100% Historicaly Correct serial numbers, listing each operational aircraft that served with the 43rd and 305th Bomb Wings. Unfortunatly, I was unable to break them down each into which served with each of the 6 Squadrons in the 2 Wings, but this should do nicely.
There are also 2 cockpits included:
The original SF2 mod by Dave (USAFMTL), that uses the F-106 pit and,
An extensivelly modified F-4 Phantom pit (stock 3W ini only -as the cockpit exists in all versions of the game). This one makes use of many 'moves' to drop items out if sight, and uses the physical external model for the windshield framing.
Neither one is perfect ... this is elaborated further in the "Notes" section, with instructions on what to switch or turn off in the various inis; depending on which you choose. Right now, it's using the Phantom pit, as it really is quite a bit closer than the 106's.
In the Loadout ini, several alternate loadouts are listed. These can be accessed from the 3rdWire mission editor screen (for post-Expansion Pak 2 users). Other ini edits repositon the running & landing lights, add 'virtual' flaps (as this aircraft made use of drooping elevons -without the original source file this is impossible to duplicate-), minor engine adjustments, and avionics tweeks. It could also stand a slightly improved FM; the changes and other comments are in the "Notes" section. Weapons are included, the nuke explosion effects are =NOT=. YOu should probably have them from the GunnyPak. Speaking of weapons, a "new" 8kt ARM is included; this is a fictional ARM version of the Genie, more in line with "Fail Safe" and the No.6 Decoy/EW/Escort aircraft, and gives you a SEAD load. Kill SAM sites DEAD!!! Since real decoys don't/can't exist....it's just for fun! There's also and EO version, that can be used for STRIKE or SEAD missions.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me. This =IS= Required reading -- there are some issues that are addressed there.
Good Hunting!
wrench
kevin stein
F-4E Phantom II, RAAF
For SF2 (any and all, Merged or not)
This mod creates a 'stand alone' aircraft, using all in-house/in-game stock bits, to recreate the 24 Phantoms used (for a short time) by the RAAF.
All new, 100% historically accurate serial number decals have been created for all aircraft. Data ini edits change (essentially) nothing, but nationalizing the aircraft to Australia. A new userlist is incuded -- the only real changes are that I 'cheated' and extended the EndServiceYear to 1980. The canopy is active via an animation key; use shift/0 to open and close it.
As the standard, garden variety F-4E (no year suffix!) exists in all versions of the game, this mod should pose no issues whatsoever for those that (for whatever reason) have not merged their SF2 installs. These would be, in Real Life , the 1969 Model year Phantoms (hence, they're spurious A69 RAAF coding)
You can use this pak in one of two ways:
1) Stand alone aircraft (as designed), or
2) additional skin/decal set for the F-4E. If done as an additional skin, a decals ini just for that has been provided.
A new userlist has been created, extending the operational years past what is historical. (Australia is actually listed on the F-4E's userlist, but only for a very few years 70-73). They now are operational from 1970-1980.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
Good Hunting Down Under!
Wrench
kevin stein
EF-4C Phantom II (Wild Weasel IV)
-- For FULL-4 Merged SF2 (Prefered) and/or SF2:V =ONLY=!!!
First off, it should be stated that =ANY= of the SF2 series that have the F-4C_67 in their aircraft list, will be able to use this mod. Check your in-game player-flyable list to be certain.
This is a semi-major overhaul of the EF-4C as released in 2004, based off the stock F-4C. THIS version uses the stock SF2/2V, etc, F-4C_67 version and accomplishes pretty much the same thing. Almost all decals are from the original version by Crab02, etal. The only new decal is the tailcode/fin color flash, and that one is based of a stock F4SqTail from 3rdWire, redrawn to add the proper squadron ZG code. Loadouts are all stock items, so no weapons pak is even required. The canopy is activated via an animation key; use Shift/0 to open and close.
Mission statement have been reduced to "SEAD" and "RECON" (although, for a specalized, high value aircraft like this, even RECON is suspect). I was unable to find more information as to if the EF-4Cs were use for anything other than SEAD (unlike the F-105F/Gs, that were sometimes used for regular STRIKE missions)
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
Wrench
Kevin Stein
F-4D Phantom II, LORAN Pak
-- For FULL-4 Merged SF2 (Prefered) and/or SF2:V --
(it can acutally be used in any SF2 install that has the access to the F-4D_67)
This is a repackaging of the MPPD's F-4D Loran equipped Phantom, originally made for WoV, into a stand alone package for the SF2 series. While designed for mostly SF2:V, they can be used (as stated above) in any install that can access the F-4D_67. REMINDER- this is the ORIGINAL Loran pak, not the Night Owl skin pak.
All inis, decals and skin bmps are inculded. As it makes use of all stock items, minimal changes have been effected. In fact, the decals themselves have been pared down, due to the fact that I modified 2 of the skins to now have painted-on slimers, thereby reducing the package size.
The canopy has been activated via a manual animation key. Use Shift/0 to open/close it. A minor adjustment to the loadout ini has been made, 'upping' the STRIKE bombs to M-117, 750 lb bomb. The SUU-23 gunpod, while probably not used all the time, is carred for all but one mission profile (Long Range), due to the need for the centerline tank.
Included is mppd's original F-4D LORAN readme, full of historical details.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
Again, as usual, the expected "Notes & Ramblings of a Madman" section for fun.
Enjoy!
Wrench
kevin stein