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    1. The Mirage Factory F-14 Tomcat Super Pack V1.21 AUG. 25, 2013
       
      What it is:
      This is the F-14 Tomcat Super Pack v1.21 Full. It includes tweaks to the engines, avionics, weight, effects and the Phoenix missile.
       
      =================
       
      Installation:
       
      =====CAUTION=====
      1. This was tested at July 2013 patch level, on an "All 5 Merged" install, and because it uses AvionicsF14A.dll, will require SF2NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels).
       
      2. It is HIGHLY recommended you back up your current F-14's .ini files and cockpit folders. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data.
      =================
       
       
      1. Unzip the contents of the F-14SP_V121.7z file into a folder.
       
      1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06!
       
      2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
       
      3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft and Objects\Weapons).
       
      3a. (RECOMMENDED) Review the Cockpit and Avionics, and F-14 SP Update word documents for information on updates.
       
      4. Go fly!
       
      =================
       
       
      1. Unzip the contents of the F-14SP_V121.7z file into a folder.
      1a. You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V120 word document (Para 6.1-6.3) for install procedures and recommendations.
      2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
      3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft, Objects\Weapons, and Objects\Decals will be affected).
      3a. (RECOMMENDED) Review the Cockpit and Avionics, and Update word documents for information on updates.
      4. Go fly!
       
      =================
       
      Credits:
       
      Model: Flying Toaster, Oli
      Cockpit: Chris (original), reworked and updated by Brain32
      FM: ThirdWire, Column5, Spectre8750, Caesar
      Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34
      Pilots: Old_Diego, CrazyhorseB34
      Skins: Dave, Spectre8750, Column5
      NATOPS Textures: HomeFries
      Extra Hangar, Loading and Main Screens: Dave, Spectre8750
      Ejection Mod: Stary
      Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750
      TARPS: Bunyap and Spectre8750
      Weapons: Ravenclaw, wpnssgt, Bunyap and others
       
      ===Dedidacted to Oli===
      7,807 33
    2. This is the Lockheed F-117A Nighthawk, need I say more?
       
      Please read the readme.txt
       
      Credits:
      Aircraft, Cockpit, Skins, Decals and .ini work - Me
      FM - Fubar512 (with some modifications by me)
      ACESII Ejection seat - ravenclaw
      Pilot skin - Old Diego
      Testing - The ODS team
       
      A MASSIVE thanks to Crusader for all his very useful
      reference material and support without which this package
      could not exist!
       
      Dels
      2,826 28
    3. In December of 2011, the F-35 was officially chosen to replace Japan's aging F-4 fleet. The F-35J is scheduled to enter service in 2016. Final assembly and perhaps eventually licence production will be handled by Mitsubishi Heavy Industries.
       
      This package includes three different high-resolution skins representing currently proposed paint schemes. Currently included squadron markings are for the 301st Fighter Squadron from Nyutabaru Air Base, one of the first units expected to receive the new aircraft.
       
      Note 1: Several avionics modifications were (selfishly) made by me to better represent the powerful AESA radar set in the F-35. Feel free to use the original F-35 avionics.ini if you prefer.
       
       
      Note 2: Some essential weapons (some from the community Ordnance Pack, others created by yours truly) are included, but be sure to download the JASDF Weapons Pack for more!
       
       
       
      Credits:
      -Original F-35 mod by Dave, JSF Aggie, JAT81500, Amokfloo, and FastCargo
      -JSOW, JDAM, and SDB models from SF2 Ordnance Shop
      -JASDF skins, decals, and hangar screens by Nengajou Aki
      -JASDF weapons and F-35 data ini modifications by WhiteBoySamurai
      1,017 0
    4. F-16A IIAF/IRIAF Pak


       
       

      -- For FULL-4 Merged SF2 (Prefered) and/or SF2:I =ONLY!!!= --


       
      This package is an "Almost If..." aircraft, representing F-16A Falcons, had they actually been delivered to the Imperial Iranian Air Force, as orderd during the Shah's reign.
       
      It contains 2 skins (actualy the same skin used twice), created from a partial template of the Stock SF2:I F-16A Netz, and decals to replicate the speculative IIAF and Islamic Republic's AF F-16s.
       
      You =MUST= have a Full-4 Merged SF2 install, WITH SF2:I (or better yet -a stand along Iran/Iraq mods folder, built FROM a Full-4 Merged exe), otherwise you will NOT be able to access the needed aircraft lod and cockpit files.
       
      By making use of the new 'StartDate=' feature in the textureset inis, the aircraft's marking to switch from IIAF to IRIAF, based on the 1979 Islamic Revolution in Iran.
       
      The aircraft makes use of all stock, In-Game items for weapons, droptanks and whatnots, simplifying installation and reducing package size. (Of course, you still need the Full-4 Merged Install and/or SF2:I or an Iran/Iraq stand-alone, built from the aforementioned Full4 Merged. Getting the point, yet??)
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install. An abreviated "Notes and Other Nonsense" section makes for interesting reading, too.
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      (yes, this was yet another nearly completed mod I had sitting on my HD ... now, in you'alls hot little hands!)
      626 2
    5. Early F-15C Eagle Mod
      >>>>>Usable for pre- and non-SF2 North Atlantic installs<<<<<
       
      You Must Have Strike Fighters 2 Europe to use this mod!
       
      Also required is the ACES_II_F-15 seat from the ACES package available here:
      http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
       
      This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
       
       
      The early F-15C's were delivered to the 18th Tactical Fighter Wing in Fall 1979 and
      went into service with the 12th, 44th and 67th Tactical Fighter Squadrons.
       
      F-15C features and recognition marks:
       
      - 2000 lb additional internal fuel for a total internal fuel of slightly over 14000 lb.
      The mod adds the additional fuel and has the fuel quantity gauge modified to show the higher reading.
       
      - The FY78 production F-15C were delivered with engines with the nozzle actuator covers still mounted.
      The covers were removed starting in late 1981
       
      - The normal (non-MSIP II) F-15C does not have the "bulb-antenna" on the tip of the right-side fuselage
      tailcone.
       
      Thus the stock F-15A model fits perfectly for a early F-15C.
       
      The mod adds my usual F-15 avionics which has several more real-thing oriented features, such as
      modified HUD and Radar symbology, radar scan time etc.
      496 5
    6. Early production F-15C Eagle
       
      >>>>> For SF2 version March 2012 (North Atlantic) and later <<<<<
       
      You Must Have Strike Fighters 2 Europe to use this mod! (for the stock F-15 model)
       
      Also required is the ACES_II_F-15 seat from the ACES package available here:
      http://combatace.com/files/file/12474-aces-ii-ejection-seat-for-f-15/
       
      This is a mod of the stock Third Wire F-15A, making it into a early F-15C.
       
       
      New HUD functions for the SF2NA version:
      - HUD Landing Mode with ILS steering line and glideslope
      - NAV mode changed back to uncluttered normal view, added steering line to next waypoint
      - A/A, new radar range scale on the HUD with weapon min/max range markers
      - A/A, added radar missile Aim Dot, gun and missile quantity counters, Target Box stays on HUD FOV
       
      ~
      841 0
    7. T-45 "Goshawk" Skins/Decals and Ini Update Pak


       

      -- For SF2, Any & All --


       
      The package is a slight revamping of RussoUK's T-45A "Goshawk" USN trainer. This complete full aircraft package incudes all new decals, a slightly 'noised' version of the skin, and some minor ini tweeks for SF2. The cockpit has been replaced by using the stock A-4B, as these don't have a radar. However, the radar-ranging gunsight and an audio-only RWR have been added. New decals for VT-1 have been created, as have BuNum tags.
       
      Other ini edits switch the canopy to a manual animation key (use Shift/0 to open close), and a somewhat fancifull loadout ini, with loadouts for the STRIKE, RECON, CAS & ARMED_RECON profiles. (see Notes below for comments). Self-defense Sidewinders are carried on all mission profiles.
      The Aden gunpod has been changed to allow for USN usage, and a substitute 100 gallon drop tank has been added. Both weapons are included; all other weapons fits are stock, with the exception of the CBU-59, so you'll need Gunny's Ordanance Shop for that.
       
      As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
       
      Happy Landings!
      Wrench
      Kevin Stein
       
      ps: be a perfect addition to the Mescalero Training Range, too!
      897 3
    8. MDD/HSA AV-8A Harrier, USMC
       
      -- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! --
       
      As stated, above, you =MUST= have a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit that is ONLY found in SF2E or Full4 Merged game installs.
       
      This package represents AV-8A Harriers as used by the USMC when first delivered. The skins (located for me by CA Member Amariani -many thanks!!) have been run through my HomeGrown ™ template, for to reuse the tail markings, courtesy of 331KillerBee/SFP1Ace's WoE-to-SF2 AV-8A conversion pak (which this expands upon)
       
      Skins and decals in the pak are for:
       
      VMA-231 'Aces'
      VMA-513 'Flying Nightmares'
      VMA-542 'Tigers'
       
      New decals for the serial, service name and BuNums are incuded. Some decals are modified from stock ones. These make use of the full color National Insignia, and not the LoViz as seen after 1980-ish (or thereabouts).
       
      All weapons used are stock in-game items, excepting the 'new' units included. These are either clones of existing or, in the ALE-37s case, from the GunnyPak. The canopy is NOT activated, as there are no more animation slots available for it. Sorry! However, in compensation, there IS a working landing light!! <grin>
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install.
      As usual, the expected "Notes" section for notes and other insane ramblings
       
      Good Hunting!
      Wrench
      Kevin Stein
      1,420 3
    9. MDD/HSA AV-8S (AV-1) Matador, Armada Española Arma Aérea
      -- For SF2, Full-4 Merged (Prefered) and/or SF2:E ONLY!!! --
       
      As stated, above, you =MUST= have a Full-4 Merged install, or at the VERY LEAST SF2:E to make use of this mod package, as it references all stock items for the aircraft and cockpit ONLY found in SF2E or Full4 Merged game installs. If you have neither of these, don't download this, as you'll not be able to use it.
       
      This package represents AV-8S (aka AV-1 locally) Matadors of the Spanish Naval Air Arm. A completely new skin, from a Home Grown ™ template was created, as was all but 3 original decals taken from the Matador pak from 2005. All new serial, name badges, and insignia markings were created (and, obviously included!) Some minor edits to the data, loadout and avionics give the aircraft a little more operational flexibility. All weapons used are stock in-game items. The canopy is NOT activated, as there are no more animation slot availalbe for it. Sorry! However, there is a working landing light, and a new SF2-style hangar screen (albeit a photo, as opposed to my usual 'boxart' type)
      As as extra added surprise bonus, a skin/decal pak for the Royal Thai Navy Harriers is included as well (all 8 of them!). New serials and individual markings were created; all others are stock 3W decals (insignia, finflash) from the game's objectcats.
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, as usual, the expected 'Notes and Other Nonesense' comments by me.
       
      Happy Landings!
      wrench
      kevin stein
      732 0
    10. McDonnell Douglas CF-18 Hornet Package for SF2 1.1
      Package for SF2 (Includes aircraft upgraded under the two phases of the Incremental Modernization Project) UPDATED
       
      1.1 Updates:
       
      - Skin pack added to make a total of 9 different skins that cover the change in markings over the years as well as squadrons that have been activated and disbanded etc. Plus a few special/ anniversary skins.
      - Additional 'CF-18 Hornet IMP Phase II Operation 'Mobile' Lybia 2011' Aircraft with with loadouts, markings and a pilot skin specific to the campaign.
      - LoadOut.ini files and weapons updated.
      - Improved Bird slicer IFF aerials.
       
       
       
      This package contains three separate year specific aircraft to cover the original aircraft and the upgrades it received in latter years as part of the Incremental Modernization Project:
       
       
      ‘CF-18 Hornet’ is the initial aircraft and covers the period from delivery till 2006.
       
      ‘CF-18 Hornet IMP Phase I (03)’ the AN/APG-65 radar is replaced with the AN/APG-73 radar, the AN/APX-111 IFF is added, as is ability to use JDAMs and AMRAAMs. This covers the period from 2003 to 2007
       
      ‘CF-18 Hornet IMP Phase II (07)’ this includes the integration of the Joint Hemet Mounted Cuing System, the ability to carry the Sniper XR targeting pod and an upgrade to the aircrafts ECM jammers. This aircraft covers the period from 2007 till 2017+.
       
       
      There are overlaps in the operational dates due to the time each upgrade program took to do the entire fleet.
       
       
      You can use the single mission editor to select a Laser Guided Bomb Attack loadout or the Mixed LGB/AMRAAM loadout used over Libya.
       
       
      I have used the Mirage Factory CF-18 from the SF2 NATO Fighters 4+ Mod as the base for this Mod.
       
       
      Also includes is an extensive rwr.lst file and library
       
       
       
      Instillation:
       
       
      Simply un zip and drop the contents into any SF2 series Mod Folder, make sure you override when prompted.
       
       
       
      Credit goes to:
       
       
      The Mirage Factory for the original CF-18,
       
      Spectre8750 for the F/A-18A, A+ and C by The Mirage Factory for SF2 package,
       
      Dave for the F-16C package,
       
      331KillerBee for the MGunny 331KillerBee's Ordnance Shop II
       
       
      Enjoy,
       
      Dan.
      1,500 4
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