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    1. Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) (TMF/MM)

      Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) (TMF/MM)
       
      - For SF2, Any and All,
       
      This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. TMF original -7 readme is included. This is an SF2 revamp of the version I uploaded a few years ago.
       
      This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1.
       
      This is a COMPLETE aircraft, with almost all the trimmings, ready to unzip and fly away. Many tweeks have been performed on this, mostly by Column5 to the FlightModel. Some data ini mods by me (duplicating the HVAR stations) alow for wingfold and the ordanance to "stay put" the pylons. Canopy & wingfold is activated by manual animation keys; use Shift/0 for the canopy, Shift/9 for wingfold. Obviously, the FAH dosen't have carriers, but research indicated that the wingfold was never disabled. As always, all the external lighting has been updated to be historically/mechanically correct.
       
      As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, please review the Legal disclaimers at the bottom - some changes have been implimented.
       
      Special thanks to TMF, and Sony Tuckson in particular for permission to include all the bits and pieces. Many Thanks man!
       
      Happy Landings!
      wrench
      kevin stein

      168 downloads

         (0 reviews)

      0 comments

      Updated

    2. P-47N-15.7z

      Updated P-47-N-15 V-2.0 for Strike Fighters 2 series.Final Release.
       
      This is a newer version as it has had several 3d modifications.
       
      Different textures(included),some minor remapping.
      Bumpmapping applied.
      Centreline tank mechanism fixed,so it wont show if centreline tank is not selected.
      Remoddeled the engine from a flat texture to 3d.
      Working cooler Vents.speed controlled.
      Canopy opens on shift_0
      See Readme for full list
      Russouk2004
       
      Repacked updated P-47-N-15 and all wrenches skins..
      Includes all files and LOD that were in last pack V-2.0 (Final).
      Includes Folders for:
      Objects: and Sounds:
      Objects Folder:
      Aircraft\P47-N-15
      Decals\P-47-N-15\
      Pilots\PilotWW
      Weapons\P-47_Tank75 and Tank_165_P47
       
      Sounds Folder:
      P47N engine etc
      also is folder containing files that must be copied into each skin folder,,called Common to all P-47N skin folders.
       
      Delete the previous release skin folder and replace with these.

      433 downloads

         (2 reviews)

      0 comments

      Updated

    3. F4U Corsair, WW2 Pak (Wolf257)

      F4U Corsair WW2 Pak (Wolf257)
       
      = For SF2, Any & All (Full 5 Merged Reccomended*) =
       
      Designed for use =ONLY= in a stand-alone SF2-based WW2 PTO Mods Folder!!!
       
      *Note: Full-5 Merged reccomended, due to the use of SF2NA style 'carrier based' statements in the
      aircraft's data inis. Working WW2-era aircraft carriers (and escorts) are required as well as
      Terrains with working SF2NA-style _water.bmps and NavalMap=TRUE). There is a 98.6% probability that
      this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to
      fit them into the SF2 environment.
      Please note, that in the case of NavalMap Terrains, USMC & RNZAF
      aircraft =WILL= be flying off carriers, regardless that said aircraft versions/squadrons did or did
      not in Real Life ™. It's a Game Engine "bug" that can only be fixed by have both a land-based and
      carrier-based version of the aircraft (ie: "Nationalized")*
       
      This is a compliation of all the work done to date on Wolf257's Corsairs, from 1stGen WW2 mods, converted, adjusted,tweeked, etc, for use in the SF2 environment. This package is designed (read: WILL) replace all other
      previously released versions/variants/mods of these aircraft.
       
      This package holds 6 complete aircraft, with all their skins and decals:
       
      Corsair MK.IV (RNFAA- BPF)
      F4U-1 (USMC Birdcage 'Stand In')
      F4U-1A (USN, USMC, RNZAF)
      F4U-1D (USN, USMC, RNZAF)
      F4U-2 (Radar Equiped Nightfighter; USN, USMC)
      F4U-4 (USN, USMC) *by TMF, specific for WW2*
       
      For squadrons represented, just look in each aircraft's folder.
       
      New cockpits, from the TMF -4/-7/AU-1 are being used on the Mk.IV, -1D. The -2 is using the radar-
      equiped cockpit from the -5N. While not fully hisorically correct, they have the proper "look and
      feel" for the era. The -1 & -1A still uses the original Wolf cockpit. With a small "enhancement"
      Data inis (FM), loadouts, userlists, etc meet (almost, FM-wise) the latest standard. All skins are in
      Jpg format, and decal randomization is TURE. See 'Notes' for more details.
      All weapons are included, in SF2 formatting, as are sounds and a pilot figure.
       
      Supplied, for Optional Use, is a slightly modified SquadronList.ini, with small name changes to some
      USN & USMC squadrons, that may (or may not!) show the correct squadron name on the Loadout Screen.
      Also supplied is a 'backdated' SCB-125_Data.ini for SF2NA users that will allow the anachronism of a
      1950s-era angled-deck Essex class CV to work in WW2 (that also has =NO= working guns!!).
       
      Good Hunting!
      wrench
      kevin stein

      374 downloads

         (3 reviews)

      0 comments

      Updated

    4. P-51C Mustang, ETO

      P-51C Mustang, ETO by Wolf257
       
      = For SF2, Any and All* =
       
      *Note: reccomended to have at least SF2 Expansion Pak 1, and be at the latest patch level, as the decals referenced on the Generic NM skin call to several stock 3W decals. If not at that level, you'll have to find alternative serial numbers and period-correct USAAF national insignia decals to use*
       
      Some slight modifications and tweeks to Wolf's P-51C "Malcolm Hood" USAAF Mustang bring it closer in line for SF2 usage.
       
      Included are 3 skins:
       
      356th FS, with 99.9% hisorically accurate codes, serials and nose arts
      'Generic' Olive Drab
      'Generic' Natural Metal.
       
      All skins are in jpg format, and decal randomization is set to TRUE.
      2 Data inis are suppliled; one is the original from way back when, and the one being used now has some of the SF2 statements. It's not perfect; it seems works well enough, but does need further adjustments and fine-tuning by an expert.
      A new SF2 version of the original 'box art' Hangar screen is included, as are the needed weapons (ie: the drop tank), sounds and the pilot figure.
       
      Happy Landings
      wrench
      kevin stein

      386 downloads

         (4 reviews)

      0 comments

      Updated

    5. Vought Corsair Mk.II, Royal Navy, ETO (Wolf257)

      Vought Corsair MK.2, RN Fleet Air Arm, ETO
       
      = For SF2, Any & All (FUll 5 Merged Reccomended*) =
       
      A little something for the ETO-centric WW2 players!
       
      Designed for use =ONLY= in a stand-alone SF2-based WW2 ETO Mods Folder!!!
       
      *Note: Full-5 Merged reccomended, due to the use of SF2NA style 'carrier based' statements in the aircraft's data inis. Working WW2-era aircraft carriers (and escorts) are required as well as Terrains with working SF2NA-style _water.bmps and NavalMap=TRUE). There is a 98.6% probability that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
       
      **Note x2: this is Wolf's Corsair, NOT the TMF version, available elsewhere
       
      This pack represents aircraft from 1842 Naval Air Squadron, Royal Navy Fleet Air Arm, embarked on HMS FORMIDABLE during the time frame of the attacks against TIRPITZ.
      Data inis (FM), loadouts, userlist, etc meet (almost, FM-wise) the latest standard. All skins are in Jpg format, and decal randomization is TRUE. A new DDS damage texture is included.
      All weapons are included, in SF2 formatting.
      A new SF2-compliant verison of the original 'box art' Hangar screen is included.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too
      For historical purposes, my original readme from 2007 is included.
       
      Good Hunting!
      wrench
      kevin stein

      142 downloads

         (4 reviews)

      0 comments

      Updated

    6. Mustang III, RAF, 112 Squadron, MTO

      Mustang III, Royal Air Force, MTO by Wolf257
       
      = For SF2, Any and All =
       
      *Specifically designed for a SF2, MTO-Centric based mods folder*
       
      This is a modifcation of Wolf257's P-51B Mustang into the earlier Mk.III version (non Malcom Hood), as used the RAF in the MTO (and elsewhere, too!)
       
      This pak, a complete aircraft with all the trimmings, represents aircraft from 112 Squadron 'Sharkmouths', circa 1944/45.
      All skins are in jpg format, and decal randomization is set to TRUE.
       
      A new SF2-compliant Hangar screen is included, as are the needed weapons (ie: the drop tank), sounds and the pilot figure.
      FM is similiar to the recently (re)release USAAF P-51C (ok, it's really the same one, nationalized)
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
      Wolf's original (P-51B) release readme, and my RAF Mustang III readme are included for historical purposes
       
      Good Hunting!
      wrench
      kevin stein

      171 downloads

         (2 reviews)

      0 comments

      Updated

    7. P-47D Thunderbolt & P-38 Lightning, SoWesPac

      Thunder(bolt) and Lightning In SoWesPac
       
      -P-47D-20 Thunderbolt & P-38F Lightning in the Pacific-
      -- Something for the PTO players --
       
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
      *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
       
      Mods/reskins/redcals for 2 of Wolf257's WW2 aircaft. This package contains BOTH full, complete aircraft:
       
      P-47D-20 (Razorback) Thunderbolt, with 2 skins:
      348th FG, originally by Major Lee (with some new decals by me), circa 1943-ish
      39th FS, 35th FG circa 1944/45 in the Phillipines
      "Generic" P-38F Lightning for late 42-43 (pre-red outline starbar)
       
      All skins are in jpg format, Decal Randomization is TRUE. Both get new SF2 versions of the original 'box art' hangar screens. DDS damage textures for the Jug; the old tga version are still used on the Lightning. Destroyed models are included for both (taken from the WW2 terrains).
       
      Stary's WW2 late 1 cockpit is included for the Jug. The P-38 uses it's original Wolf pit.
      Both have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. All lighting on both aircraft is 100% historically correct.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Major Lee's original readme for the 348th skin is included for historical purposes
       
      Happy Hunting!
      wrench
      kevin stein

      325 downloads

         (7 reviews)

      0 comments

      Updated

    8. Curtiss P-40B Tomahawk, USAAC, Early WW2

      Curtiss P-40B Tomahawk, USAAC Early War
       
      -- Something for the PTO players --
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. You try so at your own risk; no support is/will be available for such attempts*
       
      This is a compliation pak of several of my 1stGen USAAC/AAF P-40B mods, recreating USAAC P-40Bs at the beginning of WW2. Based off Wolf's original RAF Tomahawk, now nationalized for American usege. This package contains 3 skin and decal sets:
       
      47th Pursuit Squadron, Bellow Field, Hawaii;
      "Pearl Harbor Defender" -with Historical Markings.
       
      "USAAC";
      representing the 24th Purusit Group in the Phillipines, Dec 8, 1941. Marking are 98% accurate - those units "closest" to the expected War Zone had slightly different markings they US Mainland units. There are 100 "plane-in-group' numbers, represening the 24th's 4 Squadrons.
       
      "The Sky Legion";
      a fanciful skin based on the film "Sky Captain and the World of Tommorrow". Just for fun! If you don't want it showing up, simply rename the textureset.ini, and delete the entry from the P-40B.ini.
       
      The markings on BOTH the 47th PS and 24th PG are correct for the period. All skins are in jpg format, Decal Randomization is TRUE. A new SF2 version of the original 'box art' hangar screen is included . New DDS damage textures. A destroyed model is included, as is the in-line 'CRSPRP' engine sound (very Allison like!) "Time in Service" has been limited to 1940 start year, and a 'guesstimated' end service date of May, 1941. They were all pretty much used up by then, and replaced by D,E,and F models in the SoWesPac. All running lights are 100% correct for this aircraft.
       
      A semi-SF2 compliant Flight Model was "fiddled into being", but it does needs further fine tuning, as always, by experts. Even though THIS version is a non-exported aircraft, a Userlist.ini was created for it. Allowed Mission statements now more reflect the actual usage philosophy of the time frame. (no Strike, Anti-ship, or Sweep) The aircraft was designed more for a 'point defence interceptor', and has no provisions for external stores of any kind.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Original readmes, when discoverable, have been included for historical purposes.
       
      Good Hunting!
      wrench
      kevin stein

      298 downloads

         (4 reviews)

      0 comments

      Updated

    9. SF2 AVG Flying Tigers Tomahawk Pak - for WW2 CBI

      SF2 AVG "Flying Tigers" Tomahawk Pak by Baltika
       
      -- Something for the CBI players --
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
       
      **Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas. You'll need the Burma and China WW2 terrains from the 1stGen Terrains Downloads. Be advised, that even though I reworked both terrains some years ago, they need yet another going over to correct many faults; but they ARE perfecly playable as is, with the needed SF2 terrain conversion tweeks that is :)**
       
      This is a re-compilation of Baltika's beautiful P-40B/C Tomahawk "Flying Tigers" Pak for use in CBI-base WW2 installs. This uses Wolf257's Tomahawk as the base aircraft
      It contains 99.9% Historically Accurate ™ serial numbers, Individual aircraft numbers and squadron markings.
      This pak contains:
       
      1st Pursuit "Adam & Eves"
      2nd Pursuit "Panda Bears"
      3rd Pursuit "Hell's Angles"
       
      Like the recently rereleased Tomahawks, it has a new (semi)compliant SF2 FM, and in this case, a new cockpit (albeit NOT correct for P-40s* see Notes below for more explinations). It uses one of Stary's 'Generic Pits', that you can see things in. So, accept this 'poetic licsence'. The original Wolf pit is, however, still included.
       
      It is also HIGHLY advised to add this generic cockpit to the other 2 Tomahawk mods, for SF2 usage.
      Operational service dates for the aircraft have been limited to the actual spread; 12/21/41 - 7/4/42. To that end, Userlist.ini was created to help 'lock them in'. There is no historicl evidence that these Tomahawks, unlike their RAF brethern, ever used any external stores, but research is still ongoing (meaning: I gave them to you anyway, as the D&S book hinted they had them!).
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Baltika's original readme for the Flying Tigers Mod is included for historical purposes
       
      Happy Hunting!
      wrench
      kevin stein
       
      ps: is a perfect compaion for the 64 Sentai Oscars recenlty uploaded - and historically correct, too!

      389 downloads

         (4 reviews)

      0 comments

      Updated

    10. SF2 WW2 Mustangs of the CBI

      SF2 WW2 CBI Mustangs
       
      -- Something for the CBI players --
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
       
      **Notex2: These aircraft should ONLY be used in a seperate CBI-centric mods folder to prevent them from showing up where, historically, they shouldn't. The Aircraft/GroundObject sets for CBI are substantially different from Central or SouthWest Pacific areas. You'll need the Burma and China WW2 terrains from the 1stGen Terrains Downloads. Be advised, that even though I reworked both terrains some years ago, they need yet another going over to correct many faults; but they ARE perfecly playable as is, with the needed SF2 terrain conversion tweeks that is :)**
       
      This pack contains 3 aircraft, by or modded from those build by Wolf257, for use in the China-Burma-India Theatre by the USAAF. They are:
       
      A-36 Apache
      P-51A Mustang
      P-51B Mustang
       
      All aircraft are from the 311th FBG, and represent the various squadrons. These are the ONLY early model Mustangs to see service in the Pacifc Theatre (well, ok, actually CBI!), and no where else. The D model's didn't start to make their appearences until US Forces landed in the Phillipines. Hence, again, the need for a seperate CBI-centric install.
       
      New (semi)compliant SF2 FMs were cobbled together. As has become expected, the FM is NOT perfect, and needs further fine-tuning by Experts. New hangar screens, theatre specific weapons (except the WW2 bombs -you should have them already), a pilot figure and engine sounds are included. All skins are in jpg format, and decal randomization is set to TRUE. As is usual, all lighting is 100% historically correct. Remember, too, the A-36 and P-51A are the Allison engined versions, and therefore not as 'quick' as the Merlin powered models.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes are included for historical purposes (when discoveralbe from the archives)
       
      Happy Hunting!
      wrench
      kevin stein

      294 downloads

         (4 reviews)

      0 comments

      Updated

    11. SK-16_Harvard for SF2 and SF1

      Swedish SK-16 Harvard updated skins for SF2 AND SF1 Series
      ==========================================================
      Credits
      =======
      Model by Bunyap
      Skin template by Ariell
      Cockpit by Wolf with some re-texturing by Charles and Wrench
      Pilot by Geo
      Flight model, data files by Charles
       
      Installation
      ============
      SF2 series users:
      As usual.Install the Objects to your Objects in the MOD folder.
      The Sound file PropLoop2.WAV goes in your Sounds folder, if you don't already have it there.
      SF1 series users:
      Put the Aircraft/SK-16_Harvard folder in yor Objects/Aircraft folder
      put the FILES in Pilots folder to your Objects/Aircraft folder
      Then put the RSAFyellow and RSAFgreen folders from extras/forSF1series in yor Objects/Aircraft/SK-16_Harvard
      and let the files overwrite.
      (There is a problem with the decals since there was a max no of decals per mesh
      but one way of fixing this is to use the "prepainted insignia versions" located in extras/for_sf1series/)
       
      NOTE: To get correct squadron numbers you need to fix the SQUADRONLIST.INI in the PilotData folder.
      This is my "default" where the swedish squadrons is index 378-394. (This is as far as I know the standard sqlist from sf2 series)
      The squadron numbers need to match the decal's imagenames (the number part of the name) in the Decal folder.
       
      History
      =======
      The (North American/Noorduyn AT-16) SK-16 Harvard was an advanced trainer in the Swedish airforce from 1945-1974 !
       
      Greetings to the SF1 SF2 Community !
       
      enjoy
      //Knug

      137 downloads

         (0 reviews)

      0 comments

      Submitted

    12. F-47N Thunderbolt Superpack for SF2

      This is basically RussoUK2004's recent P-47N in post-WW2 form. I have given the flight model and ground handling a much needed boost. A set of new and AUTHENTIC skins covering the late 1940's and early 50's is included. This is when the P-47N became the F-47N and was handed down to Air Guard squadrons (ANG) and a few third world nations.
       
      Squadrons included in this package:
       
      USAF/ANG-
      199th FS, Territory of Hawaii ANG,Hickam Field
      332nd FG, Lockbourne Field,Ohio
      37th FS, Dow AFB,Maine
      128th FS, Georgia ANG, Dobbins AFB.
      118th FS,Connecticut ANG,Bradley Field
      147th FS, Pennsylvania ANG,Pittsburgh Airport
      198th FS, Puerto Rico ANG, Isla Verde Airport
      101st FS, MAssachusetts ANG,Logan Airport
      142nd FS,Delaware ANG,NEw Castle Airport
       
      ROCAF(Taiwan)-
      46th FS
      26th FS
      11th FG
       
      Other-
      Nicaragua(FAN)
      Guatemala (FAG)
       
       
      Yep, thats 14 new skins for your Thunderbolt!!
       
      Please view the read-me file for installation and of course CREDITS.
       
      Tested on SFV2 merged with all other SF2 titles and expansion packs.

      693 downloads

         (2 reviews)

      0 comments

      Updated

    13. SF2 WW2 PTO F6F Hellcat Pak

      SF2 WW2 F6F-3, F6F-5, F6F-5N Hellcats by Geo (and wrench)
       
      -- Something for the PTO players --
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Also, the destroyed model references the SF2V Skyraider; hence the Full-5 Merged Prefered. Quite useful due to SF2NA carrier-coding, which is used herein*
       
      This is a compilation of all my work for Geo's F6F-3 Hellcat, and includes the 2 'new aircraft' built from the original -3, as previously seen for 1stGens some years back. This pak is desinged to COMPLETLY replace any/all the 1stGen Mods I've released in the past.
       
      F6F-3 - mid war TriColor (Geo's original skin) with 2 skins
      F6F-5 - late war overall Dark Gloss Blue with 3 skins
      F6f-5N* - (Radar Equipped Nightfighter) with 2 skins (USN & USMC)
       
      *the cockpit has been swapped out for TMF's F4U-5N's pit -- even though slightly 'off' in insturment placment, everything works on it much better than the original. Radar ranges ARE correct.
       
      All have semi-compliant SF2 Flight Models, but may need further fine tuning by experts. I feel it actually flys TOO well/easy; having spoken to real Hellcat pilots (one of my High School shop teachers flew them at the war's end -didn't get into combat, though).
       
      Skins are still in their original TGA format (oddly, withOUT an Alpha, and apparently NOT convertable to jpg without LOD work - I'm NOT doing any Hex Editing to find out) and decal randomization is set to TRUE.
      SF2NA 'carrier based' statment have been added to the data ini; unfortunately, the wings do NOT fold. However, the canopy opens via the Usual Suspect ™ animiation keystroke, Shift/0
       
      Many NEW decals have been created, as the Navy expanded it's number of fighters on the boat in 44-45 to around 70 per ship, displacing Dive and Torpedo bombers. (ie: 35-36 per squadron)
      Userlists are included for those aircraft, being 'exported' which means USN & USMC for the -5N; no references have been found citing USMC usage for any other version (I guess they liked their Corsairs better!)
       
      SF2 versions of the old 'box art' Hangars are included for those that had them.
      Sounds, weapons are included; included a 'new build' F6F-3 tank in NonSpec gray for early useage.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
      All readmes from the original releases, and re-releases, are included where discoverable from the archives.
       
      Happy Hunting!
      wrench
      kevin stein
       
      with thanks to Geo for creating this bird!

      689 downloads

         (1 review)

      0 comments

      Updated

    14. SF2 WW2 PTO Hawk 75A-C7, ML-KNIL

      Hawk 75A-C7, ML-KNIL
       
      =for SF2, (Full4/5 merged reccomended)
       
      -Something for the PTO players*-
       
      *even if we don't have an NEI map; at least you'll have the aircraft.*
       
      This is a revamp for SF2, a modification of Wolf257's P-36/Mohawk into the Hawk 75 export version, as used by several Allied nations
      .
      It represents aircraft from the ML-KNIL during the opening days of the War in the Pacific, in the defense of the Netherlands East Indies (Java and Sumatra, for those that don't know)
       
      This creates a country specific version for use in your World War 2: PTO installs ONLY!! As such, all the loadout have been adjusted to fit KLU aircraft of the time. The 'fake pilot method" (patentpending) is used to add the 2 underwing pylons for light bombs (either RAF50 or US 100 pounders)
       
      This is the complete aircraft; serial numbers are historically correct, but I could not determine which squadron used what number; consider them generic in this respect. A new cockpit (one of Stary's WW2 pits) replaces the original, as the gauge needles have disappeared due to a material issue. This cockpit MAY be more historicaly correct; French Hawk75s used a reflector gunsight -so perhaps they were also used on other export versions.
       
      I've also adjusted the operational service years/dates; they historically were all destroyed by February, 1942; in the 1stGen version we couldn't have the mm/dd/yyyy but now in SF2 we can have them end on the 28th of Feburary.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Remember -- these are very old models, so they "are as they is". All original readmes, when discoverable, are included.
       
      Good Hunting!
      wrench
      kevin stein

      198 downloads

         (0 reviews)

      0 comments

      Updated

    15. SF2 WW2 PTO A-24 Banshee

      SF2 WW2 A-24 Banshee (USAAF Dauntless)
       
      -- Something for the PTO players --
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
       
      This is a SF2 version of my eariler 1stGen A-24 Dauntless; like the recently rereleased SBDs, it has a (semi)complitant SF2 FM, and may need further adjusting by experts.
       
      It represents aircraft as used by the 8th Bombardment Squadron (Dive) in New Guinea in mid 1942. These aircraft had a very short operational career in combat (read: disastrous). Most later variants were regulated to Stateside training squadrons.
       
      The skin is in jpg format; decal randomization is set to TRUE. Serial numbers are correct for this model Banshee, as I was not able to run down exact usage for this squadron. It also uses the original Wolf cockpit, as these are the equlivant of SBD-3, with the telescopic sight (ring-and-bead used here). The 'fakepilot method' (patentpending) is used to add the 2 wing station pylons. This tweek can also be used on the recently released SBD Dauntless pak, if one has the ini editing skills
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
      All readmes from the original releases, are included where discoverable from the archives. Remember, also, this is a very old model, and like all the others, "it is as it is".
       
      Happy Hunting!
      wrench
      kevin stein

      219 downloads

         (1 review)

      0 comments

      Updated

    16. SF2 WW2 C-47 Skytrain

      SF2 WW2 C-47 Skytrain
       
      -- Something for the WW2 players --
      = For SF2, Full-4/5 Merged -PLUS- SF2I Expansion Pak 1 Required!!! =
       
      *Note: you MUST have SF2I Expansion Pak 1 to gain access to the C-47A to add the mod to. If you do
      not meet the requirement, DO NOT DOWNLOAD THIS MOD, as you'll be unable to use it.*
       
      A quickie redecaling of the 3W Skytrain to represent Early WW2 C-47s in use pretty much anywhere in
      the world. It uses the stock OD skin, with the Round Star (no meatball, no bars) as seen from May
      1942 through September(ish) 1943. 12 serial number decals are included; these ARE actual C-47A
      serials from the correct timeframe.
       
      Also included is Kesselbrut's cockpit*, for those that haven't made it flyable, and a new engine
      sound, of an actual C-47. The userlist ini also included, adding Australia as a new nation; a WW2
      RAAF skin is in the works.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please
      read them.
      This will look quite good sitting parked around you WW2 airfields!
       
      *Note: although a cockpit is supplied, it is reccomended to leave the aircraft under AI control.
      There is very little actual use for transport aircraft in game, at the moment, other than as eye
      candy.
       
      Happy Landings!
      wrench
      kevin stein

      286 downloads

         (1 review)

      0 comments

      Updated

    17. SF2 WW2 RAAF Dakota (C-47A)

      SF2 WW2 RAAF Dakota (C-47A)
       
      -- Something for the WW2 players --
       
      = For SF2, Full-4/5 Merged -PLUS- SF2I Expansion Pak 1 Required!!! =
       
      *Note: you MUST have SF2I Expansion Pak 1 to gain access to the C-47A to add this mod to. If you do
      not meet this requirement, DO NOT DOWNLOAD THIS MOD, as you'll be unable to use it.*
       
      A quickie redecaling of the 3W Skytrain to represent Royal Australian Air Force Dakotas in the SoWesPac region. 12 serial number/radio callsign decals are included; these are 100% historically accurate for the aircraft depicted. However, lack of clear shots of the tail made me 'guess' as to the use of the fin flash. I think it looks nice, so I left it on (some seem to have had it, some not)
       
      As always, fairly easy to follow, yet fairly detailed install instructions are included. So, please
      read them.
      This is another bird that will look nice sitting parked around you WW2 PTO airfields!
       
      enjoy!
      wrench
      kevin stein

      168 downloads

         (1 review)

      0 comments

      Updated

    18. SF2 KAW Era F4U/AU-1 Corsair Pak by TMF

      SF2 Korean War Era F4U/AU-1 Corsair Pak by TMF
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      This package contains theTMF Corsairs for use during the Korean War. There are 4 complete aircraft in this pak, with a ship-load of skins/decal sets.
       
      Skins/Decal sets are included for the following units:
       
      F4U-4:
      VF-24 "Renegades" (USS Boxer, 7/50-11/50)
      VF-63 "Fighting Redcocks" (same as above)
      VF-64 "Freelancers" (same as above)
      VF-113 "Stingers"(USS Philippine Sea, 7/50-3/51)
      VF-114 "Excutioners" (same as above)
      VMF-312 "Checkboards" (Shore based, various fields in Korea)
       
      F4U-4B:
      VF-53 (USS Essex 1/51-3/52)
      VF-54 (same as above)
      VF-192 (USS Princeton, 11/51-5/52)
      VF-791 "Fighting Rebels" (USS Boxer, 3/51-10/51)
      VMA-323 "Deathrattlers" (shore based, various fields in Korea)
      VMA-332 "Polka Dots" (USS ??? -flew off CVE)
      VMF-214 "Black Sheep" (shore based)
       
      F4U-5NL:
      VC-3 (various Dets aboard ship)
      VMF-513 "Flying Nightmares" (shore based, various fields)
       
      AU-1:
      VMA-212 "Devil Cats" (land based until 1951, transfered to USS Bataan)
      VMA-323 (used F4U from USS Badoeng Strait, 1950; shore based after?)
       
      *Please note, many Corsair squadrons flew both the -4 and -4B at the same time. As the aircraft are mapped identically, it's an easy job to swap out skins/decal sets, for those so inclined. There is also one 'Easter Egg' squadron, as you all know how I hate wasting good skins/decal sets!! *
       
      The aircraft is fully carrier-capable, with all the SF2NA coding for deck 'parking'.
      Skins are in jpg format, so you MUST be at (minimum) Nov 2011, or the Latest July 2012 patch level (HIGHLY suggested!!!). All markings are decals and are Randomized. BuNums are accurate for the aircraft variant depicted, but not for the actual ones used by the squadrons; consider them 'generic' for that purpose.
      Standard Animations keystrokes are used for the canopy (Shift/0) and wingfold (shift/9) *Note the -4/-4B wingfold no longer works for some inexplicable reason*.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
       
      Good Hunting!
      wrench
      kevin stein
       
      -with special thanks to my brothers in the Mod Mafia-
      For Oli ...

      672 downloads

         (4 reviews)

      0 comments

      Updated

    19. Lockheed P-38J, 20th FG, 8th AF, ETO

      Lockheed P-38J, 20th FG, 8th AF, ETO
       
      = For SF2, Any and All (Full-5 Merged Prefered/Reccomended) =
      - Something for the European Theatre
       
      *Note: due to certain changes in the data ini, it may NOT be usable in any 1stGen game install at any patch level. End Users ™ who choose to do so can expect no support if/when issues arise.*
       
      This pack is a revamp of the 1stGen (SF/Wo*) WW2 ETO 20th FG pak originally released in 2009. It now incorporates the changes seen on the Recently Released PTO P-38 Pak. This is the complete aircraft, with all the "little fiddly bits" included.
       
      The 3 squadrons of the Group represented are:
      55th FS
      77th FS (both in OD/Grey)
      79th FS (in Natural Metal)
       
      All skins are in jpg format. Included are sounds, pilot figue, and weapons (excepting the standard WW2 AN series bombs, readly available all over the place!). Decal randomization is set to TRUE. The Squadron Name display on the Loadout Screen has been activated via my "fake" SqTail decal, so their modern names will show.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! The original readme from my SF/Wo* release is included, as it contains further explainations and historical notations. Wolf's original release readme is also included
       
      Happy Landings!
      wrench
      kevin stein

      252 downloads

         (1 review)

      0 comments

      Updated

    20. SF2 RAF WW2 ETO Mustang Pak

      SF2 RAF WW2 ETO Mustang Pak
       
      = For SF2, Any and All (Full-5 Merged Prefered/Reccomended) =
      - Something for the European Theatre -
       
      *Note: due to certain changes in the data ini, it may NOT be usable in any 1stGen game install at any patch level. End Users ™ who choose to do so can expect no support if/when issues arise. Also, for those unwilling to patch SF2 to the latest level, the jpg skins may cause visual issues.*
       
      This pack is a revamp of the 1stGen (SF/Wo*) WW2 ETO RAF Mustangs originally released in 2007, now bundled into a single package. It now incorporates the changes seen on the Recently Released PTO Mustangs Pak. This is the complete aircraft, with all the "little fiddly bits" included.
       
      There are 3 complete aircraft in this pak:
       
      Mustang 1, 26 Squadron
      Mustang 1A, 170 Squadron
      Mustang III (Malcom Hood), 315 Squadron "City of Deblin", Polish
       
      All skins are in jpg format. Decal randomization is TRUE. Included are sounds, pilot figure, and weapons. The Squadron Name display on the Loadout Screen has been activated via my "fake" SqTail decal, so their modern names will show (if listed in the stock SquadronList.ini, which 170 & 315 are not).
      A (semi)compliant SF2 level FM has been cobbled together, and while not 100% perfect, flys exeeding nicely! Basiclly, the same one as used on the CBI USAAF Mustangs.
      The 'box art' style hanger screens have been updated to fit SF2 styling; they and any loading screens are also in jpg format.
      A Userlist.ini was NOT created, as these are 'nationalized' aircraft, non-exported, with a single user.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! The original readmes from the SF/Wo* releases are included, as it contains further explainations and historical notations. Wolf's original release readme is also included.
       
      Good Hunting!!
      wrench
      kevin stein

      253 downloads

         (4 reviews)

      0 comments

      Updated

    21. SF2 WW2 F4U-1 Corsair (Birdcage) by Mod Mafia/TMF

      SF2 WW2 F4U-1 Corsair (Birdcage) by Mod Mafia/TMF
       
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model*
      *Note #2: this model will REPLACE, in it's entirety, the stand-in I built using Wolf's as a base. You may (well, should!) delete that mod completly*
       
      A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
       
      This is the eagerly awaited (and wanted!) F4U-1 "Birdcage" Corsair as issued to USMC, and later to USN squadrons.
      Skin/Decals set included are for:
       
      VMF-124 "Wild Aces", the 1st American unit to take the Corsair into combat in the Solomons. It is finished in the "Non-Specular Blue over NS-grey"
      VF-17 "Jolly Rogers", finished in the 3-tone blue camo
       
      All skins are in jpg format, Decal Randomization is TRUE. All get new SF2 versions of the original 'box art' hangar screens. Damage textures are the old tga versions. The 124 skin uses painted on National Markings, the "Jolly Rogers" use decals. Either skin version can easily be used to create other operational squadrons of the time period. A userlist is included with proper dates for BOTH USMC and USN operations.
      when 'in game', you'll see "F4U-1 Corsair "Birdcage" (TMF)" in the aircraft drop-down selection window.
       
      While the aircraft IS carrier capable, historically, the Birdcages saw very limited use aboard ship. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao.
      All lighting is historically accurate. WW2 weapons (ie: bombs) are NOT included. You should have them already.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
       
      Good Hunting!
      wrench
      kevin stein
       
      For Oli; you are sorely missed!

      259 downloads

         (3 reviews)

      0 comments

      Updated

    22. SF2 WW2 FAA Grumman Martlet I, III and IV

      SF2 WW2 FAA Grumman Martlet I, III and IV
       
      -- Something for the WW2 ETO/MTO players --
       
      = For SF2, Full-5 Merged (Reccomended/Preferred) =
       
      *There is a possibility that this mod may work in SF/Wo* 1stGen game installs, but due to the excessive modifications made to fit them into the SF2 environment, it may not without serious editing.*
      *Full-5 Perfered, as these aircraft make use of the SF2NA Carrier-basing statements*
       
      Further mods and rebuilds to Pasko's Wildcat, recreate Royal Navy Martlets. This is a compilation, in some respects, of all the RN Wildcat mods. However, most of the skins and decals ARE new builds.
      Aircraft and Skins in the Pak are...
       
      Martlet I/III
       
      804 Squadron (originally land based in the Orkneys)
      805 Squadron (semi-fictional "what-if" based aboard HMS Eagle in the Eastern Med)
      805 Squadron (Land based, Western Desert -standard RAF Desert Camo)
       
      Martlet IV
       
      819 Squadron (? or was it 891?) based aboard HMS Activity (??, well, escort carriers in the North Atlantic)
       
      It should be noted the 'standard FAA camo scheme' used (except on 805DAF) is usable anywhere in the ETO or MTO for the timeframe these aircraft were in operation.
      Like the USN Wildcats, the Standard Animation Keystorkes ™ are used for the Canopy (Shfit/0), and Wingfold (Martlet IV -ONLY!-), is Shift/9.
      Sounds, pilot figure and weapons are included, as are new SF2 versions of the Hangar screen. A new cockpit by Stary is used for both; his 'generic' Early WW2 pit.
       
      AND!!! by acting now and downloading this mod, you get an extra expecial BONUS!!!
       
      Attacker Class CVEs
       
      Modded (once again), from the USN CVE, which is in fact a mod of Hinchbrook's MAC. All set up, SF2NA-wise for use by the Royal Navy!!
       
      As always, fairly easy to follow, detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
      Both Pasko's original Wildcat, and my original Martlet release readmes are included. Give them a perusal; there's some (semi) historical notes and stuff that might be of interest. As always, I hope I got everyone in the Credits.
       
      Happy Hunting!
      wrench
      kevin stein

      230 downloads

         (3 reviews)

      0 comments

      Updated

    23. SF2 WW2 F4U-1D Corsair by Mod Mafia/TMF

      SF2 WW2 F4U-1D Corsair by Mod Mafia/TMF
       
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *Note: There is a distinct possibility that this mod =MAY= work in SF/Wo* 1stGen game installs. However, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model. Also, some of the SF2 only "switches" will NOT work in 1stGens.*
      *Note #2: this model will REPLACE, in it's entirety, those using Wolf's as a base. You may (well, should!) delete that mod completly; both the aircraft and decals folders. These, again, will replace them.*
       
      A brand "new" model that was never completed when Bpao passed away a few year back. I've been fortunate enough to be allowed to complete his work, as a member of the Mod Mafia.
       
      This is the F4U-1D Corsair, as seen from 1944 unitl the end of the War.
      Skin/Decals set included are for:
       
      USN/USMC:
      VF-84, aboard USS BUNKER HILL
      VBF-10, aboard USS INTREPID
      VBF-83, aboard USS ESSEX
      VMF-112, aboard USS BENNINGTON
      VMF-323, land based on Okinawa
       
      RNZAF:
      20 Squadron (?), land based SoWesPac. (note: markings may be for No.1 or No.2 Service Unit, the "parent unit" of the squadrons.)
       
      All skins are in jpg format, Decal Randomization is TRUE. A "new" SF2 version of the original 'box art' hangar screen and loading screens are included. Damage textures are the old tga versions. AND...when selecting the RNZAF Corsair, expect a surprise!!!
       
      The "prop fix" from the Birdcage and -1A variants has already been applied to the mod.
      USN Air Group markings are the "G" system, and are painted on the skins. This system was used from Jan 1945 to July 1945, when Air Group marking began changing the now in-use "Letter" style. My resarech has shown that many squadron still were using G-symbols on VJ-Day. Decals are used for most other markings, and Randomization is set to TRUE.
       
      A user list is included; operational service dates have been rounded to the closest whole Year (ie: 1944).
      The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder Tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao.
      All lighting is historically accurate. WW2 weapons (ie: bombs, rockets) are NOT included. You should have them already. The drop tank is, as is the pilot figure and engine sounds (which you may also have already!).
       
      when 'in game', you'll see "F4U-1D Corsair (TMF)" in the aircraft selection drop-down window. This will diferentiate it from any other -1Ds you may (or may not) have.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
       
      Good Hunting!
       
      For Oli

      267 downloads

         (5 reviews)

      0 comments

      Updated

    24. SF2 French Navy F6F-5 Hellcat and F4U-7 Corsair

      SF2 French Navy F6F-5 Hellcat and F4U-7 Corsair
       
      = For SF2, Full-4/5 Merged (Full-5 Reccomended/Preferred) =
       
      This pak could also be called "Post-War French Naval Aviation".
       
      *Note: There is a distinct probability that this mod will =NOT= work in SF/Wo* 1stGen game installs. However, some data ini and other statements will =NOT= be in effect in 1stGen SF/Wo* at any patch level (with the possible exception of WoI plus it's ExpansionPak -this has not been tested, as I ONLY mod for SF2). It is designed for use in SF2/SF2NA, at the most CURRENT patch level. Your milage will vary!*
       
      *Note x2: built/tested in the SF2NA Environment; Again, your milage will vary*
       
      The pack contains the following aircraft, skin/decal sets:
       
      F6F-5 Hellcat:
      Flotille 1, aboard Arromanches, early 1950s in Indochina
       
      F4U-7 Corsair:
      Flotille 14, aboard Arromanches 1950s, Indochina
      Flotille 15, circa 1956, with Suez yellow/black 'Invasion Stripes'
       
      FMs have been adjusted as per the KAW Corsairs, and the WW2 USN Hellcat. Skins on the Corsair have been conveted to jpg format; the skin for the Hellcat remains in tga format. Decal randomization is TRUE for all.
      Both aircraft are "stand alone versions", nationalized for French Navy usage.
      All sounds, weapons, pilot figures, etc are included. New SF2-style hangar screens were created for both aircraft.
       
      The canopy for both works via Standard Animation Keystroke; Shift/0. The wingfold on the Hellcat does NOT work; however, the Corsair's does (I didn't break this one!). Use it's Standard Animation Keystroke; Shift/9.
      Both aircraft are fully carrier capable in the SF2/SF2NA environment.
       
      When in-game, you'll see
       
      F6F-5 Hellcat (FN)
      and/or
      F4U-7 Corsair (FN)
       
      in the Aircraft Selection Drop-down window.
       
      As a bonus, included are also Optional modifications to the following terrains:
       
      VietnamSEA
      IsrealME
       
      These have modified _water.bmps that have the 'green CV Zones' added. V-SEA has them approximatly for Yankee & Dixie stations. IME has them approximately for Operation Musketeer (56 Suez Crisis). Both terrain's main and nations' ini have been expanded to include 'FrenchNavy'.
      Also, you'll be needing to extract the Game's Nations.ini, and make one small adjustment to it. Instructions are below, in the "To Install" section.
       
      And.. by downloading now, an extra added bonus!!! a couple of FN ships:
      R95 Arromanches aircraft carrier, from PauloPanz's "9 Carriers" mod pak (with minor changes by me)
      Le Brix class destroyers, based on Hinchbrooks' C-Class DD. A pure stand-in; but something was needed for the CVBG. This will have to suffice for now.
       
      As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
       
      Happy Landings!
      wrench
      kevin stein

      260 downloads

         (2 reviews)

      0 comments

      Updated

    25. SF2 WW2 F4U-2 Corsair Nightfighter (Birdcage) by Mod Mafia/TMF

      SF2 WW2 F4U-2 Corsair Nightfighter (Birdcage) by Mod Mafia/TMF (Ver 2.0)
       
      *Version 2.0, for post 7/13 patch. This Version Replaces the earlier one in its Entirety. Although, for the most part, the changes only relate to the wing mounted radar pod. (data and loadout ini edits*
       
      = For SF2, Full-4/5 Merged (Reccomended/Preferred) =
       
      *Note: There is a distinct possibility that this mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users ™ that attempt to do so, do so at their own risk. A Full 4/5 Merged install is reccomened; at very minimum, SF2:V is required, as this aricraft references the A-1H's destroyed model*
       
      *Note #2: this mod will REPLACE, in it's entirety, the F4U-2 I built using Wolf's as a base. You may (well, should!) delete that mod completly*
       
      This represents the F4U-2 Corsair Nightfighter, as used by the USMC and USN. This is a mod of the TMF Birdcage Corsair, and uses the -5N cockpit (which I know ain't correct), which has the radar scope.
       
      New for Ver 2.0: The AN/APS-4 wing-mounted radar pod has been added as a "fake pilot seat", and will NOT move when the wings are folded. It was done like this, simply because in the post 5/13 and 7/13 patch world, the right wing would disappear. Completely.
       
      Units depicted are:
       
      VF(N)-101 US Navy
       
      VMFN-532 USMC
       
      All skins are in jpg format, Decal Randomization is TRUE (these decals are reused from the Wolf Corsair mod). Damage textures are the old tga versions. The Hangar screen is the same one resued, and is SF2 compliant.
       
      When 'in game', you'll see
       
      "F4U-2 Corsair (TMF)"
       
      on the aircraft drop-down selection window.
       
      The aircraft is fully carrier capable. The canopy operates via the Standard Animation Keystorke ™ of Shift/0. Breaking with Modder tradition, the wingfold operates via the "airbrakes" key. I didn't change to the standard Shift/9, as the last time I did it, I broke it!. So, it is as it was originally set by Bpao. However, commented out ARE the sections that do allow for Standard Keystroke ™ animation wingfold. It is suggested you do NOT change it from how it's done now. Doing so creates "visual oddities" on carrier parked aircraft (the right wing is missing!)
       
      All lighting is historically accurate. WW2 weapons (ie: bombs), pilot figres, etc, are NOT included. You should have them already from the other Corsairs.
       
      As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
       
       
      Good Hunting!
      Wrench
      Kevin Stein
       
      For Oli; you are sorely missed!
       
       
      Version 2.0:
       
      Fixed mounting for radar pod

      232 downloads

         (1 review)

      0 comments

      Updated

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